refactor(Core/Object): adds consistency in the use of type object check (#19671)

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Grimdhex 2024-08-25 14:57:37 +02:00 committed by GitHub
parent 61f3a631c3
commit 643362d697
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189 changed files with 783 additions and 775 deletions

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@ -917,7 +917,7 @@ public:
void DamageTaken(Unit* who, uint32&, DamageEffectType, SpellSchoolMask) override
{
if (who && who->GetTypeId() == TYPEID_PLAYER)
if (who && who->IsPlayer())
{
me->SetLootRecipient(who);
me->LowerPlayerDamageReq(me->GetMaxHealth());
@ -1567,7 +1567,7 @@ public:
void KilledUnit(Unit* who) override
{
if (who->GetTypeId() == TYPEID_PLAYER)
if (who->IsPlayer())
Talk(2);
}