fix(Scripts/BlackwingLair): Razorgore should not attack units with Conflagrate. (#11272)
Fixes #11183
This commit is contained in:
parent
446546fb96
commit
5df8fd9ad7
1 changed files with 1 additions and 1 deletions
|
|
@ -96,7 +96,7 @@ public:
|
|||
|
||||
bool CanAIAttack(Unit const* target) const override
|
||||
{
|
||||
return !(target->GetTypeId() == TYPEID_UNIT && !secondPhase);
|
||||
return !(target->GetTypeId() == TYPEID_UNIT && !secondPhase) && !target->HasAura(SPELL_CONFLAGRATION);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*victim*/) override
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue