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785 changed files with 133828 additions and 126861 deletions
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@ -17,17 +17,19 @@
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-- Dumping structure for table acore_world.command
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DROP TABLE IF EXISTS `command`;
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CREATE TABLE IF NOT EXISTS `command` (
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`name` varchar(50) NOT NULL DEFAULT '',
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`name` varchar(50) COLLATE utf8mb4_unicode_ci NOT NULL DEFAULT '',
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`security` tinyint unsigned NOT NULL DEFAULT '0',
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`help` longtext,
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`help` longtext COLLATE utf8mb4_unicode_ci,
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PRIMARY KEY (`name`)
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) ENGINE=MyISAM DEFAULT CHARSET=utf8mb4 ROW_FORMAT=FIXED COMMENT='Chat System';
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) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci COMMENT='Chat System';
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-- Dumping data for table acore_world.command: 585 rows
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-- Dumping data for table acore_world.command: ~586 rows (approximately)
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DELETE FROM `command`;
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/*!40000 ALTER TABLE `command` DISABLE KEYS */;
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INSERT INTO `command` (`name`, `security`, `help`) VALUES
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('account', 0, 'Syntax: .account\r\n\r\nDisplay the access level of your account and the email adress if you possess the necessary permissions.'),
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('account 2fa', 0, 'Syntax: .account 2fa <setup/remove>'),
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('account 2fa remove', 0, 'Syntax: .account 2fa remove <token>\nDisables two-factor authentication for this account, if enabled.'),
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('account 2fa setup', 0, 'Syntax: .account 2fa setup\nSets up two-factor authentication for this account.'),
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('account addon', 1, 'Syntax: .account addon #addon\nSet expansion addon level allowed. Addon values: 0 - normal, 1 - tbc, 2 - wotlk.'),
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('account create', 4, 'Syntax: .account create $account $password\r\n\r\nCreate account and set password to it.'),
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('account delete', 4, 'Syntax: .account delete $account\r\n\r\nDelete account with all characters.'),
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@ -36,6 +38,7 @@ INSERT INTO `command` (`name`, `security`, `help`) VALUES
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('account onlinelist', 4, 'Syntax: .account onlinelist\r\n\r\nShow list of online accounts.'),
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('account password', 0, 'Syntax: .account password $old_password $new_password $new_password [$email]\r\n\r\nChange your account password. You may need to check the actual security mode to see if email input is necessary.'),
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('account set', 2, 'Syntax: .account set $subcommand\nType .account set to see the list of possible subcommands or .help account set $subcommand to see info on subcommands'),
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('account set 2fa', 0, 'Syntax: .account set 2fa <account> <secret/off>\nProvide a base32 encoded secret to setup two-factor authentication for the account.\nSpecify \'off\' to disable two-factor authentication for the account.'),
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('account set addon', 2, 'Syntax: .account set addon [$account] #addon\r\n\r\nSet user (possible targeted) expansion addon level allowed. Addon values: 0 - normal, 1 - tbc, 2 - wotlk.'),
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('account set gmlevel', 4, 'Syntax: .account set gmlevel [$account] #level [#realmid]\r\n\r\nSet the security level for targeted player (can\'t be used at self) or for account $name to a level of #level on the realm #realmID.\r\n\r\n#level may range from 0 to 3.\r\n\r\n#reamID may be -1 for all realms.'),
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('account set password', 4, 'Syntax: .account set password $account $password $password\r\n\r\nSet password for account.'),
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@ -53,6 +56,8 @@ INSERT INTO `command` (`name`, `security`, `help`) VALUES
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('arena lookup', 2, 'Syntax: .arena lookup $name\n\nA command that give a list of arenateam with the given $name'),
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('arena rename', 3, 'Syntax: .arena rename "oldname" "newname"\n\nA command to rename Arena-team name.'),
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('aura', 2, 'Syntax: .aura #spellid\r\n\r\nAdd the aura from spell #spellid to the selected Unit.'),
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('bags', 2, 'Syntax: .bags $subcommand \nType .bags to see the list of possible subcommands or .help bags $subcommand to see info on subcommands'),
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('bags clear', 2, 'Syntax: .bags clear $itemQuality \nClear from players\' bags all items including and below $itemQuality (or all items if used .bags clear all).'),
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('ban', 2, 'Syntax: .ban $subcommand\nType .ban to see the list of possible subcommands or .help ban $subcommand to see info on subcommands'),
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('ban account', 2, 'Syntax: .ban account $Name $bantime $reason\r\nBan account kick player.\r\n$bantime: negative value leads to permban, otherwise use a timestring like "4d20h3s".'),
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('ban character', 2, 'Syntax: .ban character $Name $bantime $reason\nBan character and kick player.\n$bantime: negative value leads to permban, otherwise use a timestring like "4d20h3s".'),
