Creature type flags (#2195)

fix(Core/Creature): refactoring creature type flags and adding CREATURE_TYPE_FLAG_CAN_COLLIDE_WITH_MISSILES - closes #1984
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mik1893 2019-08-16 12:15:14 +01:00 committed by GitHub
parent 5815808faa
commit 7954a2a07e
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9 changed files with 61 additions and 53 deletions

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@ -65,7 +65,7 @@ bool npc_escortAI::AssistPlayerInCombat(Unit* who)
return false;
//experimental (unknown) flag not present
if (!(me->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_AID_PLAYERS))
if (!(me->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_CAN_ASSIST))
return false;
//not a player

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@ -58,7 +58,7 @@ bool FollowerAI::AssistPlayerInCombat(Unit* who)
return false;
//experimental (unknown) flag not present
if (!(me->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_AID_PLAYERS))
if (!(me->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_CAN_ASSIST))
return false;
//not a player

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@ -698,7 +698,7 @@ bool SmartAI::AssistPlayerInCombat(Unit* who)
return false;
//experimental (unknown) flag not present
if (!(me->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_AID_PLAYERS))
if (!(me->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_CAN_ASSIST))
return false;
// Xinef: victim of unit has to be a player controlled unit

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@ -892,7 +892,7 @@ bool Creature::Create(uint32 guidlow, Map* map, uint32 phaseMask, uint32 Entry,
m_serverSideVisibility.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_GHOST);
m_serverSideVisibilityDetect.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_GHOST);
}
else if (cinfo->type_flags & CREATURE_TYPEFLAGS_GHOST) // Xinef: Add ghost visibility for ghost units
else if (cinfo->type_flags & CREATURE_TYPE_FLAG_GHOST_VISIBLE) // Xinef: Add ghost visibility for ghost units
m_serverSideVisibility.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_ALIVE | GHOST_VISIBILITY_GHOST);
if (Entry == VISUAL_WAYPOINT)

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@ -139,11 +139,11 @@ struct CreatureTemplate
// helpers
SkillType GetRequiredLootSkill() const
{
if (type_flags & CREATURE_TYPEFLAGS_HERBLOOT)
if (type_flags & CREATURE_TYPE_FLAG_HERB_SKINNING_SKILL)
return SKILL_HERBALISM;
else if (type_flags & CREATURE_TYPEFLAGS_MININGLOOT)
else if (type_flags & CREATURE_TYPE_FLAG_MINING_SKINNING_SKILL)
return SKILL_MINING;
else if (type_flags & CREATURE_TYPEFLAGS_ENGINEERLOOT)
else if (type_flags & CREATURE_TYPE_FLAG_ENGINEERING_SKINNING_SKILL)
return SKILL_ENGINEERING;
else
return SKILL_SKINNING; // normal case
@ -151,11 +151,11 @@ struct CreatureTemplate
bool IsTameable(bool exotic) const
{
if (type != CREATURE_TYPE_BEAST || family == 0 || (type_flags & CREATURE_TYPEFLAGS_TAMEABLE) == 0)
if (type != CREATURE_TYPE_BEAST || family == 0 || (type_flags & CREATURE_TYPE_FLAG_TAMEABLE_PET) == 0)
return false;
// if can tame exotic then can tame any temable
return exotic || (type_flags & CREATURE_TYPEFLAGS_EXOTIC) == 0;
// if can tame exotic then can tame any tameable
return exotic || (type_flags & CREATURE_TYPE_FLAG_EXOTIC_PET) == 0;
}
void InitializeQueryData();
@ -483,7 +483,7 @@ class Creature : public Unit, public GridObject<Creature>, public MovableMapObje
if (IsPet())
return false;
return GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_BOSS;
return GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_BOSS_MOB;
}
bool IsDungeonBoss() const;

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@ -2881,11 +2881,11 @@ Creature* Player::GetNPCIfCanInteractWith(uint64 guid, uint32 npcflagmask)
return NULL;
// Deathstate checks
if (!IsAlive() && !(creature->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_GHOST))
if (!IsAlive() && !(creature->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_GHOST_VISIBLE))
return NULL;
// alive or spirit healer
if (!creature->IsAlive() && !(creature->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_DEAD_INTERACT))
if (!creature->IsAlive() && !(creature->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_CAN_INTERACT_WHILE_DEAD))
return NULL;
// appropriate npc type

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@ -12548,7 +12548,7 @@ void Unit::SetInCombatState(bool PvP, Unit* enemy, uint32 duration)
UpdateSpeed(MOVE_FLIGHT, true);
}
if (!(creature->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_MOUNTED_COMBAT))
if (!(creature->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_MOUNTED_COMBAT_ALLOWED))
Dismount();
if (!IsStandState()) // pussywizard: already done in CombatStart(target, initialAggro) for the target, but when aggro'ing from MoveInLOS CombatStart is not called!
SetStandState(UNIT_STAND_STATE_STAND);
@ -12718,7 +12718,7 @@ bool Unit::_IsValidAttackTarget(Unit const* target, SpellInfo const* bySpell, Wo
}
Creature const* creatureAttacker = ToCreature();
if (creatureAttacker && creatureAttacker->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_PARTY_MEMBER)
if (creatureAttacker && creatureAttacker->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT)
return false;
Player const* playerAffectingAttacker = HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE) ? GetAffectingPlayer() : NULL;
@ -12806,7 +12806,7 @@ bool Unit::_IsValidAssistTarget(Unit const* target, SpellInfo const* bySpell) co
// can't assist non-friendly targets
if (GetReactionTo(target) < REP_NEUTRAL
&& target->GetReactionTo(this) < REP_NEUTRAL
&& (!ToCreature() || !(ToCreature()->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_PARTY_MEMBER)))
&& (!ToCreature() || !(ToCreature()->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT)))
return false;
// PvP case
@ -12840,7 +12840,7 @@ bool Unit::_IsValidAssistTarget(Unit const* target, SpellInfo const* bySpell) co
&& !target->IsPvP())
{
if (Creature const* creatureTarget = target->ToCreature())
return creatureTarget->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_PARTY_MEMBER || creatureTarget->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_AID_PLAYERS;
return creatureTarget->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT || creatureTarget->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_CAN_ASSIST;
}
return true;
}
@ -17373,8 +17373,8 @@ bool Unit::IsInPartyWith(Unit const* unit) const
else if (u1->GetTypeId() == TYPEID_UNIT && u2->GetTypeId() == TYPEID_UNIT && !u1->IsControlledByPlayer() && !u2->IsControlledByPlayer())
return u1->getFaction() == u2->getFaction();
// Xinef: creature type_flag should work for party check only if player group is not a raid
else if ((u2->GetTypeId() == TYPEID_PLAYER && u1->GetTypeId() == TYPEID_UNIT && (u1->ToCreature()->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_PARTY_MEMBER) && u2->ToPlayer()->GetGroup() && !u2->ToPlayer()->GetGroup()->isRaidGroup()) ||
(u1->GetTypeId() == TYPEID_PLAYER && u2->GetTypeId() == TYPEID_UNIT && (u2->ToCreature()->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_PARTY_MEMBER) && u1->ToPlayer()->GetGroup() && !u1->ToPlayer()->GetGroup()->isRaidGroup()))
else if ((u2->GetTypeId() == TYPEID_PLAYER && u1->GetTypeId() == TYPEID_UNIT && (u1->ToCreature()->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT) && u2->ToPlayer()->GetGroup() && !u2->ToPlayer()->GetGroup()->isRaidGroup()) ||
(u1->GetTypeId() == TYPEID_PLAYER && u2->GetTypeId() == TYPEID_UNIT && (u2->ToCreature()->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT) && u1->ToPlayer()->GetGroup() && !u1->ToPlayer()->GetGroup()->isRaidGroup()))
return true;
else
return false;
@ -17395,8 +17395,8 @@ bool Unit::IsInRaidWith(Unit const* unit) const
// Xinef: we assume that npcs with the same faction are in party
else if (u1->GetTypeId() == TYPEID_UNIT && u2->GetTypeId() == TYPEID_UNIT && !u1->IsControlledByPlayer() && !u2->IsControlledByPlayer())
return u1->getFaction() == u2->getFaction();
else if ((u2->GetTypeId() == TYPEID_PLAYER && u1->GetTypeId() == TYPEID_UNIT && u1->ToCreature()->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_PARTY_MEMBER) ||
(u1->GetTypeId() == TYPEID_PLAYER && u2->GetTypeId() == TYPEID_UNIT && u2->ToCreature()->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_PARTY_MEMBER))
else if ((u2->GetTypeId() == TYPEID_PLAYER && u1->GetTypeId() == TYPEID_UNIT && u1->ToCreature()->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT) ||
(u1->GetTypeId() == TYPEID_PLAYER && u2->GetTypeId() == TYPEID_UNIT && u2->ToCreature()->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT))
return true;
else
return false;

