fix(Core/Scripts): fix Solarian vanish phase evicting encounter (#25041)
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
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@ -198,8 +198,8 @@ struct boss_high_astromancer_solarian : public BossAI
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});
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}).Schedule(23s, [this](TaskContext)
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{
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me->GetThreatMgr().ClearAllThreat();
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me->SetReactState(REACT_AGGRESSIVE);
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DoResetThreatList();
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summons.DoForAllSummons([&](WorldObject* summon)
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{
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if (Creature* light = summon->ToCreature())
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