fix(Core/Server): Disable out of world packet requeuing (#21608)

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Takenbacon 2025-02-25 18:11:36 -08:00 committed by GitHub
parent 0ff1a9756c
commit 60b1bd8f0d
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@ -362,8 +362,8 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater)
//! the client to be in world yet. We will re-add the packets to the bottom of the queue and process them later.
if (!m_playerRecentlyLogout)
{
requeuePackets.push_back(packet);
deletePacket = false;
//requeuePackets.push_back(packet);
//deletePacket = false;
LOG_DEBUG("network", "Delaying processing of message with status STATUS_LOGGEDIN: No players in the world for account id {}", GetAccountId());
}