fix(Scripts/VioletHold): Add missing UNIT_FLAG_IMMUNE_TO_PC to ereke… (#25471)
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87065bf98e
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2 changed files with 6 additions and 4 deletions
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@ -296,14 +296,14 @@ public:
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{
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guard1->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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guard1->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
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guard1->SetImmuneToNPC(false);
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guard1->SetImmuneToAll(false);
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guard1->GetMotionMaster()->MovePoint(0, BossStartMove21);
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}
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if (Creature* guard2 = instance->GetCreature(_erekemGuardGuid[1]))
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{
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guard2->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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guard2->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
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guard2->SetImmuneToNPC(false);
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guard2->SetImmuneToAll(false);
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guard2->GetMotionMaster()->MovePoint(0, BossStartMove22);
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}
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break;
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@ -545,14 +545,14 @@ public:
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if (Creature* guard1 = instance->GetCreature(_erekemGuardGuid[0]))
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{
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guard1->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
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guard1->SetImmuneToNPC(true);
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guard1->SetImmuneToAll(true);
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guard1->DespawnOrUnsummon(0ms, 3s);
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}
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_erekemGuardGuid[0].Clear();
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if (Creature* guard2 = instance->GetCreature(_erekemGuardGuid[1]))
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{
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guard2->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
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guard2->SetImmuneToNPC(true);
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guard2->SetImmuneToAll(true);
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guard2->DespawnOrUnsummon(0ms, 3s);
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}
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_erekemGuardGuid[1].Clear();
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