fix(Core/Spells): delete creatures threat list after taming them for t… (#10224)
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1 changed files with 12 additions and 0 deletions
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@ -277,6 +277,17 @@ class spell_hun_taming_the_beast : public AuraScript
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{
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PrepareAuraScript(spell_hun_taming_the_beast);
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void HandleOnEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
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{
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if (Unit* target = GetTarget())
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{
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if (Creature* creature = target->ToCreature())
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{
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creature->DeleteThreatList();
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}
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}
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}
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void HandleOnEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
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{
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if (Unit* target = GetTarget())
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@ -286,6 +297,7 @@ class spell_hun_taming_the_beast : public AuraScript
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void Register() override
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{
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OnEffectApply += AuraEffectApplyFn(spell_hun_taming_the_beast::HandleOnEffectApply, EFFECT_0, SPELL_AURA_MOD_CHARM, AURA_EFFECT_HANDLE_REAL);
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OnEffectRemove += AuraEffectRemoveFn(spell_hun_taming_the_beast::HandleOnEffectRemove, EFFECT_0, SPELL_AURA_MOD_CHARM, AURA_EFFECT_HANDLE_REAL);
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}
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};
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