fix(Scripts/BlackTemple): Fix variable not being set to true when Ak… (#19947)
fix(Scripts/BlackTemple): Fix variable not being set to false when Akama dies
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@ -278,6 +278,7 @@ struct npc_akama_shade : public ScriptedAI
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}
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else if (damage >= me->GetHealth() && !_died)
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{
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_died = true;
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damage = me->GetHealth() - 1;
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Talk(SAY_DEATH);
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if (Creature* shade = instance->GetCreature(DATA_SHADE_OF_AKAMA))
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