feat(Core/Unit): New helpers for UnitFlag and UnitFlag2 (#11227)
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243 changed files with 1205 additions and 1191 deletions
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@ -280,7 +280,7 @@ bool RandomMovementGenerator<Creature>::DoUpdate(Creature* creature, const uint3
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}
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// xinef: if we got disable move flag, do not remove default generator - just prevent movement
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if (creature->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
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if (creature->HasUnitFlag(UNIT_FLAG_DISABLE_MOVE))
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{
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_nextMoveTime.Reset(0); // Expire the timer
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creature->ClearUnitState(UNIT_STATE_ROAMING_MOVE);
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