fix(DB/Creature): Necrotic Shard is sometimes regenerating health (#22812)
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2 changed files with 2 additions and 1 deletions
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--
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UPDATE `creature_template` SET `RegenHealth` = 0 WHERE (`entry` IN (16136, 16172));
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@ -362,7 +362,6 @@ struct npc_necrotic_shard : public ScriptedAI
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{
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scheduler.Schedule(5s, [this](TaskContext context) // Spawn Cultists every 60 minutes.
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{
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me->SetFullHealth();
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DespawnShadowsOfDoom(); // Despawn all remaining Shadows before respawning the Cultists?
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SummonCultists();
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context.Repeat(1h);
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