refactor(Core/Cache): move the GlobalPlayerCache to its own class (#9166)
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00dc369cb6
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731d256420
47 changed files with 898 additions and 595 deletions
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@ -19,6 +19,7 @@
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#include "ArenaTeamMgr.h"
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#include "BattlegroundMgr.h"
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#include "CellImpl.h"
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#include "CharacterCache.h"
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#include "Chat.h"
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#include "GameGraveyard.h"
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#include "GridNotifiers.h"
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@ -1869,7 +1870,7 @@ public:
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ObjectGuid parseGUID = ObjectGuid::Create<HighGuid::Player>(atol((char*)args));
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if (sObjectMgr->GetPlayerNameByGUID(parseGUID.GetCounter(), targetName))
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if (sCharacterCache->GetCharacterNameByGuid(parseGUID, targetName))
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{
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target = ObjectAccessor::FindConnectedPlayer(parseGUID);
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targetGuid = parseGUID;
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@ -2317,7 +2318,7 @@ public:
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}
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Player* target = player->GetConnectedPlayer();
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uint32 accountId = target ? target->GetSession()->GetAccountId() : sObjectMgr->GetPlayerAccountIdByGUID(player->GetGUID().GetCounter());
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uint32 accountId = target ? target->GetSession()->GetAccountId() : sCharacterCache->GetCharacterAccountIdByGuid(player->GetGUID());
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// find only player from same account if any
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if (!target)
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@ -2393,7 +2394,7 @@ public:
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if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
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return false;
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uint32 accountId = target ? target->GetSession()->GetAccountId() : sObjectMgr->GetPlayerAccountIdByGUID(targetGuid.GetCounter());
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uint32 accountId = target ? target->GetSession()->GetAccountId() : sCharacterCache->GetCharacterAccountIdByGuid(targetGuid);
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// find only player from same account if any
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if (!target)
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@ -3193,7 +3194,7 @@ public:
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}
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else if (targetName)
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{
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if (ObjectGuid playerGUID = sWorld->GetGlobalPlayerGUID(name))
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if (ObjectGuid playerGUID = sCharacterCache->GetCharacterGuidByName(name))
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{
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_AURA_FROZEN);
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stmt->setUInt32(0, playerGUID.GetCounter());
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@ -3315,7 +3316,7 @@ public:
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ObjectGuid parseGUID = ObjectGuid::Create<HighGuid::Player>(atol((char*)args));
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if (sObjectMgr->GetPlayerNameByGUID(parseGUID.GetCounter(), nameTarget))
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if (sCharacterCache->GetCharacterNameByGuid(parseGUID, nameTarget))
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{
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playerTarget = ObjectAccessor::FindConnectedPlayer(parseGUID);
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guidTarget = parseGUID;
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@ -3328,8 +3329,12 @@ public:
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groupTarget = playerTarget->GetGroup();
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if (!groupTarget && guidTarget)
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if (uint32 groupGUID = Player::GetGroupIdFromStorage(guidTarget.GetCounter()))
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groupTarget = sGroupMgr->GetGroupByGUID(groupGUID);
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{
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if (ObjectGuid groupGUID = sCharacterCache->GetCharacterGroupGuidByGuid(guidTarget))
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{
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groupTarget = sGroupMgr->GetGroupByGUID(groupGUID.GetCounter());
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}
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}
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if (groupTarget)
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{
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