fix (Core/Spells): Commanding Shout and Blood Pact remember percentage of health (#19479)
* Update SpellAuraEffects.cpp * add comment
This commit is contained in:
parent
5f947530b2
commit
6289be19c7
1 changed files with 1 additions and 1 deletions
|
|
@ -290,7 +290,7 @@ pAuraEffectHandler AuraEffectHandler[TOTAL_AURAS] =
|
|||
&AuraEffect::HandleNoImmediateEffect, //227 SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE implemented in AuraEffect::PeriodicTick
|
||||
&AuraEffect::HandleNoImmediateEffect, //228 SPELL_AURA_DETECT_STEALTH stealth detection
|
||||
&AuraEffect::HandleNoImmediateEffect, //229 SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE
|
||||
&AuraEffect::HandleAuraModIncreaseHealth, //230 SPELL_AURA_MOD_INCREASE_HEALTH_2
|
||||
&AuraEffect::HandleAuraModIncreaseMaxHealth, //230 SPELL_AURA_MOD_INCREASE_HEALTH_2 only Blood Pact and Commanding Shout
|
||||
&AuraEffect::HandleNoImmediateEffect, //231 SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
|
||||
&AuraEffect::HandleNoImmediateEffect, //232 SPELL_AURA_MECHANIC_DURATION_MOD implement in Unit::CalculateSpellDuration
|
||||
&AuraEffect::HandleUnused, //233 set model id to the one of the creature with id GetMiscValue() - clientside
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue