refactor(Core/Object): adds consistency in the use of type object check (#19671)

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Grimdhex 2024-08-25 14:57:37 +02:00 committed by GitHub
parent 61f3a631c3
commit 643362d697
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189 changed files with 783 additions and 775 deletions

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@ -81,7 +81,7 @@ public:
else if (banishTimer <= diff)
{
Unit* temp = me->GetVictim();
if (temp && temp->GetTypeId() == TYPEID_PLAYER)
if (temp && temp->IsPlayer())
{
DoCast(temp, SPELL_BANISHED_SHATTRATH_A);
banishTimer = 9000;
@ -148,7 +148,7 @@ public:
else if (banishTimer <= diff)
{
Unit* temp = me->GetVictim();
if (temp && temp->GetTypeId() == TYPEID_PLAYER)
if (temp && temp->IsPlayer())
{
DoCast(temp, SPELL_BANISHED_SHATTRATH_S);
banishTimer = 9000;