fix(Core/Spells): Priest with Spirit of Redemption should be immediat… (#11771)
fix(Core/Spells): Priest with Spirit of Redemption should be immediately killed when fall into abyss. Fixes #3777
This commit is contained in:
parent
c6b5700ef5
commit
82ae30d4ed
1 changed files with 1 additions and 1 deletions
|
|
@ -17351,7 +17351,7 @@ void Unit::Kill(Unit* killer, Unit* victim, bool durabilityLoss, WeaponAttackTyp
|
|||
// Spirit of Redemption
|
||||
// if talent known but not triggered (check priest class for speedup check)
|
||||
bool spiritOfRedemption = false;
|
||||
if (victim->GetTypeId() == TYPEID_PLAYER && victim->getClass() == CLASS_PRIEST)
|
||||
if (victim->GetTypeId() == TYPEID_PLAYER && victim->getClass() == CLASS_PRIEST && !victim->ToPlayer()->HasPlayerFlag(PLAYER_FLAGS_IS_OUT_OF_BOUNDS))
|
||||
{
|
||||
if (AuraEffect* aurEff = victim->GetAuraEffectDummy(20711))
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue