refactor(Core/Grids): Ported cmangos/mangos-wotlk@ea99457 (#6113)
* refactor(Core/Grids): Ported cmangos/mangos-wotlk@ea99457
(cherry picked from commit d6201e5dbb)
Co-Authored-By: Shauren <shauren.trinity@gmail.com>
Co-Authored-By: SilverIce <slifeleaf@gmail.com>
* Update CellImpl.h
* w
* more more brackets
* ew
* fix build
This commit is contained in:
parent
cc28cf6bf0
commit
7152ddc82c
46 changed files with 238 additions and 361 deletions
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@ -73,7 +73,7 @@ void TotemAI::UpdateAI(uint32 /*diff*/)
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victim = nullptr;
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Acore::NearestAttackableUnitInObjectRangeCheck u_check(me, me, max_range);
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Acore::UnitLastSearcher<Acore::NearestAttackableUnitInObjectRangeCheck> checker(me, victim, u_check);
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me->VisitNearbyObject(max_range, checker);
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Cell::VisitAllObjects(me, checker, max_range);
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}
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if (!victim && me->GetCharmerOrOwnerOrSelf()->IsInCombat())
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@ -381,7 +381,7 @@ Unit* ScriptedAI::DoSelectLowestHpFriendly(float range, uint32 minHPDiff)
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Unit* unit = nullptr;
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Acore::MostHPMissingInRange u_check(me, range, minHPDiff);
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Acore::UnitLastSearcher<Acore::MostHPMissingInRange> searcher(me, unit, u_check);
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me->VisitNearbyObject(range, searcher);
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Cell::VisitAllObjects(me, searcher, range);
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return unit;
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}
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@ -391,7 +391,7 @@ std::list<Creature*> ScriptedAI::DoFindFriendlyCC(float range)
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std::list<Creature*> list;
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Acore::FriendlyCCedInRange u_check(me, range);
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Acore::CreatureListSearcher<Acore::FriendlyCCedInRange> searcher(me, list, u_check);
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me->VisitNearbyObject(range, searcher);
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Cell::VisitAllObjects(me, searcher, range);
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return list;
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}
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@ -400,7 +400,7 @@ std::list<Creature*> ScriptedAI::DoFindFriendlyMissingBuff(float range, uint32 u
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std::list<Creature*> list;
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Acore::FriendlyMissingBuffInRange u_check(me, range, uiSpellid);
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Acore::CreatureListSearcher<Acore::FriendlyMissingBuffInRange> searcher(me, list, u_check);
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me->VisitNearbyObject(range, searcher);
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Cell::VisitAllObjects(me, searcher, range);
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return list;
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}
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@ -408,15 +408,10 @@ Player* ScriptedAI::GetPlayerAtMinimumRange(float minimumRange)
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{
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Player* player = nullptr;
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CellCoord pair(Acore::ComputeCellCoord(me->GetPositionX(), me->GetPositionY()));
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Cell cell(pair);
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cell.SetNoCreate();
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Acore::PlayerAtMinimumRangeAway check(me, minimumRange);
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Acore::PlayerSearcher<Acore::PlayerAtMinimumRangeAway> searcher(me, player, check);
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TypeContainerVisitor<Acore::PlayerSearcher<Acore::PlayerAtMinimumRangeAway>, GridTypeMapContainer> visitor(searcher);
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cell.Visit(pair, visitor, *me->GetMap(), *me, minimumRange);
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Cell::VisitWorldObjects(me, searcher, minimumRange);
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return player;
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}
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@ -3881,7 +3881,7 @@ ObjectList* SmartScript::GetWorldObjectsInDist(float dist)
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{
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Acore::AllWorldObjectsInRange u_check(obj, dist);
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Acore::WorldObjectListSearcher<Acore::AllWorldObjectsInRange> searcher(obj, *targets, u_check);
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obj->VisitNearbyObject(dist, searcher);
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Cell::VisitAllObjects(obj, searcher, dist);
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}
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return targets;
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}
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@ -4864,7 +4864,7 @@ Unit* SmartScript::DoSelectLowestHpFriendly(float range, uint32 MinHPDiff)
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Acore::MostHPMissingInRange u_check(me, range, MinHPDiff);
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Acore::UnitLastSearcher<Acore::MostHPMissingInRange> searcher(me, unit, u_check);
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me->VisitNearbyObject(range, searcher);
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Cell::VisitGridObjects(me, searcher, range);
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return unit;
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}
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@ -4875,7 +4875,7 @@ void SmartScript::DoFindFriendlyCC(std::list<Creature*>& _list, float range)
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Acore::FriendlyCCedInRange u_check(me, range);
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Acore::CreatureListSearcher<Acore::FriendlyCCedInRange> searcher(me, _list, u_check);
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me->VisitNearbyObject(range, searcher);
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Cell::VisitGridObjects(me, searcher, range);
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}
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void SmartScript::DoFindFriendlyMissingBuff(std::list<Creature*>& list, float range, uint32 spellid)
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@ -4885,7 +4885,7 @@ void SmartScript::DoFindFriendlyMissingBuff(std::list<Creature*>& list, float ra
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Acore::FriendlyMissingBuffInRange u_check(me, range, spellid);
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Acore::CreatureListSearcher<Acore::FriendlyMissingBuffInRange> searcher(me, list, u_check);
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me->VisitNearbyObject(range, searcher);
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Cell::VisitGridObjects(me, searcher, range);
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}
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Unit* SmartScript::DoFindClosestFriendlyInRange(float range, bool playerOnly)
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@ -4896,7 +4896,7 @@ Unit* SmartScript::DoFindClosestFriendlyInRange(float range, bool playerOnly)
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Unit* unit = nullptr;
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Acore::AnyFriendlyNotSelfUnitInObjectRangeCheck u_check(me, me, range, playerOnly);
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Acore::UnitLastSearcher<Acore::AnyFriendlyNotSelfUnitInObjectRangeCheck> searcher(me, unit, u_check);
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me->VisitNearbyObject(range, searcher);
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Cell::VisitAllObjects(me, searcher, range);
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return unit;
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}
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@ -715,7 +715,7 @@ void AchievementMgr::SendAchievementEarned(AchievementEntry const* achievement)
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Acore::LocalizedPacketDo<Acore::AchievementChatBuilder> say_do(say_builder);
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Acore::PlayerDistWorker<Acore::LocalizedPacketDo<Acore::AchievementChatBuilder> > say_worker(GetPlayer(), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), say_do);
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TypeContainerVisitor<Acore::PlayerDistWorker<Acore::LocalizedPacketDo<Acore::AchievementChatBuilder> >, WorldTypeMapContainer > message(say_worker);
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cell.Visit(p, message, *GetPlayer()->GetMap(), *GetPlayer(), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY));
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Cell::VisitWorldObjects(GetPlayer(), say_worker, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY));
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}
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WorldPacket data(SMSG_ACHIEVEMENT_EARNED, 8 + 4 + 8);
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@ -1005,7 +1005,7 @@ bool BfCapturePoint::Update(uint32 diff)
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std::list<Player*> players;
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Acore::AnyPlayerInObjectRangeCheck checker(capturePoint, radius);
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Acore::PlayerListSearcher<Acore::AnyPlayerInObjectRangeCheck> searcher(capturePoint, players, checker);
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capturePoint->VisitNearbyWorldObject(radius, searcher);
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Cell::VisitWorldObjects(capturePoint, searcher, radius);
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for (std::list<Player*>::iterator itr = players.begin(); itr != players.end(); ++itr)
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if ((*itr)->IsOutdoorPvPActive())
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@ -888,7 +888,7 @@ GameObject* ChatHandler::GetNearbyGameObject()
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GameObject* obj = nullptr;
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Acore::NearestGameObjectCheck check(*pl);
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Acore::GameObjectLastSearcher<Acore::NearestGameObjectCheck> searcher(pl, obj, check);
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pl->VisitNearbyGridObject(SIZE_OF_GRIDS, searcher);
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Cell::VisitGridObjects(pl, searcher, SIZE_OF_GRIDS);
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return obj;
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}
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@ -888,15 +888,10 @@ void Creature::DoFleeToGetAssistance()
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{
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Creature* creature = nullptr;
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CellCoord p(Acore::ComputeCellCoord(GetPositionX(), GetPositionY()));
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Cell cell(p);
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cell.SetNoCreate();
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Acore::NearestAssistCreatureInCreatureRangeCheck u_check(this, GetVictim(), radius);
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Acore::CreatureLastSearcher<Acore::NearestAssistCreatureInCreatureRangeCheck> searcher(this, creature, u_check);
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TypeContainerVisitor<Acore::CreatureLastSearcher<Acore::NearestAssistCreatureInCreatureRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher);
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cell.Visit(p, grid_creature_searcher, *GetMap(), *this, radius);
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Cell::VisitGridObjects(this, searcher, radius);
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SetNoSearchAssistance(true);
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UpdateSpeed(MOVE_RUN, false);
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@ -2077,53 +2072,31 @@ SpellInfo const* Creature::reachWithSpellCure(Unit* victim)
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// select nearest hostile unit within the given distance (regardless of threat list).
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Unit* Creature::SelectNearestTarget(float dist, bool playerOnly /* = false */) const
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{
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CellCoord p(Acore::ComputeCellCoord(GetPositionX(), GetPositionY()));
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Cell cell(p);
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cell.SetNoCreate();
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if (dist == 0.0f)
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{
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dist = MAX_VISIBILITY_DISTANCE;
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}
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Unit* target = nullptr;
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{
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if (dist == 0.0f)
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dist = MAX_SEARCHER_DISTANCE;
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Acore::NearestHostileUnitCheck u_check(this, dist, playerOnly);
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Acore::UnitLastSearcher<Acore::NearestHostileUnitCheck> searcher(this, target, u_check);
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TypeContainerVisitor<Acore::UnitLastSearcher<Acore::NearestHostileUnitCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
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TypeContainerVisitor<Acore::UnitLastSearcher<Acore::NearestHostileUnitCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
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cell.Visit(p, world_unit_searcher, *GetMap(), *this, dist);
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cell.Visit(p, grid_unit_searcher, *GetMap(), *this, dist);
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}
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Acore::NearestHostileUnitCheck u_check(this, dist, playerOnly);
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Acore::UnitLastSearcher<Acore::NearestHostileUnitCheck> searcher(this, target, u_check);
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Cell::VisitAllObjects(this, searcher, dist);
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return target;
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}
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// select nearest hostile unit within the given attack distance (i.e. distance is ignored if > than ATTACK_DISTANCE), regardless of threat list.
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Unit* Creature::SelectNearestTargetInAttackDistance(float dist) const
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{
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CellCoord p(Acore::ComputeCellCoord(GetPositionX(), GetPositionY()));
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Cell cell(p);
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cell.SetNoCreate();
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Unit* target = nullptr;
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if (dist < ATTACK_DISTANCE)
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dist = ATTACK_DISTANCE;
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if (dist > MAX_SEARCHER_DISTANCE)
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dist = MAX_SEARCHER_DISTANCE;
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{
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Acore::NearestHostileUnitInAttackDistanceCheck u_check(this, dist);
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Acore::UnitLastSearcher<Acore::NearestHostileUnitInAttackDistanceCheck> searcher(this, target, u_check);
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TypeContainerVisitor<Acore::UnitLastSearcher<Acore::NearestHostileUnitInAttackDistanceCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
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TypeContainerVisitor<Acore::UnitLastSearcher<Acore::NearestHostileUnitInAttackDistanceCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
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cell.Visit(p, world_unit_searcher, *GetMap(), *this, dist);
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cell.Visit(p, grid_unit_searcher, *GetMap(), *this, dist);
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}
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Unit* target = nullptr;
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Acore::NearestHostileUnitInAttackDistanceCheck u_check(this, dist);
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Acore::UnitLastSearcher<Acore::NearestHostileUnitInAttackDistanceCheck> searcher(this, target, u_check);
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Cell::VisitAllObjects(this, searcher, std::max(dist, ATTACK_DISTANCE));
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return target;
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}
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@ -2154,18 +2127,9 @@ void Creature::CallAssistance()
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{
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std::list<Creature*> assistList;
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{
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CellCoord p(Acore::ComputeCellCoord(GetPositionX(), GetPositionY()));
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Cell cell(p);
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cell.SetNoCreate();
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Acore::AnyAssistCreatureInRangeCheck u_check(this, GetVictim(), radius);
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Acore::CreatureListSearcher<Acore::AnyAssistCreatureInRangeCheck> searcher(this, assistList, u_check);
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TypeContainerVisitor<Acore::CreatureListSearcher<Acore::AnyAssistCreatureInRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher);
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cell.Visit(p, grid_creature_searcher, *GetMap(), *this, radius);
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}
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Acore::AnyAssistCreatureInRangeCheck u_check(this, GetVictim(), radius);
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Acore::CreatureListSearcher<Acore::AnyAssistCreatureInRangeCheck> searcher(this, assistList, u_check);
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Cell::VisitGridObjects(this, searcher, radius);
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if (!assistList.empty())
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{
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@ -2187,16 +2151,10 @@ void Creature::CallForHelp(float radius)
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if (radius <= 0.0f || !GetVictim() || IsPet() || IsCharmed())
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return;
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CellCoord p(Acore::ComputeCellCoord(GetPositionX(), GetPositionY()));
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Cell cell(p);
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cell.SetNoCreate();
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Acore::CallOfHelpCreatureInRangeDo u_do(this, GetVictim(), radius);
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Acore::CreatureWorker<Acore::CallOfHelpCreatureInRangeDo> worker(this, u_do);
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TypeContainerVisitor<Acore::CreatureWorker<Acore::CallOfHelpCreatureInRangeDo>, GridTypeMapContainer > grid_creature_searcher(worker);
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cell.Visit(p, grid_creature_searcher, *GetMap(), *this, radius);
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Cell::VisitGridObjects(this, worker, radius);
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}
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bool Creature::CanAssistTo(const Unit* u, const Unit* enemy, bool checkfaction /*= true*/) const
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@ -610,9 +610,7 @@ void GameObject::Update(uint32 diff)
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{
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Acore::AnyUnfriendlyNoTotemUnitInObjectRangeCheck checker(this, owner, radius);
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Acore::UnitSearcher<Acore::AnyUnfriendlyNoTotemUnitInObjectRangeCheck> searcher(this, target, checker);
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VisitNearbyGridObject(radius, searcher);
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if (!target)
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VisitNearbyWorldObject(radius, searcher);
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Cell::VisitAllObjects(this, searcher, radius);
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}
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else // environmental trap
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{
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@ -621,7 +619,7 @@ void GameObject::Update(uint32 diff)
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Player* player = nullptr;
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Acore::AnyPlayerInObjectRangeCheck checker(this, radius, true, true);
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Acore::PlayerSearcher<Acore::AnyPlayerInObjectRangeCheck> searcher(this, player, checker);
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VisitNearbyWorldObject(radius, searcher);
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Cell::VisitWorldObjects(this, searcher, radius);
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target = player;
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}
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@ -1209,14 +1207,10 @@ GameObject* GameObject::LookupFishingHoleAround(float range)
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{
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GameObject* ok = nullptr;
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CellCoord p(Acore::ComputeCellCoord(GetPositionX(), GetPositionY()));
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Cell cell(p);
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Acore::NearestGameObjectFishingHole u_check(*this, range);
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Acore::GameObjectSearcher<Acore::NearestGameObjectFishingHole> checker(this, ok, u_check);
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TypeContainerVisitor<Acore::GameObjectSearcher<Acore::NearestGameObjectFishingHole>, GridTypeMapContainer > grid_object_checker(checker);
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cell.Visit(p, grid_object_checker, *GetMap(), *this, range);
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Cell::VisitGridObjects(this, checker, range);
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return ok;
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}
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@ -1978,7 +1972,7 @@ void GameObject::SendMessageToSetInRange(WorldPacket* data, float dist, bool /*s
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if (includeMargin)
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dist += VISIBILITY_COMPENSATION * 2.0f; // pussywizard: to ensure everyone receives all important packets
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Acore::MessageDistDeliverer notifier(this, data, dist, false, skipped_rcvr);
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VisitNearbyWorldObject(dist, notifier);
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Cell::VisitWorldObjects(this, notifier, dist);
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}
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void GameObject::EventInform(uint32 eventId)
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@ -2073,7 +2073,7 @@ void WorldObject::SendMessageToSetInRange(WorldPacket* data, float dist, bool /*
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if (includeMargin)
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dist += VISIBILITY_COMPENSATION; // pussywizard: to ensure everyone receives all important packets
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Acore::MessageDistDeliverer notifier(this, data, dist, false, skipped_rcvr);
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VisitNearbyWorldObject(dist, notifier);
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Cell::VisitWorldObjects(this, notifier, dist);
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}
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void WorldObject::SendObjectDeSpawnAnim(ObjectGuid guid)
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@ -2406,7 +2406,7 @@ Creature* WorldObject::FindNearestCreature(uint32 entry, float range, bool alive
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Creature* creature = nullptr;
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Acore::NearestCreatureEntryWithLiveStateInObjectRangeCheck checker(*this, entry, alive, range);
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Acore::CreatureLastSearcher<Acore::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(this, creature, checker);
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VisitNearbyObject(range, searcher);
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Cell::VisitAllObjects(this, searcher, range);
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return creature;
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}
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@ -2415,7 +2415,7 @@ GameObject* WorldObject::FindNearestGameObject(uint32 entry, float range) const
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GameObject* go = nullptr;
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Acore::NearestGameObjectEntryInObjectRangeCheck checker(*this, entry, range);
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Acore::GameObjectLastSearcher<Acore::NearestGameObjectEntryInObjectRangeCheck> searcher(this, go, checker);
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VisitNearbyGridObject(range, searcher);
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Cell::VisitGridObjects(this, searcher, range);
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return go;
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}
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@ -2424,7 +2424,7 @@ GameObject* WorldObject::FindNearestGameObjectOfType(GameobjectTypes type, float
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GameObject* go = nullptr;
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Acore::NearestGameObjectTypeInObjectRangeCheck checker(*this, type, range);
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Acore::GameObjectLastSearcher<Acore::NearestGameObjectTypeInObjectRangeCheck> searcher(this, go, checker);
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VisitNearbyGridObject(range, searcher);
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Cell::VisitGridObjects(this, searcher, range);
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return go;
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}
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@ -2434,35 +2434,23 @@ Player* WorldObject::SelectNearestPlayer(float distance) const
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Acore::NearestPlayerInObjectRangeCheck checker(this, distance);
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Acore::PlayerLastSearcher<Acore::NearestPlayerInObjectRangeCheck> searcher(this, target, checker);
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VisitNearbyObject(distance, searcher);
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Cell::VisitWorldObjects(this, searcher, distance);
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return target;
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}
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void WorldObject::GetGameObjectListWithEntryInGrid(std::list<GameObject*>& gameobjectList, uint32 entry, float maxSearchRange) const
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{
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CellCoord pair(Acore::ComputeCellCoord(this->GetPositionX(), this->GetPositionY()));
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Cell cell(pair);
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cell.SetNoCreate();
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Acore::AllGameObjectsWithEntryInRange check(this, entry, maxSearchRange);
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Acore::GameObjectListSearcher<Acore::AllGameObjectsWithEntryInRange> searcher(this, gameobjectList, check);
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TypeContainerVisitor<Acore::GameObjectListSearcher<Acore::AllGameObjectsWithEntryInRange>, GridTypeMapContainer> visitor(searcher);
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|
||||
cell.Visit(pair, visitor, *(this->GetMap()), *this, maxSearchRange);
|
||||
Cell::VisitGridObjects(this, searcher, maxSearchRange);
|
||||
}
|
||||
|
||||
void WorldObject::GetCreatureListWithEntryInGrid(std::list<Creature*>& creatureList, uint32 entry, float maxSearchRange) const
|
||||
{
|
||||
CellCoord pair(Acore::ComputeCellCoord(this->GetPositionX(), this->GetPositionY()));
|
||||
Cell cell(pair);
|
||||
cell.SetNoCreate();
|
||||
|
||||
Acore::AllCreaturesOfEntryInRange check(this, entry, maxSearchRange);
|
||||
Acore::CreatureListSearcher<Acore::AllCreaturesOfEntryInRange> searcher(this, creatureList, check);
|
||||
TypeContainerVisitor<Acore::CreatureListSearcher<Acore::AllCreaturesOfEntryInRange>, GridTypeMapContainer> visitor(searcher);
|
||||
|
||||
cell.Visit(pair, visitor, *(this->GetMap()), *this, maxSearchRange);
|
||||
Cell::VisitGridObjects(this, searcher, maxSearchRange);;
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
@ -2843,7 +2831,7 @@ void WorldObject::DestroyForNearbyPlayers()
|
|||
std::list<Player*> targets;
|
||||
Acore::AnyPlayerInObjectRangeCheck check(this, GetVisibilityRange() + VISIBILITY_COMPENSATION, false);
|
||||
Acore::PlayerListSearcherWithSharedVision<Acore::AnyPlayerInObjectRangeCheck> searcher(this, targets, check);
|
||||
VisitNearbyWorldObject(GetVisibilityRange() + VISIBILITY_COMPENSATION, searcher);
|
||||
Cell::VisitWorldObjects(this, searcher, GetVisibilityRange());
|
||||
for (std::list<Player*>::const_iterator iter = targets.begin(); iter != targets.end(); ++iter)
|
||||
{
|
||||
Player* player = (*iter);
|
||||
|
|
@ -2866,7 +2854,7 @@ void WorldObject::UpdateObjectVisibility(bool /*forced*/, bool /*fromUpdate*/)
|
|||
{
|
||||
//updates object's visibility for nearby players
|
||||
Acore::VisibleChangesNotifier notifier(*this);
|
||||
VisitNearbyWorldObject(GetVisibilityRange() + VISIBILITY_COMPENSATION, notifier);
|
||||
Cell::VisitWorldObjects(this, notifier, GetVisibilityRange());
|
||||
}
|
||||
|
||||
void WorldObject::AddToNotify(uint16 f)
|
||||
|
|
@ -2970,14 +2958,9 @@ struct WorldObjectChangeAccumulator
|
|||
|
||||
void WorldObject::BuildUpdate(UpdateDataMapType& data_map, UpdatePlayerSet& player_set)
|
||||
{
|
||||
CellCoord p = Acore::ComputeCellCoord(GetPositionX(), GetPositionY());
|
||||
Cell cell(p);
|
||||
cell.SetNoCreate();
|
||||
WorldObjectChangeAccumulator notifier(*this, data_map, player_set);
|
||||
TypeContainerVisitor<WorldObjectChangeAccumulator, WorldTypeMapContainer > player_notifier(notifier);
|
||||
Map& map = *GetMap();
|
||||
//we must build packets for all visible players
|
||||
cell.Visit(p, player_notifier, map, *this, GetVisibilityRange() + VISIBILITY_COMPENSATION);
|
||||
Cell::VisitWorldObjects(this, notifier, GetVisibilityRange());
|
||||
|
||||
ClearUpdateMask(false);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1002,10 +1002,6 @@ public:
|
|||
[[nodiscard]] bool IsPermanentWorldObject() const { return m_isWorldObject; }
|
||||
[[nodiscard]] bool IsWorldObject() const;
|
||||
|
||||
template<class NOTIFIER> void VisitNearbyObject(float const& radius, NOTIFIER& notifier) const { if (IsInWorld()) GetMap()->VisitAll(GetPositionX(), GetPositionY(), radius, notifier); }
|
||||
template<class NOTIFIER> void VisitNearbyGridObject(float const& radius, NOTIFIER& notifier) const { if (IsInWorld()) GetMap()->VisitGrid(GetPositionX(), GetPositionY(), radius, notifier); }
|
||||
template<class NOTIFIER> void VisitNearbyWorldObject(float const& radius, NOTIFIER& notifier) const { if (IsInWorld()) GetMap()->VisitWorld(GetPositionX(), GetPositionY(), radius, notifier); }
|
||||
|
||||
[[nodiscard]] bool IsInWintergrasp() const
|
||||
{
|
||||
return GetMapId() == 571 && GetPositionX() > 3733.33331f && GetPositionX() < 5866.66663f && GetPositionY() > 1599.99999f && GetPositionY() < 4799.99997f;
|
||||
|
|
|
|||
|
|
@ -7066,7 +7066,7 @@ void Player::SendMessageToSetInRange(WorldPacket* data, float dist, bool self, b
|
|||
if (includeMargin)
|
||||
dist += VISIBILITY_COMPENSATION; // pussywizard: to ensure everyone receives all important packets
|
||||
Acore::MessageDistDeliverer notifier(this, data, dist, false, skipped_rcvr);
|
||||
VisitNearbyWorldObject(dist, notifier);
|
||||
Cell::VisitWorldObjects(this, notifier, dist);
|
||||
}
|
||||
|
||||
// pussywizard!
|
||||
|
|
@ -7076,7 +7076,7 @@ void Player::SendMessageToSetInRange_OwnTeam(WorldPacket* data, float dist, bool
|
|||
GetSession()->SendPacket(data);
|
||||
|
||||
Acore::MessageDistDeliverer notifier(this, data, dist, true);
|
||||
VisitNearbyWorldObject(dist, notifier);
|
||||
Cell::VisitWorldObjects(this, notifier, dist);
|
||||
}
|
||||
|
||||
void Player::SendDirectMessage(WorldPacket* data)
|
||||
|
|
@ -21528,7 +21528,7 @@ void Player::TextEmote(const std::string& text)
|
|||
std::list<Player*> players;
|
||||
Acore::AnyPlayerInObjectRangeCheck checker(this, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE));
|
||||
Acore::PlayerListSearcher<Acore::AnyPlayerInObjectRangeCheck> searcher(this, players, checker);
|
||||
this->VisitNearbyWorldObject(sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE), searcher);
|
||||
Cell::VisitWorldObjects(this, searcher, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE));
|
||||
|
||||
for (auto const& itr : players)
|
||||
{
|
||||
|
|
@ -23681,10 +23681,10 @@ void Player::UpdateObjectVisibility(bool forced, bool fromUpdate)
|
|||
void Player::UpdateVisibilityForPlayer(bool mapChange)
|
||||
{
|
||||
Acore::VisibleNotifier notifierNoLarge(*this, mapChange, false); // visit only objects which are not large; default distance
|
||||
m_seer->VisitNearbyObject(GetSightRange() + VISIBILITY_INC_FOR_GOBJECTS, notifierNoLarge);
|
||||
Cell::VisitAllObjects(m_seer, notifierNoLarge, GetSightRange() + VISIBILITY_INC_FOR_GOBJECTS);
|
||||
notifierNoLarge.SendToSelf();
|
||||
Acore::VisibleNotifier notifierLarge(*this, mapChange, true); // visit only large objects; maximum distance
|
||||
m_seer->VisitNearbyObject(MAX_VISIBILITY_DISTANCE, notifierLarge);
|
||||
Cell::VisitAllObjects(m_seer, notifierLarge, GetSightRange());
|
||||
notifierLarge.SendToSelf();
|
||||
|
||||
if (mapChange)
|
||||
|
|
|
|||
|
|
@ -16296,7 +16296,7 @@ Unit* Unit::SelectNearbyTarget(Unit* exclude, float dist) const
|
|||
std::list<Unit*> targets;
|
||||
Acore::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, this, dist);
|
||||
Acore::UnitListSearcher<Acore::AnyUnfriendlyUnitInObjectRangeCheck> searcher(this, targets, u_check);
|
||||
VisitNearbyObject(dist, searcher);
|
||||
Cell::VisitAllObjects(this, searcher, dist);
|
||||
|
||||
// remove current target
|
||||
if (GetVictim())
|
||||
|
|
@ -16331,7 +16331,7 @@ Unit* Unit::SelectNearbyNoTotemTarget(Unit* exclude, float dist) const
|
|||
std::list<Unit*> targets;
|
||||
Acore::AnyUnfriendlyNoTotemUnitInObjectRangeCheck u_check(this, this, dist);
|
||||
Acore::UnitListSearcher<Acore::AnyUnfriendlyNoTotemUnitInObjectRangeCheck> searcher(this, targets, u_check);
|
||||
VisitNearbyObject(dist, searcher);
|
||||
Cell::VisitAllObjects(this, searcher, dist);
|
||||
|
||||
// remove current target
|
||||
if (GetVictim())
|
||||
|
|
@ -18371,7 +18371,7 @@ void Unit::UpdateObjectVisibility(bool forced, bool /*fromUpdate*/)
|
|||
{
|
||||
Acore::AIRelocationNotifier notifier(*this);
|
||||
float radius = 60.0f;
|
||||
VisitNearbyObject(radius, notifier);
|
||||
Cell::VisitAllObjects(this, notifier, radius);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -19744,10 +19744,10 @@ void Unit::ExecuteDelayedUnitRelocationEvent()
|
|||
}
|
||||
|
||||
Acore::PlayerRelocationNotifier relocateNoLarge(*player, false); // visit only objects which are not large; default distance
|
||||
viewPoint->VisitNearbyObject(player->GetSightRange() + VISIBILITY_INC_FOR_GOBJECTS, relocateNoLarge);
|
||||
Cell::VisitAllObjects(viewPoint, relocateNoLarge, player->GetSightRange() + VISIBILITY_INC_FOR_GOBJECTS);
|
||||
relocateNoLarge.SendToSelf();
|
||||
Acore::PlayerRelocationNotifier relocateLarge(*player, true); // visit only large objects; maximum distance
|
||||
viewPoint->VisitNearbyObject(MAX_VISIBILITY_DISTANCE, relocateLarge);
|
||||
Cell::VisitAllObjects(viewPoint, relocateLarge, MAX_VISIBILITY_DISTANCE);
|
||||
relocateLarge.SendToSelf();
|
||||
}
|
||||
|
||||
|
|
@ -19778,10 +19778,10 @@ void Unit::ExecuteDelayedUnitRelocationEvent()
|
|||
}
|
||||
|
||||
Acore::PlayerRelocationNotifier relocateNoLarge(*player, false); // visit only objects which are not large; default distance
|
||||
viewPoint->VisitNearbyObject(player->GetSightRange() + VISIBILITY_INC_FOR_GOBJECTS, relocateNoLarge);
|
||||
Cell::VisitAllObjects(viewPoint, relocateNoLarge, player->GetSightRange() + VISIBILITY_INC_FOR_GOBJECTS);
|
||||
relocateNoLarge.SendToSelf();
|
||||
Acore::PlayerRelocationNotifier relocateLarge(*player, true); // visit only large objects; maximum distance
|
||||
viewPoint->VisitNearbyObject(MAX_VISIBILITY_DISTANCE, relocateLarge);
|
||||
Cell::VisitAllObjects(viewPoint, relocateLarge, MAX_VISIBILITY_DISTANCE);
|
||||
relocateLarge.SendToSelf();
|
||||
|
||||
this->AddToNotify(NOTIFY_AI_RELOCATION);
|
||||
|
|
@ -19802,7 +19802,7 @@ void Unit::ExecuteDelayedUnitRelocationEvent()
|
|||
unit->m_last_notify_position.Relocate(unit->GetPositionX(), unit->GetPositionY(), unit->GetPositionZ());
|
||||
|
||||
Acore::CreatureRelocationNotifier relocate(*unit);
|
||||
unit->VisitNearbyObject(unit->GetVisibilityRange() + VISIBILITY_COMPENSATION, relocate);
|
||||
Cell::VisitAllObjects(unit, relocate, unit->GetVisibilityRange() + VISIBILITY_COMPENSATION);
|
||||
|
||||
this->AddToNotify(NOTIFY_AI_RELOCATION);
|
||||
}
|
||||
|
|
@ -19816,7 +19816,7 @@ void Unit::ExecuteDelayedUnitAINotifyEvent()
|
|||
|
||||
Acore::AIRelocationNotifier notifier(*this);
|
||||
float radius = 60.0f;
|
||||
this->VisitNearbyObject(radius, notifier);
|
||||
Cell::VisitAllObjects(this, notifier, radius);
|
||||
}
|
||||
|
||||
void Unit::SetInFront(WorldObject const* target)
|
||||
|
|
|
|||
|
|
@ -92,11 +92,19 @@ struct Cell
|
|||
uint32 All;
|
||||
} data;
|
||||
|
||||
template<class T, class CONTAINER> void Visit(CellCoord const&, TypeContainerVisitor<T, CONTAINER>& visitor, Map&, WorldObject const&, float) const;
|
||||
template<class T, class CONTAINER> void Visit(CellCoord const&, TypeContainerVisitor<T, CONTAINER>& visitor, Map&, float, float, float) const;
|
||||
template<class T, class CONTAINER> void Visit(CellCoord const&, TypeContainerVisitor<T, CONTAINER>& visitor, Map&, WorldObject const& obj, float radius) const;
|
||||
template<class T, class CONTAINER> void Visit(CellCoord const&, TypeContainerVisitor<T, CONTAINER>& visitor, Map&, float x, float y, float radius) const;
|
||||
|
||||
static CellArea CalculateCellArea(float x, float y, float radius);
|
||||
|
||||
template<class T> static void VisitGridObjects(WorldObject const* obj, T& visitor, float radius, bool dont_load = true);
|
||||
template<class T> static void VisitWorldObjects(WorldObject const* obj, T& visitor, float radius, bool dont_load = true);
|
||||
template<class T> static void VisitAllObjects(WorldObject const* obj, T& visitor, float radius, bool dont_load = true);
|
||||
|
||||
template<class T> static void VisitGridObjects(float x, float y, Map* map, T& visitor, float radius, bool dont_load = true);
|
||||
template<class T> static void VisitWorldObjects(float x, float y, Map* map, T& visitor, float radius, bool dont_load = true);
|
||||
template<class T> static void VisitAllObjects(float x, float y, Map* map, T& visitor, float radius, bool dont_load = true);
|
||||
|
||||
private:
|
||||
template<class T, class CONTAINER> void VisitCircle(TypeContainerVisitor<T, CONTAINER>&, Map&, CellCoord const&, CellCoord const&) const;
|
||||
};
|
||||
|
|
|
|||
|
|
@ -48,8 +48,15 @@ inline CellArea Cell::CalculateCellArea(float x, float y, float radius)
|
|||
}
|
||||
|
||||
template<class T, class CONTAINER>
|
||||
inline void Cell::Visit(CellCoord const& standing_cell, TypeContainerVisitor<T, CONTAINER>& visitor, Map& map, float radius, float x_off, float y_off) const
|
||||
inline void Cell::Visit(CellCoord const& standing_cell, TypeContainerVisitor<T, CONTAINER>& visitor, Map& map, WorldObject const& obj, float radius) const
|
||||
{
|
||||
//we should increase search radius by object's radius, otherwise
|
||||
//we could have problems with huge creatures, which won't attack nearest players etc
|
||||
Visit(standing_cell, visitor, map, obj.GetPositionX(), obj.GetPositionY(), radius + obj.GetCombatReach());
|
||||
}
|
||||
|
||||
template<class T, class CONTAINER>
|
||||
inline void Cell::Visit(CellCoord const& standing_cell, TypeContainerVisitor<T, CONTAINER>& visitor, Map& map, float x_off, float y_off, float radius) const{
|
||||
if (!standing_cell.IsCoordValid())
|
||||
return;
|
||||
|
||||
|
|
@ -105,14 +112,6 @@ inline void Cell::Visit(CellCoord const& standing_cell, TypeContainerVisitor<T,
|
|||
}
|
||||
}
|
||||
|
||||
template<class T, class CONTAINER>
|
||||
inline void Cell::Visit(CellCoord const& standing_cell, TypeContainerVisitor<T, CONTAINER>& visitor, Map& map, WorldObject const& obj, float radius) const
|
||||
{
|
||||
//we should increase search radius by object's radius, otherwise
|
||||
//we could have problems with huge creatures, which won't attack nearest players etc
|
||||
Visit(standing_cell, visitor, map, radius + obj.GetObjectSize(), obj.GetPositionX(), obj.GetPositionY());
|
||||
}
|
||||
|
||||
template<class T, class CONTAINER>
|
||||
inline void Cell::VisitCircle(TypeContainerVisitor<T, CONTAINER>& visitor, Map& map, CellCoord const& begin_cell, CellCoord const& end_cell) const
|
||||
{
|
||||
|
|
@ -164,4 +163,93 @@ inline void Cell::VisitCircle(TypeContainerVisitor<T, CONTAINER>& visitor, Map&
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
template<class T>
|
||||
inline void Cell::VisitGridObjects(WorldObject const* center_obj, T& visitor, float radius, bool dont_load /*= true*/)
|
||||
{
|
||||
CellCoord p(Acore::ComputeCellCoord(center_obj->GetPositionX(), center_obj->GetPositionY()));
|
||||
Cell cell(p);
|
||||
if (dont_load)
|
||||
{
|
||||
cell.SetNoCreate();
|
||||
}
|
||||
|
||||
TypeContainerVisitor<T, GridTypeMapContainer> gnotifier(visitor);
|
||||
cell.Visit(p, gnotifier, *center_obj->GetMap(), *center_obj, radius);
|
||||
}
|
||||
|
||||
template<class T>
|
||||
inline void Cell::VisitWorldObjects(WorldObject const* center_obj, T& visitor, float radius, bool dont_load /*= true*/)
|
||||
{
|
||||
CellCoord p(Acore::ComputeCellCoord(center_obj->GetPositionX(), center_obj->GetPositionY()));
|
||||
Cell cell(p);
|
||||
if (dont_load)
|
||||
{
|
||||
cell.SetNoCreate();
|
||||
}
|
||||
|
||||
TypeContainerVisitor<T, WorldTypeMapContainer> wnotifier(visitor);
|
||||
cell.Visit(p, wnotifier, *center_obj->GetMap(), *center_obj, radius);
|
||||
}
|
||||
|
||||
template<class T>
|
||||
inline void Cell::VisitAllObjects(WorldObject const* center_obj, T& visitor, float radius, bool dont_load /*= true*/)
|
||||
{
|
||||
CellCoord p(Acore::ComputeCellCoord(center_obj->GetPositionX(), center_obj->GetPositionY()));
|
||||
Cell cell(p);
|
||||
if (dont_load)
|
||||
{
|
||||
cell.SetNoCreate();
|
||||
}
|
||||
|
||||
TypeContainerVisitor<T, WorldTypeMapContainer> wnotifier(visitor);
|
||||
cell.Visit(p, wnotifier, *center_obj->GetMap(), *center_obj, radius);
|
||||
TypeContainerVisitor<T, GridTypeMapContainer> gnotifier(visitor);
|
||||
cell.Visit(p, gnotifier, *center_obj->GetMap(), *center_obj, radius);
|
||||
}
|
||||
|
||||
template<class T>
|
||||
inline void Cell::VisitGridObjects(float x, float y, Map* map, T& visitor, float radius, bool dont_load /*= true*/)
|
||||
{
|
||||
CellCoord p(Acore::ComputeCellCoord(x, y));
|
||||
Cell cell(p);
|
||||
if (dont_load)
|
||||
{
|
||||
cell.SetNoCreate();
|
||||
}
|
||||
|
||||
TypeContainerVisitor<T, GridTypeMapContainer> gnotifier(visitor);
|
||||
cell.Visit(p, gnotifier, *map, x, y, radius);
|
||||
}
|
||||
|
||||
template<class T>
|
||||
inline void Cell::VisitWorldObjects(float x, float y, Map* map, T& visitor, float radius, bool dont_load /*= true*/)
|
||||
{
|
||||
CellCoord p(Acore::ComputeCellCoord(x, y));
|
||||
Cell cell(p);
|
||||
if (dont_load)
|
||||
{
|
||||
cell.SetNoCreate();
|
||||
}
|
||||
|
||||
TypeContainerVisitor<T, WorldTypeMapContainer> wnotifier(visitor);
|
||||
cell.Visit(p, wnotifier, *map, x, y, radius);
|
||||
}
|
||||
|
||||
template<class T>
|
||||
inline void Cell::VisitAllObjects(float x, float y, Map* map, T& visitor, float radius, bool dont_load /*= true*/)
|
||||
{
|
||||
CellCoord p(Acore::ComputeCellCoord(x, y));
|
||||
Cell cell(p);
|
||||
if (dont_load)
|
||||
{
|
||||
cell.SetNoCreate();
|
||||
}
|
||||
|
||||
TypeContainerVisitor<T, WorldTypeMapContainer> wnotifier(visitor);
|
||||
cell.Visit(p, wnotifier, *map, x, y, radius);
|
||||
TypeContainerVisitor<T, GridTypeMapContainer> gnotifier(visitor);
|
||||
cell.Visit(p, gnotifier, *map, x, y, radius);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -2344,28 +2344,6 @@ char const* Map::GetMapName() const
|
|||
return i_mapEntry ? i_mapEntry->name[sWorld->GetDefaultDbcLocale()] : "UNNAMEDMAP\x0";
|
||||
}
|
||||
|
||||
void Map::UpdateObjectVisibility(WorldObject* obj, Cell cell, CellCoord cellpair)
|
||||
{
|
||||
cell.SetNoCreate();
|
||||
Acore::VisibleChangesNotifier notifier(*obj);
|
||||
TypeContainerVisitor<Acore::VisibleChangesNotifier, WorldTypeMapContainer > player_notifier(notifier);
|
||||
cell.Visit(cellpair, player_notifier, *this, *obj, obj->GetVisibilityRange());
|
||||
}
|
||||
|
||||
void Map::UpdateObjectsVisibilityFor(Player* player, Cell cell, CellCoord cellpair)
|
||||
{
|
||||
Acore::VisibleNotifier notifier(*player, false, false);
|
||||
|
||||
cell.SetNoCreate();
|
||||
TypeContainerVisitor<Acore::VisibleNotifier, WorldTypeMapContainer > world_notifier(notifier);
|
||||
TypeContainerVisitor<Acore::VisibleNotifier, GridTypeMapContainer > grid_notifier(notifier);
|
||||
cell.Visit(cellpair, world_notifier, *this, *player->m_seer, player->GetSightRange());
|
||||
cell.Visit(cellpair, grid_notifier, *this, *player->m_seer, player->GetSightRange());
|
||||
|
||||
// send data
|
||||
notifier.SendToSelf();
|
||||
}
|
||||
|
||||
void Map::SendInitSelf(Player* player)
|
||||
{
|
||||
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
||||
|
|
|
|||
|
|
@ -406,9 +406,6 @@ public:
|
|||
void AddObjectToSwitchList(WorldObject* obj, bool on);
|
||||
virtual void DelayedUpdate(const uint32 diff);
|
||||
|
||||
void UpdateObjectVisibility(WorldObject* obj, Cell cell, CellCoord cellpair);
|
||||
void UpdateObjectsVisibilityFor(Player* player, Cell cell, CellCoord cellpair);
|
||||
|
||||
void resetMarkedCells() { marked_cells.reset(); }
|
||||
bool isCellMarked(uint32 pCellId) { return marked_cells.test(pCellId); }
|
||||
void markCell(uint32 pCellId) { marked_cells.set(pCellId); }
|
||||
|
|
@ -440,10 +437,6 @@ public:
|
|||
void RemoveFromActive(T* obj);
|
||||
|
||||
template<class T> void SwitchGridContainers(T* obj, bool on);
|
||||
template<class NOTIFIER> void VisitAll(const float& x, const float& y, float radius, NOTIFIER& notifier);
|
||||
template<class NOTIFIER> void VisitFirstFound(const float& x, const float& y, float radius, NOTIFIER& notifier);
|
||||
template<class NOTIFIER> void VisitWorld(const float& x, const float& y, float radius, NOTIFIER& notifier);
|
||||
template<class NOTIFIER> void VisitGrid(const float& x, const float& y, float radius, NOTIFIER& notifier);
|
||||
CreatureGroupHolderType CreatureGroupHolder;
|
||||
|
||||
void UpdateIteratorBack(Player* player);
|
||||
|
|
@ -812,55 +805,4 @@ inline void Map::Visit(Cell const& cell, TypeContainerVisitor<T, CONTAINER>& vis
|
|||
}
|
||||
}
|
||||
|
||||
template<class NOTIFIER>
|
||||
inline void Map::VisitAll(float const& x, float const& y, float radius, NOTIFIER& notifier)
|
||||
{
|
||||
CellCoord p(Acore::ComputeCellCoord(x, y));
|
||||
Cell cell(p);
|
||||
cell.SetNoCreate();
|
||||
|
||||
TypeContainerVisitor<NOTIFIER, WorldTypeMapContainer> world_object_notifier(notifier);
|
||||
cell.Visit(p, world_object_notifier, *this, radius, x, y);
|
||||
TypeContainerVisitor<NOTIFIER, GridTypeMapContainer > grid_object_notifier(notifier);
|
||||
cell.Visit(p, grid_object_notifier, *this, radius, x, y);
|
||||
}
|
||||
|
||||
// should be used with Searcher notifiers, tries to search world if nothing found in grid
|
||||
template<class NOTIFIER>
|
||||
inline void Map::VisitFirstFound(const float& x, const float& y, float radius, NOTIFIER& notifier)
|
||||
{
|
||||
CellCoord p(Acore::ComputeCellCoord(x, y));
|
||||
Cell cell(p);
|
||||
cell.SetNoCreate();
|
||||
|
||||
TypeContainerVisitor<NOTIFIER, WorldTypeMapContainer> world_object_notifier(notifier);
|
||||
cell.Visit(p, world_object_notifier, *this, radius, x, y);
|
||||
if (!notifier.i_object)
|
||||
{
|
||||
TypeContainerVisitor<NOTIFIER, GridTypeMapContainer > grid_object_notifier(notifier);
|
||||
cell.Visit(p, grid_object_notifier, *this, radius, x, y);
|
||||
}
|
||||
}
|
||||
|
||||
template<class NOTIFIER>
|
||||
inline void Map::VisitWorld(const float& x, const float& y, float radius, NOTIFIER& notifier)
|
||||
{
|
||||
CellCoord p(Acore::ComputeCellCoord(x, y));
|
||||
Cell cell(p);
|
||||
cell.SetNoCreate();
|
||||
|
||||
TypeContainerVisitor<NOTIFIER, WorldTypeMapContainer> world_object_notifier(notifier);
|
||||
cell.Visit(p, world_object_notifier, *this, radius, x, y);
|
||||
}
|
||||
|
||||
template<class NOTIFIER>
|
||||
inline void Map::VisitGrid(const float& x, const float& y, float radius, NOTIFIER& notifier)
|
||||
{
|
||||
CellCoord p(Acore::ComputeCellCoord(x, y));
|
||||
Cell cell(p);
|
||||
cell.SetNoCreate();
|
||||
|
||||
TypeContainerVisitor<NOTIFIER, GridTypeMapContainer > grid_object_notifier(notifier);
|
||||
cell.Visit(p, grid_object_notifier, *this, radius, x, y);
|
||||
}
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -304,7 +304,7 @@ bool OPvPCapturePoint::Update(uint32 diff)
|
|||
std::list<Player*> players;
|
||||
Acore::AnyPlayerInObjectRangeCheck checker(m_capturePoint, radius);
|
||||
Acore::PlayerListSearcher<Acore::AnyPlayerInObjectRangeCheck> searcher(m_capturePoint, players, checker);
|
||||
m_capturePoint->VisitNearbyWorldObject(radius, searcher);
|
||||
Cell::VisitWorldObjects(m_capturePoint, searcher, radius);
|
||||
|
||||
for (std::list<Player*>::iterator itr = players.begin(); itr != players.end(); ++itr)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -2399,7 +2399,7 @@ void AuraEffect::HandleFeignDeath(AuraApplication const* aurApp, uint8 mode, boo
|
|||
UnitList targets;
|
||||
Acore::AnyUnfriendlyUnitInObjectRangeCheck u_check(target, target, target->GetVisibilityRange()); // no VISIBILITY_COMPENSATION, distance is enough
|
||||
Acore::UnitListSearcher<Acore::AnyUnfriendlyUnitInObjectRangeCheck> searcher(target, targets, u_check);
|
||||
target->VisitNearbyObject(target->GetVisibilityRange(), searcher); // no VISIBILITY_COMPENSATION, distance is enough
|
||||
Cell::VisitAllObjects(target, searcher, target->GetMap()->GetVisibilityRange());
|
||||
for (UnitList::iterator iter = targets.begin(); iter != targets.end(); ++iter)
|
||||
{
|
||||
if (!(*iter)->HasUnitState(UNIT_STATE_CASTING))
|
||||
|
|
@ -5206,7 +5206,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool
|
|||
Player* player = nullptr;
|
||||
Acore::AnyPlayerInObjectRangeCheck checker(target, 10.0f);
|
||||
Acore::PlayerSearcher<Acore::AnyPlayerInObjectRangeCheck> searcher(target, player, checker);
|
||||
target->VisitNearbyWorldObject(10.0f, searcher);
|
||||
Cell::VisitWorldObjects(target, searcher, 10.0f);
|
||||
|
||||
if( player && player->GetGUID() != target->GetGUID() )
|
||||
target->CastSpell(player, 52921, true);
|
||||
|
|
|
|||
|
|
@ -2652,7 +2652,7 @@ void UnitAura::FillTargetMap(std::map<Unit*, uint8>& targets, Unit* caster)
|
|||
targetList.push_back(GetUnitOwner());
|
||||
Acore::AnyGroupedUnitInObjectRangeCheck u_check(GetUnitOwner(), GetUnitOwner(), radius, GetSpellInfo()->Effects[effIndex].Effect == SPELL_EFFECT_APPLY_AREA_AURA_RAID);
|
||||
Acore::UnitListSearcher<Acore::AnyGroupedUnitInObjectRangeCheck> searcher(GetUnitOwner(), targetList, u_check);
|
||||
GetUnitOwner()->VisitNearbyObject(radius, searcher);
|
||||
Cell::VisitAllObjects(GetUnitOwner(), searcher, radius);
|
||||
break;
|
||||
}
|
||||
case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND:
|
||||
|
|
@ -2660,14 +2660,14 @@ void UnitAura::FillTargetMap(std::map<Unit*, uint8>& targets, Unit* caster)
|
|||
targetList.push_back(GetUnitOwner());
|
||||
Acore::AnyFriendlyUnitInObjectRangeCheck u_check(GetUnitOwner(), GetUnitOwner(), radius);
|
||||
Acore::UnitListSearcher<Acore::AnyFriendlyUnitInObjectRangeCheck> searcher(GetUnitOwner(), targetList, u_check);
|
||||
GetUnitOwner()->VisitNearbyObject(radius, searcher);
|
||||
Cell::VisitAllObjects(GetUnitOwner(), searcher, radius);
|
||||
break;
|
||||
}
|
||||
case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY:
|
||||
{
|
||||
Acore::AnyAoETargetUnitInObjectRangeCheck u_check(GetUnitOwner(), GetUnitOwner(), radius); // No GetCharmer in searcher
|
||||
Acore::UnitListSearcher<Acore::AnyAoETargetUnitInObjectRangeCheck> searcher(GetUnitOwner(), targetList, u_check);
|
||||
GetUnitOwner()->VisitNearbyObject(radius, searcher);
|
||||
Cell::VisitAllObjects(GetUnitOwner(), searcher, radius);
|
||||
break;
|
||||
}
|
||||
case SPELL_EFFECT_APPLY_AREA_AURA_PET:
|
||||
|
|
@ -2728,7 +2728,7 @@ void DynObjAura::FillTargetMap(std::map<Unit*, uint8>& targets, Unit* /*caster*/
|
|||
{
|
||||
Acore::AnyFriendlyUnitInObjectRangeCheck u_check(GetDynobjOwner(), dynObjOwnerCaster, radius);
|
||||
Acore::UnitListSearcher<Acore::AnyFriendlyUnitInObjectRangeCheck> searcher(GetDynobjOwner(), targetList, u_check);
|
||||
GetDynobjOwner()->VisitNearbyObject(radius, searcher);
|
||||
Cell::VisitAllObjects(GetDynobjOwner(), searcher, radius);
|
||||
}
|
||||
// pussywizard: TARGET_DEST_DYNOBJ_NONE is supposed to search for both friendly and unfriendly targets, so for any unit
|
||||
// what about EffectImplicitTargetA?
|
||||
|
|
@ -2736,13 +2736,13 @@ void DynObjAura::FillTargetMap(std::map<Unit*, uint8>& targets, Unit* /*caster*/
|
|||
{
|
||||
Acore::AnyAttackableUnitExceptForOriginalCasterInObjectRangeCheck u_check(GetDynobjOwner(), dynObjOwnerCaster, radius);
|
||||
Acore::UnitListSearcher<Acore::AnyAttackableUnitExceptForOriginalCasterInObjectRangeCheck> searcher(GetDynobjOwner(), targetList, u_check);
|
||||
GetDynobjOwner()->VisitNearbyObject(radius, searcher);
|
||||
Cell::VisitAllObjects(GetDynobjOwner(), searcher, radius);
|
||||
}
|
||||
else
|
||||
{
|
||||
Acore::AnyAoETargetUnitInObjectRangeCheck u_check(GetDynobjOwner(), dynObjOwnerCaster, radius);
|
||||
Acore::UnitListSearcher<Acore::AnyAoETargetUnitInObjectRangeCheck> searcher(GetDynobjOwner(), targetList, u_check);
|
||||
GetDynobjOwner()->VisitNearbyObject(radius, searcher);
|
||||
Cell::VisitAllObjects(GetDynobjOwner(), searcher, radius);
|
||||
}
|
||||
|
||||
for (UnitList::iterator itr = targetList.begin(); itr != targetList.end(); ++itr)
|
||||
|
|
|
|||
|
|
@ -1896,18 +1896,13 @@ void Spell::SearchTargets(SEARCHER& searcher, uint32 containerMask, Unit* refere
|
|||
Cell cell(p);
|
||||
cell.SetNoCreate();
|
||||
|
||||
Map& map = *(referer->GetMap());
|
||||
Map* map = referer->GetMap();
|
||||
|
||||
if (searchInWorld)
|
||||
{
|
||||
TypeContainerVisitor<SEARCHER, WorldTypeMapContainer> world_object_notifier(searcher);
|
||||
cell.Visit(p, world_object_notifier, map, radius + SPELL_SEARCHER_COMPENSATION, x, y);
|
||||
}
|
||||
Cell::VisitWorldObjects(x, y, map, searcher, radius);
|
||||
|
||||
if (searchInGrid)
|
||||
{
|
||||
TypeContainerVisitor<SEARCHER, GridTypeMapContainer > grid_object_notifier(searcher);
|
||||
cell.Visit(p, grid_object_notifier, map, radius + SPELL_SEARCHER_COMPENSATION, x, y);
|
||||
}
|
||||
Cell::VisitGridObjects(x, y, map, searcher, radius);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -4297,7 +4297,7 @@ void Spell::EffectSanctuary(SpellEffIndex /*effIndex*/)
|
|||
UnitList targets;
|
||||
Acore::AnyUnfriendlyUnitInObjectRangeCheck u_check(unitTarget, unitTarget, unitTarget->GetVisibilityRange()); // no VISIBILITY_COMPENSATION, distance is enough
|
||||
Acore::UnitListSearcher<Acore::AnyUnfriendlyUnitInObjectRangeCheck> searcher(unitTarget, targets, u_check);
|
||||
unitTarget->VisitNearbyObject(unitTarget->GetVisibilityRange(), searcher); // no VISIBILITY_COMPENSATION, distance is enough
|
||||
Cell::VisitAllObjects(unitTarget, searcher, unitTarget->GetVisibilityRange());
|
||||
for (UnitList::iterator iter = targets.begin(); iter != targets.end(); ++iter)
|
||||
{
|
||||
if (!(*iter)->HasUnitState(UNIT_STATE_CASTING))
|
||||
|
|
@ -4943,7 +4943,7 @@ void Spell::EffectForceDeselect(SpellEffIndex /*effIndex*/)
|
|||
|
||||
float dist = m_caster->GetVisibilityRange() + VISIBILITY_COMPENSATION;
|
||||
Acore::MessageDistDelivererToHostile notifier(m_caster, &data, dist);
|
||||
m_caster->VisitNearbyWorldObject(dist, notifier);
|
||||
Cell::VisitWorldObjects(m_caster, notifier, dist);
|
||||
|
||||
// xinef: we should also force pets to remove us from current target
|
||||
Unit::AttackerSet attackerSet;
|
||||
|
|
@ -4968,7 +4968,7 @@ void Spell::EffectForceDeselect(SpellEffIndex /*effIndex*/)
|
|||
UnitList targets;
|
||||
Acore::AnyUnfriendlyUnitInObjectRangeCheck u_check(m_caster, m_caster, m_caster->GetVisibilityRange()); // no VISIBILITY_COMPENSATION, distance is enough
|
||||
Acore::UnitListSearcher<Acore::AnyUnfriendlyUnitInObjectRangeCheck> searcher(m_caster, targets, u_check);
|
||||
m_caster->VisitNearbyObject(m_caster->GetVisibilityRange(), searcher); // no VISIBILITY_COMPENSATION, distance is enough
|
||||
Cell::VisitAllObjects(m_caster, searcher, m_caster->GetVisibilityRange());
|
||||
for (UnitList::iterator iter = targets.begin(); iter != targets.end(); ++iter)
|
||||
{
|
||||
if (!(*iter)->HasUnitState(UNIT_STATE_CASTING))
|
||||
|
|
|
|||
|
|
@ -239,7 +239,7 @@ void CreatureTextMgr::SendChatPacket(WorldObject* source, Builder const& builder
|
|||
dist = 250.0f;
|
||||
|
||||
Acore::PlayerDistWorker<CreatureTextLocalizer<Builder> > worker(source, dist, localizer);
|
||||
source->VisitNearbyWorldObject(dist, worker);
|
||||
Cell::VisitWorldObjects(source, worker, dist);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -918,7 +918,7 @@ public:
|
|||
Creature* passenger = nullptr;
|
||||
Acore::AllCreaturesOfEntryInRange check(handler->GetSession()->GetPlayer(), entry, 20.0f);
|
||||
Acore::CreatureSearcher<Acore::AllCreaturesOfEntryInRange> searcher(handler->GetSession()->GetPlayer(), passenger, check);
|
||||
handler->GetSession()->GetPlayer()->VisitNearbyObject(30.0f, searcher);
|
||||
Cell::VisitAllObjects(handler->GetSession()->GetPlayer(), searcher, 30.0f);
|
||||
if (!passenger || passenger == target)
|
||||
return false;
|
||||
passenger->EnterVehicle(target, seatId);
|
||||
|
|
|
|||
|
|
@ -2233,9 +2233,7 @@ public:
|
|||
|
||||
Acore::RespawnDo u_do;
|
||||
Acore::WorldObjectWorker<Acore::RespawnDo> worker(player, u_do);
|
||||
|
||||
TypeContainerVisitor<Acore::WorldObjectWorker<Acore::RespawnDo>, GridTypeMapContainer > obj_worker(worker);
|
||||
cell.Visit(p, obj_worker, *player->GetMap(), *player, player->GetGridActivationRange());
|
||||
Cell::VisitGridObjects(player, worker, player->GetGridActivationRange());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -263,18 +263,11 @@ public:
|
|||
float radius = 40.0f;
|
||||
WorldObject* object = handler->GetSession()->GetPlayer();
|
||||
|
||||
CellCoord pair(Acore::ComputeCellCoord(object->GetPositionX(), object->GetPositionY()));
|
||||
Cell cell(pair);
|
||||
cell.SetNoCreate();
|
||||
|
||||
// Get Creatures
|
||||
std::list<Creature*> creatureList;
|
||||
|
||||
Acore::AnyUnitInObjectRangeCheck go_check(object, radius);
|
||||
Acore::CreatureListSearcher<Acore::AnyUnitInObjectRangeCheck> go_search(object, creatureList, go_check);
|
||||
TypeContainerVisitor<Acore::CreatureListSearcher<Acore::AnyUnitInObjectRangeCheck>, GridTypeMapContainer> go_visit(go_search);
|
||||
|
||||
// Get Creatures
|
||||
cell.Visit(pair, go_visit, *(object->GetMap()), *object, radius);
|
||||
Cell::VisitGridObjects(object, go_search, radius);
|
||||
|
||||
if (!creatureList.empty())
|
||||
{
|
||||
|
|
|
|||
|
|
@ -149,22 +149,11 @@ public:
|
|||
for (uint8 i = 2; i < StormCount; ++i)
|
||||
bp0 *= 2;
|
||||
|
||||
CellCoord p(Acore::ComputeCellCoord(me->GetPositionX(), me->GetPositionY()));
|
||||
Cell cell(p);
|
||||
cell.SetNoCreate();
|
||||
|
||||
std::list<Unit*> tempUnitMap;
|
||||
|
||||
{
|
||||
Acore::AnyAoETargetUnitInObjectRangeCheck u_check(me, me, SIZE_OF_GRIDS);
|
||||
Acore::UnitListSearcher<Acore::AnyAoETargetUnitInObjectRangeCheck> searcher(me, tempUnitMap, u_check);
|
||||
|
||||
TypeContainerVisitor<Acore::UnitListSearcher<Acore::AnyAoETargetUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
|
||||
TypeContainerVisitor<Acore::UnitListSearcher<Acore::AnyAoETargetUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
|
||||
|
||||
cell.Visit(p, world_unit_searcher, *me->GetMap(), *me, SIZE_OF_GRIDS);
|
||||
cell.Visit(p, grid_unit_searcher, *me->GetMap(), *me, SIZE_OF_GRIDS);
|
||||
}
|
||||
Acore::AnyAoETargetUnitInObjectRangeCheck u_check(me, me, SIZE_OF_GRIDS);
|
||||
Acore::UnitListSearcher<Acore::AnyAoETargetUnitInObjectRangeCheck> searcher(me, tempUnitMap, u_check);
|
||||
Cell::VisitAllObjects(me, searcher, SIZE_OF_GRIDS);
|
||||
|
||||
// deal damage
|
||||
for (std::list<Unit*>::const_iterator i = tempUnitMap.begin(); i != tempUnitMap.end(); ++i)
|
||||
|
|
|
|||
|
|
@ -223,18 +223,9 @@ public:
|
|||
float x, y, z;
|
||||
me->GetPosition(x, y, z);
|
||||
|
||||
{
|
||||
CellCoord pair(Acore::ComputeCellCoord(x, y));
|
||||
Cell cell(pair);
|
||||
cell.SetNoCreate();
|
||||
|
||||
Acore::AllCreaturesOfEntryInRange check(me, NPC_EGG, 100);
|
||||
Acore::CreatureListSearcher<Acore::AllCreaturesOfEntryInRange> searcher(me, templist, check);
|
||||
|
||||
TypeContainerVisitor<Acore::CreatureListSearcher<Acore::AllCreaturesOfEntryInRange>, GridTypeMapContainer> cSearcher(searcher);
|
||||
|
||||
cell.Visit(pair, cSearcher, *me->GetMap(), *me, me->GetGridActivationRange());
|
||||
}
|
||||
Acore::AllCreaturesOfEntryInRange check(me, NPC_EGG, 100);
|
||||
Acore::CreatureListSearcher<Acore::AllCreaturesOfEntryInRange> searcher(me, templist, check);
|
||||
Cell::VisitGridObjects(me, searcher, me->GetGridActivationRange());
|
||||
|
||||
//TC_LOG_ERROR("scripts", "Eggs %d at middle", templist.size());
|
||||
if (templist.empty())
|
||||
|
|
@ -256,18 +247,10 @@ public:
|
|||
float x, y, z;
|
||||
me->GetPosition(x, y, z);
|
||||
|
||||
{
|
||||
CellCoord pair(Acore::ComputeCellCoord(x, y));
|
||||
Cell cell(pair);
|
||||
cell.SetNoCreate();
|
||||
Acore::AllCreaturesOfEntryInRange check(me, NPC_FIRE_BOMB, 100);
|
||||
Acore::CreatureListSearcher<Acore::AllCreaturesOfEntryInRange> searcher(me, templist, check);
|
||||
Cell::VisitGridObjects(me, searcher, me->GetGridActivationRange());
|
||||
|
||||
Acore::AllCreaturesOfEntryInRange check(me, NPC_FIRE_BOMB, 100);
|
||||
Acore::CreatureListSearcher<Acore::AllCreaturesOfEntryInRange> searcher(me, templist, check);
|
||||
|
||||
TypeContainerVisitor<Acore::CreatureListSearcher<Acore::AllCreaturesOfEntryInRange>, GridTypeMapContainer> cSearcher(searcher);
|
||||
|
||||
cell.Visit(pair, cSearcher, *me->GetMap(), *me, me->GetGridActivationRange());
|
||||
}
|
||||
for (std::list<Creature*>::const_iterator i = templist.begin(); i != templist.end(); ++i)
|
||||
{
|
||||
(*i)->CastSpell(*i, SPELL_FIRE_BOMB_DAMAGE, true);
|
||||
|
|
@ -517,18 +500,9 @@ public:
|
|||
float x, y, z;
|
||||
me->GetPosition(x, y, z);
|
||||
|
||||
{
|
||||
CellCoord pair(Acore::ComputeCellCoord(x, y));
|
||||
Cell cell(pair);
|
||||
cell.SetNoCreate();
|
||||
|
||||
Acore::AllCreaturesOfEntryInRange check(me, 23817, 50);
|
||||
Acore::CreatureListSearcher<Acore::AllCreaturesOfEntryInRange> searcher(me, templist, check);
|
||||
|
||||
TypeContainerVisitor<Acore::CreatureListSearcher<Acore::AllCreaturesOfEntryInRange>, GridTypeMapContainer> cSearcher(searcher);
|
||||
|
||||
cell.Visit(pair, cSearcher, *(me->GetMap()), *me, me->GetGridActivationRange());
|
||||
}
|
||||
Acore::AllCreaturesOfEntryInRange check(me, 23817, 50);
|
||||
Acore::CreatureListSearcher<Acore::AllCreaturesOfEntryInRange> searcher(me, templist, check);
|
||||
Cell::VisitGridObjects(me, searcher, me->GetGridActivationRange());
|
||||
|
||||
//TC_LOG_ERROR("scripts", "Eggs %d at %d", templist.size(), side);
|
||||
|
||||
|
|
|
|||
|
|
@ -1109,7 +1109,7 @@ public:
|
|||
Player* player = nullptr;
|
||||
Acore::AnyPlayerInObjectRangeCheck checker(me, 2.0f);
|
||||
Acore::PlayerSearcher<Acore::AnyPlayerInObjectRangeCheck> searcher(me, player, checker);
|
||||
me->VisitNearbyWorldObject(2.0f, searcher);
|
||||
Cell::VisitWorldObjects(me, searcher, 2.0f);
|
||||
if (player)
|
||||
{
|
||||
player->CastSpell(player, SPELL_DRUNKEN_MASTER, true);
|
||||
|
|
|
|||
|
|
@ -812,7 +812,7 @@ public:
|
|||
std::list<Player*> players;
|
||||
Acore::AnyPlayerInObjectRangeCheck checker(me, radius);
|
||||
Acore::PlayerListSearcher<Acore::AnyPlayerInObjectRangeCheck> searcher(me, players, checker);
|
||||
me->VisitNearbyWorldObject(radius, searcher);
|
||||
Cell::VisitWorldObjects(me, searcher, radius);
|
||||
|
||||
for (std::list<Player*>::const_iterator itr = players.begin(); itr != players.end(); ++itr)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -727,7 +727,7 @@ public:
|
|||
std::list<Player*> playerList;
|
||||
Acore::AnyPlayerInObjectRangeCheck checker(target, INTERACTION_DISTANCE * 2);
|
||||
Acore::PlayerListSearcher<Acore::AnyPlayerInObjectRangeCheck> searcher(target, playerList, checker);
|
||||
target->VisitNearbyWorldObject(INTERACTION_DISTANCE * 2, searcher);
|
||||
Cell::VisitWorldObjects(target, searcher, INTERACTION_DISTANCE * 2);
|
||||
for (std::list<Player*>::const_iterator itr = playerList.begin(); itr != playerList.end(); ++itr)
|
||||
{
|
||||
if ((*itr) != target && (*itr)->HasAura(GetId())) // && (*itr)->getStandState() == UNIT_STAND_STATE_SIT)
|
||||
|
|
|
|||
|
|
@ -888,17 +888,12 @@ void hyjalAI::JustDied(Unit* /*killer*/)
|
|||
|
||||
void hyjalAI::HideNearPos(float x, float y)
|
||||
{
|
||||
CellCoord pair(Acore::ComputeCellCoord(x, y));
|
||||
Cell cell(pair);
|
||||
cell.SetNoCreate();
|
||||
|
||||
// First get all creatures.
|
||||
std::list<Creature*> creatures;
|
||||
Acore::AllFriendlyCreaturesInGrid creature_check(me);
|
||||
Acore::CreatureListSearcher<Acore::AllFriendlyCreaturesInGrid> creature_searcher(me, creatures, creature_check);
|
||||
|
||||
TypeContainerVisitor <Acore::CreatureListSearcher<Acore::AllFriendlyCreaturesInGrid>, GridTypeMapContainer> creature_visitor(creature_searcher);
|
||||
cell.Visit(pair, creature_visitor, *(me->GetMap()), *me, me->GetGridActivationRange());
|
||||
Cell::VisitGridObjects(x, y, me->GetMap(), creature_searcher, me->GetGridActivationRange());
|
||||
|
||||
if (!creatures.empty())
|
||||
{
|
||||
|
|
@ -912,14 +907,9 @@ void hyjalAI::HideNearPos(float x, float y)
|
|||
|
||||
void hyjalAI::RespawnNearPos(float x, float y)
|
||||
{
|
||||
CellCoord p(Acore::ComputeCellCoord(x, y));
|
||||
Cell cell(p);
|
||||
cell.SetNoCreate();
|
||||
|
||||
Acore::RespawnDo u_do;
|
||||
Acore::WorldObjectWorker<Acore::RespawnDo> worker(me, u_do);
|
||||
TypeContainerVisitor<Acore::WorldObjectWorker<Acore::RespawnDo>, GridTypeMapContainer > obj_worker(worker);
|
||||
cell.Visit(p, obj_worker, *me->GetMap(), *me, me->GetGridActivationRange());
|
||||
Cell::VisitGridObjects(x, y, me->GetMap(), worker, me->GetGridActivationRange());
|
||||
}
|
||||
|
||||
void hyjalAI::WaypointReached(uint32 waypointId)
|
||||
|
|
@ -943,19 +933,11 @@ void hyjalAI::WaypointReached(uint32 waypointId)
|
|||
}
|
||||
//do some talking
|
||||
//all alive guards walk near here
|
||||
CellCoord pair(Acore::ComputeCellCoord(me->GetPositionX(), me->GetPositionY()));
|
||||
Cell cell(pair);
|
||||
cell.SetNoCreate();
|
||||
|
||||
// First get all creatures.
|
||||
std::list<Creature*> creatures;
|
||||
Acore::AllFriendlyCreaturesInGrid creature_check(me);
|
||||
Acore::CreatureListSearcher<Acore::AllFriendlyCreaturesInGrid> creature_searcher(me, creatures, creature_check);
|
||||
TypeContainerVisitor
|
||||
<Acore::CreatureListSearcher<Acore::AllFriendlyCreaturesInGrid>,
|
||||
GridTypeMapContainer> creature_visitor(creature_searcher);
|
||||
|
||||
cell.Visit(pair, creature_visitor, *(me->GetMap()), *me, me->GetGridActivationRange());
|
||||
Cell::VisitGridObjects(me, creature_searcher, me->GetGridActivationRange());
|
||||
|
||||
if (!creatures.empty())
|
||||
{
|
||||
|
|
@ -984,18 +966,10 @@ void hyjalAI::DoOverrun(uint32 faction, const uint32 diff)
|
|||
{
|
||||
if (TeleportTimer <= diff)
|
||||
{
|
||||
CellCoord pair(Acore::ComputeCellCoord(me->GetPositionX(), me->GetPositionY()));
|
||||
Cell cell(pair);
|
||||
cell.SetNoCreate();
|
||||
|
||||
std::list<Creature*> creatures;
|
||||
Acore::AllFriendlyCreaturesInGrid creature_check(me);
|
||||
Acore::CreatureListSearcher<Acore::AllFriendlyCreaturesInGrid> creature_searcher(me, creatures, creature_check);
|
||||
TypeContainerVisitor
|
||||
<Acore::CreatureListSearcher<Acore::AllFriendlyCreaturesInGrid>,
|
||||
GridTypeMapContainer> creature_visitor(creature_searcher);
|
||||
|
||||
cell.Visit(pair, creature_visitor, *(me->GetMap()), *me, me->GetGridActivationRange());
|
||||
Cell::VisitGridObjects(me, creature_searcher, me->GetGridActivationRange());
|
||||
|
||||
if (!creatures.empty())
|
||||
{
|
||||
|
|
|
|||
|
|
@ -182,7 +182,7 @@ public:
|
|||
std::list<WorldObject*> ClusterList;
|
||||
Acore::AllWorldObjectsInRange objects(me, 50.0f);
|
||||
Acore::WorldObjectListSearcher<Acore::AllWorldObjectsInRange> searcher(me, ClusterList, objects);
|
||||
me->VisitNearbyObject(50.0f, searcher);
|
||||
Cell::VisitAllObjects(me, searcher, 50.0f);
|
||||
for (std::list<WorldObject*>::const_iterator itr = ClusterList.begin(); itr != ClusterList.end(); ++itr)
|
||||
{
|
||||
if (Player* player = (*itr)->ToPlayer())
|
||||
|
|
|
|||
|
|
@ -141,7 +141,7 @@ public:
|
|||
std::list<WorldObject*> cagesList;
|
||||
Acore::AllWorldObjectsInRange objects(GetCaster(), 15.0f);
|
||||
Acore::WorldObjectListSearcher<Acore::AllWorldObjectsInRange> searcher(GetCaster(), cagesList, objects);
|
||||
GetCaster()->VisitNearbyObject(15.0f, searcher);
|
||||
Cell::VisitAllObjects(GetCaster(), searcher, 15.0f);
|
||||
for (std::list<WorldObject*>::const_iterator itr = cagesList.begin(); itr != cagesList.end(); ++itr)
|
||||
{
|
||||
if (GameObject* go = (*itr)->ToGameObject())
|
||||
|
|
|
|||
|
|
@ -313,7 +313,7 @@ public:
|
|||
std::list<Player*> playerOnQuestList;
|
||||
Acore::AnyPlayerInObjectRangeCheck checker(me, 5.0f);
|
||||
Acore::PlayerListSearcher<Acore::AnyPlayerInObjectRangeCheck> searcher(me, playerOnQuestList, checker);
|
||||
me->VisitNearbyWorldObject(5.0f, searcher);
|
||||
Cell::VisitWorldObjects(me, searcher, 5.0f);
|
||||
for (std::list<Player*>::const_iterator itr = playerOnQuestList.begin(); itr != playerOnQuestList.end(); ++itr)
|
||||
{
|
||||
// Check if found player target has active quest
|
||||
|
|
|
|||
|
|
@ -687,7 +687,7 @@ public:
|
|||
// Reset The Frozen Throne gameobjects
|
||||
FrozenThroneResetWorker reset;
|
||||
Acore::GameObjectWorker<FrozenThroneResetWorker> worker(me, reset);
|
||||
me->VisitNearbyGridObject(333.0f, worker);
|
||||
Cell::VisitGridObjects(me, worker, 333.0f);
|
||||
|
||||
me->AddAura(SPELL_EMOTE_SIT_NO_SHEATH, me);
