feat(Core/Unit): New helpers for UnitFlag and UnitFlag2 (#11227)
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243 changed files with 1205 additions and 1191 deletions
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@ -264,7 +264,7 @@ void ChaseMovementGenerator<T>::MovementInform(T* owner)
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static Optional<float> GetVelocity(Unit* owner, Unit* target, G3D::Vector3 const& dest, bool playerPet)
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{
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Optional<float> speed = {};
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if (!owner->IsInCombat() && !owner->IsVehicle() && !owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_POSSESSED) &&
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if (!owner->IsInCombat() && !owner->IsVehicle() && !owner->HasUnitFlag(UNIT_FLAG_POSSESSED) &&
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(owner->IsPet() || owner->IsGuardian() || owner->GetGUID() == target->GetCritterGUID() || owner->GetCharmerOrOwnerGUID() == target->GetGUID()))
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{
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UnitMoveType moveType = Movement::SelectSpeedType(target->GetUnitMovementFlags());
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