refactor(Core/Object): adds consistency in the use of type object check (#19671)
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189 changed files with 783 additions and 775 deletions
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@ -917,7 +917,7 @@ public:
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void DamageTaken(Unit* who, uint32&, DamageEffectType, SpellSchoolMask) override
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{
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if (who && who->GetTypeId() == TYPEID_PLAYER)
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if (who && who->IsPlayer())
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{
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me->SetLootRecipient(who);
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me->LowerPlayerDamageReq(me->GetMaxHealth());
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@ -1567,7 +1567,7 @@ public:
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void KilledUnit(Unit* who) override
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{
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if (who->GetTypeId() == TYPEID_PLAYER)
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if (who->IsPlayer())
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Talk(2);
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}
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