fix(Core/SmartAI): Suppress evade during SMART_ACTION_COMBAT_STOP (#25249)
Co-authored-by: blinkysc <blinkysc@users.noreply.github.com>
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3 changed files with 15 additions and 0 deletions
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@ -44,6 +44,7 @@ SmartAI::SmartAI(Creature* c) : CreatureAI(c)
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mCanRepeatPath = false;
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mEvadeDisabled = false;
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mSuppressEvade = false;
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mCanAutoAttack = true;
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@ -698,6 +699,9 @@ void SmartAI::MovementInform(uint32 MovementType, uint32 Data)
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void SmartAI::EnterEvadeMode(EvadeReason /*why*/)
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{
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if (mSuppressEvade)
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return;
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if (mEvadeDisabled)
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{
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GetScript()->ProcessEventsFor(SMART_EVENT_EVADE);
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