feat(Core/Unit): New helpers for UnitFlag and UnitFlag2 (#11227)

This commit is contained in:
Kitzunu 2022-03-30 12:59:42 +02:00 committed by GitHub
parent 54c06eb72e
commit 856aed6fc6
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GPG key ID: 4AEE18F83AFDEB23
243 changed files with 1205 additions and 1191 deletions

View file

@ -265,7 +265,7 @@ public:
if (!factionID)
{
uint32 factionid = target->GetFaction();
uint32 flag = target->GetUInt32Value(UNIT_FIELD_FLAGS);
uint32 flag = target->GetUnitFlags();
uint32 npcflag = target->GetUInt32Value(UNIT_NPC_FLAGS);
uint32 dyflag = target->GetUInt32Value(UNIT_DYNAMIC_FLAGS);
handler->PSendSysMessage(LANG_CURRENT_FACTION, target->GetGUID().GetCounter(), factionid, flag, npcflag, dyflag);
@ -273,15 +273,15 @@ public:
}
uint32 factionid = factionID.value();
uint32 flag;
UnitFlags flag;
uint32 npcflag;
uint32 dyflag;
auto pflag = flagID;
if (!pflag)
flag = target->GetUInt32Value(UNIT_FIELD_FLAGS);
flag = target->GetUnitFlags();
else
flag = *pflag;
flag = UnitFlags(*pflag);
auto pnpcflag = npcFlagID;
if (!pnpcflag)
@ -305,7 +305,7 @@ public:
handler->PSendSysMessage(LANG_YOU_CHANGE_FACTION, target->GetGUID().GetCounter(), factionid, flag, npcflag, dyflag);
target->SetFaction(factionid);
target->SetUInt32Value(UNIT_FIELD_FLAGS, flag);
target->ReplaceAllUnitFlags(flag);
target->SetUInt32Value(UNIT_NPC_FLAGS, npcflag);
target->SetUInt32Value(UNIT_DYNAMIC_FLAGS, dyflag);

View file

@ -614,7 +614,7 @@ public:
handler->PSendSysMessage(LANG_NPCINFO_LEVEL, target->getLevel());
handler->PSendSysMessage(LANG_NPCINFO_EQUIPMENT, target->GetCurrentEquipmentId(), target->GetOriginalEquipmentId());
handler->PSendSysMessage(LANG_NPCINFO_HEALTH, target->GetCreateHealth(), target->GetMaxHealth(), target->GetHealth());
handler->PSendSysMessage(LANG_NPCINFO_FLAGS, target->GetUInt32Value(UNIT_FIELD_FLAGS), target->GetUInt32Value(UNIT_FIELD_FLAGS_2), target->GetUInt32Value(UNIT_DYNAMIC_FLAGS), target->GetFaction());
handler->PSendSysMessage(LANG_NPCINFO_FLAGS, target->GetUnitFlags(), target->GetUnitFlags2(), target->GetUInt32Value(UNIT_DYNAMIC_FLAGS), target->GetFaction());
handler->PSendSysMessage(LANG_COMMAND_RAWPAWNTIMES, defRespawnDelayStr.c_str(), curRespawnDelayStr.c_str());
handler->PSendSysMessage(LANG_NPCINFO_LOOT, cInfo->lootid, cInfo->pickpocketLootId, cInfo->SkinLootId);
handler->PSendSysMessage(LANG_NPCINFO_DUNGEON_ID, target->GetInstanceId());

View file

@ -116,7 +116,7 @@ public:
player->SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP);
player->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
player->ReplaceAllUnitFlags(UNIT_FLAG_PLAYER_CONTROLLED);
//-1 is default value
player->SetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, uint32(-1));

View file

@ -219,7 +219,7 @@ public:
void Reset() override
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
void JustSummoned(Creature* summon) override

View file

@ -176,12 +176,10 @@ public:
void Reset() override
{
Voidwalkers = false;
// Reset his gossip menu
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->SetFaction(FACTION_FRIENDLY);
// was set before event start, so set again
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
if (instance->GetData(TYPE_TOMB_OF_SEVEN) == DONE) // what is this trying to do? Probably some kind of crash recovery
{

View file

@ -752,7 +752,7 @@ public:
{
++TombEventCounter;
boss->SetFaction(FACTION_DARK_IRON_DWARVES);
boss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
boss->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
// find suitable target here.
Player* target = boss->SelectNearestPlayer(130);
@ -786,7 +786,7 @@ public:
boss->SetLootRecipient(nullptr);
}
boss->SetFaction(FACTION_FRIENDLY);
boss->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); // think this is useless
boss->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC); // think this is useless
if (i == 6) // doomrel needs explicit reset
{
boss->AI()->Reset();

View file

@ -63,7 +63,7 @@ public:
BossAI::Reset();
me->SetReactState(REACT_AGGRESSIVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
frenzy40 = false;
frenzy15 = false;
@ -95,7 +95,7 @@ public:
void StartTalking(uint32 talkGroupId, uint32 timer)
{
me->SetReactState(REACT_PASSIVE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
me->AttackStop();
Talk(talkGroupId);
@ -109,7 +109,7 @@ public:
events.SetPhase(EVENT_PHASE_FIGHT);
me->SetReactState(REACT_AGGRESSIVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
DoZoneInCombat();
}

View file

@ -79,7 +79,7 @@ public:
void Reset() override
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE);
events.Reset();
// Apply auras on spawn and reset
// DoCast(me, SPELL_FIRE_SHIELD_TRIGGER); // Need to find this in old DBC if possible
@ -157,7 +157,7 @@ public:
me->CastSpell(me, SPELL_EMBERSEER_FULL_STRENGTH);
Talk(EMOTE_FREE_OF_BONDS);
Talk(YELL_FREE_OF_BONDS);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE);
events.ScheduleEvent(EVENT_ENTER_COMBAT, 2000);
}
}
@ -338,7 +338,7 @@ public:
void Reset() override
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
if (Creature* Emberseer = me->FindNearestCreature(NPC_PYROGAURD_EMBERSEER, 30.0f, true))
Emberseer->AI()->SetData(1, 3);
@ -364,7 +364,7 @@ public:
{
if (data == 1 && value == 1)
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->InterruptSpell(CURRENT_CHANNELED_SPELL);
DoZoneInCombat();
_events.CancelEvent(EVENT_ENCAGED_EMBERSEER);

View file

@ -114,11 +114,11 @@ public:
if (instance->GetBossState(DATA_GYTH) == IN_PROGRESS)
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_PREPARATION);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_PREPARATION);
return;
}
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_PREPARATION);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_PREPARATION);
gythEvent = false;
victorGUID.Clear();
waveDoorGUID.Clear();

View file

@ -255,7 +255,7 @@ public:
me->SetFaction(FACTION_FRIENDLY);
me->SetStandState(UNIT_STAND_STATE_SIT_HIGH_CHAIR);
me->RemoveAura(SPELL_NEFARIANS_BARRIER);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
}
}
@ -467,7 +467,7 @@ public:
me->SetFaction(FACTION_DRAGONFLIGHT_BLACK);
me->SetUInt32Value(UNIT_NPC_FLAGS, 0);
me->SetStandState(UNIT_STAND_STATE_STAND);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE);
// Due to Nefarius despawning himself on Vael, we need to update the guid on instance to prevent unwanted behaviours as encounter not resetting at all.
instance->SetGuidData(DATA_LORD_VICTOR_NEFARIUS, me->GetGUID());
}
@ -501,7 +501,7 @@ struct boss_nefarian : public BossAI
{
Initialize();
me->SetReactState(REACT_PASSIVE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetCanFly(true);
me->SetDisableGravity(true);
if (_introDone) // already in combat, reset properly.
@ -569,7 +569,7 @@ struct boss_nefarian : public BossAI
me->SetDisableGravity(false);
Position land = me->GetPosition();
me->GetMotionMaster()->MoveLand(0, land, 8.5f);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->GetMotionMaster()->MoveIdle();
me->SetReactState(REACT_AGGRESSIVE);
@ -703,7 +703,7 @@ struct boss_nefarian : public BossAI
{
(*itr)->Respawn();
DoZoneInCombat((*itr));
(*itr)->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
(*itr)->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
(*itr)->SetReactState(REACT_AGGRESSIVE);
(*itr)->SetStandState(UNIT_STAND_STATE_STAND);
}

