Removed more warnings, mostly related to unused-variable

issue #121

We still have to work on unused-parameter
This commit is contained in:
Yehonal 2017-09-18 03:16:32 +02:00
parent cf627d8327
commit 5ec07ef31f
78 changed files with 190 additions and 213 deletions

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@ -53,8 +53,8 @@ class adt_MCLQ
uint32 fcc; uint32 fcc;
char fcc_txt[4]; char fcc_txt[4];
}; };
uint32 size;
public: public:
uint32 size;
float height1; float height1;
float height2; float height2;
struct liquid_data{ struct liquid_data{
@ -82,8 +82,8 @@ class adt_MCNK
uint32 fcc; uint32 fcc;
char fcc_txt[4]; char fcc_txt[4];
}; };
uint32 size;
public: public:
uint32 size;
uint32 flags; uint32 flags;
uint32 ix; uint32 ix;
uint32 iy; uint32 iy;
@ -141,8 +141,8 @@ class adt_MCIN
uint32 fcc; uint32 fcc;
char fcc_txt[4]; char fcc_txt[4];
}; };
uint32 size;
public: public:
uint32 size;
struct adt_CELLS{ struct adt_CELLS{
uint32 offsMCNK; uint32 offsMCNK;
uint32 size; uint32 size;
@ -257,6 +257,7 @@ class adt_MHDR
uint32 fcc; uint32 fcc;
char fcc_txt[4]; char fcc_txt[4];
}; };
public:
uint32 size; uint32 size;
uint32 pad; uint32 pad;

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@ -23,7 +23,7 @@ namespace MMAP
return g_MMapManager; return g_MMapManager;
} }
bool MMapFactory::IsPathfindingEnabled(const Map* map, bool force) bool MMapFactory::IsPathfindingEnabled(const Map* map)
{ {
if (!map) return false; if (!map) return false;
return !forbiddenMaps[map->GetId()] && (sWorld->getBoolConfig(CONFIG_ENABLE_MMAPS) ? true : map->IsBattlegroundOrArena()); return !forbiddenMaps[map->GetId()] && (sWorld->getBoolConfig(CONFIG_ENABLE_MMAPS) ? true : map->IsBattlegroundOrArena());

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@ -31,7 +31,7 @@ namespace MMAP
public: public:
static MMapManager* createOrGetMMapManager(); static MMapManager* createOrGetMMapManager();
static void clear(); static void clear();
static bool IsPathfindingEnabled(const Map* map, bool force = false); static bool IsPathfindingEnabled(const Map* map);
static void InitializeDisabledMaps(); static void InitializeDisabledMaps();
static bool forbiddenMaps[1000]; static bool forbiddenMaps[1000];
}; };

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@ -79,12 +79,15 @@ std::thread::id Thread::currentId()
void Thread::setPriority(Priority priority) void Thread::setPriority(Priority priority)
{ {
std::thread::native_handle_type handle = m_ThreadImp.native_handle();
bool _ok = true;
#ifdef WIN32 #ifdef WIN32
std::thread::native_handle_type handle = m_ThreadImp.native_handle();
#endif
bool _ok = true;
switch (priority) switch (priority)
{ {
#ifdef WIN32
case Priority_Realtime: _ok = SetThreadPriority(handle, THREAD_PRIORITY_TIME_CRITICAL); break; case Priority_Realtime: _ok = SetThreadPriority(handle, THREAD_PRIORITY_TIME_CRITICAL); break;
case Priority_Highest: _ok = SetThreadPriority(handle, THREAD_PRIORITY_HIGHEST); break; case Priority_Highest: _ok = SetThreadPriority(handle, THREAD_PRIORITY_HIGHEST); break;
case Priority_High: _ok = SetThreadPriority(handle, THREAD_PRIORITY_ABOVE_NORMAL); break; case Priority_High: _ok = SetThreadPriority(handle, THREAD_PRIORITY_ABOVE_NORMAL); break;
@ -92,8 +95,11 @@ void Thread::setPriority(Priority priority)
case Priority_Low: _ok = SetThreadPriority(handle, THREAD_PRIORITY_BELOW_NORMAL); break; case Priority_Low: _ok = SetThreadPriority(handle, THREAD_PRIORITY_BELOW_NORMAL); break;
case Priority_Lowest: _ok = SetThreadPriority(handle, THREAD_PRIORITY_LOWEST); break; case Priority_Lowest: _ok = SetThreadPriority(handle, THREAD_PRIORITY_LOWEST); break;
case Priority_Idle: _ok = SetThreadPriority(handle, THREAD_PRIORITY_IDLE); break; case Priority_Idle: _ok = SetThreadPriority(handle, THREAD_PRIORITY_IDLE); break;
}
#endif #endif
default:
break;
}
// remove this ASSERT in case you don't want to know is thread priority change was successful or not // remove this ASSERT in case you don't want to know is thread priority change was successful or not
ASSERT(_ok); ASSERT(_ok);

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@ -35,7 +35,7 @@ class GameObjectAI
static int Permissible(GameObject const* go); static int Permissible(GameObject const* go);
virtual bool GossipHello(Player* /*player*/, bool reportUse) { return false; } virtual bool GossipHello(Player* /*player*/, bool /*reportUse*/) { return false; }
virtual bool GossipSelect(Player* /*player*/, uint32 /*sender*/, uint32 /*action*/) { return false; } virtual bool GossipSelect(Player* /*player*/, uint32 /*sender*/, uint32 /*action*/) { return false; }
virtual bool GossipSelectCode(Player* /*player*/, uint32 /*sender*/, uint32 /*action*/, char const* /*code*/) { return false; } virtual bool GossipSelectCode(Player* /*player*/, uint32 /*sender*/, uint32 /*action*/, char const* /*code*/) { return false; }
virtual bool QuestAccept(Player* /*player*/, Quest const* /*quest*/) { return false; } virtual bool QuestAccept(Player* /*player*/, Quest const* /*quest*/) { return false; }
@ -49,7 +49,7 @@ class GameObjectAI
virtual void OnGameEvent(bool /*start*/, uint16 /*eventId*/) {} virtual void OnGameEvent(bool /*start*/, uint16 /*eventId*/) {}
virtual void OnStateChanged(uint32 /*state*/, Unit* /*unit*/) {} virtual void OnStateChanged(uint32 /*state*/, Unit* /*unit*/) {}
virtual void EventInform(uint32 /*eventId*/) {} virtual void EventInform(uint32 /*eventId*/) {}
virtual void SpellHit(Unit* unit, const SpellInfo* spellInfo) {} virtual void SpellHit(Unit* /*unit*/, const SpellInfo* /*spellInfo*/) {}
}; };
class NullGameObjectAI : public GameObjectAI class NullGameObjectAI : public GameObjectAI

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@ -28,11 +28,11 @@ TotemAI::TotemAI(Creature* c) : CreatureAI(c), i_victimGuid(0)
ASSERT(c->IsTotem()); ASSERT(c->IsTotem());
} }
void TotemAI::SpellHit(Unit* /*caster*/, const SpellInfo* spellInfo) void TotemAI::SpellHit(Unit* /*caster*/, const SpellInfo* /*spellInfo*/)
{ {
} }
void TotemAI::DoAction(int32 param) void TotemAI::DoAction(int32 /*param*/)
{ {
} }

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@ -36,7 +36,7 @@ class KillMagnetEvent : public BasicEvent
{ {
public: public:
KillMagnetEvent(Unit& self) : _self(self) { } KillMagnetEvent(Unit& self) : _self(self) { }
bool Execute(uint64 e_time, uint32 p_time) bool Execute(uint64 /*e_time*/, uint32 /*p_time*/)
{ {
_self.setDeathState(JUST_DIED); _self.setDeathState(JUST_DIED);
return true; return true;

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@ -506,7 +506,6 @@ bool npc_escortAI::SetNextWaypoint(uint32 pointId, bool setPosition)
if (WaypointList.empty()) if (WaypointList.empty())
return false; return false;
size_t const size = WaypointList.size();
Escort_Waypoint waypoint(0, 0, 0, 0, 0); Escort_Waypoint waypoint(0, 0, 0, 0, 0);
for (CurrentWP = WaypointList.begin(); CurrentWP != WaypointList.end(); ++CurrentWP) for (CurrentWP = WaypointList.begin(); CurrentWP != WaypointList.end(); ++CurrentWP)
{ {

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@ -4202,7 +4202,6 @@ void SmartScript::OnInitialize(WorldObject* obj, AreaTriggerEntry const* at)
GetScript();//load copy of script GetScript();//load copy of script
const SpellInfo* spellInfo = NULL;
uint32 maxDisableDist = 0; uint32 maxDisableDist = 0;
uint32 minEnableDist = 0; uint32 minEnableDist = 0;
for (SmartAIEventList::iterator i = mEvents.begin(); i != mEvents.end(); ++i) for (SmartAIEventList::iterator i = mEvents.begin(); i != mEvents.end(); ++i)

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@ -165,7 +165,7 @@ class SmartScript
CellCoord p(Trinity::ComputeCellCoord(searchObject->GetPositionX(), searchObject->GetPositionY())); CellCoord p(Trinity::ComputeCellCoord(searchObject->GetPositionX(), searchObject->GetPositionY()));
Cell cell(p); Cell cell(p);
Trinity::GameObjectWithDbGUIDCheck goCheck(*searchObject, guid); Trinity::GameObjectWithDbGUIDCheck goCheck(guid);
Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck> checker(searchObject, gameObject, goCheck); Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck> checker(searchObject, gameObject, goCheck);
TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > objectChecker(checker); TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > objectChecker(checker);
@ -180,7 +180,7 @@ class SmartScript
CellCoord p(Trinity::ComputeCellCoord(searchObject->GetPositionX(), searchObject->GetPositionY())); CellCoord p(Trinity::ComputeCellCoord(searchObject->GetPositionX(), searchObject->GetPositionY()));
Cell cell(p); Cell cell(p);
Trinity::CreatureWithDbGUIDCheck target_check(searchObject, guid); Trinity::CreatureWithDbGUIDCheck target_check(guid);
Trinity::CreatureSearcher<Trinity::CreatureWithDbGUIDCheck> checker(searchObject, creature, target_check); Trinity::CreatureSearcher<Trinity::CreatureWithDbGUIDCheck> checker(searchObject, creature, target_check);
TypeContainerVisitor<Trinity::CreatureSearcher <Trinity::CreatureWithDbGUIDCheck>, GridTypeMapContainer > unit_checker(checker); TypeContainerVisitor<Trinity::CreatureSearcher <Trinity::CreatureWithDbGUIDCheck>, GridTypeMapContainer > unit_checker(checker);

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@ -705,7 +705,7 @@ void AchievementMgr::SendCriteriaUpdate(AchievementCriteriaEntry const* entry, C
if (!entry->timeLimit) if (!entry->timeLimit)
data << uint32(0); data << uint32(0);
else else
data << uint32(/* xinef: timedCompleted ? 0 : 1*/ 0); // this are some flags, 1 is for keeping the counter at 0 in client data << uint32(timedCompleted ? 0 : 1); // 1 is for keeping the counter at 0 in client
data.AppendPackedTime(progress->date); data.AppendPackedTime(progress->date);
data << uint32(timeElapsed); // time elapsed in seconds data << uint32(timeElapsed); // time elapsed in seconds
data << uint32(0); // unk data << uint32(0); // unk
@ -2036,7 +2036,7 @@ void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry,
m_timedAchievements.erase(timedIter); m_timedAchievements.erase(timedIter);
} }
SendCriteriaUpdate(entry, progress, timeElapsed, timedCompleted); SendCriteriaUpdate(entry, progress, timeElapsed, true);
sScriptMgr->OnCriteriaProgress(GetPlayer(), entry); sScriptMgr->OnCriteriaProgress(GetPlayer(), entry);
} }

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@ -75,6 +75,8 @@ class BfCapturePoint
public: public:
BfCapturePoint(Battlefield* bf); BfCapturePoint(Battlefield* bf);
virtual ~BfCapturePoint() { }
virtual void FillInitialWorldStates(WorldPacket& /*data*/) {} virtual void FillInitialWorldStates(WorldPacket& /*data*/) {}
// Send world state update to all players present // Send world state update to all players present

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@ -697,7 +697,6 @@ void BattlefieldWG::HandleKill(Player* killer, Unit* victim)
if (killer == victim) if (killer == victim)
return; return;
bool again = false;
TeamId killerTeam = killer->GetTeamId(); TeamId killerTeam = killer->GetTeamId();
// xinef: tower cannons also grant rank // xinef: tower cannons also grant rank

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@ -410,6 +410,37 @@ class BattlefieldWG : public Battlefield
uint32 GetAreaByGraveyardId(uint8 gId) const; uint32 GetAreaByGraveyardId(uint8 gId) const;
uint32 GetData(uint32 data) const; uint32 GetData(uint32 data) const;
bool IsKeepNpc(uint32 entry)
{
switch (entry)
{
case BATTLEFIELD_WG_NPC_GUARD_H:
case BATTLEFIELD_WG_NPC_GUARD_A:
case BATTLEFIELD_WG_NPC_VIERON_BLAZEFEATHER:
case BATTLEFIELD_WG_NPC_BOWYER_RANDOLPH:
case BATTLEFIELD_WG_NPC_STONE_GUARD_MUKAR:
case BATTLEFIELD_WG_NPC_KNIGHT_DAMERON:
case BATTLEFIELD_WG_NPC_HOODOO_MASTER_FU_JIN:
case BATTLEFIELD_WG_NPC_SORCERESS_KAYLANA:
case BATTLEFIELD_WG_NPC_CHAMPION_ROS_SLAI:
case BATTLEFIELD_WG_NPC_MARSHAL_MAGRUDER:
case BATTLEFIELD_WG_NPC_COMMANDER_DARDOSH:
case BATTLEFIELD_WG_NPC_COMMANDER_ZANNETH:
case BATTLEFIELD_WG_NPC_TACTICAL_OFFICER_KILRATH:
case BATTLEFIELD_WG_NPC_TACTICAL_OFFICER_AHBRAMIS:
case BATTLEFIELD_WG_NPC_HORDE_WARBRINGER:
case BATTLEFIELD_WG_NPC_BRIGADIER_GENERAL:
case BATTLEFIELD_WG_NPC_SIEGESMITH_STRONGHOOF:
case BATTLEFIELD_WG_NPC_SIEGE_MASTER_STOUTHANDLE:
case BATTLEFIELD_WG_NPC_PRIMALIST_MULFORT:
case BATTLEFIELD_WG_NPC_ANCHORITE_TESSA:
case BATTLEFIELD_WG_NPC_LIEUTENANT_MURP:
case BATTLEFIELD_WG_NPC_SENIOR_DEMOLITIONIST_LEGOSO:
return true;
}
return false;
}
protected: protected:
bool m_isRelicInteractible; bool m_isRelicInteractible;
@ -628,37 +659,6 @@ const Position WGTurret[WG_MAX_TURRET] = {
{ 5352.22f, 3061.46f, 421.102f, 1.52235f } { 5352.22f, 3061.46f, 421.102f, 1.52235f }
}; };
static bool IsKeepNpc(uint32 entry)
{
switch (entry)
{
case BATTLEFIELD_WG_NPC_GUARD_H:
case BATTLEFIELD_WG_NPC_GUARD_A:
case BATTLEFIELD_WG_NPC_VIERON_BLAZEFEATHER:
case BATTLEFIELD_WG_NPC_BOWYER_RANDOLPH:
case BATTLEFIELD_WG_NPC_STONE_GUARD_MUKAR:
case BATTLEFIELD_WG_NPC_KNIGHT_DAMERON:
case BATTLEFIELD_WG_NPC_HOODOO_MASTER_FU_JIN:
case BATTLEFIELD_WG_NPC_SORCERESS_KAYLANA:
case BATTLEFIELD_WG_NPC_CHAMPION_ROS_SLAI:
case BATTLEFIELD_WG_NPC_MARSHAL_MAGRUDER:
case BATTLEFIELD_WG_NPC_COMMANDER_DARDOSH:
case BATTLEFIELD_WG_NPC_COMMANDER_ZANNETH:
case BATTLEFIELD_WG_NPC_TACTICAL_OFFICER_KILRATH:
case BATTLEFIELD_WG_NPC_TACTICAL_OFFICER_AHBRAMIS:
case BATTLEFIELD_WG_NPC_HORDE_WARBRINGER:
case BATTLEFIELD_WG_NPC_BRIGADIER_GENERAL:
case BATTLEFIELD_WG_NPC_SIEGESMITH_STRONGHOOF:
case BATTLEFIELD_WG_NPC_SIEGE_MASTER_STOUTHANDLE:
case BATTLEFIELD_WG_NPC_PRIMALIST_MULFORT:
case BATTLEFIELD_WG_NPC_ANCHORITE_TESSA:
case BATTLEFIELD_WG_NPC_LIEUTENANT_MURP:
case BATTLEFIELD_WG_NPC_SENIOR_DEMOLITIONIST_LEGOSO:
return true;
}
return false;
}
// Here there is all npc keeper spawn point // Here there is all npc keeper spawn point
const WintergraspObjectPositionData WGKeepNPC[WG_MAX_KEEP_NPC] = const WintergraspObjectPositionData WGKeepNPC[WG_MAX_KEEP_NPC] =
{ {
@ -1060,10 +1060,10 @@ const WGWorkshopData WorkshopsData[WG_MAX_WORKSHOP] =
{BATTLEFIELD_WG_WORKSHOP_SE, WORLDSTATE_WORKSHOP_SE, BATTLEFIELD_WG_TEXT_WORKSHOP_SE_ATTACK, BATTLEFIELD_WG_TEXT_WORKSHOP_SE_TAKEN}, {BATTLEFIELD_WG_WORKSHOP_SE, WORLDSTATE_WORKSHOP_SE, BATTLEFIELD_WG_TEXT_WORKSHOP_SE_ATTACK, BATTLEFIELD_WG_TEXT_WORKSHOP_SE_TAKEN},
// SW // SW
{BATTLEFIELD_WG_WORKSHOP_SW, WORLDSTATE_WORKSHOP_SW, BATTLEFIELD_WG_TEXT_WORKSHOP_SW_ATTACK, BATTLEFIELD_WG_TEXT_WORKSHOP_SW_TAKEN}, {BATTLEFIELD_WG_WORKSHOP_SW, WORLDSTATE_WORKSHOP_SW, BATTLEFIELD_WG_TEXT_WORKSHOP_SW_ATTACK, BATTLEFIELD_WG_TEXT_WORKSHOP_SW_TAKEN},
// KEEP WEST - It can't be taken, so it doesn't have a textid // KEEP WEST - It can't be taken
{BATTLEFIELD_WG_WORKSHOP_KEEP_WEST, WORLDSTATE_WORKSHOP_K_W, 0}, {BATTLEFIELD_WG_WORKSHOP_KEEP_WEST, WORLDSTATE_WORKSHOP_K_W, 0, BATTLEFIELD_WG_TEXT_WORKSHOP_NE_TAKEN},
// KEEP EAST - It can't be taken, so it doesn't have a textid // KEEP EAST - It can't be taken
{BATTLEFIELD_WG_WORKSHOP_KEEP_EAST, WORLDSTATE_WORKSHOP_K_E, 0} {BATTLEFIELD_WG_WORKSHOP_KEEP_EAST, WORLDSTATE_WORKSHOP_K_E, 0, BATTLEFIELD_WG_TEXT_WORKSHOP_NE_TAKEN}
}; };
// ******************************************************************** // ********************************************************************

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@ -289,7 +289,6 @@ inline void Battleground::_CheckSafePositions(uint32 diff)
m_ValidStartPositionTimer = 0; m_ValidStartPositionTimer = 0;
Position pos; Position pos;
Player* player;
float x, y, z, o; float x, y, z, o;
for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
{ {

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@ -737,7 +737,6 @@ void BattlegroundMgr::BuildBattlegroundListPacket(WorldPacket* data, uint64 guid
if (PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bgt->GetMapId(), player->getLevel())) if (PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bgt->GetMapId(), player->getLevel()))
{ {
uint32 count = 0; uint32 count = 0;
BattlegroundBracketId bracketId = bracketEntry->GetBracketId();
/*for (BattlegroundClientIdsContainer::const_iterator itr = clientIds.begin(); itr != clientIds.end(); ++itr) /*for (BattlegroundClientIdsContainer::const_iterator itr = clientIds.begin(); itr != clientIds.end(); ++itr)
{ {
*data << uint32(*itr); *data << uint32(*itr);

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@ -989,8 +989,6 @@ bool BGQueueRemoveEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
if (!player) if (!player)
return true; return true;
Battleground* bg = sBattlegroundMgr->GetBattleground(m_BgInstanceGUID);
// battleground can be already deleted, bg may be NULL! // battleground can be already deleted, bg may be NULL!
// check if still in queue for this battleground // check if still in queue for this battleground

