fix/feat: (Core/PacketIO): updated sound and creature addon (#10813)
* fix\feat: (Core/PacketIO): updated sound and creature addon
updated SMSG_PLAY_SOUND, SMSG_PLAY_MUSIC and SMSG_PLAY_OBJECT_SOUND via tc cherry pick
https://github.com/TrinityCore/TrinityCore/pull/2363 and 0f1f7ef401 by @joschiwald and @ForesterDev
This so far a attempt to align atleast with sound with tc, and correct a potentional issue of hearing creature sounds that is not in visible range. I notice PlaySound was being defined in some weird dependency as it isnt with tc so I renamed it to Playsound. Notice a isLarge still being used in the creature addon when it was depreciated, so i removed that a that seem to of interfered with visibilitydistanceType.
Co-Authored-By: joschiwald <736792+joschiwald@users.noreply.github.com>
Co-Authored-By: ForesterDev <11771800+ForesterDev@users.noreply.github.com>
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20 changed files with 120 additions and 104 deletions
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@ -27,6 +27,7 @@
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#include "GridNotifiers.h"
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#include "Log.h"
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#include "MapMgr.h"
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#include "MiscPackets.h"
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#include "MovementPacketBuilder.h"
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#include "ObjectAccessor.h"
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#include "ObjectMgr.h"
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@ -2809,36 +2810,29 @@ void WorldObject::SetPhaseMask(uint32 newPhaseMask, bool update)
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void WorldObject::PlayDistanceSound(uint32 sound_id, Player* target /*= nullptr*/)
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{
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WorldPacket data(SMSG_PLAY_OBJECT_SOUND, 4 + 8);
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data << uint32(sound_id);
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data << GetGUID();
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if (target)
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target->SendDirectMessage(&data);
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target->SendDirectMessage(WorldPackets::Misc::PlayObjectSound(GetGUID(), sound_id).Write());
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else
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SendMessageToSet(&data, true);
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SendMessageToSet(WorldPackets::Misc::PlayObjectSound(GetGUID(), sound_id).Write(), true);
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}
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void WorldObject::PlayDirectSound(uint32 sound_id, Player* target /*= nullptr*/)
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{
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WorldPacket data(SMSG_PLAY_SOUND, 4);
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data << uint32(sound_id);
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if (target)
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target->SendDirectMessage(&data);
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target->SendDirectMessage(WorldPackets::Misc::Playsound(sound_id).Write());
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else
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SendMessageToSet(&data, true);
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SendMessageToSet(WorldPackets::Misc::Playsound(sound_id).Write(), true);
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}
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void WorldObject::PlayDirectMusic(uint32 music_id, Player* target /*= nullptr*/)
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{
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WorldPacket data(SMSG_PLAY_MUSIC, 4);
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data << uint32(music_id);
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if (target)
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{
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target->SendDirectMessage(&data);
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target->SendDirectMessage(WorldPackets::Misc::PlayMusic(music_id).Write());
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}
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else
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{
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SendMessageToSet(&data, true);
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SendMessageToSet(WorldPackets::Misc::PlayMusic(music_id).Write(), true);
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}
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}
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