fix(Scripts/Spell): don't allow to tame an already owned creature (#9005)
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2 changed files with 7 additions and 1 deletions
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@ -1891,7 +1891,7 @@ public:
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DeathState getDeathState() { return m_deathState; };
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virtual void setDeathState(DeathState s, bool despawn = false); // overwrited in Creature/Player/Pet
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[[nodiscard]] ObjectGuid GetOwnerGUID() const { return GetGuidValue(UNIT_FIELD_SUMMONEDBY); }
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[[nodiscard]] ObjectGuid GetOwnerGUID() const { return GetGuidValue(UNIT_FIELD_SUMMONEDBY); }
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void SetOwnerGUID(ObjectGuid owner);
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[[nodiscard]] ObjectGuid GetCreatorGUID() const { return GetGuidValue(UNIT_FIELD_CREATEDBY); }
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void SetCreatorGUID(ObjectGuid creator) { SetGuidValue(UNIT_FIELD_CREATEDBY, creator); }
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@ -946,6 +946,12 @@ class spell_hun_tame_beast : public SpellScript
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player->SendTameFailure(PET_TAME_ANOTHER_SUMMON_ACTIVE);
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return SPELL_FAILED_DONT_REPORT;
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}
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if (target->GetOwnerGUID())
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{
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player->SendTameFailure(PET_TAME_CREATURE_ALREADY_OWNED);
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return SPELL_FAILED_DONT_REPORT;
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}
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}
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else
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{
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