fix(Core/Creatures): Always update temp summons (#22484)
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@ -3908,6 +3908,9 @@ bool Creature::IsUpdateNeeded()
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if (IsVisibilityOverridden())
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return true;
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if (ToTempSummon())
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return true;
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if (GetMotionMaster()->HasMovementGeneratorType(WAYPOINT_MOTION_TYPE))
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return true;
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