[Core / Script] Mr Smite Event Update (#1340)
Fixed an issue where Mr Smite would do his stomp event more than once.
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1 changed files with 8 additions and 2 deletions
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@ -43,9 +43,13 @@ class boss_mr_smite : public CreatureScript
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}
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EventMap events;
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bool health67;
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bool health34;
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void Reset()
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{
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health67 = false;
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health34 = false;
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me->LoadEquipment(EQUIP_SWORD);
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me->SetCanDualWield(false);
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me->SetStandState(UNIT_STAND_STATE_STAND);
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@ -73,7 +77,7 @@ class boss_mr_smite : public CreatureScript
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events.ScheduleEvent(EVENT_SMITE_SLAM, 15000);
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break;
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case EVENT_CHECK_HEALTH1:
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if (me->HealthBelowPct(67))
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if (me->HealthBelowPct(67) && !health67)
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{
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me->CastSpell(me, SPELL_SMITE_STOMP, false);
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events.DelayEvents(10000);
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@ -82,12 +86,13 @@ class boss_mr_smite : public CreatureScript
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Talk(SAY_SWAP1);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
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me->SetReactState(REACT_PASSIVE);
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health67 = true;
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break;
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}
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events.ScheduleEvent(EVENT_CHECK_HEALTH1, 500);
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break;
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case EVENT_CHECK_HEALTH2:
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if (me->HealthBelowPct(34))
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if (me->HealthBelowPct(34) && !health34)
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{
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me->CastSpell(me, SPELL_SMITE_STOMP, false);
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events.DelayEvents(10000);
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@ -96,6 +101,7 @@ class boss_mr_smite : public CreatureScript
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Talk(SAY_SWAP2);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
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me->SetReactState(REACT_PASSIVE);
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health34 = true;
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break;
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}
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events.ScheduleEvent(EVENT_CHECK_HEALTH2, 500);
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