feat(Core/Scripts): Optimize WorldObjectScript (#18723)
* Add files via upload * Add files via upload * Add files via upload * Add files via upload * Add files via upload * Update WorldObjectScript.h
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2 changed files with 25 additions and 23 deletions
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@ -23,55 +23,46 @@ void ScriptMgr::OnWorldObjectDestroy(WorldObject* object)
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{
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ASSERT(object);
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ExecuteScript<WorldObjectScript>([&](WorldObjectScript* script)
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{
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script->OnWorldObjectDestroy(object);
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});
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CALL_ENABLED_HOOKS(WorldObjectScript, WORLDOBJECTHOOK_ON_WORLD_OBJECT_DESTROY, script->OnWorldObjectDestroy(object));
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}
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void ScriptMgr::OnWorldObjectCreate(WorldObject* object)
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{
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ASSERT(object);
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ExecuteScript<WorldObjectScript>([&](WorldObjectScript* script)
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{
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script->OnWorldObjectCreate(object);
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});
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CALL_ENABLED_HOOKS(WorldObjectScript, WORLDOBJECTHOOK_ON_WORLD_OBJECT_CREATE, script->OnWorldObjectCreate(object));
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}
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void ScriptMgr::OnWorldObjectSetMap(WorldObject* object, Map* map)
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{
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ASSERT(object);
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ExecuteScript<WorldObjectScript>([&](WorldObjectScript* script)
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{
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script->OnWorldObjectSetMap(object, map);
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});
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CALL_ENABLED_HOOKS(WorldObjectScript, WORLDOBJECTHOOK_ON_WORLD_OBJECT_SET_MAP, script->OnWorldObjectSetMap(object, map));
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}
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void ScriptMgr::OnWorldObjectResetMap(WorldObject* object)
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{
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ASSERT(object);
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ExecuteScript<WorldObjectScript>([&](WorldObjectScript* script)
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{
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script->OnWorldObjectResetMap(object);
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});
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CALL_ENABLED_HOOKS(WorldObjectScript, WORLDOBJECTHOOK_ON_WORLD_OBJECT_RESET_MAP, script->OnWorldObjectResetMap(object));
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}
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void ScriptMgr::OnWorldObjectUpdate(WorldObject* object, uint32 diff)
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{
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ASSERT(object);
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ExecuteScript<WorldObjectScript>([&](WorldObjectScript* script)
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{
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script->OnWorldObjectUpdate(object, diff);
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});
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CALL_ENABLED_HOOKS(WorldObjectScript, WORLDOBJECTHOOK_ON_WORLD_OBJECT_UPDATE, script->OnWorldObjectUpdate(object, diff));
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}
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WorldObjectScript::WorldObjectScript(const char* name) : ScriptObject(name)
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WorldObjectScript::WorldObjectScript(const char* name, std::vector<uint16> enabledHooks)
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: ScriptObject(name, WORLDOBJECTHOOK_END)
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{
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ScriptRegistry<WorldObjectScript>::AddScript(this);
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// If empty - enable all available hooks.
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if (enabledHooks.empty())
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for (uint16 i = 0; i < WORLDOBJECTHOOK_END; ++i)
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enabledHooks.emplace_back(i);
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ScriptRegistry<WorldObjectScript>::AddScript(this, std::move(enabledHooks));
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}
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template class AC_GAME_API ScriptRegistry<WorldObjectScript>;
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