fix(Core/PvP): OutdoorPvPZM - fetch creature spawnId correctly (#21634)
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1 changed files with 1 additions and 2 deletions
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@ -338,8 +338,7 @@ void OPvPCapturePointZM_Graveyard::SetBeaconState(TeamId controlling_factionId)
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bool OPvPCapturePointZM_Graveyard::CanTalkTo(Player* player, Creature* c, GossipMenuItems const& /*gso*/)
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bool OPvPCapturePointZM_Graveyard::CanTalkTo(Player* player, Creature* c, GossipMenuItems const& /*gso*/)
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{
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{
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ObjectGuid guid = c->GetGUID();
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auto itr = _creatureTypes.find(c->GetSpawnId());
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auto itr = _creatureTypes.find(guid.GetCounter());
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if (itr != _creatureTypes.end())
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if (itr != _creatureTypes.end())
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{
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{
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if (itr->second == ZM_ALLIANCE_FIELD_SCOUT && player->GetTeamId() == TEAM_ALLIANCE && m_BothControllingFactionId == TEAM_ALLIANCE && !m_FlagCarrierGUID && m_GraveyardState != ZM_GRAVEYARD_A)
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if (itr->second == ZM_ALLIANCE_FIELD_SCOUT && player->GetTeamId() == TEAM_ALLIANCE && m_BothControllingFactionId == TEAM_ALLIANCE && !m_FlagCarrierGUID && m_GraveyardState != ZM_GRAVEYARD_A)
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