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@ -298,7 +298,6 @@ bool BattlegroundIC::AllNodesConrolledByTeam(TeamId teamId) const
bool BattlegroundIC::IsResourceGlutAllowed(TeamId teamId) const bool BattlegroundIC::IsResourceGlutAllowed(TeamId teamId) const
{ {
uint32 count = 0;
ICNodeState controlledState = teamId == TEAM_ALLIANCE ? NODE_STATE_CONTROLLED_A : NODE_STATE_CONTROLLED_H; ICNodeState controlledState = teamId == TEAM_ALLIANCE ? NODE_STATE_CONTROLLED_A : NODE_STATE_CONTROLLED_H;
return nodePoint[NODE_TYPE_QUARRY].nodeState == controlledState && nodePoint[NODE_TYPE_REFINERY].nodeState == controlledState; return nodePoint[NODE_TYPE_QUARRY].nodeState == controlledState && nodePoint[NODE_TYPE_REFINERY].nodeState == controlledState;
} }

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@ -763,7 +763,6 @@ void BattlegroundSA::DestroyGate(Player* player, GameObject* go)
WorldSafeLocsEntry const* BattlegroundSA::GetClosestGraveyard(Player* player) WorldSafeLocsEntry const* BattlegroundSA::GetClosestGraveyard(Player* player)
{ {
uint32 safeloc = 0;
WorldSafeLocsEntry const* closest = NULL; WorldSafeLocsEntry const* closest = NULL;
float mindist = 999999.0f; float mindist = 999999.0f;
float x, y; float x, y;

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@ -229,8 +229,6 @@ void BattlegroundWS::EventPlayerClickedOnFlag(Player* player, GameObject* gameOb
if (GetStatus() != STATUS_IN_PROGRESS) if (GetStatus() != STATUS_IN_PROGRESS)
return; return;
int32 message_id = 0;
ChatMsg type = CHAT_MSG_BG_SYSTEM_NEUTRAL;
player->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); player->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
// Alliance Flag picked up from base // Alliance Flag picked up from base

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@ -517,7 +517,6 @@ void Channel::UnBan(uint64 guid)
void Channel::Password(Player const* player, std::string const& pass) void Channel::Password(Player const* player, std::string const& pass)
{ {
uint32 sec = player->GetSession()->GetSecurity();
uint64 guid = player->GetGUID(); uint64 guid = player->GetGUID();
ChatHandler chat(player->GetSession()); ChatHandler chat(player->GetSession());

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@ -895,7 +895,7 @@ GameObject* ChatHandler::GetObjectGlobalyWithGuidOrNearWithDbGuid(uint32 lowguid
CellCoord p(Trinity::ComputeCellCoord(pl->GetPositionX(), pl->GetPositionY())); CellCoord p(Trinity::ComputeCellCoord(pl->GetPositionX(), pl->GetPositionY()));
Cell cell(p); Cell cell(p);
Trinity::GameObjectWithDbGUIDCheck go_check(*pl, lowguid); Trinity::GameObjectWithDbGUIDCheck go_check(lowguid);
Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck> checker(pl, obj, go_check); Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck> checker(pl, obj, go_check);
TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker); TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker);

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@ -107,7 +107,7 @@ public:
Lfg5Guids() { memset(&guid, 0, 5*8); roles = NULL; } Lfg5Guids() { memset(&guid, 0, 5*8); roles = NULL; }
Lfg5Guids(uint64 g) { memset(&guid, 0, 5*8); guid[0] = g; roles = NULL; } Lfg5Guids(uint64 g) { memset(&guid, 0, 5*8); guid[0] = g; roles = NULL; }
Lfg5Guids(Lfg5Guids const& x) { memcpy(guid, x.guid, 5*8); if (x.roles) roles = new LfgRolesMap(*(x.roles)); else roles = NULL; } Lfg5Guids(Lfg5Guids const& x) { memcpy(guid, x.guid, 5*8); if (x.roles) roles = new LfgRolesMap(*(x.roles)); else roles = NULL; }
Lfg5Guids(Lfg5Guids const& x, bool copyRoles) { memcpy(guid, x.guid, 5*8); roles = NULL; } Lfg5Guids(Lfg5Guids const& x, bool /*copyRoles*/) { memcpy(guid, x.guid, 5*8); roles = NULL; }
~Lfg5Guids() { delete roles; } ~Lfg5Guids() { delete roles; }
void addRoles(LfgRolesMap const& r) { roles = new LfgRolesMap(r); } void addRoles(LfgRolesMap const& r) { roles = new LfgRolesMap(r); }
void clear() { memset(&guid, 0, 5*8); } void clear() { memset(&guid, 0, 5*8); }

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@ -180,7 +180,6 @@ void PlayerMenu::SendGossipMenu(uint32 titleTextId, uint64 objectGUID) const
data << item.BoxMessage; // accept text (related to money) pop up box, 2.0.3 data << item.BoxMessage; // accept text (related to money) pop up box, 2.0.3
} }
size_t count_pos = data.wpos();
data << uint32(_questMenu.GetMenuItemCount()); // max count 0x20 data << uint32(_questMenu.GetMenuItemCount()); // max count 0x20
uint32 count = 0; uint32 count = 0;

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@ -3314,7 +3314,6 @@ void Player::GiveLevel(uint8 level)
void Player::InitTalentForLevel() void Player::InitTalentForLevel()
{ {
uint8 level = getLevel();
uint32 talentPointsForLevel = CalculateTalentsPoints(); uint32 talentPointsForLevel = CalculateTalentsPoints();
// xinef: more talent points that we have are used, reset // xinef: more talent points that we have are used, reset
@ -16953,7 +16952,7 @@ void Player::KilledPlayerCredit()
if (q_status.Status == QUEST_STATUS_INCOMPLETE && (!GetGroup() || !GetGroup()->isRaidGroup() || qInfo->IsAllowedInRaid(GetMap()->GetDifficulty()))) if (q_status.Status == QUEST_STATUS_INCOMPLETE && (!GetGroup() || !GetGroup()->isRaidGroup() || qInfo->IsAllowedInRaid(GetMap()->GetDifficulty())))
{ {
// Xinef: PvP Killing quest require player to be in same zone as quest zone (only 2 quests so no doubt, can be extended to conditions in cata ;s) // Xinef: PvP Killing quest require player to be in same zone as quest zone (only 2 quests so no doubt, can be extended to conditions in cata ;s)
if (qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_PLAYER_KILL) && GetZoneId() == qInfo->GetZoneOrSort()) if (qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_PLAYER_KILL) && (qInfo->GetZoneOrSort() >= 0 && GetZoneId() == uint32(qInfo->GetZoneOrSort())))
{ {
uint32 reqkill = qInfo->GetPlayersSlain(); uint32 reqkill = qInfo->GetPlayersSlain();
uint16 curkill = q_status.PlayerCount; uint16 curkill = q_status.PlayerCount;
@ -16978,8 +16977,6 @@ void Player::KilledPlayerCredit()
void Player::KillCreditGO(uint32 entry, uint64 guid) void Player::KillCreditGO(uint32 entry, uint64 guid)
{ {
bool isCreature = IS_CRE_OR_VEH_GUID(guid);
uint16 addCastCount = 1; uint16 addCastCount = 1;
for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i) for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
{ {
@ -18806,6 +18803,7 @@ void Player::_LoadMailAsynch(PreparedQueryResult result)
{ {
do do
{ {
bool has_items = false;
Field* fields = result->Fetch(); Field* fields = result->Fetch();
if (fields[14].GetUInt32() != prevMailID) if (fields[14].GetUInt32() != prevMailID)
{ {
@ -18820,7 +18818,7 @@ void Player::_LoadMailAsynch(PreparedQueryResult result)
m->receiver = fields[17].GetUInt32(); m->receiver = fields[17].GetUInt32();
m->subject = fields[18].GetString(); m->subject = fields[18].GetString();
m->body = fields[19].GetString(); m->body = fields[19].GetString();
bool has_items = fields[20].GetBool(); has_items = fields[20].GetBool();
m->expire_time = time_t(fields[21].GetUInt32()); m->expire_time = time_t(fields[21].GetUInt32());
m->deliver_time = time_t(fields[22].GetUInt32()); m->deliver_time = time_t(fields[22].GetUInt32());
m->money = fields[23].GetUInt32(); m->money = fields[23].GetUInt32();
@ -18838,7 +18836,7 @@ void Player::_LoadMailAsynch(PreparedQueryResult result)
m->state = MAIL_STATE_UNCHANGED; m->state = MAIL_STATE_UNCHANGED;
} }
if (m && fields[20].GetBool() /*has_items*/ && fields[12].GetUInt32() /*itemEntry*/) if (m && has_items && fields[12].GetUInt32() /*itemEntry*/)
{ {
uint32 itemGuid = fields[11].GetUInt32(); uint32 itemGuid = fields[11].GetUInt32();
uint32 itemTemplate = fields[12].GetUInt32(); uint32 itemTemplate = fields[12].GetUInt32();
@ -26814,11 +26812,7 @@ void Player::PrepareCharmAISpells()
m_charmAISpells[i] = 0; m_charmAISpells[i] = 0;
uint32 damage_type[4] = {0, 0, 0, 0}; uint32 damage_type[4] = {0, 0, 0, 0};
uint32 stun_duration = 0;
uint32 periodic_damage = 0; uint32 periodic_damage = 0;
uint32 b = 0;
uint32 temp_spell = 0;
uint32 temp_damage = 0;
for (PlayerSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr) for (PlayerSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
{ {
@ -26832,8 +26826,6 @@ void Player::PrepareCharmAISpells()
if (!spellInfo->SpellFamilyName || spellInfo->IsPassive() || spellInfo->NeedsComboPoints() || (spellInfo->Stances && !spellInfo->HasAttribute(SPELL_ATTR2_NOT_NEED_SHAPESHIFT))) if (!spellInfo->SpellFamilyName || spellInfo->IsPassive() || spellInfo->NeedsComboPoints() || (spellInfo->Stances && !spellInfo->HasAttribute(SPELL_ATTR2_NOT_NEED_SHAPESHIFT)))
continue; continue;
bool allow = false;
uint8 type = 0;
float cast = spellInfo->CalcCastTime() / 1000.0f; float cast = spellInfo->CalcCastTime() / 1000.0f;
if (cast > 3.0f) if (cast > 3.0f)
continue; continue;

View file

@ -4042,7 +4042,7 @@ void Unit::_UnapplyAura(AuraApplication * aurApp, AuraRemoveMode removeMode)
void Unit::_RemoveNoStackAurasDueToAura(Aura* aura) void Unit::_RemoveNoStackAurasDueToAura(Aura* aura)
{ {
SpellInfo const* spellProto = aura->GetSpellInfo(); //SpellInfo const* spellProto = aura->GetSpellInfo();
// passive spell special case (only non stackable with ranks) // passive spell special case (only non stackable with ranks)
@ -15015,8 +15015,8 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u
continue; continue;
// Triggered spells not triggering additional spells // Triggered spells not triggering additional spells
bool triggered = !spellProto->HasAttribute(SPELL_ATTR3_CAN_PROC_WITH_TRIGGERED) ? //bool triggered = !spellProto->HasAttribute(SPELL_ATTR3_CAN_PROC_WITH_TRIGGERED) ?
(procExtra & PROC_EX_INTERNAL_TRIGGERED && !(procFlag & PROC_FLAG_DONE_TRAP_ACTIVATION)) : false; // (procExtra & PROC_EX_INTERNAL_TRIGGERED && !(procFlag & PROC_FLAG_DONE_TRAP_ACTIVATION)) : false;
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{ {

