feat(Core/Unit): New helpers for UnitFlag and UnitFlag2 (#11227)

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Kitzunu 2022-03-30 12:59:42 +02:00 committed by GitHub
parent 54c06eb72e
commit 856aed6fc6
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243 changed files with 1205 additions and 1191 deletions

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@ -215,7 +215,7 @@ void npc_escortAI::EnterEvadeMode()
{
me->GetMotionMaster()->MoveTargetedHome();
if (HasImmuneToNPCFlags)
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
Reset();
}
}
@ -497,10 +497,10 @@ void npc_escortAI::Start(bool isActiveAttacker /* = true*/, bool run /* = false
//disable npcflags
me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC))
if (me->HasUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC))
{
HasImmuneToNPCFlags = true;
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
}
LOG_DEBUG("scripts.ai", "EscortAI started with {} waypoints. ActiveAttacker = {}, Run = {}, PlayerGUID = {}",