fix(Scripts/ZulAman): Save Massive Gate state to DB (#20568)

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Andrew 2024-11-15 04:38:48 -03:00 committed by GitHub
parent 9f58216383
commit 5bbfd21e32
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@ -501,7 +501,10 @@ struct npc_harrison_jones : public ScriptedAI
}
if (GameObject* gate = _instance->GetGameObject(DATA_MASSIVE_GATE))
{
gate->AllowSaveToDB(true);
gate->SetGoState(GO_STATE_ACTIVE);
}
_gongTimer = 2000;
_gongEvent = GONG_EVENT_8;
break;