* refactor(creature_template): closes #1181 * chore: improve code readability
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9 changed files with 37 additions and 27 deletions
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@ -110,7 +110,7 @@ class npc_pet_hunter_snake_trap : public CreatureScript
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me->SetMaxHealth(health);
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//Add delta to make them not all hit the same time
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uint32 delta = urand(0, 700);
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me->SetAttackTime(BASE_ATTACK, Info->baseattacktime + delta);
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me->SetAttackTime(BASE_ATTACK, Info->BaseAttackTime + delta);
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me->SetStatFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER , float(Info->attackpower));
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me->CastSpell(me, SPELL_HUNTER_DEADLY_POISON_PASSIVE, true);
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