refactor(DB/world): graveyard_zone (#1599)
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64d8bb1984
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4 changed files with 608 additions and 14 deletions
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@ -81,7 +81,7 @@ public:
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{ "event_scripts", SEC_ADMINISTRATOR, true, &HandleReloadEventScriptsCommand, "" },
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{ "fishing_loot_template", SEC_ADMINISTRATOR, true, &HandleReloadLootTemplatesFishingCommand, "" },
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{ "game_graveyard", SEC_ADMINISTRATOR, true, &HandleReloadGameGraveyardCommand, "" },
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{ "game_graveyard_zone", SEC_ADMINISTRATOR, true, &HandleReloadGameGraveyardZoneCommand, "" },
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{ "graveyard_zone", SEC_ADMINISTRATOR, true, &HandleReloadGameGraveyardZoneCommand, "" },
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{ "game_tele", SEC_ADMINISTRATOR, true, &HandleReloadGameTeleCommand, "" },
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{ "gameobject_questender", SEC_ADMINISTRATOR, true, &HandleReloadGOQuestEnderCommand, "" },
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{ "gameobject_loot_template", SEC_ADMINISTRATOR, true, &HandleReloadLootTemplatesGameobjectCommand, "" },
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@ -1029,7 +1029,7 @@ public:
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sGraveyard->LoadGraveyardZones();
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handler->SendGlobalGMSysMessage("DB table `game_graveyard_zone` reloaded.");
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handler->SendGlobalGMSysMessage("DB table `graveyard_zone` reloaded.");
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return true;
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}
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