View file

@ -92,7 +92,7 @@ public:
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
me->SetFaction(FACTION_FRIENDLY);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
}
void Reset() override
@ -160,7 +160,7 @@ public:
me->SetStandState(UNIT_STAND_STATE_STAND);
me->SummonCreature(NPC_VICTOR_NEFARIUS, aNefariusSpawnLoc[0], aNefariusSpawnLoc[1], aNefariusSpawnLoc[2], aNefariusSpawnLoc[3], TEMPSUMMON_TIMED_DESPAWN, 26000);
_eventsIntro.ScheduleEvent(EVENT_SPEECH_2, 1000);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
break;
case EVENT_SPEECH_2:
if (Creature* nefarius = me->GetMap()->GetCreature(m_nefariusGuid))
@ -190,7 +190,7 @@ public:
Talk(SAY_LINE3);
me->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
_eventsIntro.ScheduleEvent(EVENT_SPEECH_7, 17000);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
break;
case EVENT_SPEECH_7:
me->SetFaction(FACTION_DRAGONFLIGHT_BLACK);
@ -265,7 +265,7 @@ public:
if (summoned->GetEntry() == NPC_VICTOR_NEFARIUS)
{
// Set not selectable, so players won't interact with it
summoned->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
summoned->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
m_nefariusGuid = summoned->GetGUID();
}
}

View file

@ -396,7 +396,7 @@ public:
if (Creature* summon = unit->ToCreature())
{
summon->UpdateEntry(NPC_BONE_CONSTRUCT);
summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
summon->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
summon->SetReactState(REACT_PASSIVE);
summon->SetStandState(UNIT_STAND_STATE_DEAD);

View file

@ -151,7 +151,7 @@ public:
{
summon->CastSpell(summon, SPELL_RAGNAROS_FADE);
summon->CastSpell(summon, SPELL_RAGNAROS_SUBMERGE_EFFECT, true);
summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE);
summon->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE);
summon->SetReactState(REACT_PASSIVE);
}
}
@ -180,7 +180,7 @@ public:
else
{
events.SetPhase(PHASE_NONE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->SetFaction(FACTION_MAJORDOMO_FRIENDLY);
}
@ -282,7 +282,7 @@ public:
instance->SetBossState(DATA_MAJORDOMO_EXECUTUS, DONE);
events.CancelEventGroup(PHASE_COMBAT);
me->GetMap()->UpdateEncounterState(ENCOUNTER_CREDIT_KILL_CREATURE, me->GetEntry(), me);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
me->SetFaction(FACTION_MAJORDOMO_FRIENDLY);
EnterEvadeMode();
Talk(SAY_DEFEAT);

View file

@ -137,7 +137,7 @@ public:
extraEvents.Reset();
extraEvents.SetPhase(PHASE_EMERGED);
me->SetReactState(REACT_AGGRESSIVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC|UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC|UNIT_FLAG_NOT_SELECTABLE);
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0);
me->HandleEmoteCommand(EMOTE_ONESHOT_EMERGE);
}
@ -276,7 +276,7 @@ public:
_isIntroDone = true;
extraEvents.SetPhase(PHASE_EMERGED);
me->RemoveAurasDueToSpell(SPELL_RAGNAROS_SUBMERGE_EFFECT);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE);
me->SetReactState(REACT_AGGRESSIVE);
DoZoneInCombat();
break;
@ -409,7 +409,7 @@ public:
me->InterruptNonMeleeSpells(false);
me->AttackStop();
DoResetThreat();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_SUBMERGED);
DoCastSelf(SPELL_RAGNA_SUBMERGE_VISUAL, true);
//me->HandleEmoteCommand(EMOTE_ONESHOT_SUBMERGE);
@ -460,7 +460,7 @@ public:
extraEvents.SetPhase(PHASE_EMERGED);
me->SetReactState(REACT_AGGRESSIVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0);
me->HandleEmoteCommand(EMOTE_ONESHOT_EMERGE);

View file

@ -133,8 +133,8 @@ public:
creatureTarget->CastSpell(creatureTarget, SPELL_PLAY_DEAD_PACIFY, true);
creatureTarget->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
creatureTarget->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
//creatureTarget->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
creatureTarget->SetUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
//creatureTarget->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
creatureTarget->SetReactState(REACT_PASSIVE);
creatureTarget->SetControlled(true, UNIT_STATE_ROOT);
@ -151,8 +151,8 @@ public:
creatureTarget->RemoveAurasDueToSpell(SPELL_PLAY_DEAD_PACIFY);
creatureTarget->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
creatureTarget->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
//creatureTarget->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
creatureTarget->RemoveUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
//creatureTarget->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
creatureTarget->SetControlled(false, UNIT_STATE_ROOT);
creatureTarget->SetReactState(REACT_AGGRESSIVE);

View file

@ -67,7 +67,7 @@ public:
me->LoadEquipment(EQUIP_SWORD);
me->SetCanDualWield(false);
me->SetStandState(UNIT_STAND_STATE_STAND);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
me->RemoveUnitFlag(UNIT_FLAG_PACIFIED);
me->SetReactState(REACT_AGGRESSIVE);
}
@ -94,7 +94,7 @@ public:
me->GetMotionMaster()->Clear();
me->GetMotionMaster()->MovePoint(EQUIP_TWO_SWORDS, 1.859f, -780.72f, 9.831f);
Talk(SAY_SWAP1);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
me->SetUnitFlag(UNIT_FLAG_PACIFIED);
me->SetReactState(REACT_PASSIVE);
health67 = true;
break;
@ -109,7 +109,7 @@ public:
me->GetMotionMaster()->Clear();
me->GetMotionMaster()->MovePoint(EQUIP_MACE, 1.859f, -780.72f, 9.831f);
Talk(SAY_SWAP2);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
me->SetUnitFlag(UNIT_FLAG_PACIFIED);
me->SetReactState(REACT_PASSIVE);
health34 = true;
break;
@ -135,7 +135,7 @@ public:
break;
case EVENT_RESTORE_COMBAT:
me->SetReactState(REACT_AGGRESSIVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
me->RemoveUnitFlag(UNIT_FLAG_PACIFIED);
me->SetStandState(UNIT_STAND_STATE_STAND);
if (me->GetVictim())
{

View file

@ -144,7 +144,7 @@ public:
if (spell->Id == SPELL_INFERNAL_RELAY)
{
me->SetDisplayId(me->GetUInt32Value(UNIT_FIELD_NATIVEDISPLAYID));
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
HellfireTimer = 4000;
CleanupTimer = 170000;
}
@ -477,7 +477,7 @@ public:
void Initialize()
{
AxesTargetSwitchTimer = 7500;
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetCanDualWield(true);
}

View file

@ -106,8 +106,8 @@ void SummonCroneIfReady(InstanceScript* instance, Creature* creature)
{
if (creature->GetVictim())
pCrone->AI()->AttackStart(creature->GetVictim());
pCrone->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
pCrone->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
pCrone->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
pCrone->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
}
}
}
@ -179,7 +179,7 @@ public:
void AttackStart(Unit* who) override
{
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
if (me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
return;
ScriptedAI::AttackStart(who);
@ -188,7 +188,7 @@ public:
void MoveInLineOfSight(Unit* who) override
{
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
if (me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
return;
ScriptedAI::MoveInLineOfSight(who);
@ -200,7 +200,7 @@ public:
{
if (AggroTimer <= diff)
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
AggroTimer = 0;
}
else
@ -342,7 +342,7 @@ public:
void AttackStart(Unit* who) override
{
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
if (me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
return;
ScriptedAI::AttackStart(who);
@ -351,7 +351,7 @@ public:
void MoveInLineOfSight(Unit* who) override
{
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
if (me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
return;
ScriptedAI::MoveInLineOfSight(who);
@ -399,7 +399,7 @@ public:
{
if (AggroTimer <= diff)
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
AggroTimer = 0;
}
else
@ -478,7 +478,7 @@ public:
void AttackStart(Unit* who) override
{
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
if (me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
return;
ScriptedAI::AttackStart(who);
@ -487,7 +487,7 @@ public:
void MoveInLineOfSight(Unit* who) override
{
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
if (me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
return;
ScriptedAI::MoveInLineOfSight(who);
@ -511,7 +511,7 @@ public:
{
if (AggroTimer <= diff)
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
AggroTimer = 0;
}
else
@ -582,7 +582,7 @@ public:
void MoveInLineOfSight(Unit* who) override
{
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
if (me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
return;
ScriptedAI::MoveInLineOfSight(who);
@ -590,7 +590,7 @@ public:
void AttackStart(Unit* who) override
{
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
if (me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
return;
ScriptedAI::AttackStart(who);
@ -625,7 +625,7 @@ public:
{
if (AggroTimer <= diff)
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
AggroTimer = 0;
}
else
@ -688,7 +688,7 @@ public:
void Reset() override
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
CycloneTimer = 22000;
ChainLightningTimer = 8000;
}
@ -1014,7 +1014,7 @@ void PretendToDie(Creature* creature)
creature->InterruptNonMeleeSpells(true);
creature->RemoveAllAuras();
creature->SetHealth(0);
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
creature->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
creature->GetMotionMaster()->MovementExpired(false);
creature->GetMotionMaster()->MoveIdle();
creature->SetStandState(UNIT_STAND_STATE_DEAD);
@ -1022,7 +1022,7 @@ void PretendToDie(Creature* creature)
void Resurrect(Creature* target)
{
target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
target->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
target->SetFullHealth();
target->SetStandState(UNIT_STAND_STATE_STAND);
target->CastSpell(target, SPELL_RES_VISUAL, true);
@ -1107,7 +1107,7 @@ public:
void AttackStart(Unit* who) override
{
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
if (me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
return;
ScriptedAI::AttackStart(who);
@ -1116,7 +1116,7 @@ public:
void MoveInLineOfSight(Unit* who) override
{
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
if (me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
return;
ScriptedAI::MoveInLineOfSight(who);
@ -1239,7 +1239,7 @@ public:
{
if (Creature* Julianne = (ObjectAccessor::GetCreature((*me), JulianneGUID)))
{
Julianne->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
Julianne->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
Julianne->GetMotionMaster()->Clear();
Julianne->setDeathState(JUST_DIED);
Julianne->CombatStop(true);
@ -1281,7 +1281,7 @@ public:
void MoveInLineOfSight(Unit* who) override
{
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
if (me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
return;
ScriptedAI::MoveInLineOfSight(who);
@ -1382,7 +1382,7 @@ void boss_julianne::boss_julianneAI::UpdateAI(uint32 diff)
if (AggroYellTimer <= diff)
{
Talk(SAY_JULIANNE_AGGRO);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetFaction(FACTION_MONSTER_2);
AggroYellTimer = 0;
}
@ -1542,7 +1542,7 @@ void boss_julianne::boss_julianneAI::DamageTaken(Unit* /*done_by*/, uint32& dama
{
if (Creature* Romulo = (ObjectAccessor::GetCreature((*me), RomuloGUID)))
{
Romulo->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
Romulo->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
Romulo->GetMotionMaster()->Clear();
Romulo->setDeathState(JUST_DIED);
Romulo->CombatStop(true);

View file

@ -189,7 +189,7 @@ public:
me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0.0f,
TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 60000))
{
spotlight->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
spotlight->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
spotlight->CastSpell(spotlight, SPELL_SPOTLIGHT, false);
m_uiSpotlightGUID = spotlight->GetGUID();
}
@ -265,11 +265,7 @@ public:
float PosX = Spawns[index][1];
if (Creature* creature = me->SummonCreature(entry, PosX, SPAWN_Y, SPAWN_Z, SPAWN_O, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, HOUR * 2 * IN_MILLISECONDS))
{
// In case database has bad flags
creature->SetUInt32Value(UNIT_FIELD_FLAGS, 0);
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
}
creature->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
RaidWiped = false;

View file

@ -106,7 +106,7 @@ public:
summons.DespawnAll();
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_INTERRUPT_CAST, false);
instance->SetData(DATA_KAELTHAS_EVENT, NOT_STARTED);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
}
void JustSummoned(Creature* summon) override
@ -120,7 +120,7 @@ public:
void InitializeAI() override
{
ScriptedAI::InitializeAI();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
}
void JustDied(Unit*) override
@ -162,7 +162,7 @@ public:
if (me->isRegeneratingHealth())
{
me->SetRegeneratingHealth(false);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetUnitFlag(UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->CombatStop();
me->SetReactState(REACT_PASSIVE);
LapseAction(ACTION_REMOVE_FLY);
@ -200,7 +200,7 @@ public:
switch (events2.ExecuteEvent())
{
case EVENT_INIT_COMBAT:
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
if (Unit* target = SelectTargetFromPlayerList(50.0f))
AttackStart(target);
return;

View file

@ -167,7 +167,7 @@ public:
if (Unit* crystal = ObjectAccessor::GetUnit(*me, CrystalGUID))
{
Talk(EMOTE_CRYSTAL);
crystal->SetUInt32Value(UNIT_FIELD_FLAGS, 0);
crystal->ReplaceAllUnitFlags(UNIT_FLAG_NONE);
crystal->CastSpell(me, SPELL_MANA_RAGE, true);
me->CastSpell(crystal, SPELL_FEL_CRYSTAL_COSMETIC, true);
events.SetPhase(1);

View file

@ -102,7 +102,7 @@ public:
case EVENT_REMOVE_CONTROL:
if (Player* player = me->GetCharmerOrOwnerPlayerOrPlayerItself())
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
me->SetUnitFlag(UNIT_FLAG_STUNNED);
SetControl(player, false);
}
break;
@ -131,7 +131,7 @@ public:
case EVENT_REGAIN_CONTROL:
if (Player* player = me->GetCharmerOrOwnerPlayerOrPlayerItself())
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
me->RemoveUnitFlag(UNIT_FLAG_STUNNED);
me->SetSpeed(MOVE_FLIGHT, 3.3f, true);
SetControl(player, true);
@ -206,8 +206,8 @@ public:
if (creature->AI()->GetData(DATA_IN_PROGRESS))
return true;
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SWIMMING);
creature->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
creature->RemoveUnitFlag(UNIT_FLAG_SWIMMING);
player->CastSpell(creature, SPELL_DUEL, false);
player->CastSpell(player, SPELL_DUEL_FLAG, true);
@ -263,7 +263,7 @@ public:
me->RestoreFaction();
CombatAI::Reset();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SWIMMING);
me->SetUnitFlag(UNIT_FLAG_SWIMMING);
}
void SpellHit(Unit* caster, SpellInfo const* pSpell) override
@ -474,7 +474,7 @@ public:
void InitializeAI() override
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
me->SetUnitFlag(UNIT_FLAG_DISABLE_MOVE);
ScriptedAI::InitializeAI();
me->SetReactState(REACT_PASSIVE);
@ -519,7 +519,7 @@ public:
break;
case EVENT_GHOUL_RESTORE_STATE:
me->SetReactState(REACT_DEFENSIVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
me->RemoveUnitFlag(UNIT_FLAG_DISABLE_MOVE);
if (Player* owner = me->GetCharmerOrOwnerPlayerOrPlayerItself())
me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, frand(0.0f, 2 * M_PI));
events.ScheduleEvent(EVENT_GHOUL_CHECK_COMBAT, 1000);
@ -571,7 +571,7 @@ public:
{
ScriptedAI::MoveInLineOfSight(who);
if (!who->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC) && who->GetEntry() == NPC_GHOUL && me->IsWithinDistInMap(who, 10.0f))
if (!who->HasUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC) && who->GetEntry() == NPC_GHOUL && me->IsWithinDistInMap(who, 10.0f))
if (Unit* owner = who->GetOwner())
if (Player* player = owner->ToPlayer())
{
@ -580,7 +580,7 @@ public:
creature->CastSpell(owner, 52517, true);
creature->AI()->SetGUID(me->GetGUID());
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
creature->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
}
}
@ -730,7 +730,7 @@ public:
phase = PHASE_CHAINED;
events.Reset();
me->SetFaction(FACTION_CREATURE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
me->SetUInt32Value(UNIT_FIELD_BYTES_1, 8);
me->LoadEquipment(0, true);
}
@ -831,7 +831,7 @@ public:
else
{
me->SetFaction(FACTION_MONSTER);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
phase = PHASE_ATTACKING;
if (Player* target = ObjectAccessor::GetPlayer(*me, playerGUID))
@ -951,7 +951,7 @@ public:
{
npc_scarlet_miner_cartAI(Creature* creature) : PassiveAI(creature)
{
me->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->ReplaceAllUnitFlags(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetFaction(FACTION_FRIENDLY);
me->SetDisplayId(me->GetCreatureTemplate()->Modelid1); // Modelid2 is a horse.
}
@ -974,7 +974,7 @@ public:
me->SetSpeed(MOVE_RUN, 1.25f);
me->GetMotionMaster()->MoveFollow(miner, 1.0f, 0);
me->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->ReplaceAllUnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetFaction(FACTION_FRIENDLY);
}
}
@ -1084,7 +1084,7 @@ public:
{
me->SetFacingToObject(car);
// xinef: add some flags
car->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
car->ReplaceAllUnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
car->SetFaction(FACTION_FRIENDLY);
}
Talk(SAY_SCARLET_MINER_0);

View file

@ -233,7 +233,7 @@ public:
m_uiWave = 0;
m_uiWave_Timer = 3000;
m_uiValrothGUID.Clear();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->LoadEquipment(0, true);
me->RemoveAllAuras();
summons.DespawnAll();
@ -255,7 +255,7 @@ public:
else
{
me->GetMotionMaster()->MoveTargetedHome();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
Reset();
}
}
@ -274,7 +274,7 @@ public:
{
case 0:
Talk(SAY_BREAKOUT1);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
break;
case 1:
me->SetStandState(UNIT_STAND_STATE_KNEEL);
@ -313,7 +313,7 @@ public:
m_uiValrothGUID = summoned->GetGUID();
summoned->AddThreat(me, 0.0f);
summoned->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
summoned->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
summons.Summon(summoned);
}
@ -666,7 +666,7 @@ public:
ExecuteSpeech_Counter = 0;
PlayerGUID.Clear();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
}
bool MeetQuestCondition(Player* player)
@ -780,7 +780,7 @@ public:
case 9:
Talk(SAY_EXEC_TIME_6, player);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
break;
case 10:
Talk(SAY_EXEC_WAITING, player);
@ -826,7 +826,7 @@ public:
case 9:
Talk(SAY_EXEC_TIME_8, player);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
break;
case 10:
Talk(SAY_EXEC_WAITING, player);
@ -872,7 +872,7 @@ public:
case 9:
Talk(SAY_EXEC_TIME_3, player);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
break;
case 10:
Talk(SAY_EXEC_WAITING, player);
@ -918,7 +918,7 @@ public:
case 9:
Talk(SAY_EXEC_TIME_7, player);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
break;
case 10:
Talk(SAY_EXEC_WAITING, player);
@ -964,7 +964,7 @@ public:
case 9:
Talk(SAY_EXEC_TIME_4, player);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
break;
case 10:
Talk(SAY_EXEC_WAITING, player);
@ -1010,7 +1010,7 @@ public:
case 9:
Talk(SAY_EXEC_TIME_9, player);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
break;
case 10:
Talk(SAY_EXEC_WAITING, player);
@ -1056,7 +1056,7 @@ public:
case 9:
Talk(SAY_EXEC_TIME_5, player);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
break;
case 10:
Talk(SAY_EXEC_WAITING, player);
@ -1102,7 +1102,7 @@ public:
case 9:
Talk(SAY_EXEC_TIME_10, player);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
break;
case 10:
Talk(SAY_EXEC_WAITING, player);
@ -1146,7 +1146,7 @@ public:
case 9:
Talk(SAY_EXEC_TIME_1, player);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
break;
case 10:
Talk(SAY_EXEC_WAITING, player);
@ -1192,7 +1192,7 @@ public:
case 9:
Talk(SAY_EXEC_TIME_2, player);
me->SetStandState(UNIT_STAND_STATE_KNEEL);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
break;
case 10:
Talk(SAY_EXEC_WAITING, player);

View file

@ -465,7 +465,7 @@ public:
if (battleStarted == ENCOUNTER_STATE_OUTRO && cr->GetEntry() == NPC_DEFENDER_OF_THE_LIGHT)
{
cr->SetReactState(REACT_PASSIVE);
cr->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
cr->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
cr->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY1H);
cr->HandleEmoteCommand(EMOTE_STATE_READY1H);
}
@ -546,7 +546,7 @@ public:
events.Reset();
summons.DespawnAll();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
me->SetStandState(UNIT_STAND_STATE_STAND);
me->SetVisible(true);
@ -670,7 +670,7 @@ public:
break;
}
case EVENT_START_COUNTDOWN_14:
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SummonCreatureGroup(5);
return;
case EVENT_FINISH_FIGHT_1:
@ -698,13 +698,13 @@ public:
{
summon->CombatStop(true);
summon->DeleteThreatList();
summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
summon->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
summon->SetReactState(REACT_PASSIVE);
summon->GetMotionMaster()->Clear(false);
}
me->CombatStop(true);
me->DeleteThreatList();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetReactState(REACT_PASSIVE);
me->GetMotionMaster()->Clear(false);
@ -769,7 +769,7 @@ public:
case EVENT_OUTRO_SCENE_6:
if (Creature* alex = me->SummonCreature(NPC_HIGHLORD_ALEXANDROS_MOGRAINE, LightOfDawnPos[7].GetPositionX(), LightOfDawnPos[7].GetPositionY(), LightOfDawnPos[7].GetPositionZ(), LightOfDawnPos[7].GetOrientation(), TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000))
{
alex->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
alex->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
alex->GetMotionMaster()->MovePoint(0, LightOfDawnPos[8].GetPositionX(), LightOfDawnPos[8].GetPositionY(), LightOfDawnPos[8].GetPositionZ());
alex->CastSpell(alex, SPELL_ALEXANDROS_MOGRAINE_SPAWN, true);
//alex->AI()->Talk(EMOTE_LIGHT_OF_DAWN06);
@ -778,7 +778,7 @@ public:
case EVENT_OUTRO_SCENE_7:
if (Creature* alex = GetEntryFromSummons(NPC_HIGHLORD_ALEXANDROS_MOGRAINE))
{
alex->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
alex->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
alex->AI()->Talk(SAY_LIGHT_OF_DAWN32);
me->SetFacingToObject(alex);
}
@ -1027,7 +1027,7 @@ public:
{
tirion->CastSpell(tirion, SPELL_TIRION_CHARGE, true);
tirion->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H);
tirion->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
tirion->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
}
break;
case EVENT_OUTRO_SCENE_44:

View file

@ -56,7 +56,7 @@ public:
{
me->setActive(true);
me->SetVisible(false);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetCanFly(true);
FlyBackTimer = 500;
phase = 0;

View file

@ -360,8 +360,8 @@ public:
void Reset() override
{
//Incase wipe during phase that mograine fake death
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->RemoveAurasDueToSpell(SPELL_PERMANENT_FEIGN_DEATH);
SayAshbringer = false;
timer = 0;
@ -416,7 +416,7 @@ public:
me->ClearComboPointHolders();
me->RemoveAllAuras();
me->ClearAllReactives();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->CastSpell(me, SPELL_PERMANENT_FEIGN_DEATH, true);
hasDied = true;
@ -463,8 +463,8 @@ public:
if (Unit* Whitemane = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_WHITEMANE)))
{
//Incase wipe during phase that mograine fake death
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->RemoveAurasDueToSpell(SPELL_PERMANENT_FEIGN_DEATH);
me->CastSpell(me, SPELL_RETRIBUTION_AURA, true);
me->CastSpell(Whitemane, SPELL_LAY_ON_HANDS, true);

View file

@ -112,9 +112,9 @@ public:
events2.ScheduleEvent(INTRO_1, 1000);
me->SetDisableGravity(true);
me->SetReactState(REACT_PASSIVE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); // for some reason he aggroes if we don't have this.
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC); // might not be needed, but guardians and stuff like that could mess up.
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC); // for some reason he aggroes if we don't have this.
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC); // might not be needed, but guardians and stuff like that could mess up.
}
void MovementInform(uint32 type, uint32 id) override
@ -153,9 +153,9 @@ public:
case INTRO_5:
me->HandleEmoteCommand(EMOTE_ONESHOT_ROAR);
me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(WEAPON_KIRTONOS_STAFF));
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
me->SetReactState(REACT_AGGRESSIVE);
break;
case INTRO_6:

View file

@ -139,7 +139,7 @@ public:
})
.Schedule(12s, [this](TaskContext context)
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
_phase = PHASE_COMBAT;
DoZoneInCombat();
@ -185,7 +185,7 @@ public:
}
});
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
me->SetFaction(FACTION_MONSTER);
summons.DoAction(ACTION_START_EVENT);
}
@ -203,7 +203,7 @@ public:
_isDead = true;
me->RemoveAurasDueToSpell(SPELL_ALLURING_PERFUME);
DoCastSelf(SPELL_PERMANENT_FEIGN_DEATH, true);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
Talk(SAY_HUMMEL_DEATH);
}
}
@ -231,7 +231,7 @@ public:
}
_scheduler.CancelAll();
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
instance->SetBossState(DATA_APOTHECARY_HUMMEL, DONE);
Map::PlayerList const& players = me->GetMap()->GetPlayers();
@ -293,13 +293,13 @@ struct npc_apothecary_genericAI : public ScriptedAI
{
if (action == ACTION_START_EVENT)
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
me->SetFaction(FACTION_MONSTER);
me->GetMotionMaster()->MovePoint(1, _movePos);
}
else if (action == ACTION_START_FIGHT)
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
DoZoneInCombat();
}
}

View file

@ -111,7 +111,7 @@ struct boss_jarien : public BossAI
});
me->SetReactState(REACT_PASSIVE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC);
_talked = false;
_phase = PHASE_TALK;
}
@ -145,7 +145,7 @@ struct boss_jarien : public BossAI
_talked = true;
_phase = PHASE_FIGHT;
me->SetReactState(REACT_AGGRESSIVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC);
});
}
@ -234,7 +234,7 @@ struct boss_sothos : public BossAI
});
me->SetReactState(REACT_PASSIVE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC);
_talked = false;
_phase = PHASE_TALK;
}
@ -261,7 +261,7 @@ struct boss_sothos : public BossAI
_talked = true;
_phase = PHASE_FIGHT;
me->SetReactState(REACT_AGGRESSIVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC);
})
.Schedule(3s, [this](TaskContext /*context*/)
{

View file

@ -51,7 +51,7 @@ public:
break;
case NPC_SHADE_OF_ERANIKUS:
_shadeOfEranikusGUID = creature->GetGUID();
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
creature->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
break;
}
@ -66,7 +66,7 @@ public:
if (unit->GetEntry() == NPC_JAMMAL_AN_THE_PROPHET)
{
if (Creature* cr = instance->GetCreature(_shadeOfEranikusGUID))
cr->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
cr->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
}
}

View file

@ -371,7 +371,7 @@ public:
events.ScheduleEvent(EVENT_MAD_20, 7000);
break;
case EVENT_MAD_20:
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetFaction(FACTION_FRIENDLY);
if (Creature* brutallus = ObjectAccessor::GetCreature(*me, instance->GetGuidData(NPC_BRUTALLUS)))
{

View file

@ -145,7 +145,7 @@ public:
if (param == ACTION_START_EVENT)
{
me->SetVisible(true);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
events2.ScheduleEvent(EVENT_INTRO_1, 3000);
}
}
@ -153,7 +153,7 @@ public:
void Reset() override
{
BossAI::Reset();
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetReactState(REACT_PASSIVE);
me->SetDisableGravity(false);
events2.Reset();
@ -163,7 +163,7 @@ public:
void EnterCombat(Unit* who) override
{
BossAI::EnterCombat(who);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
if (events.Empty() && events2.Empty())
events2.ScheduleEvent(EVENT_INTRO_2, 3000);
}
@ -262,7 +262,7 @@ public:
events.ScheduleEvent(EVENT_LAND, 3000, 1);
events.ScheduleEvent(EVENT_SPELL_BERSERK, 600000);
me->SetInCombatWithZone();
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->CastSpell(me, SPELL_NOXIOUS_FUMES, true);
me->GetMotionMaster()->MovePoint(POINT_MISC, 1472.18f, 603.38f, 34.0f, false, true);
break;

View file

@ -143,7 +143,7 @@ public:
me->SetStandState(UNIT_STAND_STATE_SLEEP);
me->SetDisableGravity(false);
me->SetReactState(REACT_AGGRESSIVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE + UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
events2.Reset();
sathBanished = false;
@ -240,7 +240,7 @@ public:
me->RemoveAllAuras();
me->SetReactState(REACT_PASSIVE);
me->CombatStop();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetFaction(FACTION_FRIENDLY);
events2.ScheduleEvent(EVENT_TALK_GOOD_2, 1000);
break;
@ -269,7 +269,7 @@ public:
me->SetReactState(REACT_PASSIVE);
me->CombatStop();
me->RemoveAllAuras();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
Talk(SAY_EVIL_ENRAGE);
events2.ScheduleEvent(EVENT_TALK_BAD_2, 3000);
break;

View file

@ -293,7 +293,7 @@ public:
void InitializeAI() override
{
ScriptedAI::InitializeAI();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
phase = PHASE_NORMAL;
events.Reset();
@ -331,7 +331,7 @@ public:
me->RemoveAllAuras();
me->DeleteThreatList();
me->SetRegeneratingHealth(false);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->HandleEmoteCommand(EMOTE_ONESHOT_DROWN);
me->resetAttackTimer();
events.Reset();
@ -421,7 +421,7 @@ public:
break;
case EVENT_INIT_FIGHT:
me->SetReactState(REACT_AGGRESSIVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetInCombatWithZone();
return;
case EVENT_TEXT_SPEACH11:
@ -478,7 +478,7 @@ public:
{
anveena->CastSpell(anveena, SPELL_SACRIFICE_OF_ANVEENA, true);
me->CastSpell(me, SPELL_CUSTOM_08_STATE, true);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
me->SetUnitFlag(UNIT_FLAG_PACIFIED);
events.DelayEvents(7001);
events2.ScheduleEvent(EVENT_RESTORE_MELEE, 7000);
}
@ -486,7 +486,7 @@ public:
break;
case EVENT_RESTORE_MELEE:
me->RemoveAurasDueToSpell(SPELL_CUSTOM_08_STATE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
me->RemoveUnitFlag(UNIT_FLAG_PACIFIED);
break;
}

View file

@ -82,7 +82,7 @@ public:
{
BossAI::Reset();
me->SetReactState(REACT_AGGRESSIVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetVisible(true);
}
@ -102,9 +102,9 @@ public:
if (damage >= me->GetHealth())
{
damage = 0;
if (!me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE))
if (!me->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE))
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->RemoveAllAuras();
me->CastSpell(me, SPELL_OPEN_ALL_PORTALS, true);
events.ScheduleEvent(EVENT_SUMMON_ENTROPIUS, 7000);

View file

@ -201,14 +201,14 @@ public:
{
Creature* target = GetUnitOwner()->ToCreature();
target->SetReactState(REACT_PASSIVE);
target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
target->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Creature* target = GetUnitOwner()->ToCreature();
target->SetReactState(REACT_AGGRESSIVE);
target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
target->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
}
void Register() override

View file

@ -189,7 +189,7 @@ public:
trigger->SetFaction(FACTION_FRIENDLY);
trigger->SetMaxHealth(100000);
trigger->SetHealth(100000);
trigger->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
trigger->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
if (Cloud)
Cloud->CastCustomSpell(trigger, /*43661*/SPELL_ZAP, &bp0, nullptr, nullptr, true, 0, 0, Cloud->GetGUID());
}
@ -284,7 +284,7 @@ public:
Cloud->SetFaction(FACTION_FRIENDLY);
Cloud->SetMaxHealth(9999999);
Cloud->SetHealth(9999999);
Cloud->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
Cloud->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
}
StormCount = 1;
events.ScheduleEvent(EVENT_ELECTRICAL_STORM, 60000); // 60 seconds(bosskillers)

View file

@ -176,7 +176,7 @@ public:
if (Unit* pLynx = ObjectAccessor::GetUnit(*me, LynxGUID))
{
Talk(SAY_MERGE);
pLynx->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
pLynx->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
pLynx->GetMotionMaster()->Clear();
pLynx->GetMotionMaster()->MoveFollow(me, 0, 0);
me->GetMotionMaster()->Clear();
@ -347,7 +347,7 @@ public:
void AttackStart(Unit* who) override
{
if (!me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
if (!me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
ScriptedAI::AttackStart(who);
}

View file

@ -438,7 +438,7 @@ public:
else
{
trigger->SetDisplayId(11686);
trigger->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
trigger->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
trigger->CastSpell(target, SPELL_SIPHON_SOUL, true);
trigger->GetMotionMaster()->MoveChase(me);

View file

@ -274,9 +274,9 @@ public:
{
if (Unit* FireBomb = ObjectAccessor::GetUnit(*me, FireBombGUIDs[BombCount]))
{
FireBomb->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
FireBomb->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
DoCast(FireBomb, SPELL_FIRE_BOMB_THROW, true);
FireBomb->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
FireBomb->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
}
++BombCount;
if (BombCount == 40)

View file

@ -117,8 +117,8 @@ public:
{
if (MoveEvent)
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
inMove = false;
waitTimer = 0;
me->SetSpeed(MOVE_RUN, 2);
@ -268,8 +268,8 @@ public:
Talk(SAY_WAVE4);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
MoveEvent = false;
}

View file

@ -269,8 +269,8 @@ public:
if (creature)
{
creature->CastSpell(creature, SPELL_SPIRIT_AURA, true);
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
creature->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
creature->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
SpiritGUID[i] = creature->GetGUID();
}
}
@ -336,7 +336,7 @@ public:
{
Vortex->CastSpell(Vortex, SPELL_CYCLONE_PASSIVE, true);
Vortex->CastSpell(Vortex, SPELL_CYCLONE_VISUAL, true);
Vortex->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
Vortex->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
Vortex->SetSpeed(MOVE_RUN, 1.0f);
Vortex->AI()->AttackStart(SelectTarget(SelectTargetMethod::Random, 0));
DoZoneInCombat(Vortex);

View file

@ -194,7 +194,7 @@ public:
{
if (Unit* Hostage = i_pl->SummonCreature(HostageInfo[num].npc, HostageInfo[num].x, HostageInfo[num].y, HostageInfo[num].z, HostageInfo[num].o, TEMPSUMMON_DEAD_DESPAWN, 0))
{
Hostage->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
Hostage->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
Hostage->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
}
}

View file

@ -724,13 +724,13 @@ public:
if (ptarget->GetPositionX() > 120)
{
ptarget->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(WEAPON_SPEAR));
ptarget->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
ptarget->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
ptarget->SetReactState(REACT_PASSIVE);
ptarget->AI()->SetData(0, 1);
}
else
{
ptarget->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
ptarget->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
ptarget->SetReactState(REACT_PASSIVE);
ptarget->AI()->SetData(0, 2);
}

View file

@ -233,7 +233,7 @@ public:
me->AttackStop();
DoResetThreat();
me->SetReactState(REACT_PASSIVE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
DoCast(me, SPELL_VANISH_VISUAL);
DoCast(me, SPELL_VANISH);
events.ScheduleEvent(EVENT_VANISH, 1000, 0, PHASE_ONE);
@ -252,7 +252,7 @@ public:
break;
case EVENT_VISIBLE:
me->SetReactState(REACT_AGGRESSIVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
AttackStart(target);
me->RemoveAura(SPELL_SUPER_INVIS);