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@ -2567,38 +2567,38 @@ enum CreatureFamily
enum CreatureTypeFlags
{
CREATURE_TYPEFLAGS_TAMEABLE = 0x00000001, // Tameable by any hunter
CREATURE_TYPEFLAGS_GHOST = 0x00000002, // Creature are also visible for not alive player. Allow gossip interaction if npcflag allow?
CREATURE_TYPEFLAGS_BOSS = 0x00000004,
CREATURE_TYPEFLAGS_UNK3 = 0x00000008,
CREATURE_TYPEFLAGS_UNK4 = 0x00000010,
CREATURE_TYPEFLAGS_UNK5 = 0x00000020,
CREATURE_TYPEFLAGS_UNK6 = 0x00000040,
CREATURE_TYPEFLAGS_DEAD_INTERACT = 0x00000080, // Player can interact with the creature if its dead (not player dead)
CREATURE_TYPEFLAGS_HERBLOOT = 0x00000100, // Can be looted by herbalist
CREATURE_TYPEFLAGS_MININGLOOT = 0x00000200, // Can be looted by miner
CREATURE_TYPEFLAGS_DONT_LOG_DEATH = 0x00000400, // Death event will not show up in combat log
CREATURE_TYPEFLAGS_MOUNTED_COMBAT = 0x00000800, // Creature can remain mounted when entering combat
CREATURE_TYPEFLAGS_AID_PLAYERS = 0x00001000, // ? Can aid any player in combat if in range?
CREATURE_TYPEFLAGS_UNK13 = 0x00002000,
CREATURE_TYPEFLAGS_UNK14 = 0x00004000, // ? Possibly not in use
CREATURE_TYPEFLAGS_ENGINEERLOOT = 0x00008000, // Can be looted by engineer
CREATURE_TYPEFLAGS_EXOTIC = 0x00010000, // Can be tamed by hunter as exotic pet
CREATURE_TYPEFLAGS_UNK17 = 0x00020000, // ? Related to vehicles/pvp?
CREATURE_TYPEFLAGS_UNK18 = 0x00040000, // ? Related to vehicle/siege weapons?
CREATURE_TYPEFLAGS_PROJECTILE_COLLISION = 0x00080000, // Projectiles can collide with this creature - interacts with TARGET_DEST_TRAJ
CREATURE_TYPEFLAGS_UNK20 = 0x00100000,
CREATURE_TYPEFLAGS_UNK21 = 0x00200000,
CREATURE_TYPEFLAGS_UNK22 = 0x00400000,
CREATURE_TYPEFLAGS_UNK23 = 0x00800000, // ? First seen in 3.2.2. Related to banner/backpack of creature/companion?
CREATURE_TYPEFLAGS_UNK24 = 0x01000000,
CREATURE_TYPEFLAGS_UNK25 = 0x02000000,
CREATURE_TYPEFLAGS_PARTY_MEMBER = 0x04000000, //! Creature can be targeted by spells that require target to be in caster's party/raid
CREATURE_TYPEFLAGS_UNK27 = 0x08000000,
CREATURE_TYPEFLAGS_UNK28 = 0x10000000,
CREATURE_TYPEFLAGS_UNK29 = 0x20000000,
CREATURE_TYPEFLAGS_UNK30 = 0x40000000,
CREATURE_TYPEFLAGS_UNK31 = 0x80000000,
CREATURE_TYPE_FLAG_TAMEABLE_PET = 0x00000001, // Makes the mob tameable (must also be a beast and have family set)
CREATURE_TYPE_FLAG_GHOST_VISIBLE = 0x00000002, // Creature are also visible for not alive player. Allow gossip interaction if npcflag allow?
CREATURE_TYPE_FLAG_BOSS_MOB = 0x00000004, // Changes creature's visible level to "??" in the creature's portrait - Immune Knockback.
CREATURE_TYPE_FLAG_DO_NOT_PLAY_WOUND_PARRY_ANIMATION = 0x00000008,
CREATURE_TYPE_FLAG_HIDE_FACTION_TOOLTIP = 0x00000010,
CREATURE_TYPE_FLAG_UNK5 = 0x00000020, // Sound related
CREATURE_TYPE_FLAG_SPELL_ATTACKABLE = 0x00000040,
CREATURE_TYPE_FLAG_CAN_INTERACT_WHILE_DEAD = 0x00000080, // Player can interact with the creature if its dead (not player dead)
CREATURE_TYPE_FLAG_HERB_SKINNING_SKILL = 0x00000100, // Can be looted by herbalist
CREATURE_TYPE_FLAG_MINING_SKINNING_SKILL = 0x00000200, // Can be looted by miner
CREATURE_TYPE_FLAG_DO_NOT_LOG_DEATH = 0x00000400, // Death event will not show up in combat log
CREATURE_TYPE_FLAG_MOUNTED_COMBAT_ALLOWED = 0x00000800, // Creature can remain mounted when entering combat
CREATURE_TYPE_FLAG_CAN_ASSIST = 0x00001000, // ? Can aid any player in combat if in range?
CREATURE_TYPE_FLAG_IS_PET_BAR_USED = 0x00002000,
CREATURE_TYPE_FLAG_MASK_UID = 0x00004000,
CREATURE_TYPE_FLAG_ENGINEERING_SKINNING_SKILL = 0x00008000, // Can be looted by engineer
CREATURE_TYPE_FLAG_EXOTIC_PET = 0x00010000, // Can be tamed by hunter as exotic pet
CREATURE_TYPE_FLAG_USE_DEFAULT_COLLISION_BOX = 0x00020000, // Collision related. (always using default collision box?)
CREATURE_TYPE_FLAG_IS_SIEGE_WEAPON = 0x00040000,
CREATURE_TYPE_FLAG_CAN_COLLIDE_WITH_MISSILES = 0x00080000, // Projectiles can collide with this creature - interacts with TARGET_DEST_TRAJ
CREATURE_TYPE_FLAG_HIDE_NAME_PLATE = 0x00100000,
CREATURE_TYPE_FLAG_DO_NOT_PLAY_MOUNTED_ANIMATIONS = 0x00200000,
CREATURE_TYPE_FLAG_IS_LINK_ALL = 0x00400000,
CREATURE_TYPE_FLAG_INTERACT_ONLY_WITH_CREATOR = 0x00800000,
CREATURE_TYPE_FLAG_DO_NOT_PLAY_UNIT_EVENT_SOUNDS = 0x01000000,
CREATURE_TYPE_FLAG_HAS_NO_SHADOW_BLOB = 0x02000000,
CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT = 0x04000000, // ! Creature can be targeted by spells that require target to be in caster's party/raid
CREATURE_TYPE_FLAG_FORCE_GOSSIP = 0x08000000, // Allows the creature to display a single gossip option.
CREATURE_TYPE_FLAG_DO_NOT_SHEATHE = 0x10000000,
CREATURE_TYPE_FLAG_DO_NOT_TARGET_ON_INTERACTION = 0x20000000,
CREATURE_TYPE_FLAG_DO_NOT_RENDER_OBJECT_NAME = 0x40000000,
CREATURE_TYPE_FLAG_UNIT_IS_QUEST_BOSS = 0x80000000 // Not verified
};
enum CreatureEliteType

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@ -1844,9 +1844,17 @@ void Spell::SelectImplicitTrajTargets(SpellEffIndex effIndex, SpellImplicitTarge
for (; itr != targets.end(); ++itr)
{
if (Unit* unitTarget = (*itr)->ToUnit())
{
if (m_caster == *itr || m_caster->IsOnVehicle(unitTarget) || (unitTarget)->GetVehicle())//(*itr)->IsOnVehicle(m_caster))
continue;
if (Creature * creatureTarget = unitTarget->ToCreature())
{
if (!(creatureTarget->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_CAN_COLLIDE_WITH_MISSILES))
continue;
}
}
const float size = std::max((*itr)->GetObjectSize() * 0.7f, 1.0f); // 1/sqrt(3)
// TODO: all calculation should be based on src instead of m_caster
const float objDist2d = fabs(m_targets.GetSrcPos()->GetExactDist2d(*itr) * cos(m_targets.GetSrcPos()->GetRelativeAngle(*itr)));