refactor(Core/Object): adds consistency in the use of type object check (#19671)

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Grimdhex 2024-08-25 14:57:37 +02:00 committed by GitHub
parent 61f3a631c3
commit 643362d697
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189 changed files with 783 additions and 775 deletions

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@ -528,7 +528,7 @@ struct npc_pet_gen_imp_in_a_bottle : public NullCreatureAI
if (TempSummon* summon = me->ToTempSummon())
if (Unit* owner = summon->GetSummonerUnit())
if (owner->GetTypeId() == TYPEID_PLAYER)
if (owner->IsPlayer())
{
_ownerGUID = owner->GetGUID();
if (owner->ToPlayer()->GetGroup())