View file

@ -220,7 +220,7 @@ public:
void Reset() override
{
Bomb_Timer = 2000;
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->AddUnitState(UNIT_STATE_ROOT);
}

View file

@ -124,7 +124,7 @@ public:
killCount = 0;
me->RemoveAurasDueToSpell(SPELL_FRENZY);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
summons.DespawnAll();
instance->SetBossState(DATA_OHGAN, NOT_STARTED);
me->Mount(MODEL_OHGAN_MOUNT);
@ -214,7 +214,7 @@ public:
events.ScheduleEvent(EVENT_CHECK_START, 1000);
break;
case EVENT_STARTED:
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
break;
default:
break;

View file

@ -91,7 +91,7 @@ public:
SetEquipmentSlots(false, EQUIP_UNEQUIP, EQUIP_NO_CHANGE, EQUIP_NO_CHANGE);
me->SetDisplayId(11686);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
Invisible = true;
Invisible_Timer = urand(15000, 30000);
@ -124,7 +124,7 @@ public:
me->SetDisplayId(15268);
SetEquipmentSlots(false, EQUIP_ID_MAIN_HAND, EQUIP_NO_CHANGE, EQUIP_NO_CHANGE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
Invisible = false;
Visible_Timer = 4000;

View file

@ -146,7 +146,7 @@ public:
DoCast(me, SPELL_TIGER_FORM); // SPELL_AURA_TRANSFORM
me->SetObjectScale(2.00f);
me->SetStandState(UNIT_STAND_STATE_STAND);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
/*
const CreatureTemplate* cinfo = me->GetCreatureTemplate();
me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 40)));
@ -175,7 +175,7 @@ public:
{
pLorKhan->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
pLorKhan->SetFaction(FACTION_MONSTER);
pLorKhan->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
pLorKhan->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
pLorKhan->SetFullHealth();
instance->SetData(DATA_LORKHAN, DONE);
}
@ -188,7 +188,7 @@ public:
{
pZath->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
pZath->SetFaction(FACTION_MONSTER);
pZath->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
pZath->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
pZath->SetFullHealth();
instance->SetBossState(DATA_ZATH, DONE);
}
@ -237,7 +237,7 @@ public:
me->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE_PERCENT);
me->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
me->RemoveAurasByType(SPELL_AURA_PERIODIC_LEECH);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetStandState(UNIT_STAND_STATE_SLEEP);
me->AttackStop();
instance->SetBossState(DATA_THEKAL, SPECIAL);
@ -290,7 +290,7 @@ public:
instance->SetBossState(DATA_LORKHAN, NOT_STARTED);
me->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
}
void EnterCombat(Unit* /*who*/) override
@ -360,7 +360,7 @@ public:
if (Unit* pThekal = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_THEKAL)))
{
pThekal->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
pThekal->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
pThekal->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
pThekal->SetFaction(FACTION_MONSTER);
pThekal->SetFullHealth();
}
@ -372,7 +372,7 @@ public:
if (Unit* pZath = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_ZATH)))
{
pZath->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
pZath->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
pZath->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
pZath->SetFaction(FACTION_MONSTER);
pZath->SetFullHealth();
}
@ -387,7 +387,7 @@ public:
me->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE_PERCENT);
me->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
me->RemoveAurasByType(SPELL_AURA_PERIODIC_LEECH);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetStandState(UNIT_STAND_STATE_SLEEP);
me->SetFaction(FACTION_FRIENDLY);
me->AttackStop();
@ -448,7 +448,7 @@ public:
instance->SetBossState(DATA_ZATH, NOT_STARTED);
me->SetStandState(UNIT_STAND_STATE_STAND);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
}
void EnterCombat(Unit* /*who*/) override
@ -513,7 +513,7 @@ public:
if (Unit* pLorKhan = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_LORKHAN)))
{
pLorKhan->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
pLorKhan->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
pLorKhan->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
pLorKhan->SetFaction(FACTION_MONSTER);
pLorKhan->SetFullHealth();
}
@ -525,7 +525,7 @@ public:
if (Unit* pThekal = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_THEKAL)))
{
pThekal->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
pThekal->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
pThekal->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
pThekal->SetFaction(FACTION_MONSTER);
pThekal->SetFullHealth();
}
@ -540,7 +540,7 @@ public:
me->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE_PERCENT);
me->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
me->RemoveAurasByType(SPELL_AURA_PERIODIC_LEECH);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetStandState(UNIT_STAND_STATE_SLEEP);
me->SetFaction(FACTION_FRIENDLY);
me->AttackStop();

View file

@ -175,7 +175,7 @@ public:
float z = 159.65f;
creature->SetWalk(true);
creature->GetMotionMaster()->MovePoint(0, x, y, z);
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
creature->SetUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
}
}

View file

@ -77,7 +77,7 @@ public:
{
_IsByOutrunner = false;
spawnId = 0;
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE);
}
void Reset() override
@ -136,7 +136,7 @@ public:
void sQuestAccept(Player* player, Quest const* quest) override
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE);
if (quest->GetQuestId() == QUEST_RINJI_TRAPPED)
{
if (GameObject* go = me->FindNearestGameObject(GO_RINJI_CAGE, INTERACTION_DISTANCE))

View file

@ -372,7 +372,7 @@ public:
continue;
else
c->AI()->Talk(SAY_MORLEN_4);
c->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
c->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
c->AI()->AttackStart(me);
}
break;

View file

@ -53,7 +53,7 @@ public:
phase = 0;
mockingBlowTimer = 5000;
shieldBashTimer = 8000;
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
}
void sQuestAccept(Player* player, Quest const* quest) override
@ -62,7 +62,7 @@ public:
{
Talk(SAY_CORPORAL_1, player);
npc_escortAI::Start(true, false, player->GetGUID(), quest);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
me->SetFaction(FACTION_ESCORTEE_N_NEUTRAL_ACTIVE);
}
}

View file

@ -53,7 +53,7 @@ public:
if (quest->GetQuestId() == QUEST_590)
{
creature->SetFaction(FACTION_ENEMY);
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
creature->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
CAST_AI(npc_calvin_montague::npc_calvin_montagueAI, creature->AI())->AttackStart(player);
}
return true;
@ -80,8 +80,8 @@ public:
me->RestoreFaction();
if (!me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC))
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
if (!me->HasUnitFlag(UNIT_FLAG_IMMUNE_TO_PC))
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
}
void EnterCombat(Unit* /*who*/) override { }
@ -104,7 +104,7 @@ public:
uiDamage = 0;
me->RestoreFaction();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
me->CombatStop(true);
m_uiPhase = 1;