View file

@ -919,7 +919,12 @@ public:
m_heal -= amount; m_heal -= amount;
} }
uint32 GetHeal() const { return m_heal; }; Unit* GetHealer() const { return m_healer; }
Unit* GetTarget() const { return m_target; }
uint32 GetHeal() const { return m_heal; }
uint32 GetAbsorb() const { return m_absorb; }
SpellInfo const* GetSpellInfo() const { return m_spellInfo; };
SpellSchoolMask GetSchoolMask() const { return m_schoolMask; };
}; };
class ProcEventInfo class ProcEventInfo
@ -1323,7 +1328,7 @@ class SafeUnitPointer
{ {
public: public:
explicit SafeUnitPointer(Unit* defVal) : ptr(defVal), defaultValue(defVal) {} explicit SafeUnitPointer(Unit* defVal) : ptr(defVal), defaultValue(defVal) {}
SafeUnitPointer(const SafeUnitPointer& p) { ASSERT(false); } SafeUnitPointer(const SafeUnitPointer& /*p*/) { ASSERT(false); }
void Initialize(Unit* defVal) { defaultValue = defVal; ptr = defVal; } void Initialize(Unit* defVal) { defaultValue = defVal; ptr = defVal; }
~SafeUnitPointer(); ~SafeUnitPointer();
void SetPointedTo(Unit* u); void SetPointedTo(Unit* u);
@ -2405,7 +2410,7 @@ class Unit : public WorldObject
// cooldowns // cooldowns
virtual bool HasSpellCooldown(uint32 /*spell_id*/) const { return false; } virtual bool HasSpellCooldown(uint32 /*spell_id*/) const { return false; }
virtual bool HasSpellItemCooldown(uint32 /*spell_id*/, uint32 /*itemid*/) const { return false; } virtual bool HasSpellItemCooldown(uint32 /*spell_id*/, uint32 /*itemid*/) const { return false; }
virtual void AddSpellCooldown(uint32 /*spell_id*/, uint32 /*itemid*/, uint32 /*end_time*/, bool needSendToClient = false, bool forceSendToSpectator = false) {} virtual void AddSpellCooldown(uint32 /*spell_id*/, uint32 /*itemid*/, uint32 /*end_time*/, bool needSendToClient = false, bool forceSendToSpectator = false);
bool CanApplyResilience() const { return m_applyResilience; } bool CanApplyResilience() const { return m_applyResilience; }

View file

@ -61,8 +61,8 @@ struct TempSummonGroupKey
bool operator<(TempSummonGroupKey const& rhs) const bool operator<(TempSummonGroupKey const& rhs) const
{ {
// memcmp is only reliable if struct doesn't have any padding (packed) return std::tie(_summonerEntry, _summonerType, _summonGroup) <
return memcmp(this, &rhs, sizeof(TempSummonGroupKey)) < 0; std::tie(rhs._summonerEntry, rhs._summonerType, rhs._summonGroup);
} }
private: private:

View file

@ -720,13 +720,12 @@ namespace Trinity
class GameObjectWithDbGUIDCheck class GameObjectWithDbGUIDCheck
{ {
public: public:
GameObjectWithDbGUIDCheck(WorldObject const& obj, uint32 db_guid) : i_obj(obj), i_db_guid(db_guid) {} GameObjectWithDbGUIDCheck(uint32 db_guid) : i_db_guid(db_guid) {}
bool operator()(GameObject const* go) const bool operator()(GameObject const* go) const
{ {
return go->GetDBTableGUIDLow() == i_db_guid; return go->GetDBTableGUIDLow() == i_db_guid;
} }
private: private:
WorldObject const& i_obj;
uint32 i_db_guid; uint32 i_db_guid;
}; };
@ -862,13 +861,12 @@ namespace Trinity
class CreatureWithDbGUIDCheck class CreatureWithDbGUIDCheck
{ {
public: public:
CreatureWithDbGUIDCheck(WorldObject const* obj, uint32 lowguid) : i_obj(obj), i_lowguid(lowguid) {} CreatureWithDbGUIDCheck(uint32 lowguid) : i_lowguid(lowguid) {}
bool operator()(Creature* u) bool operator()(Creature* u)
{ {
return u->GetDBTableGUIDLow() == i_lowguid; return u->GetDBTableGUIDLow() == i_lowguid;
} }
private: private:
WorldObject const* i_obj;
uint32 i_lowguid; uint32 i_lowguid;
}; };
@ -1441,7 +1439,7 @@ namespace Trinity
{ {
public: public:
explicit RandomCheck(uint8 chance) : _chance(chance) { } explicit RandomCheck(uint8 chance) : _chance(chance) { }
bool operator()(WorldObject const* object) const bool operator()(WorldObject const* /*object*/) const
{ {
return roll_chance_i(_chance); return roll_chance_i(_chance);
} }

View file

@ -23,7 +23,7 @@ class ObjectWorldLoader
{ {
public: public:
explicit ObjectWorldLoader(ObjectGridLoader& gloader) explicit ObjectWorldLoader(ObjectGridLoader& gloader)
: i_cell(gloader.i_cell), i_grid(gloader.i_grid), i_map(gloader.i_map), i_corpses (0) : i_cell(gloader.i_cell), i_map(gloader.i_map), i_grid(gloader.i_grid), i_corpses (0)
{} {}
void Visit(CorpseMapType &m); void Visit(CorpseMapType &m);
@ -32,9 +32,9 @@ class ObjectWorldLoader
private: private:
Cell i_cell; Cell i_cell;
NGridType &i_grid;
Map* i_map; Map* i_map;
public: public:
NGridType &i_grid;
uint32 i_corpses; uint32 i_corpses;
}; };

View file

@ -457,6 +457,7 @@ private:
~LogHolder(); ~LogHolder();
uint8 GetSize() const { return uint8(m_log.size()); } uint8 GetSize() const { return uint8(m_log.size()); }
uint32 GetGuildId() const { return m_guildId; }
// Checks if new log entry can be added to holder when loading from DB // Checks if new log entry can be added to holder when loading from DB
inline bool CanInsert() const { return m_log.size() < m_maxRecords; } inline bool CanInsert() const { return m_log.size() < m_maxRecords; }
// Adds event from DB to collection // Adds event from DB to collection

View file

@ -578,7 +578,6 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket & recvData)
auction->DeleteFromDB(trans); auction->DeleteFromDB(trans);
CharacterDatabase.CommitTransaction(trans); CharacterDatabase.CommitTransaction(trans);
uint32 item_template = auction->item_template;
sAuctionMgr->RemoveAItem(auction->item_guidlow); sAuctionMgr->RemoveAItem(auction->item_guidlow);
auctionHouse->RemoveAuction(auction); auctionHouse->RemoveAuction(auction);
} }

View file

@ -869,7 +869,7 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv)
{ {
if (!l.items[i].is_looted && !l.items[i].freeforall && l.items[i].conditions.empty() && l.items[i].AllowedForPlayer(lv.viewer)) if (!l.items[i].is_looted && !l.items[i].freeforall && l.items[i].conditions.empty() && l.items[i].AllowedForPlayer(lv.viewer))
{ {
uint8 slot_type; uint8 slot_type = 0;
if (l.items[i].is_blocked) // for ML & restricted is_blocked = !is_underthreshold if (l.items[i].is_blocked) // for ML & restricted is_blocked = !is_underthreshold
{ {

View file

@ -107,7 +107,7 @@ bool Map::ExistVMap(uint32 mapid, int gx, int gy)
void Map::LoadMMap(int gx, int gy) void Map::LoadMMap(int gx, int gy)
{ {
if (!MMAP::MMapFactory::IsPathfindingEnabled(this, true)) // pussywizard if (!MMAP::MMapFactory::IsPathfindingEnabled(this)) // pussywizard
return; return;
int mmapLoadResult = MMAP::MMapFactory::createOrGetMMapManager()->loadMap(GetId(), gx, gy); int mmapLoadResult = MMAP::MMapFactory::createOrGetMMapManager()->loadMap(GetId(), gx, gy);

View file

@ -13,6 +13,7 @@ class AuctionListOwnerItemsDelayEvent : public BasicEvent
virtual bool Execute(uint64 e_time, uint32 p_time); virtual bool Execute(uint64 e_time, uint32 p_time);
virtual void Abort(uint64 e_time) {} virtual void Abort(uint64 e_time) {}
bool getOwner() { return owner; }
private: private:
WorldPacket data; WorldPacket data;

View file

@ -262,7 +262,7 @@ inline GameObject* Map::_FindGameObject(WorldObject* searchObject, uint32 guid)
CellCoord p(Trinity::ComputeCellCoord(searchObject->GetPositionX(), searchObject->GetPositionY())); CellCoord p(Trinity::ComputeCellCoord(searchObject->GetPositionX(), searchObject->GetPositionY()));
Cell cell(p); Cell cell(p);
Trinity::GameObjectWithDbGUIDCheck goCheck(*searchObject, guid); Trinity::GameObjectWithDbGUIDCheck goCheck(guid);
Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck> checker(searchObject, gameobject, goCheck); Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck> checker(searchObject, gameobject, goCheck);
TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > objectChecker(checker); TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > objectChecker(checker);
@ -825,7 +825,7 @@ void Map::ScriptsProcess()
CellCoord p(Trinity::ComputeCellCoord(wSource->GetPositionX(), wSource->GetPositionY())); CellCoord p(Trinity::ComputeCellCoord(wSource->GetPositionX(), wSource->GetPositionY()));
Cell cell(p); Cell cell(p);
Trinity::CreatureWithDbGUIDCheck target_check(wSource, step.script->CallScript.CreatureEntry); Trinity::CreatureWithDbGUIDCheck target_check(step.script->CallScript.CreatureEntry);
Trinity::CreatureSearcher<Trinity::CreatureWithDbGUIDCheck> checker(wSource, cTarget, target_check); Trinity::CreatureSearcher<Trinity::CreatureWithDbGUIDCheck> checker(wSource, cTarget, target_check);
TypeContainerVisitor<Trinity::CreatureSearcher <Trinity::CreatureWithDbGUIDCheck>, GridTypeMapContainer > unit_checker(checker); TypeContainerVisitor<Trinity::CreatureSearcher <Trinity::CreatureWithDbGUIDCheck>, GridTypeMapContainer > unit_checker(checker);

View file

@ -289,7 +289,7 @@ class FormulaScript : public ScriptObject
virtual void OnGroupRateCalculation(float& /*rate*/, uint32 /*count*/, bool /*isRaid*/) { } virtual void OnGroupRateCalculation(float& /*rate*/, uint32 /*count*/, bool /*isRaid*/) { }
// Called after calculating arena rating changes // Called after calculating arena rating changes
virtual void OnAfterArenaRatingCalculation(Battleground *const bg, int32 &winnerMatchmakerChange, int32 &loserMatchmakerChange, int32 &winnerChange, int32 &loserChange) { }; virtual void OnAfterArenaRatingCalculation(Battleground *const /*bg*/, int32& /*winnerMatchmakerChange*/, int32& /*loserMatchmakerChange*/, int32& /*winnerChange*/, int32& /*loserChange*/) { };
}; };
template<class TMap> class MapScript : public UpdatableScript<TMap> template<class TMap> class MapScript : public UpdatableScript<TMap>
@ -446,7 +446,7 @@ public:
virtual void ModifyHealRecieved(Unit* /*target*/, Unit* /*attacker*/, uint32& /*damage*/) { } virtual void ModifyHealRecieved(Unit* /*target*/, Unit* /*attacker*/, uint32& /*damage*/) { }
//Called when Damage is Dealt //Called when Damage is Dealt
virtual uint32 DealDamage(Unit* AttackerUnit, Unit *pVictim, uint32 damage, DamageEffectType damagetype) { return damage; } virtual uint32 DealDamage(Unit* /*AttackerUnit*/, Unit* /*pVictim*/, uint32 damage, DamageEffectType /*damagetype*/) { return damage; }
virtual void OnBeforeRollMeleeOutcomeAgainst(const Unit* /*attacker*/, const Unit* /*victim*/, WeaponAttackType /*attType*/, int32 &/*attackerMaxSkillValueForLevel*/, int32 &/*victimMaxSkillValueForLevel*/, int32 &/*attackerWeaponSkill*/, int32 &/*victimDefenseSkill*/, int32& /*crit_chance*/, int32& /*miss_chance*/ , int32& /*dodge_chance*/ , int32& /*parry_chance*/ , int32& /*block_chance*/ ) { }; virtual void OnBeforeRollMeleeOutcomeAgainst(const Unit* /*attacker*/, const Unit* /*victim*/, WeaponAttackType /*attType*/, int32 &/*attackerMaxSkillValueForLevel*/, int32 &/*victimMaxSkillValueForLevel*/, int32 &/*attackerWeaponSkill*/, int32 &/*victimDefenseSkill*/, int32& /*crit_chance*/, int32& /*miss_chance*/ , int32& /*dodge_chance*/ , int32& /*parry_chance*/ , int32& /*block_chance*/ ) { };
}; };
@ -887,13 +887,13 @@ class PlayerScript : public ScriptObject
virtual void OnPlayerJoinArena(Player* /*player*/) { } virtual void OnPlayerJoinArena(Player* /*player*/) { }
//After looting item //After looting item
virtual void OnLootItem(Player* player, Item* item, uint32 count, uint64 lootguid) { } virtual void OnLootItem(Player* /*player*/, Item* /*item*/, uint32 /*count*/, uint64 /*lootguid*/) { }
//After creating item (eg profession item creation) //After creating item (eg profession item creation)
virtual void OnCreateItem(Player* player, Item* item, uint32 count) { } virtual void OnCreateItem(Player* /*player*/, Item* /*item*/, uint32 /*count*/) { }
//After receiving item as a quest reward //After receiving item as a quest reward
virtual void OnQuestRewardItem(Player* player, Item* item, uint32 count) { } virtual void OnQuestRewardItem(Player* /*player*/, Item* /*item*/, uint32 /*count*/) { }
//Before buying something from any vendor //Before buying something from any vendor
virtual void OnBeforeBuyItemFromVendor(Player* /*player*/, uint64 /*vendorguid*/, uint32 /*vendorslot*/, uint32 &/*item*/, uint8 /*count*/, uint8 /*bag*/, uint8 /*slot*/) { }; virtual void OnBeforeBuyItemFromVendor(Player* /*player*/, uint64 /*vendorguid*/, uint32 /*vendorslot*/, uint32 &/*item*/, uint8 /*count*/, uint8 /*bag*/, uint8 /*slot*/) { };

View file

@ -475,7 +475,7 @@ int WorldSocket::handle_input_header (void)
if ((header.size < 4) || (header.size > 10240) || (header.cmd > 10240)) if ((header.size < 4) || (header.size > 10240) || (header.cmd > 10240))
{ {
Player* _player = m_Session ? m_Session->GetPlayer() : NULL; Player* _player = m_Session ? m_Session->GetPlayer() : NULL;
//sLog->outError("WorldSocket::handle_input_header(): client (account: %u, char [GUID: %u, name: %s]) sent malformed packet (size: %d, cmd: %d)", m_Session ? m_Session->GetAccountId() : 0, _player ? _player->GetGUIDLow() : 0, _player ? _player->GetName().c_str() : "<none>", header.size, header.cmd); sLog->outError("WorldSocket::handle_input_header(): client (account: %u, char [GUID: %u, name: %s]) sent malformed packet (size: %d, cmd: %d)", m_Session ? m_Session->GetAccountId() : 0, _player ? _player->GetGUIDLow() : 0, _player ? _player->GetName().c_str() : "<none>", header.size, header.cmd);
errno = EINVAL; errno = EINVAL;
return -1; return -1;
@ -752,8 +752,8 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
recvPacket >> account; recvPacket >> account;
recvPacket >> loginServerType; recvPacket >> loginServerType;
recvPacket >> clientSeed; recvPacket >> clientSeed;
recvPacket >> loginServerType;
recvPacket >> regionID; recvPacket >> regionID;
recvPacket >> battlegroupID;
recvPacket >> realm; recvPacket >> realm;
recvPacket >> DosResponse; recvPacket >> DosResponse;
recvPacket.read(digest, 20); recvPacket.read(digest, 20);

View file

@ -5750,7 +5750,7 @@ SpellCastResult Spell::CheckCast(bool strict)
return SPELL_FAILED_BAD_TARGETS; return SPELL_FAILED_BAD_TARGETS;
// Xinef: Pass only explicit unit target spells // Xinef: Pass only explicit unit target spells
// pussywizard: // pussywizard:
if (MMAP::MMapFactory::IsPathfindingEnabled(m_caster->FindMap(), true) && m_spellInfo->NeedsExplicitUnitTarget()) if (MMAP::MMapFactory::IsPathfindingEnabled(m_caster->FindMap()) && m_spellInfo->NeedsExplicitUnitTarget())
{ {
Unit* target = m_targets.GetUnitTarget(); Unit* target = m_targets.GetUnitTarget();
if (!target) if (!target)

View file

@ -506,7 +506,7 @@ class Spell
void CleanupTargetList(); void CleanupTargetList();
void SetSpellValue(SpellValueMod mod, int32 value); void SetSpellValue(SpellValueMod mod, int32 value);
SpellValue const* const GetSpellValue() { return m_spellValue; } SpellValue const* GetSpellValue() { return m_spellValue; }
// xinef: moved to public // xinef: moved to public
void LoadScripts(); void LoadScripts();

View file

@ -2872,8 +2872,6 @@ void Spell::EffectEnchantItemPrismatic(SpellEffIndex effIndex)
if (!itemTarget) if (!itemTarget)
return; return;
Player* p_caster = m_caster->ToPlayer();
uint32 enchant_id = m_spellInfo->Effects[effIndex].MiscValue; uint32 enchant_id = m_spellInfo->Effects[effIndex].MiscValue;
if (!enchant_id) if (!enchant_id)
return; return;

View file

@ -2018,7 +2018,7 @@ AuraStateType SpellInfo::LoadAuraState() const
uint32 StealthPreventionSpellList[] = { 9991, 35331, 9806, 35325 }; uint32 StealthPreventionSpellList[] = { 9991, 35331, 9806, 35325 };
// Goes through each of the spells and identifies them as Stealth Prevention Spell. // Goes through each of the spells and identifies them as Stealth Prevention Spell.
for (int i = 0; i < sizeof(StealthPreventionSpellList) / sizeof(uint32); i++) { for (uint32 i = 0; i < sizeof(StealthPreventionSpellList) / sizeof(uint32); i++) {
if (Id == StealthPreventionSpellList[i]) { if (Id == StealthPreventionSpellList[i]) {
return AURA_STATE_FAERIE_FIRE; return AURA_STATE_FAERIE_FIRE;
} }

View file

@ -3082,10 +3082,10 @@ public:
if (flags.empty()) if (flags.empty())
flags = "None"; flags = "None";
Player* p = ObjectAccessor::FindPlayerInOrOutOfWorld((*itr).guid); /*Player* p = ObjectAccessor::FindPlayerInOrOutOfWorld((*itr).guid);
const char* onlineState = p ? "online" : "offline"; const char* onlineState = p ? "online" : "offline";
/*handler->PSendSysMessage(LANG_GROUP_PLAYER_NAME_GUID, slot.name.c_str(), onlineState, handler->PSendSysMessage(LANG_GROUP_PLAYER_NAME_GUID, slot.name.c_str(), onlineState,
GUID_LOPART(slot.guid), flags.c_str(), lfg::GetRolesString(slot.roles).c_str());*/ GUID_LOPART(slot.guid), flags.c_str(), lfg::GetRolesString(slot.roles).c_str());*/
} }
} }

View file

@ -104,7 +104,7 @@ public:
handler->PSendSysMessage("Connected players: %u. Characters in world: %u.", activeSessionCount, playerCount); handler->PSendSysMessage("Connected players: %u. Characters in world: %u.", activeSessionCount, playerCount);
else else
handler->PSendSysMessage("Connected players: %u. Characters in world: %u. Queue: %u.", activeSessionCount, playerCount, queuedSessionCount); handler->PSendSysMessage("Connected players: %u. Characters in world: %u. Queue: %u.", activeSessionCount, playerCount, queuedSessionCount);
//handler->PSendSysMessage("Connection peak: %u.", connPeak); handler->PSendSysMessage("Connection peak: %u.", connPeak);
handler->PSendSysMessage(LANG_UPTIME, uptime.c_str()); handler->PSendSysMessage(LANG_UPTIME, uptime.c_str());
handler->PSendSysMessage("Update time diff: %ums, average: %ums.", updateTime, avgUpdateTime); handler->PSendSysMessage("Update time diff: %ums, average: %ums.", updateTime, avgUpdateTime);
@ -126,14 +126,14 @@ public:
return true; return true;
} }
static bool HandleServerShutDownCancelCommand(ChatHandler* handler, char const* /*args*/) static bool HandleServerShutDownCancelCommand(ChatHandler* /*handler*/, char const* /*args*/)
{ {
sWorld->ShutdownCancel(); sWorld->ShutdownCancel();
return true; return true;
} }
static bool HandleServerShutDownCommand(ChatHandler* handler, char const* args) static bool HandleServerShutDownCommand(ChatHandler* /*handler*/, char const* args)
{ {
if (!*args) if (!*args)
return false; return false;
@ -169,7 +169,7 @@ public:
return true; return true;
} }
static bool HandleServerRestartCommand(ChatHandler* handler, char const* args) static bool HandleServerRestartCommand(ChatHandler* /*handler*/, char const* args)
{ {
if (!*args) if (!*args)
return false; return false;

View file

@ -105,9 +105,9 @@ static Wave Wave6[]= // 27 sec
}; };
*/ */
Position const GythLoc = { 211.762f, -397.5885f, 111.1817f, 4.747295f }; /*Position const GythLoc = { 211.762f, -397.5885f, 111.1817f, 4.747295f };
Position const Teleport1Loc = { 194.2993f, -474.0814f, 121.4505f, -0.01225555f }; Position const Teleport1Loc = { 194.2993f, -474.0814f, 121.4505f, -0.01225555f };
Position const Teleport2Loc = { 216.485f, -434.93f, 110.888f, -0.01225555f }; Position const Teleport2Loc = { 216.485f, -434.93f, 110.888f, -0.01225555f };*/
enum Events enum Events
{ {

View file

@ -52,7 +52,7 @@ struct InfernalPoint
#define INFERNAL_Z 275.5f #define INFERNAL_Z 275.5f
static InfernalPoint InfernalPoints[] = /*static InfernalPoint InfernalPoints[] =
{ {
{ -10922.8f, -1985.2f }, { -10922.8f, -1985.2f },
{ -10916.2f, -1996.2f }, { -10916.2f, -1996.2f },
@ -72,7 +72,7 @@ static InfernalPoint InfernalPoints[] =
{ -10984.0f, -2019.3f }, { -10984.0f, -2019.3f },
{ -10932.8f, -1979.6f }, { -10932.8f, -1979.6f },
{ -10935.7f, -1996.0f } { -10935.7f, -1996.0f }
}; };*/
//---------Infernal code first //---------Infernal code first
@ -237,7 +237,7 @@ public:
void SummonAxes() void SummonAxes()
{ {
Creature* axe = me->SummonCreature(MALCHEZARS_AXE, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); me->SummonCreature(MALCHEZARS_AXE, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
} }
void EnfeebleHealthEffect() void EnfeebleHealthEffect()

View file

@ -284,8 +284,8 @@ public:
uint32 OperaEvent; uint32 OperaEvent;
uint32 OzDeathCount; uint32 OzDeathCount;
uint32 OptionalBossCount; uint32 OptionalBossCount;
uint32 m_auiEncounter[MAX_ENCOUNTERS]; //uint32 m_auiEncounter[MAX_ENCOUNTERS];
uint32 m_uiTeam; //uint32 m_uiTeam;
uint64 m_uiCurtainGUID; uint64 m_uiCurtainGUID;
uint64 m_uiStageDoorLeftGUID; uint64 m_uiStageDoorLeftGUID;
uint64 m_uiStageDoorRightGUID; uint64 m_uiStageDoorRightGUID;
@ -293,14 +293,14 @@ public:
uint64 m_uiTerestianGUID; uint64 m_uiTerestianGUID;
uint64 m_uiMoroesGUID; uint64 m_uiMoroesGUID;
uint64 m_uiNightBaneGUID; uint64 m_uiNightBaneGUID;
uint64 EchoOfMedivhGUID; //uint64 EchoOfMedivhGUID;
uint64 m_uiLibraryDoor; // Door at Shade of Aran uint64 m_uiLibraryDoor; // Door at Shade of Aran
uint64 m_uiMassiveDoor; // Door at Netherspite uint64 m_uiMassiveDoor; // Door at Netherspite
uint64 m_uiSideEntranceDoor; // Side Entrance uint64 m_uiSideEntranceDoor; // Side Entrance
uint64 m_uiGamesmansDoor; // Door before Chess uint64 m_uiGamesmansDoor; // Door before Chess
uint64 m_uiGamesmansExitDoor; // Door after Chess uint64 m_uiGamesmansExitDoor; // Door after Chess
uint64 m_uiNetherspaceDoor; // Door at Malchezaar uint64 m_uiNetherspaceDoor; // Door at Malchezaar
uint64 m_uiServantsAccessDoor; // Door to Brocken Stair //uint64 m_uiServantsAccessDoor; // Door to Brocken Stair
uint64 MastersTerraceDoor[2]; uint64 MastersTerraceDoor[2];
uint64 ImageGUID; uint64 ImageGUID;
uint64 DustCoveredChest; uint64 DustCoveredChest;

View file

@ -411,7 +411,7 @@ public:
#define SAY_DIALOG_MEDIVH_9 "He should not have angered me. I must go... recover my strength now..." #define SAY_DIALOG_MEDIVH_9 "He should not have angered me. I must go... recover my strength now..."
static float MedivPos[4] = {-11161.49f, -1902.24f, 91.48f, 1.94f}; //static float MedivPos[4] = {-11161.49f, -1902.24f, 91.48f, 1.94f};
static float ArcanagosPos[4] = {-11169.75f, -1881.48f, 107.39f, 4.83f}; static float ArcanagosPos[4] = {-11169.75f, -1881.48f, 107.39f, 4.83f};
class npc_image_of_medivh : public CreatureScript class npc_image_of_medivh : public CreatureScript

View file

@ -310,10 +310,10 @@ enum ZulianProwlerEvents
EVENT_ATTACK = 1 EVENT_ATTACK = 1
}; };
Position const PosProwlerCenter[1] = /*Position const PosProwlerCenter[1] =
{ {
{ -11556.7f, -1631.344f, 41.2994f, 0.0f } { -11556.7f, -1631.344f, 41.2994f, 0.0f }
}; };*/
class npc_zulian_prowler : public CreatureScript class npc_zulian_prowler : public CreatureScript
{ {

View file

@ -673,7 +673,6 @@ class npc_the_etymidian : public CreatureScript
private: private:
uint32 timer; uint32 timer;
int8 phase; int8 phase;
uint32 GOtimer;
uint64 playerGUID; uint64 playerGUID;
uint64 orphanGUID; uint64 orphanGUID;
@ -836,7 +835,6 @@ class npc_alexstraza_the_lifebinder : public CreatureScript
uint32 timer; uint32 timer;
uint64 playerGUID; uint64 playerGUID;
uint64 orphanGUID; uint64 orphanGUID;
uint64 alexstraszaGUID;
}; };

View file

@ -393,8 +393,6 @@ class spell_black_morass_corrupt_medivh : public SpellScriptLoader
{ {
OnEffectPeriodic += AuraEffectPeriodicFn(spell_black_morass_corrupt_medivh_AuraScript::PeriodicTick, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL); OnEffectPeriodic += AuraEffectPeriodicFn(spell_black_morass_corrupt_medivh_AuraScript::PeriodicTick, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
} }
InstanceScript* _instance;
}; };
AuraScript* GetAuraScript() const AuraScript* GetAuraScript() const

View file

@ -261,7 +261,7 @@ float const Clintar_spirit_WP[41][5] =
}; };
Position const AspectRavenSummon = {7472.96f, -3074.18f, 427.566f, 0.0f}; Position const AspectRavenSummon = {7472.96f, -3074.18f, 427.566f, 0.0f};
Position const ClintarSpiritSummon = {7459.2275f, -3122.5632f, 438.9842f, 0.8594f}; //Position const ClintarSpiritSummon = {7459.2275f, -3122.5632f, 438.9842f, 0.8594f};
enum ClintarSpirit enum ClintarSpirit
{ {

View file

@ -150,10 +150,10 @@ enum Events
const Position portalPos[4] = const Position portalPos[4] =
{ {
{3247.29f, 529.804f, 58.9595f}, {3247.29f, 529.804f, 58.9595f, 0.0f},
{3248.62f, 646.739f, 85.2939f}, {3248.62f, 646.739f, 85.2939f, 0.0f},
{3151.20f, 517.862f, 90.3389f}, {3151.20f, 517.862f, 90.3389f, 0.0f},
{3351.78f, 517.138f, 99.1620f}, {3351.78f, 517.138f, 99.1620f, 0.0f},
}; };
const Position EggsPos[12] = const Position EggsPos[12] =

View file

@ -2444,7 +2444,6 @@ public:
if (!go->loot.items.size()) if (!go->loot.items.size())
return false; return false;
uint8 invalidCount = 0;
for( std::vector<LootItem>::iterator itr = go->loot.items.begin(); itr != go->loot.items.end(); ++itr ) for( std::vector<LootItem>::iterator itr = go->loot.items.begin(); itr != go->loot.items.end(); ++itr )
if( ItemTemplate const *iProto = sObjectMgr->GetItemTemplate((*itr).itemid) ) if( ItemTemplate const *iProto = sObjectMgr->GetItemTemplate((*itr).itemid) )
if( ((iProto->Flags2 & ITEM_FLAGS_EXTRA_HORDE_ONLY) && plr->GetTeamId() != TEAM_HORDE) || ((iProto->Flags2 & ITEM_FLAGS_EXTRA_ALLIANCE_ONLY) && plr->GetTeamId() != TEAM_ALLIANCE) ) if( ((iProto->Flags2 & ITEM_FLAGS_EXTRA_HORDE_ONLY) && plr->GetTeamId() != TEAM_HORDE) || ((iProto->Flags2 & ITEM_FLAGS_EXTRA_ALLIANCE_ONLY) && plr->GetTeamId() != TEAM_ALLIANCE) )

View file

@ -831,7 +831,7 @@ class spell_valkyr_touch : public SpellScriptLoader
{ {
uint32 absorb=0; uint32 absorb=0;
uint32 resist=0; uint32 resist=0;
CleanDamage cleanDamage = CleanDamage(0, 0, BASE_ATTACK, MELEE_HIT_NORMAL); CleanDamage(0, 0, BASE_ATTACK, MELEE_HIT_NORMAL);
int32 dmg = urand(2925,3075)*(caster->GetMap()->GetDifficulty()-1); int32 dmg = urand(2925,3075)*(caster->GetMap()->GetDifficulty()-1);
if (caster->CanApplyResilience()) if (caster->CanApplyResilience())
Unit::ApplyResilience(plr, NULL, &dmg, false, CR_CRIT_TAKEN_SPELL); Unit::ApplyResilience(plr, NULL, &dmg, false, CR_CRIT_TAKEN_SPELL);

View file

@ -155,7 +155,6 @@ public:
bool IsEncounterInProgress() const bool IsEncounterInProgress() const
{ {
uint8 aliveCount = 0;
Map::PlayerList const &pl = instance->GetPlayers(); Map::PlayerList const &pl = instance->GetPlayers();
for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr ) for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
if( Player* plr = itr->GetSource() ) if( Player* plr = itr->GetSource() )

View file

@ -158,7 +158,7 @@ public:
void SpellHitTarget(Unit* target, const SpellInfo* spell) void SpellHitTarget(Unit* target, const SpellInfo* spell)
{ {
if (spell->Id == SPELL_SARONITE_TRIGGERED) if (spell->Id == uint32(SPELL_SARONITE_TRIGGERED))
{ {
if (bCanSayBoulderHit) if (bCanSayBoulderHit)
{ {
@ -166,7 +166,7 @@ public:
Talk(SAY_BOULDER_HIT); Talk(SAY_BOULDER_HIT);
} }
} }
if (spell->Id == SPELL_FORGE_BLADE) if (spell->Id == uint32(SPELL_FORGE_BLADE))
{ {
events.RescheduleEvent(EVENT_SPELL_CHILLING_WAVE, 10000); events.RescheduleEvent(EVENT_SPELL_CHILLING_WAVE, 10000);
SetEquipmentSlots(false, EQUIP_ID_SWORD); SetEquipmentSlots(false, EQUIP_ID_SWORD);
@ -179,7 +179,7 @@ public:
me->SetTarget(me->GetVictim()->GetGUID()); me->SetTarget(me->GetVictim()->GetGUID());
} }
} }
else if (spell->Id == SPELL_FORGE_MACE) else if (spell->Id == uint32(SPELL_FORGE_MACE))
{ {
events.RescheduleEvent(EVENT_SPELL_DEEP_FREEZE, 10000); events.RescheduleEvent(EVENT_SPELL_DEEP_FREEZE, 10000);
SetEquipmentSlots(false, EQUIP_ID_MACE); SetEquipmentSlots(false, EQUIP_ID_MACE);

View file

@ -954,7 +954,7 @@ public:
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
me->GetMotionMaster()->MovePoint(2, TSCenterPos); me->GetMotionMaster()->MovePoint(2, TSCenterPos);
float ZeroAngle = TSSpawnPos.GetAngle(&TSMidPos); TSSpawnPos.GetAngle(&TSMidPos);
for (std::list<uint64>::iterator itr = summons.begin(); itr != summons.end(); ++itr) for (std::list<uint64>::iterator itr = summons.begin(); itr != summons.end(); ++itr)
if (Creature* c = pInstance->instance->GetCreature(*itr)) if (Creature* c = pInstance->instance->GetCreature(*itr))
@ -1502,7 +1502,7 @@ public:
void HandleEffectPeriodic(AuraEffect const * aurEff) void HandleEffectPeriodic(AuraEffect const * aurEff)
{ {
if (aurEff->GetTickNumber() == aurEff->GetTotalTicks()) if (aurEff->GetTotalTicks() >= 0 && aurEff->GetTickNumber() == uint32(aurEff->GetTotalTicks()))
if (Unit* target = GetTarget()) if (Unit* target = GetTarget())
target->CastSpell(target, 69604, true); target->CastSpell(target, 69604, true);
} }

View file

@ -53,11 +53,11 @@ enum Misc
static Position mojoPosition[] = static Position mojoPosition[] =
{ {
{1663.1f, 743.6f, 143.1f}, {1663.1f, 743.6f, 143.1f, 0.0f},
{1669.97f, 753.7f, 143.1f}, {1669.97f, 753.7f, 143.1f, 0.0f},
{1680.7f, 750.7f, 143.1f}, {1680.7f, 750.7f, 143.1f, 0.0f},
{1680.7f, 737.1f, 143.1f}, {1680.7f, 737.1f, 143.1f, 0.0f},
{1670.4f, 733.5f, 143.1f} {1670.4f, 733.5f, 143.1f, 0.0f}
}; };
class RestoreFight : public BasicEvent class RestoreFight : public BasicEvent

View file

@ -1665,8 +1665,6 @@ class spell_valanar_kinetic_bomb_summon : public SpellScriptLoader
{ {
BeforeCast += SpellCastFn(spell_valanar_kinetic_bomb_summon_SpellScript::SelectDest); BeforeCast += SpellCastFn(spell_valanar_kinetic_bomb_summon_SpellScript::SelectDest);
} }
uint32 _targetCount;
}; };
SpellScript* GetSpellScript() const SpellScript* GetSpellScript() const

View file

@ -221,7 +221,7 @@ Position const chokePos[6] =
{-510.7041f, 2211.069f, 546.5298f, 0.0f} // back right {-510.7041f, 2211.069f, 546.5298f, 0.0f} // back right
}; };
Position const finalPos = {-563.7552f, 2211.328f, 538.7848f, 0.0f}; //Position const finalPos = {-563.7552f, 2211.328f, 538.7848f, 0.0f};
class boss_deathbringer_saurfang : public CreatureScript class boss_deathbringer_saurfang : public CreatureScript
{ {

View file

@ -198,34 +198,34 @@ Position const SkybreakerTeleportExit = { -17.55738f, -0.090421f, 21.18366f
uint32 const MuradinExitPathSize = 10; uint32 const MuradinExitPathSize = 10;
Position const MuradinExitPath[MuradinExitPathSize] = Position const MuradinExitPath[MuradinExitPathSize] =
{ {
{ 8.130936f, -0.2699585f, 20.31728f }, { 8.130936f, -0.2699585f, 20.31728f, 0.0f },
{ 6.380936f, -0.2699585f, 20.31728f }, { 6.380936f, -0.2699585f, 20.31728f, 0.0f },
{ 3.507703f, 0.02986573f, 20.78463f }, { 3.507703f, 0.02986573f, 20.78463f, 0.0f },
{ -2.767633f, 3.743143f, 20.37663f }, { -2.767633f, 3.743143f, 20.37663f, 0.0f },
{ -4.017633f, 4.493143f, 20.12663f }, { -4.017633f, 4.493143f, 20.12663f, 0.0f },
{ -7.242224f, 6.856013f, 20.03468f }, { -7.242224f, 6.856013f, 20.03468f, 0.0f },
{ -7.742224f, 8.606013f, 20.78468f }, { -7.742224f, 8.606013f, 20.78468f, 0.0f },
{ -7.992224f, 9.856013f, 21.28468f }, { -7.992224f, 9.856013f, 21.28468f, 0.0f },
{ -12.24222f, 23.10601f, 21.28468f }, { -12.24222f, 23.10601f, 21.28468f, 0.0f },
{ -14.88477f, 25.20844f, 21.59985f }, { -14.88477f, 25.20844f, 21.59985f, 0.0f },
}; };
uint32 const SaurfangExitPathSize = 13; uint32 const SaurfangExitPathSize = 13;
Position const SaurfangExitPath[SaurfangExitPathSize] = Position const SaurfangExitPath[SaurfangExitPathSize] =
{ {
{ 30.43987f, 0.1475817f, 36.10674f }, { 30.43987f, 0.1475817f, 36.10674f, 0.0f },
{ 21.36141f, -3.056458f, 35.42970f }, { 21.36141f, -3.056458f, 35.42970f, 0.0f },
{ 19.11141f, -3.806458f, 35.42970f }, { 19.11141f, -3.806458f, 35.42970f, 0.0f },
{ 19.01736f, -3.299440f, 35.39428f }, { 19.01736f, -3.299440f, 35.39428f, 0.0f },
{ 18.6747f, -5.862823f, 35.66611f }, { 18.6747f, -5.862823f, 35.66611f, 0.0f },
{ 18.6747f, -7.862823f, 35.66611f }, { 18.6747f, -7.862823f, 35.66611f, 0.0f },
{ 18.1747f, -17.36282f, 35.66611f }, { 18.1747f, -17.36282f, 35.66611f, 0.0f },
{ 18.1747f, -22.61282f, 35.66611f }, { 18.1747f, -22.61282f, 35.66611f, 0.0f },
{ 17.9247f, -24.36282f, 35.41611f }, { 17.9247f, -24.36282f, 35.41611f, 0.0f },
{ 17.9247f, -26.61282f, 35.66611f }, { 17.9247f, -26.61282f, 35.66611f, 0.0f },
{ 17.9247f, -27.86282f, 35.66611f }, { 17.9247f, -27.86282f, 35.66611f, 0.0f },
{ 17.9247f, -29.36282f, 35.66611f }, { 17.9247f, -29.36282f, 35.66611f, 0.0f },
{ 15.33203f, -30.42621f, 35.93796f } { 15.33203f, -30.42621f, 35.93796f, 0.0f }
}; };
enum PassengerSlots enum PassengerSlots

View file

@ -926,8 +926,6 @@ class spell_putricide_slime_puddle_spawn : public SpellScriptLoader
{ {
BeforeCast += SpellCastFn(spell_putricide_slime_puddle_spawn_SpellScript::SelectDest); BeforeCast += SpellCastFn(spell_putricide_slime_puddle_spawn_SpellScript::SelectDest);
} }
uint32 _targetCount;
}; };
SpellScript* GetSpellScript() const SpellScript* GetSpellScript() const

View file

@ -38,9 +38,9 @@ enum Misc
const Position PosWrap[3] = const Position PosWrap[3] =
{ {
{3546.796f, -3869.082f, 296.450f}, {3546.796f, -3869.082f, 296.450f, 0.0f},
{3531.271f, -3847.424f, 299.450f}, {3531.271f, -3847.424f, 299.450f, 0.0f},
{3497.067f, -3843.384f, 302.384f} {3497.067f, -3843.384f, 302.384f, 0.0f}
}; };
class boss_maexxna : public CreatureScript class boss_maexxna : public CreatureScript

View file

@ -286,7 +286,7 @@ class spell_boss_magus_telestra_gravity_well : public SpellScriptLoader
{ {
pos.Relocate(GetCaster()->GetPositionX(), GetCaster()->GetPositionY(), GetCaster()->GetPositionZ()+1.0f); pos.Relocate(GetCaster()->GetPositionX(), GetCaster()->GetPositionY(), GetCaster()->GetPositionZ()+1.0f);
float o = frand(0, 2*M_PI); float o = frand(0, 2*M_PI);
target->MovePositionToFirstCollision(pos, 20.0f, frand(0, 2*M_PI)); target->MovePositionToFirstCollision(pos, 20.0f, o);
pos.m_positionZ += frand(5.0f, 15.0f); pos.m_positionZ += frand(5.0f, 15.0f);
} }
else else

View file

@ -86,9 +86,9 @@ enum SummonPhases
static Position RoomPosition[] = static Position RoomPosition[] =
{ {
{1293.0f, 610.0f, 199.3f}, {1293.0f, 610.0f, 199.3f, 0.0f},
{1294.2f, 724.3f, 199.3f}, {1294.2f, 724.3f, 199.3f, 0.0f},
{1295.2f, 667.1f, 189.7f}, {1295.2f, 667.1f, 189.7f, 0.0f},
}; };
class boss_sjonnir : public CreatureScript class boss_sjonnir : public CreatureScript

View file

@ -781,7 +781,7 @@ public:
void SpellHitTarget(Unit* target, const SpellInfo* spellInfo) void SpellHitTarget(Unit* target, const SpellInfo* spellInfo)
{ {
if (spellInfo->Id == SPELL_CHAIN_LIGHTNING || spellInfo->Id == RAID_MODE(61916, 63482)) // Lightning Whirl triggered if (spellInfo->Id == SPELL_CHAIN_LIGHTNING || spellInfo->Id == uint32(RAID_MODE(61916, 63482))) // Lightning Whirl triggered
_stunnedAchievement = false; _stunnedAchievement = false;
} }

View file

@ -232,7 +232,7 @@ public:
void EnterCombat(Unit* pWho) void EnterCombat(Unit* pWho)
{ {
if (summons.size() != RAID_MODE(8, 16)) if (summons.size() != uint32(RAID_MODE(8, 16)))
{ {
EnterEvadeMode(); EnterEvadeMode();
return; return;
@ -1289,7 +1289,7 @@ public:
void HandleEffectPeriodic(AuraEffect const * aurEff) void HandleEffectPeriodic(AuraEffect const * aurEff)
{ {
if (aurEff->GetTickNumber() == aurEff->GetTotalTicks()-1) if (aurEff->GetTotalTicks() > 0 && aurEff->GetTickNumber() == uint32(aurEff->GetTotalTicks())-1)
{ {
Unit* target = GetTarget(); Unit* target = GetTarget();
Unit* caster = GetCaster(); Unit* caster = GetCaster();

View file

@ -448,7 +448,7 @@ public:
void HandleEffectPeriodic(AuraEffect const * aurEff) void HandleEffectPeriodic(AuraEffect const * aurEff)
{ {
if (aurEff->GetTickNumber() == aurEff->GetTotalTicks()) if (aurEff->GetTotalTicks() >= 0 && aurEff->GetTickNumber() == uint32(aurEff->GetTotalTicks()))
if (Unit* c = GetCaster()) if (Unit* c = GetCaster())
if (Creature* s = c->SummonCreature(NPC_SCORCHED_GROUND, c->GetPositionX()+20.0f*cos(c->GetOrientation()), c->GetPositionY()+20.0f*sin(c->GetOrientation()), 361.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 30000)) if (Creature* s = c->SummonCreature(NPC_SCORCHED_GROUND, c->GetPositionX()+20.0f*cos(c->GetOrientation()), c->GetPositionY()+20.0f*sin(c->GetOrientation()), 361.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 30000))
{ {

View file

@ -297,7 +297,7 @@ enum Misc
DATA_LOSE_YOUR_ILLUSION = 2, DATA_LOSE_YOUR_ILLUSION = 2,
}; };
const Position Middle = {2134.68f, -263.13f, 419.44f}; const Position Middle = {2134.68f, -263.13f, 419.44f, M_PI*1.5f};
const uint32 RollTable[3] = { 32877, 32878, 32876 }; const uint32 RollTable[3] = { 32877, 32878, 32876 };

View file

@ -295,7 +295,7 @@ enum Misc
DATA_GET_SARA_PHASE = 3, DATA_GET_SARA_PHASE = 3,
}; };
const Position Middle = {1980.28f, -25.5868f, 329.397f}; const Position Middle = {1980.28f, -25.5868f, 329.397f, M_PI*1.5f};
class boss_yoggsaron_sara : public CreatureScript class boss_yoggsaron_sara : public CreatureScript

View file

@ -71,16 +71,16 @@ enum Events
static Position TrashPosition[]= static Position TrashPosition[]=
{ {
{441.236f, -512.000f, 104.930f}, {441.236f, -512.000f, 104.930f, 0.0f},
{478.436f, -494.475f, 104.730f} {478.436f, -494.475f, 104.730f, 0.0f}
}; };
static Position SkadiPosition[] = static Position SkadiPosition[] =
{ {
{338.679f, -507.254f, 124.122f}, {338.679f, -507.254f, 124.122f, 0.0f},
{338.679f, -513.254f, 124.122f}, {338.679f, -513.254f, 124.122f, 0.0f},
{490.096f, -510.86f, 123.368f}, {490.096f, -510.86f, 123.368f, 0.0f},
{490.76f, -517.389f, 123.368f} {490.76f, -517.389f, 123.368f, 0.0f}
}; };
#define EMOTE_IN_RANGE "Skadi the Ruthless is within range of the harpoon launchers" #define EMOTE_IN_RANGE "Skadi the Ruthless is within range of the harpoon launchers"

View file

@ -229,7 +229,6 @@ public:
uint64 _aquanosGUID; uint64 _aquanosGUID;
uint8 _lCount; uint8 _lCount;
uint32 _lSource; uint32 _lSource;
uint32 _resetTime;
bool _canWash; bool _canWash;
}; };

View file

@ -114,7 +114,7 @@ public:
questList[playerGUID] = itemCode; questList[playerGUID] = itemCode;
// Decode Item Entry, Get Item Name, Generate Emotes // Decode Item Entry, Get Item Name, Generate Emotes
uint32 itemEntry = GetTaskItemEntry(itemCode); //uint32 itemEntry = GetTaskItemEntry(itemCode);
uint32 auraId = GetTaskAura(itemCode); uint32 auraId = GetTaskAura(itemCode);
const char* itemName = GetTaskItemName(itemCode); const char* itemName = GetTaskItemName(itemCode);

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@ -194,7 +194,6 @@ class spell_ragin_flames_inferno : public SpellScriptLoader
void HandlePeriodic(AuraEffect const* aurEff) void HandlePeriodic(AuraEffect const* aurEff)
{ {
int32 damage = aurEff->GetAmount();
GetUnitOwner()->CastCustomSpell(SPELL_INFERNO_DAMAGE, SPELLVALUE_BASE_POINT0, aurEff->GetAmount(), GetUnitOwner(), TRIGGERED_FULL_MASK); GetUnitOwner()->CastCustomSpell(SPELL_INFERNO_DAMAGE, SPELLVALUE_BASE_POINT0, aurEff->GetAmount(), GetUnitOwner(), TRIGGERED_FULL_MASK);
} }

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@ -148,7 +148,7 @@ class instance_mechanar : public InstanceMapScript
{ {
for (uint8 i = 0; i < 3; ++i) for (uint8 i = 0; i < 3; ++i)
{ {
Position pos = {135.0f + 2.5f*i, 36.76f, 24.88f}; Position pos = {135.0f + 2.5f*i, 36.76f, 24.88f, M_PI*1.5f};
if (Creature* creature = instance->SummonCreature(i==1 ? NPC_SUNSEEKER_ASTROMAGE : NPC_BLOODWARDER_PHYSICIAN, pos)) if (Creature* creature = instance->SummonCreature(i==1 ? NPC_SUNSEEKER_ASTROMAGE : NPC_BLOODWARDER_PHYSICIAN, pos))
DoSummonAction(creature, player); DoSummonAction(creature, player);
} }

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@ -260,7 +260,7 @@ class spell_dk_raise_ally_trigger : public SpellScriptLoader
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{ {
if (Unit* charm = GetUnitOwner()->GetCharm()) if (Unit* charm = GetUnitOwner()->GetCharm())
if (charm->GetEntry() == GetSpellInfo()->Effects[EFFECT_0].MiscValue) if (GetSpellInfo()->Effects[EFFECT_0].MiscValue >= 0 && charm->GetEntry() == uint32(GetSpellInfo()->Effects[EFFECT_0].MiscValue))
charm->ToCreature()->DespawnOrUnsummon(); charm->ToCreature()->DespawnOrUnsummon();
} }
@ -782,7 +782,7 @@ class spell_dk_dancing_rune_weapon : public SpellScriptLoader
Unit* target = eventInfo.GetActionTarget(); Unit* target = eventInfo.GetActionTarget();
Unit* dancingRuneWeapon = NULL; Unit* dancingRuneWeapon = NULL;
for (Unit::ControlSet::const_iterator itr = player->m_Controlled.begin(); itr != player->m_Controlled.end(); ++itr) for (Unit::ControlSet::const_iterator itr = player->m_Controlled.begin(); itr != player->m_Controlled.end(); ++itr)
if ((*itr)->GetEntry() == GetSpellInfo()->Effects[EFFECT_0].MiscValue) if (int32((*itr)->GetEntry()) == GetSpellInfo()->Effects[EFFECT_0].MiscValue)
{ {
dancingRuneWeapon = *itr; dancingRuneWeapon = *itr;
break; break;
@ -1569,7 +1569,6 @@ class spell_dk_death_grip : public SpellScriptLoader
void HandleDummy(SpellEffIndex /*effIndex*/) void HandleDummy(SpellEffIndex /*effIndex*/)
{ {
int32 damage = GetEffectValue();
float casterZ = GetCaster()->GetPositionZ(); // for Ring of Valor float casterZ = GetCaster()->GetPositionZ(); // for Ring of Valor
WorldLocation gripPos = *GetExplTargetDest(); WorldLocation gripPos = *GetExplTargetDest();
if (Unit* target = GetHitUnit()) if (Unit* target = GetHitUnit())

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@ -1255,7 +1255,7 @@ class spell_item_summon_or_dismiss : public SpellScriptLoader
{ {
for (Unit::ControlSet::iterator itr = GetCaster()->m_Controlled.begin(); itr != GetCaster()->m_Controlled.end(); ++itr) for (Unit::ControlSet::iterator itr = GetCaster()->m_Controlled.begin(); itr != GetCaster()->m_Controlled.end(); ++itr)
{ {
if ((*itr)->GetEntry() == GetSpellInfo()->Effects[effIndex].MiscValue) if (GetSpellInfo()->Effects[effIndex].MiscValue >= 0 && (*itr)->GetEntry() == uint32(GetSpellInfo()->Effects[effIndex].MiscValue))
{ {
(*itr)->ToTempSummon()->UnSummon(); (*itr)->ToTempSummon()->UnSummon();
PreventHitDefaultEffect(effIndex); PreventHitDefaultEffect(effIndex);