fix(DB/Gameobject): update initial state of some Brazier spawns (#18633)
- sniff sql parses were showing both initial states and apparently the wrong one was chosen when updating all Brazier spawns with sniffed values
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-- update initial state of some Brazier gameobject spawns
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UPDATE `gameobject` SET `state` = 1 WHERE (`id` = 174744) AND (`guid` = 15229);
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UPDATE `gameobject` SET `state` = 1 WHERE (`id` = 174745) AND (`guid` = 15544);
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UPDATE `gameobject` SET `state` = 1 WHERE (`id` = 178247) AND (`guid` = 47873);
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