fix(Core/FleeingMovementGenerator): Prevent fear movement from causing characters to fall through the ground (#22451)
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3 changed files with 24 additions and 2 deletions
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@ -36,6 +36,7 @@ static const unsigned int DT_BUFFER_TOO_SMALL = 1 << 4; // Result buffer for the
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static const unsigned int DT_OUT_OF_NODES = 1 << 5; // Query ran out of nodes during search.
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static const unsigned int DT_PARTIAL_RESULT = 1 << 6; // Query did not reach the end location, returning best guess.
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static const unsigned int DT_ALREADY_OCCUPIED = 1 << 7; // A tile has already been assigned to the given x,y coordinate
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static const unsigned int DT_SLOPE_TOO_STEEP = 1 << 8; // Surface slope too steep to be walkable.
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// Returns true of status is success.
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