refactor(Core/Object): adds consistency in the use of type object check (#19671)
This commit is contained in:
parent
61f3a631c3
commit
643362d697
189 changed files with 783 additions and 775 deletions
|
|
@ -267,7 +267,7 @@ class spell_mage_pet_scaling : public AuraScript
|
|||
amount = CalculatePct(std::max<int32>(0, frost), 33);
|
||||
|
||||
// xinef: Update appropriate player field
|
||||
if (owner->GetTypeId() == TYPEID_PLAYER)
|
||||
if (owner->IsPlayer())
|
||||
owner->SetUInt32Value(PLAYER_PET_SPELL_POWER, (uint32)amount);
|
||||
}
|
||||
}
|
||||
|
|
@ -459,7 +459,7 @@ class spell_mage_cold_snap : public SpellScript
|
|||
|
||||
bool Load() override
|
||||
{
|
||||
return GetCaster()->GetTypeId() == TYPEID_PLAYER;
|
||||
return GetCaster()->IsPlayer();
|
||||
}
|
||||
|
||||
void HandleDummy(SpellEffIndex /*effIndex*/)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue