fix(Script/DeathKnight): A Special Surprise Npcs issues. (#20178)

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Rorschach91 2024-10-12 04:52:06 +02:00 committed by GitHub
parent dedea7425e
commit 84646a7955
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@ -623,7 +623,8 @@ public:
ExecuteSpeech_Counter = 0;
PlayerGUID.Clear();
me->SetImmuneToPC(false);
me->SetReactState(REACT_PASSIVE);
me->SetImmuneToPC(true);
}
bool MeetQuestCondition(Player* player)
@ -734,6 +735,7 @@ public:
case 9:
Talk(SAY_EXEC_TIME, player);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->SetReactState(REACT_PASSIVE);
me->SetImmuneToPC(false);
break;
case 10: