feat(Core/DB): Add Hooks On creature/game object save to db (#11246)
* implement OnCreatureSaveToDB and OnGameObjectSaveToDB Hooks * fix Whitespaces in ScriptMgr.h Co-authored-by: Timothée Moos <t1997.m@gmx.net>
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5 changed files with 39 additions and 1 deletions
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@ -38,6 +38,16 @@ void ScriptMgr::OnCreatureRemoveWorld(Creature* creature)
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});
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}
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void ScriptMgr::OnCreatureSaveToDB(Creature* creature)
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{
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ASSERT(creature);
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ExecuteScript<AllCreatureScript>([&](AllCreatureScript* script)
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{
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script->OnCreatureSaveToDB(creature);
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});
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}
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void ScriptMgr::Creature_SelectLevel(const CreatureTemplate* cinfo, Creature* creature)
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{
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ExecuteScript<AllCreatureScript>([&](AllCreatureScript* script)
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@ -37,3 +37,13 @@ void ScriptMgr::OnGameObjectRemoveWorld(GameObject* go)
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script->OnGameObjectRemoveWorld(go);
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});
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}
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void ScriptMgr::OnGameObjectSaveToDB(GameObject* go)
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{
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ASSERT(go);
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ExecuteScript<AllGameObjectScript>([&](AllGameObjectScript* script)
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{
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script->OnGameObjectSaveToDB(go);
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});
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}
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