fix(Core/Spells): several improvements to cooldowns (#7559)
- Reworked spell category cooldowns. - Implemented category cooldowns for pets. - Properly shows pet spell cooldowns in player's UI. - Corrected pet spell cooldowns with infinity duration. - Do not add/remove infinity spell cooldown on aura apply/remove if casted by item. - Closes #5263
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19 changed files with 178 additions and 111 deletions
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@ -13,6 +13,7 @@
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#include "Util.h"
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#include <set>
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#include <map>
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#include <unordered_map>
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// Structures using to access raw DBC data and required packing to portability
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@ -1658,8 +1659,8 @@ struct SpellEntry
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//uint32 SpellDifficultyId; // 233 3.3.0
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};
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typedef std::set<uint32> SpellCategorySet;
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typedef std::map<uint32, SpellCategorySet > SpellCategoryStore;
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typedef std::set<std::pair<bool, uint32>> SpellCategorySet;
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typedef std::unordered_map<uint32, SpellCategorySet> SpellCategoryStore;
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typedef std::set<uint32> PetFamilySpellsSet;
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typedef std::map<uint32, PetFamilySpellsSet > PetFamilySpellsStore;
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