fix(Core/Spells): possible crashes within class spells (#9168)
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9 changed files with 66 additions and 25 deletions
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@ -1142,12 +1142,14 @@ class spell_warl_drain_soul : public AuraScript
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{
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PreventDefaultAction();
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Unit* caster = eventInfo.GetActor();
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// Improved Drain Soul.
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if (Aura const* impDrainSoul = caster->GetAuraOfRankedSpell(SPELL_WARLOCK_IMPROVED_DRAIN_SOUL_R1, caster->GetGUID()))
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if (Unit* caster = eventInfo.GetActor())
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{
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int32 amount = CalculatePct(caster->GetMaxPower(POWER_MANA), impDrainSoul->GetSpellInfo()->Effects[EFFECT_2].CalcValue());
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caster->CastCustomSpell(SPELL_WARLOCK_IMPROVED_DRAIN_SOUL_PROC, SPELLVALUE_BASE_POINT0, amount, caster, true, nullptr, aurEff, caster->GetGUID());
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// Improved Drain Soul.
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if (Aura const* impDrainSoul = caster->GetAuraOfRankedSpell(SPELL_WARLOCK_IMPROVED_DRAIN_SOUL_R1, caster->GetGUID()))
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{
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int32 amount = CalculatePct(caster->GetMaxPower(POWER_MANA), impDrainSoul->GetSpellInfo()->Effects[EFFECT_2].CalcValue());
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caster->CastCustomSpell(SPELL_WARLOCK_IMPROVED_DRAIN_SOUL_PROC, SPELLVALUE_BASE_POINT0, amount, caster, true, nullptr, aurEff, caster->GetGUID());
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}
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}
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}
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