fix(Core/Spells): Fixed getting max spell range for friendly targets. (#10906)
Fixes #10802
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1 changed files with 17 additions and 2 deletions
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@ -14386,20 +14386,35 @@ void Unit::ApplyDiminishingAura(DiminishingGroup group, bool apply)
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float Unit::GetSpellMaxRangeForTarget(Unit const* target, SpellInfo const* spellInfo) const
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{
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if (!spellInfo->RangeEntry)
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{
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return 0;
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if (spellInfo->RangeEntry->RangeMin[1] == spellInfo->RangeEntry->RangeMin[0])
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}
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if (spellInfo->RangeEntry->RangeMax[1] == spellInfo->RangeEntry->RangeMax[0])
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{
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return spellInfo->GetMaxRange();
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if (target == nullptr)
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}
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if (!target)
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{
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return spellInfo->GetMaxRange(true);
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}
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return spellInfo->GetMaxRange(!IsHostileTo(target));
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}
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float Unit::GetSpellMinRangeForTarget(Unit const* target, SpellInfo const* spellInfo) const
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{
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if (!spellInfo->RangeEntry)
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{
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return 0;
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}
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if (spellInfo->RangeEntry->RangeMin[1] == spellInfo->RangeEntry->RangeMin[0])
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{
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return spellInfo->GetMinRange();
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}
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return spellInfo->GetMinRange(!IsHostileTo(target));
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}
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