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
|
||||
|
|
|
|||
|
|
@ -206,7 +206,7 @@ public:
|
|||
bool Execute(uint64 /*currTime*/, uint32 /*diff*/) override
|
||||
{
|
||||
Acore::CreatureWorker<ValithriaDespawner> worker(_creature, *this);
|
||||
_creature->VisitNearbyGridObject(333.0f, worker);
|
||||
Cell::VisitGridObjects(_creature, worker, 333.0f);
|
||||
_creature->AI()->Reset();
|
||||
_creature->setActive(false);
|
||||
return true;
|
||||
|
|
@ -526,7 +526,7 @@ public:
|
|||
std::list<Creature*> archmages;
|
||||
RisenArchmageCheck check;
|
||||
Acore::CreatureListSearcher<RisenArchmageCheck> searcher(me, archmages, check);
|
||||
me->VisitNearbyGridObject(100.0f, searcher);
|
||||
Cell::VisitGridObjects(me, searcher, 100.0f);
|
||||
for (std::list<Creature*>::iterator itr = archmages.begin(); itr != archmages.end(); ++itr)
|
||||
(*itr)->AI()->DoAction(ACTION_ENTER_COMBAT);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -841,7 +841,7 @@ public:
|
|||
std::list<Creature*> temp;
|
||||
FrostwingVrykulSearcher check(me, 150.0f);
|
||||
Acore::CreatureListSearcher<FrostwingVrykulSearcher> searcher(me, temp, check);
|
||||
me->VisitNearbyGridObject(150.0f, searcher);
|
||||
Cell::VisitGridObjects(me, searcher, 150.0f);
|
||||
|
||||
_aliveTrash.clear();
|
||||
for (std::list<Creature*>::iterator itr = temp.begin(); itr != temp.end(); ++itr)
|
||||
|
|
@ -886,14 +886,14 @@ public:
|
|||
Player* player = nullptr;
|
||||
Acore::AnyPlayerInObjectRangeCheck check(me, 140.0f);
|
||||
Acore::PlayerSearcher<Acore::AnyPlayerInObjectRangeCheck> searcher(me, player, check);
|
||||
me->VisitNearbyWorldObject(140.0f, searcher);
|
||||
Cell::VisitWorldObjects(me, searcher, 140.0f);
|
||||
// wipe
|
||||
if (!player || me->GetExactDist(4357.0f, 2606.0f, 350.0f) > 125.0f)
|
||||
{
|
||||
//Talk(SAY_CROK_DEATH);
|
||||
FrostwingGauntletRespawner respawner;
|
||||
Acore::CreatureWorker<FrostwingGauntletRespawner> worker(me, respawner);
|
||||
me->VisitNearbyGridObject(333.0f, worker);
|
||||
Cell::VisitGridObjects(me, worker, 333.0f);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
|
@ -1363,7 +1363,7 @@ public:
|
|||
Creature* target = nullptr;
|
||||
Acore::MostHPMissingInRange u_check(me, 60.0f, 0);
|
||||
Acore::CreatureLastSearcher<Acore::MostHPMissingInRange> searcher(me, target, u_check);
|
||||
me->VisitNearbyGridObject(60.0f, searcher);
|
||||
Cell::VisitGridObjects(me, searcher, 60.0f);
|
||||
return target;
|
||||
}
|
||||
};
|
||||
|
|
@ -2333,7 +2333,7 @@ public:
|
|||
{
|
||||
FrostwingGauntletRespawner respawner;
|
||||
Acore::CreatureWorker<FrostwingGauntletRespawner> worker(crok, respawner);
|
||||
crok->VisitNearbyGridObject(333.0f, worker);
|
||||
Cell::VisitGridObjects(crok, worker, 333.0f);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
|
|
|
|||
|
|
@ -1198,7 +1198,7 @@ public:
|
|||
Unit* target = nullptr;
|
||||
Acore::AnyUnfriendlyUnitInObjectRangeCheck u_check(me, me, 0.5f);
|
||||
Acore::UnitLastSearcher<Acore::AnyUnfriendlyUnitInObjectRangeCheck> searcher(me, target, u_check);
|
||||
me->VisitNearbyObject(1.5f, searcher);
|
||||
Cell::VisitAllObjects(me, searcher, 1.5f);
|
||||
if (target)
|
||||
{
|
||||
me->CastSpell(me, SPELL_FROGGER_EXPLODE, true);
|
||||
|
|
|
|||
|
|
@ -1711,7 +1711,7 @@ public:
|
|||
std::list<WorldObject*> targetList;
|
||||
Acore::WorldObjectSpellAreaTargetCheck check(99, GetExplTargetDest(), GetCaster(), GetCaster(), GetSpellInfo(), TARGET_CHECK_DEFAULT, nullptr);
|
||||
Acore::WorldObjectListSearcher<Acore::WorldObjectSpellAreaTargetCheck> searcher(GetCaster(), targetList, check);
|
||||
GetCaster()->GetMap()->VisitAll(GetCaster()->m_positionX, GetCaster()->m_positionY, 99, searcher);
|
||||
Cell::VisitAllObjects(GetCaster(), searcher, 99.0f);
|
||||
float minDist = 99 * 99;
|
||||
Unit* target = nullptr;
|
||||
for (std::list<WorldObject*>::iterator itr = targetList.begin(); itr != targetList.end(); ++itr)
|
||||
|
|
|
|||
|
|
@ -774,7 +774,7 @@ public:
|
|||
go->Delete();
|
||||
WretchedGhoulCleaner cleaner;
|
||||
Acore::CreatureWorker<WretchedGhoulCleaner> worker(me, cleaner);
|
||||
me->VisitNearbyGridObject(150.0f, worker);
|
||||
Cell::VisitGridObjects(me, worker, 150.0f);
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
|
|
@ -988,7 +988,7 @@ public:
|
|||
{
|
||||
WretchedGhoulCleaner cleaner;
|
||||
Acore::CreatureWorker<WretchedGhoulCleaner> worker(me, cleaner);
|
||||
me->VisitNearbyGridObject(150.0f, worker);
|
||||
Cell::VisitGridObjects(me, worker, 150.0f);
|
||||
|
||||
if (Creature* c = me->FindNearestCreature(NPC_SAC_LIGHTS_VENGEANCE, 150.0f, true))
|
||||
if (Creature* v = me->FindNearestCreature(NPC_SAC_VEGARD_1, 50.0f, true))
|
||||
|
|
|
|||
|
|
@ -699,7 +699,7 @@ public:
|
|||
std::list<WorldObject*> ClusterList;
|
||||
Acore::AllWorldObjectsInRange objects(me, searchDistance);
|
||||
Acore::WorldObjectListSearcher<Acore::AllWorldObjectsInRange> searcher(me, ClusterList, objects);
|
||||
me->VisitNearbyObject(searchDistance, searcher);
|
||||
Cell::VisitAllObjects(me, searcher, searchDistance);
|
||||
|
||||
for (std::list<WorldObject*>::const_iterator i = ClusterList.begin(); i != ClusterList.end(); ++i)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -157,7 +157,7 @@ public:
|
|||
std::list<Unit*> targets;
|
||||
Acore::AnyUnfriendlyUnitInObjectRangeCheck u_check(me, me, 50);
|
||||
Acore::UnitListSearcher<Acore::AnyUnfriendlyUnitInObjectRangeCheck> searcher(me, targets, u_check);
|
||||
me->VisitNearbyObject(50, searcher);
|
||||
Cell::VisitAllObjects(me, searcher, 50.0f);
|
||||
for (std::list<Unit*>::const_iterator iter = targets.begin(); iter != targets.end(); ++iter)
|
||||
if ((*iter)->GetAura(SPELL_DK_SUMMON_GARGOYLE_1, me->GetOwnerGUID()))
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1721,9 +1721,15 @@ public:
|
|||
// search for nearby enemy corpse in range
|
||||
Acore::AnyDeadUnitSpellTargetInRangeCheck check(caster, max_range, GetSpellInfo(), TARGET_CHECK_CORPSE);
|
||||
Acore::WorldObjectSearcher<Acore::AnyDeadUnitSpellTargetInRangeCheck> searcher(caster, result, check);
|
||||
caster->GetMap()->VisitFirstFound(caster->m_positionX, caster->m_positionY, max_range, searcher);
|
||||
Cell::VisitWorldObjects(caster, searcher, max_range);
|
||||
if (!result)
|
||||
{
|
||||
Cell::VisitGridObjects(caster, searcher, max_range);
|
||||
}
|
||||
if (!result)
|
||||
{
|
||||
return SPELL_FAILED_NO_EDIBLE_CORPSES;
|
||||
}
|
||||
return SPELL_CAST_OK;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -979,9 +979,15 @@ public:
|
|||
// search for nearby enemy corpse in range
|
||||
Acore::AnyDeadUnitSpellTargetInRangeCheck check(caster, max_range, GetSpellInfo(), TARGET_CHECK_ENEMY);
|
||||
Acore::WorldObjectSearcher<Acore::AnyDeadUnitSpellTargetInRangeCheck> searcher(caster, result, check);
|
||||
caster->GetMap()->VisitFirstFound(caster->m_positionX, caster->m_positionY, max_range, searcher);
|
||||
Cell::VisitWorldObjects(caster, searcher, max_range);
|
||||
if (!result)
|
||||
{
|
||||
Cell::VisitGridObjects(caster, searcher, max_range);
|
||||
}
|
||||
if (!result)
|
||||
{
|
||||
return SPELL_FAILED_NO_EDIBLE_CORPSES;
|
||||
}
|
||||
return SPELL_CAST_OK;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -2428,7 +2428,7 @@ public:
|
|||
std::list<Player*> playerList;
|
||||
Acore::AnyPlayerInObjectRangeCheck checker(caster, 65.0f);
|
||||
Acore::PlayerListSearcher<Acore::AnyPlayerInObjectRangeCheck> searcher(caster, playerList, checker);
|
||||
caster->VisitNearbyWorldObject(65.0f, searcher);
|
||||
Cell::VisitWorldObjects(caster, searcher, 65.0f);
|
||||
for (std::list<Player*>::const_iterator itr = playerList.begin(); itr != playerList.end(); ++itr)
|
||||
// Check if found player target is on fly mount or using flying form
|
||||
if ((*itr)->HasAuraType(SPELL_AURA_FLY) || (*itr)->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED))
|
||||
|
|
|
|||
|
|
@ -351,7 +351,7 @@ public:
|
|||
std::list<Player*> players;
|
||||
Acore::AnyPlayerExactPositionInGameObjectRangeCheck checker(go, 0.3f);
|
||||
Acore::PlayerListSearcher<Acore::AnyPlayerExactPositionInGameObjectRangeCheck> searcher(go, players, checker);
|
||||
go->VisitNearbyWorldObject(0.3f, searcher);
|
||||
Cell::VisitWorldObjects(go, searcher, 0.3f);
|
||||
|
||||
if (players.size() > 0)
|
||||
{
|
||||
|
|
@ -398,7 +398,7 @@ public:
|
|||
std::list<Player*> players;
|
||||
Acore::AnyPlayerExactPositionInGameObjectRangeCheck checker(go, 0.3f);
|
||||
Acore::PlayerListSearcher<Acore::AnyPlayerExactPositionInGameObjectRangeCheck> searcher(go, players, checker);
|
||||
go->VisitNearbyWorldObject(0.3f, searcher);
|
||||
Cell::VisitWorldObjects(go, searcher, 0.3f);
|
||||
|
||||
if (players.size() > 0)
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue