fix(Scripts/ShadowLabyrinth): Fix Vorpil voidwalkers getting stuck (#16767)
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@ -201,6 +201,8 @@ struct npc_voidtraveler : public ScriptedAI
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void Reset() override
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{
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me->SetReactState(REACT_PASSIVE);
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if (TempSummon* summon = me->ToTempSummon())
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{
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if (Unit* vorpil = summon->GetSummonerUnit())
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