feat(Core): add argument to .character rename to add name to reserved_name (#6163)
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5a564ea498
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6 changed files with 45 additions and 1 deletions
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@ -302,10 +302,20 @@ public:
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//rename characters
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static bool HandleCharacterRenameCommand(ChatHandler* handler, char const* args)
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{
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char* nameStr = strtok((char*)args, " ");
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char* reserveNameStr = strtok(nullptr, " ");
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if (!reserveNameStr && nameStr && atoi(nameStr) == 1)
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{
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reserveNameStr = nameStr;
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nameStr = nullptr;
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}
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bool reserveName = reserveNameStr != nullptr && atoi(reserveNameStr) == 1;
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Player* target;
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ObjectGuid targetGuid;
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std::string targetName;
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if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
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if (!handler->extractPlayerTarget(nameStr, &target, &targetGuid, &targetName))
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return false;
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if (target)
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@ -332,6 +342,11 @@ public:
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CharacterDatabase.Execute(stmt);
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}
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if (reserveName)
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{
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sObjectMgr->AddReservedPlayerName(targetName);
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}
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return true;
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}
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