fix(Core/Spells): Always melee attack target when charge is over. (#7316)

* fix(Core/Spells): Always melee attack target when charge is over.

Fixed #7266

* Update src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
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UltraNix 2021-08-17 20:36:30 +02:00 committed by GitHub
parent dd833a25a6
commit 6b5c3ed04f
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5 changed files with 26 additions and 20 deletions

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@ -139,6 +139,11 @@ void PointMovementGenerator<T>::DoFinalize(T* unit)
if (id == EVENT_CHARGE)
{
unit->ClearUnitState(UNIT_STATE_CHARGING);
if (Unit* target = ObjectAccessor::GetUnit(*unit, _chargeTargetGUID))
{
unit->Attack(target, true);
}
}
if (unit->movespline->Finalized())