fix(Core/Groups): Level restriction on allowing raid groups (#12110)
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4 changed files with 28 additions and 0 deletions
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@ -3588,6 +3588,16 @@ Calculate.Creature.Zone.Area.Data = 0
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Calculate.Gameoject.Zone.Area.Data = 0
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#
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# Group.Raid.LevelRestriction
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#
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# The Group members need to the same, or higher level than the specified value.
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# Minimum level is 10.
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# Default: 10
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#
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Group.Raid.LevelRestriction = 10
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#
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# LFG.Location.All
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#
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@ -18,6 +18,7 @@
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#include "Group.h"
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#include "Battleground.h"
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#include "BattlegroundMgr.h"
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#include "Config.h"
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#include "DatabaseEnv.h"
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#include "GameTime.h"
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#include "GroupMgr.h"
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@ -278,6 +279,16 @@ void Group::ConvertToLFG(bool restricted /*= true*/)
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SendUpdate();
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}
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bool Group::CheckLevelForRaid()
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{
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for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
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if (Player* player = ObjectAccessor::FindPlayer(citr->guid))
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if (player->getLevel() < sConfigMgr->GetOption<int32>("Group.Raid.LevelRestriction", 10))
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return true;
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return false;
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}
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void Group::ConvertToRaid()
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{
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m_groupType = GroupType(m_groupType | GROUPTYPE_RAID);
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@ -245,6 +245,7 @@ public:
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uint8 GetMemberGroup(ObjectGuid guid) const;
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void ConvertToLFG(bool restricted = true);
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bool CheckLevelForRaid();
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void ConvertToRaid();
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void SetBattlegroundGroup(Battleground* bg);
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@ -621,6 +621,12 @@ void WorldSession::HandleGroupRaidConvertOpcode(WorldPacket& /*recvData*/)
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return;
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/** error handling **/
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if (group->CheckLevelForRaid())
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{
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SendPartyResult(PARTY_OP_INVITE, "", ERR_RAID_DISALLOWED_BY_LEVEL);
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return;
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}
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if (!group->IsLeader(GetPlayer()->GetGUID()) || group->GetMembersCount() < 2 || group->isLFGGroup()) // pussywizard: not allowed for lfg groups, it is either raid from the beginning or not!
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return;
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/********************/
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