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@ -73,6 +78,10 @@ INSERT INTO `command` (`name`, `security`, `help`) VALUES
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('bf switch', 3, 'Syntax: .bf switch #battleid'),
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('bf timer', 3, 'Syntax: .bf timer #battleid #timer\n#timer: use a timestring like "1h15m30s".'),
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('bindsight', 3, 'Syntax: .bindsight\r\n\r\nBinds vision to the selected unit indefinitely. Cannot be used while currently possessing a target.'),
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('cache', 1, 'Character data cached during start up.\nType .cache to see a list of subcommands or .help $subcommand to see info on subcommands.'),
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('cache delete', 3, 'Syntax: .cache delete $playerName\nDeletes the cached data for the selected character. Use for debugging only!'),
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('cache info', 1, 'Syntax: .cache info $playerName\nDisplays cached data for the selected character.'),
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('cache refresh', 1, 'Syntax: .cache refresh $playerName\nDeletes the current cache and refreshes it with updated data.'),
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('cast', 2, 'Syntax: .cast #spellid [triggered]\r\n Cast #spellid to selected target. If no target selected cast to self. If \'trigered\' or part provided then spell casted with triggered flag.'),
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('cast back', 2, 'Syntax: .cast back #spellid [triggered]\r\n Selected target will cast #spellid to your character. If \'trigered\' or part provided then spell casted with triggered flag.'),
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('cast dest', 2, 'Syntax: .cast dest #spellid #x #y #z [triggered]\r\n Selected target will cast #spellid at provided destination. If \'trigered\' or part provided then spell casted with triggered flag.'),
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@ -80,6 +89,7 @@ INSERT INTO `command` (`name`, `security`, `help`) VALUES
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('cast self', 2, 'Syntax: .cast self #spellid [triggered]\r\nCast #spellid by target at target itself. If \'trigered\' or part provided then spell casted with triggered flag.'),
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('cast target', 2, 'Syntax: .cast target #spellid [triggered]\r\n Selected target will cast #spellid to his victim. If \'trigered\' or part provided then spell casted with triggered flag.'),
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('character', 2, 'Syntax: character $subcommand\n Type .character to see a list of possible subcommands\n or .help character $subcommand to see info on the subcommand.'),
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('character changeaccount', 3, 'Syntax: .character changeaccount $NewAccountName $Name.\nMoves the specified character to the provided account. \nKicks the player if the character is online.'),
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('character changefaction', 2, 'Syntax: .character changefaction $name\r\n\r\nChange character faction.'),
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('character changerace', 2, 'Syntax: .character changerace $name\r\n\r\nChange character race.'),
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('character check bag', 2, 'Syntax: .character check bag [$target_player]\r #bagSlot 1 - 4'),
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@ -113,20 +123,25 @@ INSERT INTO `command` (`name`, `security`, `help`) VALUES
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('debug areatriggers', 3, 'Syntax: .debug areatriggers\nToggle debug mode for areatriggers. In debug mode GM will be notified if reaching an areatrigger'),
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('debug arena', 3, 'Syntax: .debug arena\r\n\r\nToggle debug mode for arenas. In debug mode GM can start arena with single player.'),
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('debug bg', 3, 'Syntax: .debug bg\r\n\r\nToggle debug mode for battlegrounds. In debug mode GM can start battleground with single player.'),
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('debug dummy', 3, 'Syntax: .debug dummy <???>\n\nCatch-all debug command. Does nothing by default. If you want it to do things for testing, add the things to its script in cs_debug.cpp.'),
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('debug entervehicle', 3, 'Syntax: '),
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('debug getitemstate', 3, 'Syntax: '),
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('debug getitemvalue', 3, 'Syntax: '),
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('debug getvalue', 3, 'Syntax: '),
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('debug hostile', 1, 'Syntax: '),
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('debug itemexpire', 3, 'Syntax: '),
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('debug lfg', 3, 'Syntax: .debug lfg\r\nToggle debug mode for lfg. In debug mode GM can start lfg queue with one player.'),
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('debug lootrecipient', 3, 'Syntax: '),
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('debug los', 3, 'Syntax: '),
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('debug Mod32Value', 3, 'Syntax: .debug Mod32Value #field #value\r\n\r\nAdd #value to field #field of your character.'),
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('debug moveflags', 3, 'Syntax: .debug moveflags [$newMoveFlags [$newMoveFlags2]]\r\nNo params given will output the current moveflags of the target'),
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('debug objectcount', 3, 'Syntax: .debug objectcount <optional map id> Shows the number of Creatures and GameObjects for the specified map id or for all maps if none is specified'),
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('debug play', 1, 'Syntax: '),
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('debug play cinematic', 1, 'Syntax: .debug play cinematic #cinematicid\r\n\r\nPlay cinematic #cinematicid for you. You stay at place while your mind fly.\r\n'),
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('debug play movie', 1, 'Syntax: .debug play movie #movieid\r\n\r\nPlay movie #movieid for you.'),
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('debug play music', 3, 'Syntax: .debug play music <musicId>\nPlay music with <musicId>.\nMusic will be played only for you. Other players will not hear this.'),
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('debug play sound', 1, 'Syntax: .debug play sound #soundid\r\n\r\nPlay sound with #soundid.\r\nSound will be play only for you. Other players do not hear this.\r\nWarning: client may have more 5000 sounds...'),
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('debug play visual', 3, 'Syntax: .debug play visual #visualid\r\nPlay spell visual with #visualid.\n#visualid refers to the ID from SpellVisualKit.dbc'),
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('debug send', 3, ''),
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('debug send buyerror', 3, ''),
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('debug send channelnotify', 3, ''),
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@ -148,8 +163,12 @@ INSERT INTO `command` (`name`, `security`, `help`) VALUES
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('debug threat', 3, 'Syntax: '),
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('debug update', 3, ''),
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('debug uws', 3, 'Syntax: '),
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('deserter instance remove', 3, 'Syntax: .deserter instance remove $playerName \n\n Removes the instance deserter debuff from a player or your target.'),
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('deserter bg add', 3, 'Syntax: .deserter bg add $playerName <$time>\r\nAdds the bg deserter debuff to a player or your target with $time.\nOptional $time: use a timestring like "1h15m30s".Default: 15m'),
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('deserter bg remove', 3, 'Syntax: .deserter bg remove $playerName \n\n Removes the bg deserter debuff from a player or your target.'),
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('deserter bg remove all', 3, 'Syntax: .deserter bg remove all <$maxDuration>\r\n Removes the bg deserter debuff from all online and offline players.\nOptional $maxDuration sets the maximum duration to be removed. Use a timestring like "1h45m". "-1" for any duration. Default: 15m'),
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('deserter instance add', 3, 'Syntax: .deserter instance add $playerName <$time>\r\nAdds the instance deserter debuff to a player or your target with $time.\nOptional $time: use a timestring like "1h15m30s". Default: 30m'),
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('deserter instance remove', 3, 'Syntax: .deserter instance remove $playerName \n\n Removes the instance deserter debuff from a player or your target.'),
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('deserter instance remove all', 3, 'Syntax: .deserter instance remove all <$maxDuration>\r\n Removes the instance deserter debuff from all online and offline players.\nOptional $maxDuration sets the maximum duration to be removed. Use a timestring like "1h45m". "-1" for any duration. Default: 30m'),
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('dev', 3, 'Syntax: .dev [on/off]\r\n\r\nEnable or Disable in game Dev tag or show current state if on/off not provided.'),
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('die', 2, 'Syntax: .die\r\n\r\nKill the selected player. If no player is selected, it will kill you.'),
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('disable add battleground', 3, 'Syntax: .disable add battleground $entry $flag $comment'),
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@ -172,6 +191,8 @@ INSERT INTO `command` (`name`, `security`, `help`) VALUES
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('event stop', 2, 'Syntax: .event stop #event_id\r\nStop event #event_id. Set start time for event to time in past that make current moment is event stop time (change not saved in DB).'),
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('flusharenapoints', 3, 'Syntax: .flusharenapoints\r\n\r\nUse it to distribute arena points based on arena team ratings, and start a new week.'),
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('freeze', 2, 'Syntax: .freeze (#player)\r\n"Freezes" #player and disables his chat. When using this without #name it will freeze your target.'),
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('gear repair', 2, 'Syntax: .gear repair \nRepair all selected player\'s items.'),
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('gear stats', 0, 'Syntax: .gear stats'),
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('gm', 1, 'Syntax: .gm [on/off]\r\n\r\nEnable or Disable in game GM MODE or show current state of on/off not provided.'),
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('gm chat', 2, 'Syntax: .gm chat [on/off]\r\n\r\nEnable or disable chat GM MODE (show gm badge in messages) or show current state of on/off not provided.'),
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('gm fly', 2, 'Syntax: .gm fly [on/off]\r\nEnable/disable gm fly mode.'),
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@ -183,9 +204,10 @@ INSERT INTO `command` (`name`, `security`, `help`) VALUES
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('gmnotify', 2, 'Syntax: .gmnotify $notification\r\nDisplays a notification on the screen of all online GM\'s.'),
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('go', 1, 'Syntax: .go $subcommand\nType .go to see the list of possible subcommands or .help go $subcommand to see info on subcommands'),
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('go creature', 1, 'Syntax: .go creature #creature_guid\r\nTeleport your character to creature with guid #creature_guid.\r\n.gocreature #creature_name\r\nTeleport your character to creature with this name.\r\n.gocreature id #creature_id\r\nTeleport your character to a creature that was spawned from the template with this entry.\r\n*If* more than one creature is found, then you are teleported to the first that is found inside the database.'),
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('go creature id', 1, 'Syntax: .go creature id #creature_entry\nTeleports you to the given creature entry.'),
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('go graveyard', 1, 'Syntax: .go graveyard #graveyardId\r\n Teleport to graveyard with the graveyardId specified.'),
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('go grid', 1, 'Syntax: .go grid #gridX #gridY [#mapId]\r\n\r\nTeleport the gm to center of grid with provided indexes at map #mapId (or current map if it not provided).'),
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('inventory', 1, 'Syntax: .inventory $subcommand \nType .inventory to see the list of possible subcommands or .help inventory $subcommand to see info on subcommands'),
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('go quest', 1, 'Syntax: .go quest <starter/ender> <quest>.\nTeleports you to the quest starter/ender creature or object.'),
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('go taxinode', 1, 'Syntax: .go taxinode #taxinode\r\n\r\nTeleport player to taxinode coordinates. You can look up zone using .lookup taxinode $namepart'),
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('go ticket', 2, 'Syntax: .go ticket #ticketid\r\nTeleports the user to the location where $ticketid was created.'),
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('go trigger', 1, 'Syntax: .go trigger #trigger_id\r\n\r\nTeleport your character to areatrigger with id #trigger_id. Character will be teleported to trigger target if selected areatrigger is telporting trigger.'),
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@ -219,6 +241,7 @@ INSERT INTO `command` (`name`, `security`, `help`) VALUES
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('guild info', 2, 'Shows information about the target\'s guild or a given Guild Id or Name.'),
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('guild invite', 2, 'Syntax: .guild invite [$CharacterName] "$GuildName"\r\n\r\nAdd player $CharacterName (or selected) into a guild $GuildName. Guild name must in quotes.'),
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('guild rank', 2, 'Syntax: .guild rank [$CharacterName] #Rank\r\n\r\nSet for player $CharacterName (or selected) rank #Rank in a guild.'),
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('guild rename', 3, 'Syntax: .guild rename "$GuildName" "$NewGuildName" \n\n Rename a guild named $GuildName with $NewGuildName. Guild name and new guild name must in quotes.'),
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('guild uninvite', 2, 'Syntax: .guild uninvite [$CharacterName]\r\n\r\nRemove player $CharacterName (or selected) from a guild.'),
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('help', 0, 'Syntax: .help [$command]\r\n\r\nDisplay usage instructions for the given $command. If no $command provided show list available commands.'),
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('hidearea', 3, 'Syntax: .hidearea #areaid\r\n\r\nHide the area of #areaid to the selected character. If no character is selected, hide this area to you.'),
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@ -232,7 +255,12 @@ INSERT INTO `command` (`name`, `security`, `help`) VALUES
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('instance savedata', 3, 'Syntax: .instance savedata\r\n Save the InstanceData for the current player\'s map to the DB.'),
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('instance setbossstate', 2, 'Syntax: .instance setbossstate $bossId $encounterState [$Name]\r\nSets the EncounterState for the given boss id to a new value. EncounterStates range from 0 to 5.\r\nIf no character name is provided, the current map will be used as target.'),
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('instance unbind', 2, 'Syntax: .instance unbind <mapid|all> [difficulty]\r\n Clear all/some of player\'s binds'),
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('inventory', 1, 'Syntax: .inventory $subcommand \nType .inventory to see the list of possible subcommands or .help inventory $subcommand to see info on subcommands'),
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('inventory count', 1, 'Syntax: .inventory count $playerName or $plaerGuid \nCount free slots in bags divided into different bag types.'),
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('item move', 2, 'Syntax: .itemmove #sourceslotid #destinationslotid\r\n\r\nMove an item from slots #sourceslotid to #destinationslotid in your inventory\r\n\r\nNot yet implemented'),
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('item refund', 3, 'Syntax: .item refund <name> <item> <extendedCost> \nRemoves the item and restores honor/arena/items according to extended cost.'),
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('item restore', 2, 'Syntax: .item restore [#recoveryItemId] [#playername]\r\n\r\nRestore an disposed item for the specified player. Get recoveryId from ".item restore list" command.'),
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('item restore list', 2, 'Syntax: .item restore list [#playername]\r\n\r\nSee restorable items for the specified player.'),
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('kick', 2, 'Syntax: .kick [$charactername] [$reason]\r\n\r\nKick the given character name from the world with or without reason. If no character name is provided then the selected player (except for yourself) will be kicked. If no reason is provided, default is "No Reason".'),
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('learn', 2, 'Syntax: .learn #spell [all]\r\n\r\nSelected character learn a spell of id #spell. If \'all\' provided then all ranks learned.'),
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('learn all', 2, ''),
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@ -257,8 +285,6 @@ INSERT INTO `command` (`name`, `security`, `help`) VALUES
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('list', 1, 'Syntax: .list $subcommand\nType .list to see the list of possible subcommands or .help list $subcommand to see info on subcommands'),
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('list auras', 1, 'Syntax: .list auras\nList auras (passive and active) of selected creature or player. If no creature or player is selected, list your own auras.'),
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('list creature', 1, 'Syntax: .list creature #creature_id [#max_count]\r\n\r\nOutput creatures with creature id #creature_id found in world. Output creature guids and coordinates sorted by distance from character. Will be output maximum #max_count creatures. If #max_count not provided use 10 as default value.'),
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('debug play music', 3, 'Syntax: .debug play music <musicId>\nPlay music with <musicId>.\nMusic will be played only for you. Other players will not hear this.'),
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('debug dummy', 3, 'Syntax: .debug dummy <???>\n\nCatch-all debug command. Does nothing by default. If you want it to do things for testing, add the things to its script in cs_debug.cpp.'),
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('list item', 1, 'Syntax: .list item #item_id [#max_count]\r\n\r\nOutput items with item id #item_id found in all character inventories, mails, auctions, and guild banks. Output item guids, item owner guid, owner account and owner name (guild name and guid in case guild bank). Will be output maximum #max_count items. If #max_count not provided use 10 as default value.'),
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('list object', 1, '[DEPRECATED]: use ".list gobject" instead.\r\nSyntax: .go object #object_guid\r\nTeleport your character to gameobject with guid #object_guid'),
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('lookup', 1, 'Syntax: .lookup $subcommand\nType .lookup to see the list of possible subcommands or .help lookup $subcommand to see info on subcommands'),
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@ -335,6 +361,7 @@ INSERT INTO `command` (`name`, `security`, `help`) VALUES
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('npc delete item', 3, 'Syntax: .npc delete item #itemId\r\n\r\nRemove item #itemid from item list of selected vendor.'),
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('npc follow', 2, 'Syntax: .npc follow start\r\n\r\nSelected creature start follow you until death/fight/etc.'),
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('npc follow stop', 2, 'Syntax: .npc follow stop\r\n\r\nSelected creature (non pet) stop follow you.'),
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('npc guid', 1, 'Syntax: .npc guid\r\n\r\nDisplays GUID, faction, NPC flags, Entry ID, Model ID for selected creature.'),
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('npc info', 1, 'Syntax: .npc info\r\n\r\nDisplay a list of details for the selected creature.\r\n\r\nThe list includes:\r\n- GUID, Faction, NPC flags, Entry ID, Model ID,\r\n- Level,\r\n- Health (current/maximum),\r\n\r\n- Field flags, dynamic flags, faction template, \r\n- Position information,\r\n- and the creature type, e.g. if the creature is a vendor.'),
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('npc move', 3, 'Syntax: .npc move [#creature_guid]\r\n\r\nMove the targeted creature spawn point to your coordinates.'),
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('npc near', 2, 'Syntax: '),
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@ -378,7 +405,6 @@ INSERT INTO `command` (`name`, `security`, `help`) VALUES
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('quest reward', 2, 'Syntax: .quest reward #questId\n\nGrants quest reward to selected player and removes quest from his log (quest must be in completed state).'),
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('recall', 2, 'Syntax: .recall [$playername]\r\n\r\nTeleport $playername or selected player to the place where he has been before last use of a teleportation command. If no $playername is entered and no player is selected, it will teleport you.'),
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('reload', 3, 'Syntax: .reload $subcommand\nType .reload to see the list of possible subcommands or .help reload $subcommand to see info on subcommands'),
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('reload dungeon_access_template', 3, 'Syntax: .reload dungeon_access_template\r Reload dungeon_access_template table.'),
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('reload achievement_criteria_data', 3, 'Syntax: .reload achievement_criteria_data\nReload achievement_criteria_data table.'),
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('reload achievement_reward', 3, 'Syntax: .reload achievement_reward\nReload achievement_reward table.'),
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('reload achievement_reward_locale', 3, 'Syntax: .reload achievement_reward_locale\nReload achievement_reward_locale table.'),
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@ -406,6 +432,7 @@ INSERT INTO `command` (`name`, `security`, `help`) VALUES
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('reload config', 3, 'Syntax: .reload config\r\n\r\nReload config settings (by default stored in trinityd.conf). Not all settings can be change at reload: some new setting values will be ignored until restart, some values will applied with delay or only to new objects/maps, some values will explicitly rejected to change at reload.'),
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('reload creature_linked_respawn', 3, 'Syntax: .reload creature_linked_respawn\r\nReload creature_linked_respawn table.'),
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('reload creature_loot_template', 3, 'Syntax: .reload creature_loot_template\nReload creature_loot_template table.'),
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('reload creature_movement_override', 3, 'Syntax: .reload creature_movement_override\nReload creature_movement_override table.'),
|
||||
('reload creature_onkill_reputation', 3, 'Syntax: .reload creature_onkill_reputation\r\nReload creature_onkill_reputation table.'),
|
||||
('reload creature_questender', 3, 'Syntax: .reload creature_questender\nReload creature_questender table.'),
|
||||
('reload creature_queststarter', 3, 'Syntax: .reload creature_queststarter\nReload creature_queststarter table.'),
|
||||
|
|
@ -415,14 +442,16 @@ INSERT INTO `command` (`name`, `security`, `help`) VALUES
|
|||
('reload creature_text_locale', 3, 'Syntax: .reload creature_text_locale\nReload creature_text_locale Table.'),
|
||||
('reload disables', 3, 'Syntax: .reload disables\r\nReload disables table.'),
|
||||
('reload disenchant_loot_template', 3, 'Syntax: .reload disenchant_loot_template\nReload disenchant_loot_template table.'),
|
||||
('reload dungeon_access_requirements', 3, 'Syntax: .reload dungeon_access_requirements\r Reload dungeon_access_requirements table.'),
|
||||
('reload dungeon_access_template', 3, 'Syntax: .reload dungeon_access_template\r Reload dungeon_access_template table.'),
|
||||
('reload event_scripts', 3, 'Syntax: .reload event_scripts\nReload event_scripts table.'),
|
||||
('reload fishing_loot_template', 3, 'Syntax: .reload fishing_loot_template\nReload fishing_loot_template table.'),
|
||||
('reload game_graveyard', 3, 'Syntax: .reload game_graveyard\nReload game_graveyard table.'),
|
||||
('reload game_tele', 3, 'Syntax: .reload game_tele\nReload game_tele table.'),
|
||||
('reload gameobject_loot_template', 3, 'Syntax: .reload gameobject_loot_template\nReload gameobject_loot_template table.'),
|
||||
('reload gameobject_questender', 3, 'Syntax: .reload gameobject_questender\\nReload gameobject_questender table.'),
|
||||
('reload gameobject_queststarter', 3, 'Syntax: .reload gameobject_queststarter\nReload gameobject_queststarter table.'),
|
||||
('reload gameobject_template_locale', 3, 'Syntax: .reload gameobject_template_locale\nReload gameobject_template_locale table.'),
|
||||
('reload game_graveyard', 3, 'Syntax: .reload game_graveyard\nReload game_graveyard table.'),
|
||||
('reload game_tele', 3, 'Syntax: .reload game_tele\nReload game_tele table.'),
|
||||
('reload gm_tickets', 3, 'Syntax: .reload gm_tickets\nReload gm_tickets table.'),
|
||||
('reload gossip_menu', 3, 'Syntax: .reload gossip_menu\nReload gossip_menu table.'),
|
||||
('reload gossip_menu_option', 3, 'Syntax: .reload gossip_menu_option\nReload gossip_menu_option table.'),
|
||||
|
|
@ -430,13 +459,15 @@ INSERT INTO `command` (`name`, `security`, `help`) VALUES
|
|||
('reload graveyard_zone', 3, 'Syntax: .reload graveyard_zone'),
|
||||
('reload item_enchantment_template', 3, 'Syntax: .reload item_enchantment_template\nReload item_enchantment_template table.'),
|
||||
('reload item_loot_template', 3, 'Syntax: .reload item_loot_template\nReload item_loot_template table.'),
|
||||
('reload item_set_names', 3, 'Syntax: .reload item_set_names\nReload item_set_names table.'),
|
||||
('reload item_set_name_locale', 3, 'Syntax: .reload item_set_name_locale\nReload item_set_name_locale table.'),
|
||||
('reload item_set_names', 3, 'Syntax: .reload item_set_names\nReload item_set_names table.'),
|
||||
('reload item_template_locale', 3, 'Syntax: .reload item_template_locale\nReload item_template_locale table.'),
|
||||
('reload lfg_dungeon_rewards', 3, 'Syntax: .reload lfg_dungeon_rewards\nReload lfg_dungeon_rewards table.'),
|
||||
('reload mail_level_reward', 3, 'Syntax: .reload mail_level_reward\nReload mail_level_reward table.'),
|
||||
('reload mail_loot_template', 3, 'Syntax: .reload quest_mail_loot_template\nReload quest_mail_loot_template table.'),
|
||||
('reload mail_server_template', 3, 'Syntax: .reload mail_server_template\nReload server_mail_template table.'),
|
||||
('reload milling_loot_template', 3, 'Syntax: .reload milling_loot_template\nReload milling_loot_template table.'),
|
||||
('reload motd', 3, 'Syntax: .reload motd\nReload motd table.'),
|
||||
('reload npc_spellclick_spells', 3, 'Syntax: '),
|
||||
('reload npc_text_locale', 3, 'Syntax: .reload npc_text_locale\nReload npc_text_locale table.'),
|
||||
('reload npc_trainer', 3, 'Syntax: .reload npc_trainer\nReload npc_trainer table.'),
|
||||
|
|
@ -444,9 +475,12 @@ INSERT INTO `command` (`name`, `security`, `help`) VALUES
|
|||
('reload page_text', 3, 'Syntax: .reload page_text\r\nReload page_text table.\nYou need to delete your client cache or change the cache number in the config in order for your players see the changes.'),
|
||||
('reload page_text_locale', 3, 'Syntax: .reload page_text_locale\r\nReload page_text_locale table.\nYou need to delete your client cache or change the cache number in config in order for your players see the changes.'),
|
||||
('reload pickpocketing_loot_template', 3, 'Syntax: .reload pickpocketing_loot_template\nReload pickpocketing_loot_template table.'),
|
||||
('reload player_loot_template', 3, 'Syntax: .reload player_loot_template\nReload player_loot_template table.'),
|
||||
('reload points_of_interest', 3, 'Syntax: .reload points_of_interest\nReload points_of_interest table.'),
|
||||
('reload points_of_interest_locale', 3, 'Syntax: .reload points_of_interest_locale\nReload points_of_interest_locale table.'),
|
||||
('reload prospecting_loot_template', 3, 'Syntax: .reload prospecting_loot_template\nReload prospecting_loot_template table.'),
|
||||
('reload quest_greeting', 3, 'Syntax: .reload quest_greeting\nReload quest_greeting table.'),
|
||||
('reload quest_greeting_locale', 3, 'Syntax: .reload quest_greeting_locale\nReload quest_greeting_locale table.'),
|
||||
('reload quest_poi', 3, 'Syntax: .reload quest_poi\nReload quest_poi table.'),
|
||||
('reload quest_template', 3, 'Syntax: .reload quest_template\nReload quest_template table.'),
|
||||
('reload quest_template_locale', 3, 'Syntax: .reload quest_template_locale\nReload quest_template_locale table.'),
|
||||
|
|
@ -474,7 +508,6 @@ INSERT INTO `command` (`name`, `security`, `help`) VALUES
|
|||
('reload vehicle_template_accessory', 3, 'Syntax: .reload vehicle_template_accessory\n\nReloads entry-based vehicle accessory definitions from the database.'),
|
||||
('reload waypoint_data', 3, 'Syntax: .reload waypoint_data will reload waypoint_data table.'),
|
||||
('reload waypoint_scripts', 3, 'Syntax: .reload waypoint_scripts\nReload waypoint_scripts table.'),
|
||||
('gear repair', 2, 'Syntax: .gear repair \nRepair all selected player\'s items.'),
|
||||
('reset', 3, 'Syntax: .reset $subcommand\nType .reset to see the list of possible subcommands or .help reset $subcommand to see info on subcommands'),
|
||||
('reset achievements', 4, 'Syntax: .reset achievements [$playername]\r\n\r\nReset achievements data for selected or named (online or offline) character. Achievements for persistance progress data like completed quests/etc re-filled at reset. Achievements for events like kills/casts/etc will lost.'),
|
||||
('reset all', 4, 'Syntax: .reset all spells\r\n\r\nSyntax: .reset all talents\r\n\r\nRequest reset spells or talents (including talents for all character\'s pets if any) at next login each existed character.'),
|
||||
|
|
@ -484,6 +517,7 @@ INSERT INTO `command` (`name`, `security`, `help`) VALUES
|
|||
('reset stats', 3, 'Syntax: .reset stats [Playername]\r\n Resets(recalculate) all stats of the targeted player to their original VALUESat current level.'),
|
||||
('reset talents', 3, 'Syntax: .reset talents [Playername]\r\n Removes all talents of the targeted player or pet or named player. Playername can be name of offline character. With player talents also will be reset talents for all character\'s pets if any.'),
|
||||
('respawn', 2, 'Syntax: .respawn\nRespawn the selected unit without waiting respawn time expiration.'),
|
||||
('respawn all', 2, 'Syntax: .respawn all\nRespawn all nearest creatures and GO without waiting respawn time expiration.'),
|
||||
('revive', 2, 'Syntax: .revive\r\n\r\nRevive the selected player. If no player is selected, it will revive you.'),
|
||||
('save', 0, 'Syntax: .save\r\n\r\nSaves your character.'),
|
||||
('saveall', 2, 'Syntax: .saveall\r\n\r\nSave all characters in game.'),
|
||||
|
|
@ -494,6 +528,7 @@ INSERT INTO `command` (`name`, `security`, `help`) VALUES
|
|||
('send money', 2, 'Syntax: .send money #playername "#subject" "#text" #money\r\n\r\nSend mail with money to a player. Subject and mail text must be in "".'),
|
||||
('server', 3, 'Syntax: .server $subcommand\nType .server to see the list of possible subcommands or .help server $subcommand to see info on subcommands'),
|
||||
('server corpses', 2, 'Syntax: .server corpses\r\n\r\nTriggering corpses expire check in world.'),
|
||||
('server debug', 3, 'Syntax: .server debug\r\nShows detailed information about the server setup, useful when reporting a bug.'),
|
||||
('server exit', 4, 'Syntax: .server exit\r\n\r\nTerminate trinity-core NOW. Exit code 0.'),
|
||||
('server idlerestart', 4, 'Syntax: .server idlerestart #delay\r\nRestart the server after #delay if no active connections are present (no players). Use #exist_code or 2 as program exist code.\n#delay: use a timestring like "1h15m30s".'),
|
||||
('server idlerestart cancel', 3, 'Syntax: .server idlerestart cancel\r\n\r\nCancel the restart/shutdown timer if any.'),
|
||||
|
|
@ -505,11 +540,12 @@ INSERT INTO `command` (`name`, `security`, `help`) VALUES
|
|||
('server restart cancel', 3, 'Syntax: .server restart cancel\r\n\r\nCancel the restart/shutdown timer if any.'),
|
||||
('server set closed', 4, 'Syntax: server set closed on/off\r\n\r\nSets whether the world accepts new client connectsions.'),
|
||||
('server set loglevel', 4, 'Syntax: .server set loglevel $facility $name $loglevel. $facility can take the values: appender (a) or logger (l). $loglevel can take the values: disabled (0), trace (1), debug (2), info (3), warn (4), error (5) or fatal (6)'),
|
||||
('server set motd', 3, 'Syntax: .server set motd $MOTD\r\n\r\nSet server Message of the day.'),
|
||||
('server set motd', 3, 'Syntax: .server set motd $realmId $MOTD\r\n\r\nSet server Message of the day for the specified realm.'),
|
||||
('server shutdown', 3, 'Syntax: .server shutdown #delay [#exit_code]\r\nShut the server down after #delay. Use #exit_code or 0 as program exit code.\n#delay: use a timestring like "1h15m30s".'),
|
||||
('server shutdown cancel', 3, 'Syntax: .server shutdown cancel\r\n\r\nCancel the restart/shutdown timer if any.'),
|
||||
('server debug', 3, 'Syntax: .server debug\r\nShows detailed information about the server setup, useful when reporting a bug.'),
|
||||
('setskill', 2, 'Syntax: .setskill #skill #level [#max]\r\n\r\nSet a skill of id #skill with a current skill value of #level and a maximum value of #max (or equal current maximum if not provide) for the selected character. If no character is selected, you learn the skill.'),
|
||||
('settings', 1, 'Syntax: .settings $subcommand\nType .setting to see the list of all available commands.'),
|
||||
('settings announcer', 1, 'Syntax: .settings announcer <type> <on/off>.\nDisables receiving announcements. Valid announcement types are: \'autobroadcast\', \'arena\' and \'bg\''),
|
||||
('showarea', 2, 'Syntax: .showarea #areaid\r\n\r\nReveal the area of #areaid to the selected character. If no character is selected, reveal this area to you.'),
|
||||
('skirmish', 3, ''),
|
||||
('spect', 0, ''),
|
||||
|
|
@ -518,12 +554,16 @@ INSERT INTO `command` (`name`, `security`, `help`) VALUES
|
|||
('spect spectate', 0, ''),
|
||||
('spect version', 0, ''),
|
||||
('spect watch', 0, ''),
|
||||
('string', 2, 'Syntax: .string #id [#locale]'),
|
||||
('summon', 2, 'Syntax: .summon [$charactername]\r\n\r\nTeleport the given character to you. Character can be offline.'),
|
||||
('teleport', 1, 'Syntax: .teleport #location\r\nTeleport player to a given location.'),
|
||||
('teleport add', 3, 'Syntax: .teleport add $name\r\nAdd current your position to .teleport command target locations list with name $name.'),
|
||||
('teleport del', 3, 'Syntax: .teleport del $name\r\nRemove location with name $name for .teleport command locations list.'),
|
||||
('teleport group', 2, 'Syntax: .teleport group#location\r\nTeleport a selected player and his group members to a given location.'),
|
||||
('teleport name', 2, 'Syntax: .teleport name [#playername] #location\r\nTeleport the given character to a given location. Character can be offline.\r\nTo teleport to homebind, set #location to "$home" (without quotes).'),
|
||||
('teleport name npc guid', 2, 'Syntax: .teleport name id #playername #creatureSpawnId\nTeleport the given character to creature with spawn id #creatureSpawnId. Character can be offline.'),
|
||||
('teleport name npc id', 2, 'Syntax: .teleport name id #playername #creatureId\nTeleport the given character to first found creature with id #creatureId. Character can be offline.'),
|
||||
('teleport name npc name', 2, 'Syntax: .teleport name id #playername #creatureName\nTeleport the given character to first found creature with name (must match exactly) #creatureName. Character can be offline.'),
|
||||
('ticket', 2, 'Syntax: .ticket $subcommand\nType .ticket to see the list of possible subcommands or .help ticket $subcommand to see info on subcommands'),
|
||||
('ticket assign', 2, 'Usage: .ticket assign $ticketid $gmname.\r\nAssigns the specified ticket to the specified Game Master.'),
|
||||
('ticket close', 2, 'Usage: .ticket close $ticketid.\r\nCloses the specified ticket. Does not delete permanently.'),
|
||||
|
|
@ -571,48 +611,7 @@ INSERT INTO `command` (`name`, `security`, `help`) VALUES
|
|||
('wp reload', 3, 'Syntax: .wp reload $pathid\nLoad path changes ingame - IMPORTANT: must be applied first for new paths before .wp load #pathid '),
|
||||
('wp show', 3, 'Syntax: .wp show $option\nOptions:\non $pathid (or selected creature with loaded path) - Show path\noff - Hide path\ninfo $slected_waypoint - Show info for selected waypoint.'),
|
||||
('wp unload', 3, 'Syntax: .wp unload\nUnload path for selected creature.'),
|
||||
('wpgps', 3, 'Syntax: .wpgps\n\nOutput current position to sql developer log as partial SQL query to be used in pathing'),
|
||||
('reload dungeon_access_requirements', 3, 'Syntax: .reload dungeon_access_requirements\r Reload dungeon_access_requirements table.'),
|
||||
('account 2fa', 0, 'Syntax: .account 2fa <setup/remove>'),
|
||||
('account 2fa setup', 0, 'Syntax: .account 2fa setup\nSets up two-factor authentication for this account.'),
|
||||
('account 2fa remove', 0, 'Syntax: .account 2fa remove <token>\nDisables two-factor authentication for this account, if enabled.'),
|
||||
('account set 2fa', 0, 'Syntax: .account set 2fa <account> <secret/off>\nProvide a base32 encoded secret to setup two-factor authentication for the account.\nSpecify \'off\' to disable two-factor authentication for the account.'),
|
||||
('string', 2, 'Syntax: .string #id [#locale]'),
|
||||
('gear stats', 0, 'Syntax: .gear stats'),
|
||||
('debug lfg', 3, 'Syntax: .debug lfg\r\nToggle debug mode for lfg. In debug mode GM can start lfg queue with one player.'),
|
||||
('bags', 2, 'Syntax: .bags $subcommand \nType .bags to see the list of possible subcommands or .help bags $subcommand to see info on subcommands'),
|
||||
('bags clear', 2, 'Syntax: .bags clear $itemQuality \nClear from players\' bags all items including and below $itemQuality (or all items if used .bags clear all).'),
|
||||
('inventory count', 1, 'Syntax: .inventory count $playerName or $plaerGuid \nCount free slots in bags divided into different bag types.'),
|
||||
('reload player_loot_template', 3, 'Syntax: .reload player_loot_template\nReload player_loot_template table.'),
|
||||
('cache', 1, 'Character data cached during start up.\nType .cache to see a list of subcommands or .help $subcommand to see info on subcommands.'),
|
||||
('cache info', 1, 'Syntax: .cache info $playerName\nDisplays cached data for the selected character.'),
|
||||
('cache delete', 3, 'Syntax: .cache delete $playerName\nDeletes the cached data for the selected character. Use for debugging only!'),
|
||||
('cache refresh', 1, 'Syntax: .cache refresh $playerName\nDeletes the current cache and refreshes it with updated data.'),
|
||||
('teleport name npc id', 2, 'Syntax: .teleport name id #playername #creatureId\nTeleport the given character to first found creature with id #creatureId. Character can be offline.'),
|
||||
('teleport name npc guid', 2, 'Syntax: .teleport name id #playername #creatureSpawnId\nTeleport the given character to creature with spawn id #creatureSpawnId. Character can be offline.'),
|
||||
('teleport name npc name', 2, 'Syntax: .teleport name id #playername #creatureName\nTeleport the given character to first found creature with name (must match exactly) #creatureName. Character can be offline.'),
|
||||
('item restore', 2, 'Syntax: .item restore [#recoveryItemId] [#playername]\r\n\r\nRestore an disposed item for the specified player. Get recoveryId from ".item restore list" command.'),
|
||||
('item restore list', 2, 'Syntax: .item restore list [#playername]\r\n\r\nSee restorable items for the specified player.'),
|
||||
('item refund', 3, 'Syntax: .item refund <name> <item> <extendedCost> \nRemoves the item and restores honor/arena/items according to extended cost.'),
|
||||
('settings', 1, 'Syntax: .settings $subcommand\nType .setting to see the list of all available commands.'),
|
||||
('settings announcer', 1, 'Syntax: .settings announcer <type> <on/off>.\nDisables receiving announcements. Valid announcement types are: \'autobroadcast\', \'arena\' and \'bg\''),
|
||||
('reload creature_movement_override', 3, 'Syntax: .reload creature_movement_override\nReload creature_movement_override table.'),
|
||||
('go quest', 1, 'Syntax: .go quest <starter/ender> <quest>.\nTeleports you to the quest starter/ender creature or object.'),
|
||||
('guild rename', 3, 'Syntax: .guild rename "$GuildName" "$NewGuildName" \n\n Rename a guild named $GuildName with $NewGuildName. Guild name and new guild name must in quotes.'),
|
||||
('reload quest_greeting', 3, 'Syntax: .reload quest_greeting\nReload quest_greeting table.'),
|
||||
('reload quest_greeting_locale', 3, 'Syntax: .reload quest_greeting_locale\nReload quest_greeting_locale table.'),
|
||||
('debug objectcount', 3, 'Syntax: .debug objectcount <optional map id> Shows the number of Creatures and GameObjects for the specified map id or for all maps if none is specified'),
|
||||
('respawn all', 2, 'Syntax: .respawn all\nRespawn all nearest creatures and GO without waiting respawn time expiration.'),
|
||||
('reload mail_server_template', 3, 'Syntax: .reload mail_server_template\nReload server_mail_template table.'),
|
||||
('deserter instance remove all', 3, 'Syntax: .deserter instance remove all <$maxDuration>\r\n Removes the instance deserter debuff from all online and offline players.\nOptional $maxDuration sets the maximum duration to be removed. Use a timestring like "1h45m". "-1" for any duration. Default: 30m'),
|
||||
('deserter bg add', 3, 'Syntax: .deserter bg add $playerName <$time>\r\nAdds the bg deserter debuff to a player or your target with $time.\nOptional $time: use a timestring like "1h15m30s".Default: 15m'),
|
||||
('deserter bg remove', 3, 'Syntax: .deserter bg remove $playerName \n\n Removes the bg deserter debuff from a player or your target.'),
|
||||
('deserter bg remove all', 3, 'Syntax: .deserter bg remove all <$maxDuration>\r\n Removes the bg deserter debuff from all online and offline players.\nOptional $maxDuration sets the maximum duration to be removed. Use a timestring like "1h45m". "-1" for any duration. Default: 15m'),
|
||||
('debug play visual', 3, 'Syntax: .debug play visual #visualid\r\nPlay spell visual with #visualid.\n#visualid refers to the ID from SpellVisualKit.dbc'),
|
||||
('npc guid', 1, 'Syntax: .npc guid\r\n\r\nDisplays GUID, faction, NPC flags, Entry ID, Model ID for selected creature.'),
|
||||
('go creature id', 1, 'Syntax: .go creature id #creature_entry\nTeleports you to the given creature entry.'),
|
||||
('character changeaccount', 3, 'Syntax: .character changeaccount $NewAccountName $Name.\nMoves the specified character to the provided account. \nKicks the player if the character is online.');
|
||||
/*!40000 ALTER TABLE `command` ENABLE KEYS */;
|
||||
('wpgps', 3, 'Syntax: .wpgps\n\nOutput current position to sql developer log as partial SQL query to be used in pathing');
|
||||
|
||||
/*!40103 SET TIME_ZONE=IFNULL(@OLD_TIME_ZONE, 'system') */;
|
||||
/*!40101 SET SQL_MODE=IFNULL(@OLD_SQL_MODE, '') */;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue