Added OnBeforeItemRoll hook and added missing parameter to:
OnAfterRefCount OnBeforeDropAddItem please update your scripts if you're using them
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2 changed files with 12 additions and 6 deletions
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@ -1001,8 +1001,11 @@ class GlobalScript : public ScriptObject
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// items
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virtual void OnItemDelFromDB(SQLTransaction& /*trans*/, uint32 /*itemGuid*/) { }
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virtual void OnMirrorImageDisplayItem(const Item* /*item*/, uint32& /*display*/) { }
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virtual void OnAfterRefCount(LootStoreItem* /*LootStoreItem*/, uint32& /*maxcount*/) { }
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virtual void OnBeforeDropAddItem(Player const* /*player*/, Loot& /*loot*/, LootStoreItem* /*LootStoreItem*/) { }
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// loot
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virtual void OnAfterRefCount(Player const* /*player*/, LootStoreItem* /*LootStoreItem*/, Loot& /*loot*/, bool /*canRate*/, uint16 /*lootMode*/, uint32& /*maxcount*/) { }
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virtual void OnBeforeDropAddItem(Player const* /*player*/, Loot& /*loot*/, bool /*canRate*/, uint16 /*lootMode*/, LootStoreItem* /*LootStoreItem*/) { }
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virtual void OnBeforeItemRoll(Player const* /*player*/, Loot& /*loot*/, bool /*canRate*/, uint16 /*lootMode*/, LootStoreItem* /*LootStoreItem*/) { };
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virtual void OnInitializeLockedDungeons(Player* /*player*/, uint8& /*level*/, uint32& /*lockData*/) { }
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virtual void OnAfterInitializeLockedDungeons(Player* /*player*/) { }
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@ -1271,8 +1274,9 @@ class ScriptMgr
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void OnGlobalItemDelFromDB(SQLTransaction& trans, uint32 itemGuid);
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void OnGlobalMirrorImageDisplayItem(const Item *item, uint32 &display);
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void OnBeforeUpdateArenaPoints(ArenaTeam* at, std::map<uint32, uint32> &ap);
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void OnAfterRefCount(LootStoreItem* LootStoreItem, uint32 &maxcount);
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void OnBeforeDropAddItem(Player const* player, Loot& loot, LootStoreItem* LootStoreItem);
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void OnAfterRefCount(Player const* player, Loot& loot, bool canRate, uint16 lootMode, LootStoreItem* LootStoreItem, uint32 &maxcount);
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void OnBeforeDropAddItem(Player const* player, Loot& loot, bool canRate, uint16 lootMode, LootStoreItem* LootStoreItem);
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void OnBeforeItemRoll(Player const* player, Loot& loot, bool canRate, uint16 lootMode, LootStoreItem* LootStoreItem);
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void OnInitializeLockedDungeons(Player* player, uint8& level, uint32& lockData);
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void OnAfterInitializeLockedDungeons(Player* player);
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