feat(Core/Scripts): Optimize WorldObjectScript (#18723)

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* Add files via upload

* Update WorldObjectScript.h
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天鹿 2024-04-12 21:53:59 +08:00 committed by GitHub
parent d162817d33
commit 83c4562f3d
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2 changed files with 25 additions and 23 deletions

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@ -23,55 +23,46 @@ void ScriptMgr::OnWorldObjectDestroy(WorldObject* object)
{
ASSERT(object);
ExecuteScript<WorldObjectScript>([&](WorldObjectScript* script)
{
script->OnWorldObjectDestroy(object);
});
CALL_ENABLED_HOOKS(WorldObjectScript, WORLDOBJECTHOOK_ON_WORLD_OBJECT_DESTROY, script->OnWorldObjectDestroy(object));
}
void ScriptMgr::OnWorldObjectCreate(WorldObject* object)
{
ASSERT(object);
ExecuteScript<WorldObjectScript>([&](WorldObjectScript* script)
{
script->OnWorldObjectCreate(object);
});
CALL_ENABLED_HOOKS(WorldObjectScript, WORLDOBJECTHOOK_ON_WORLD_OBJECT_CREATE, script->OnWorldObjectCreate(object));
}
void ScriptMgr::OnWorldObjectSetMap(WorldObject* object, Map* map)
{
ASSERT(object);
ExecuteScript<WorldObjectScript>([&](WorldObjectScript* script)
{
script->OnWorldObjectSetMap(object, map);
});
CALL_ENABLED_HOOKS(WorldObjectScript, WORLDOBJECTHOOK_ON_WORLD_OBJECT_SET_MAP, script->OnWorldObjectSetMap(object, map));
}
void ScriptMgr::OnWorldObjectResetMap(WorldObject* object)
{
ASSERT(object);
ExecuteScript<WorldObjectScript>([&](WorldObjectScript* script)
{
script->OnWorldObjectResetMap(object);
});
CALL_ENABLED_HOOKS(WorldObjectScript, WORLDOBJECTHOOK_ON_WORLD_OBJECT_RESET_MAP, script->OnWorldObjectResetMap(object));
}
void ScriptMgr::OnWorldObjectUpdate(WorldObject* object, uint32 diff)
{
ASSERT(object);
ExecuteScript<WorldObjectScript>([&](WorldObjectScript* script)
{
script->OnWorldObjectUpdate(object, diff);
});
CALL_ENABLED_HOOKS(WorldObjectScript, WORLDOBJECTHOOK_ON_WORLD_OBJECT_UPDATE, script->OnWorldObjectUpdate(object, diff));
}
WorldObjectScript::WorldObjectScript(const char* name) : ScriptObject(name)
WorldObjectScript::WorldObjectScript(const char* name, std::vector<uint16> enabledHooks)
: ScriptObject(name, WORLDOBJECTHOOK_END)
{
ScriptRegistry<WorldObjectScript>::AddScript(this);
// If empty - enable all available hooks.
if (enabledHooks.empty())
for (uint16 i = 0; i < WORLDOBJECTHOOK_END; ++i)
enabledHooks.emplace_back(i);
ScriptRegistry<WorldObjectScript>::AddScript(this, std::move(enabledHooks));
}
template class AC_GAME_API ScriptRegistry<WorldObjectScript>;