View file

@ -1113,7 +1113,7 @@ public:
switch (summonedCreature->GetEntry())
{
case NPC_GENERATOR:
summonedCreature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
summonedCreature->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
summonedCreature->ApplySpellImmune(0, IMMUNITY_ID, SPELL_WRYNN_BUFF, true);
summonedCreature->ApplySpellImmune(0, IMMUNITY_ID, SPELL_THRALL_BUFF, true);
summonedCreature->ApplySpellImmune(0, IMMUNITY_ID, SPELL_SYLVANAS_BUFF, true);
@ -1416,8 +1416,8 @@ public:
{
thrallGUID = temp->GetGUID();
temp->SetReactState(REACT_PASSIVE);
temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
temp->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
temp->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
temp->CastSpell(temp, SPELL_THRALL_BUFF);
temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H);
}
@ -1425,8 +1425,8 @@ public:
{
sylvanasGUID = temp->GetGUID();
temp->SetReactState(REACT_PASSIVE);
temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
temp->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
temp->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H);
}
for (uint8 i = 0; i < HORDE_FORCE_MAXCOUNT; ++i)
@ -1435,8 +1435,8 @@ public:
{
hordeForcesGUID[i] = temp->GetGUID();
temp->SetReactState(REACT_PASSIVE);
temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
temp->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
temp->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H);
}
}
@ -1447,8 +1447,8 @@ public:
if (Unit* temp = me->SummonCreature(NPC_SW_SOLDIER, AllianceSpawn[i + 25].x, AllianceSpawn[i + 25].y, AllianceSpawn[i + 25].z, AllianceSpawn[i + 25].o, TEMPSUMMON_MANUAL_DESPAWN))
{
allianceForcesGUID[i] = temp->GetGUID();
temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
temp->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
temp->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H);
}
}
@ -1472,7 +1472,7 @@ public:
if (Creature* jaina = ObjectAccessor::GetCreature(*me, jainaGUID))
{
jaina->GetMotionMaster()->Clear();
jaina->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
jaina->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
jaina->SetReactState(REACT_AGGRESSIVE);
}
SetHoldState(true);
@ -1816,8 +1816,8 @@ public:
case 53:
if (Creature* putress = ObjectAccessor::GetCreature(*me, putressGUID))
{
putress->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
putress->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
putress->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
putress->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
putress->AddThreat(me, 100.0f);
me->AddThreat(putress, 100.0f);
putress->RemoveAura(SPELL_PUTRESS_CASTING_STATE);
@ -1890,7 +1890,7 @@ public:
case 66:
if (Creature* jaina = ObjectAccessor::GetCreature(*me, jainaGUID))
jaina->AI()->Talk(JAINA_SAY_THRONE_1);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
bStepping = false;
JumpToNextStep(0);
break;
@ -1903,8 +1903,8 @@ public:
if (Creature* jaina = ObjectAccessor::GetCreature(*me, jainaGUID))
{
jaina->GetMotionMaster()->MovePoint(0, AllianceWP[8].x, AllianceWP[8].y, AllianceWP[8].z);
jaina->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
jaina->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
jaina->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
jaina->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
}
SetEscortPaused(false);
bStepping = false;
@ -1929,12 +1929,12 @@ public:
break;
case 73:
Talk(WRYNN_SAY_THRONE_9);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
if (Creature* thrall = ObjectAccessor::GetCreature(*me, thrallGUID))
{
thrall->SetReactState(REACT_AGGRESSIVE);
thrall->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
thrall->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
thrall->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
thrall->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
thrall->AddThreat(me, 100.0f);
me->AddThreat(thrall, 100.0f);
thrall->AI()->AttackStart(me);
@ -1942,8 +1942,8 @@ public:
if (Creature* sylvanas = ObjectAccessor::GetCreature(*me, sylvanasGUID))
{
sylvanas->SetReactState(REACT_AGGRESSIVE);
sylvanas->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
sylvanas->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
sylvanas->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
sylvanas->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
sylvanas->AddThreat(me, 100.0f);
sylvanas->AI()->AttackStart(me);
me->AddThreat(sylvanas, 100.0f);
@ -1953,8 +1953,8 @@ public:
if (Creature* temp = ObjectAccessor::GetCreature(*me, hordeForcesGUID[i]))
{
temp->SetReactState(REACT_AGGRESSIVE);
temp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
temp->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
temp->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
}
}
for (uint8 i = 0; i < ALLIANCE_FORCE_MAXCOUNT; ++i)
@ -1965,8 +1965,8 @@ public:
{
temp->SetReactState(REACT_AGGRESSIVE);
temp2->SetReactState(REACT_AGGRESSIVE);
temp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
temp2->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
temp->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
temp2->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
temp->AddThreat(temp2, 100.0f);
temp->AI()->AttackStart(temp2);
temp2->AddThreat(temp, 100.0f);
@ -2440,12 +2440,12 @@ public:
summoned->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H);
break;
case NPC_VARIMATHRAS_PORTAL:
summoned->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
summoned->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
summoned->ApplySpellImmune(0, IMMUNITY_ID, SPELL_THRALL_BUFF, true);
summoned->ApplySpellImmune(0, IMMUNITY_ID, SPELL_SYLVANAS_BUFF, true);
break;
case NPC_CAVE_DUMMY:
summoned->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
summoned->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
summoned->ApplySpellImmune(0, IMMUNITY_ID, SPELL_THRALL_BUFF, true);
summoned->ApplySpellImmune(0, IMMUNITY_ID, SPELL_SYLVANAS_BUFF, true);
summoned->AddAura(SPELL_CYCLONE_FALL, summoned);
@ -2560,7 +2560,7 @@ public:
if (Creature* sylvanas = ObjectAccessor::GetCreature(*me, sylvanasfollowGUID))
{
sylvanas->GetMotionMaster()->Clear();
sylvanas->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
sylvanas->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
sylvanas->SetReactState(REACT_AGGRESSIVE);
sylvanas->SetFaction(FACTION_ESCORT_N_NEUTRAL_ACTIVE);
sylvanas->GetMotionMaster()->MoveFollow(me, 1, M_PI * 0.1f);
@ -2602,7 +2602,7 @@ public:
if (Unit* temp = me->SummonCreature(NPC_VARIMATHRAS, ThrallSpawn[23].x, ThrallSpawn[23].y, ThrallSpawn[23].z, ThrallSpawn[23].o, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 900 * IN_MILLISECONDS))
{
ValimathrasGUID = temp->GetGUID();
temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
temp->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
}
break;
case 3:
@ -2725,7 +2725,7 @@ public:
if (Unit* temp = me->SummonCreature(NPC_VARIMATHRAS, ThrallSpawn[63].x, ThrallSpawn[63].y, ThrallSpawn[63].z, ThrallSpawn[63].o, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 300 * IN_MILLISECONDS))
{
ValimathrasGUID = temp->GetGUID();
temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
temp->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
}
break;
case 13:
@ -2816,7 +2816,7 @@ public:
if (Creature* temp = me->SummonCreature(NPC_VARIMATHRAS, ThrallSpawn[73].x, ThrallSpawn[73].y, ThrallSpawn[73].z, ThrallSpawn[73].o, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 1200 * IN_MILLISECONDS))
{
ValimathrasGUID = temp->GetGUID();
temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
temp->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
temp->CastSpell(me, SPELL_AURA_OF_VARIMATHRAS);
temp->CastSpell(me, SPELL_OPENING_LEGION_PORTALS);
temp->AI()->Talk(SAY_CLOSE_DOOR);
@ -3667,7 +3667,7 @@ public:
case 137:
if (Creature* valimathras = ObjectAccessor::GetCreature(*me, ValimathrasGUID))
{
valimathras->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
valimathras->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
valimathras->RemoveAura(SPELL_AURA_OF_VARIMATHRAS);
valimathras->RemoveAura(SPELL_OPENING_LEGION_PORTALS);
valimathras->AI()->Talk(SAY_VALIMATHRAS_ATTACK);
@ -3736,8 +3736,8 @@ public:
if (Creature* temp = me->SummonCreature(NPC_SW_SOLDIER, AllianceSpawn[i + 25].x, AllianceSpawn[i + 25].y, AllianceSpawn[i + 25].z, AllianceSpawn[i + 25].o, TEMPSUMMON_MANUAL_DESPAWN))
{
allianceForcesGUID[i] = temp->GetGUID();
temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
temp->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
temp->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
temp->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
temp->ApplySpellImmune(0, IMMUNITY_ID, SPELL_SYLVANAS_BUFF, true);
temp->SetReactState(REACT_PASSIVE);
temp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H);
@ -3746,8 +3746,8 @@ public:
if (Creature* wrynn = me->SummonCreature(NPC_WRYNN, 1308.862f, 381.809f, -66.044243f, TEMPSUMMON_MANUAL_DESPAWN))
{
WrynnGUID = wrynn->GetGUID();
wrynn->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
wrynn->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
wrynn->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
wrynn->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
wrynn->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H);
wrynn->SetReactState(REACT_PASSIVE);
wrynn->GetMotionMaster()->MovePoint(0, 1302.543f, 359.472f, -67.295f, true);
@ -3755,8 +3755,8 @@ public:
if (Creature* jaina = me->SummonCreature(NPC_JAINA, 1308.862f, 381.809f, -66.044243f, TEMPSUMMON_MANUAL_DESPAWN))
{
JainaGUID = jaina->GetGUID();
jaina->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
jaina->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
jaina->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
jaina->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
jaina->SetReactState(REACT_PASSIVE);
}
JumpToNextStep(6 * IN_MILLISECONDS);
@ -3784,11 +3784,11 @@ public:
break;
// Wrynn Fight
case 152:
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
if (Creature* wrynn = ObjectAccessor::GetCreature(*me, WrynnGUID))
{
wrynn->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
wrynn->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
wrynn->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
wrynn->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
wrynn->SetReactState(REACT_AGGRESSIVE);
wrynn->AddThreat(me, 100.0f);
me->AddThreat(wrynn, 100.0f);
@ -3799,7 +3799,7 @@ public:
{
if (Creature* temp = ObjectAccessor::GetCreature(*me, allianceForcesGUID[i]))
{
temp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
temp->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
temp->SetReactState(REACT_AGGRESSIVE);
temp->AddThreat(me, 100.0f);
temp->AI()->AttackStart(me);

View file

@ -1557,7 +1557,7 @@ struct npc_coren_direbrew : public ScriptedAI
{
_events.Reset();
_summons.DespawnAll();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
me->SetFaction(FACTION_FRIENDLY);
_events.SetPhase(PHASE_ALL);
@ -1596,7 +1596,7 @@ struct npc_coren_direbrew : public ScriptedAI
if (action == ACTION_START_FIGHT)
{
_events.SetPhase(PHASE_ONE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
me->SetFaction(FACTION_GOBLIN_DARK_IRON_BAR_PATRON);
DoZoneInCombat();
@ -1830,7 +1830,7 @@ struct npc_direbrew_antagonist : public ScriptedAI
Talk(SAY_ANTAGONIST_2);
break;
case ACTION_ANTAGONIST_HOSTILE:
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
me->SetFaction(FACTION_GOBLIN_DARK_IRON_BAR_PATRON);
DoZoneInCombat();
break;

View file

@ -654,7 +654,7 @@ struct npc_hallows_end_soh : public ScriptedAI
events.ScheduleEvent(3, 63000);
me->SetReactState(REACT_PASSIVE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetCanFly(true);
me->SetDisableGravity(true);
@ -733,7 +733,7 @@ struct npc_hallows_end_soh : public ScriptedAI
}
case 4:
{
me->SetUInt32Value(UNIT_FIELD_FLAGS, 0);
me->ReplaceAllUnitFlags(UNIT_FLAG_NONE);
me->SetReactState(REACT_AGGRESSIVE);
if (Unit* target = me->SelectNearestPlayer(30.0f))
AttackStart(target);
@ -1038,7 +1038,7 @@ struct boss_headless_horseman : public ScriptedAI
me->CastSpell(me, SPELL_HEAD_VISUAL, true);
else if (point == 11)
{
me->SetUInt32Value(UNIT_FIELD_FLAGS, 0);
me->ReplaceAllUnitFlags(UNIT_FLAG_NONE);
me->StopMoving();
me->SetInCombatWithZone();
@ -1255,7 +1255,7 @@ struct boss_headless_horseman_head : public ScriptedAI
if (Player* player = me->SelectNearestPlayer(50.0f))
me->GetMotionMaster()->MoveFleeing(player);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
timer = 26000;
break;
}

View file

@ -124,7 +124,7 @@ public:
ArchimondeGUID = instance->GetGuidData(DATA_ARCHIMONDE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
void EnterCombat(Unit* /*who*/) override { }
@ -464,8 +464,8 @@ public:
else
{
summoned->SetFaction(me->GetFaction());
summoned->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
summoned->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
summoned->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
summoned->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
}
if (summoned->GetEntry() == CREATURE_DOOMFIRE_SPIRIT)
@ -576,7 +576,7 @@ public:
if (Unit* Nordrassil = ObjectAccessor::GetUnit(*me, WorldTreeGUID))
{
Nordrassil->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
Nordrassil->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
Nordrassil->SetDisplayId(11686);
DoCast(Nordrassil, SPELL_DRAIN_WORLD_TREE);
IsChanneling = true;

View file

@ -989,7 +989,7 @@ void hyjalAI::DoOverrun(uint32 faction, const uint32 diff)
{
(*itr)->CastSpell(*itr, SPELL_TELEPORT_VISUAL, true);
(*itr)->SetFaction(FACTION_FRIENDLY); // make them friendly so mobs won't attack them
(*itr)->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
(*itr)->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
}
DoCast(me, SPELL_TELEPORT_VISUAL);

View file

@ -416,8 +416,8 @@ public:
meteor = false;//call once!
CanMove = false;
Delay = rand() % 30000;
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetDisplayId(MODEL_INVIS);
go = false;
Reset();
@ -482,8 +482,8 @@ public:
{
if (spawnTimer <= diff)
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetDisplayId(me->GetUInt32Value(UNIT_FIELD_NATIVEDISPLAYID));
CanMove = true;
if (instance->GetData(DATA_ALLIANCE_RETREAT) && !instance->GetData(DATA_HORDE_RETREAT))

View file

@ -112,8 +112,8 @@ public:
damage = 0;
finished = true;
me->SetRegeneratingHealth(false);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetReactState(REACT_PASSIVE);
if (InstanceScript* pInstance = me->GetInstanceScript())
{

View file

@ -479,8 +479,8 @@ public:
{
summons.Despawn(cr);
summons.Summon(cr);
cr->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
cr->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
cr->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
cr->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
Talk(SAY_PHASE501);
SetEscortPaused(false);
@ -979,7 +979,7 @@ public:
if (Creature* cr = GetEventNpc(NPC_CITY_MAN))
{
cr->UpdateEntry(NPC_INFINITE_HUNTER, nullptr, false);
cr->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
cr->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
cr->SetReactState(REACT_PASSIVE);
}
ScheduleNextEvent(currentEvent, 2000);
@ -988,7 +988,7 @@ public:
if (Creature* cr = GetEventNpc(NPC_CITY_MAN4))
{
cr->UpdateEntry(NPC_INFINITE_AGENT, nullptr, false);
cr->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
cr->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
cr->SetReactState(REACT_PASSIVE);
}
ScheduleNextEvent(currentEvent, 2000);
@ -1003,14 +1003,14 @@ public:
}
if (Creature* cr = GetEventNpc(NPC_INFINITE_AGENT)) // it is infinite agent now :)
{
cr->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
cr->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
cr->SetReactState(REACT_AGGRESSIVE);
cr->SetInCombatWithZone();
cr->AddThreat(me, 0.0f);
}
if (Creature* cr = GetEventNpc(NPC_INFINITE_HUNTER)) // it is infinite hunter now :)
{
cr->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
cr->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
cr->SetReactState(REACT_AGGRESSIVE);
cr->SetInCombatWithZone();
cr->AddThreat(me, 0.0f);
@ -1083,8 +1083,8 @@ public:
me->SummonCreature(NPC_TIME_RIFT, EventPos[EVENT_SRC_EPOCH], TEMPSUMMON_TIMED_DESPAWN, 20000);
if (Creature* cr = me->SummonCreature(NPC_EPOCH, EventPos[EVENT_SRC_EPOCH]))
{
cr->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
cr->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
cr->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
cr->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetTarget(cr->GetGUID());
cr->GetMotionMaster()->MovePoint(0, EventPos[EVENT_DST_EPOCH]);
}
@ -1104,8 +1104,8 @@ public:
case EVENT_ACTION_PHASE3+18:
if (Creature* cr = GetEventNpc(NPC_EPOCH))
{
cr->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
cr->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
cr->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
cr->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
cr->SetReactState(REACT_AGGRESSIVE);
cr->AddThreat(me, 0.0f);
cr->SetInCombatWithZone();
@ -1129,8 +1129,8 @@ public:
case EVENT_ACTION_PHASE5:
if (Creature* cr = GetEventNpc(NPC_MAL_GANIS))
{
cr->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
cr->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
cr->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
cr->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
cr->SetInCombatWithZone();
cr->AddThreat(me, 0.0f);
AttackStart(cr);

View file

@ -82,7 +82,7 @@ public:
summons.Summon(summon);
if (Creature* thrall = ObjectAccessor::GetCreature(*me, me->GetInstanceScript()->GetGuidData(DATA_THRALL_GUID)))
thrall->AI()->JustSummoned(summon);
summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
summon->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
if (summon->GetEntry() == NPC_SKARLOC_MOUNT)
return;
@ -103,7 +103,7 @@ public:
path.push_back(G3D::Vector3(startPath[i].GetPositionX(), startPath[i].GetPositionY(), startPath[i].GetPositionZ()));
me->GetMotionMaster()->MoveSplinePath(&path);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->Mount(SKARLOC_MOUNT_MODEL);
}
@ -168,13 +168,13 @@ public:
Talk(SAY_ENTER);
break;
case EVENT_START_FIGHT:
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetInCombatWithZone();
for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
if (Creature* summon = ObjectAccessor::GetCreature(*me, *itr))
if (summon->GetEntry() != NPC_SKARLOC_MOUNT)
{
summon->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
summon->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
summon->SetInCombatWithZone();
}
break;

View file

@ -620,7 +620,7 @@ public:
case EVENT_SUMMON_CHRONO:
if (Creature* epoch = me->SummonCreature(NPC_EPOCH_HUNTER, 2640.49f, 696.15f, 64.31f, 4.51f, TEMPSUMMON_MANUAL_DESPAWN))
{
epoch->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
epoch->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
epoch->AI()->Talk(SAY_EPOCH_ENTER1);
}
break;
@ -703,7 +703,7 @@ public:
case EVENT_CALL_EPOCH:
if (Creature* epoch = summons.GetCreatureWithEntry(NPC_EPOCH_HUNTER))
{
epoch->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
epoch->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
epoch->GetMotionMaster()->MovePoint(0, *me, false, true);
}
break;
@ -759,7 +759,7 @@ public:
Talk(SAY_EVENT_COMPLETE);
break;
case EVENT_THRALL_RUN_AWAY:
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetReactState(REACT_PASSIVE);
SetEscortPaused(false);
break;

View file

@ -46,11 +46,11 @@ public:
_immoltharGUID = creature->GetGUID();
if (_pylonsState == ALL_PYLONS_OFF)
{
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
creature->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
else
{
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
creature->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
break;
case NPC_HIGHBORNE_SUMMONER:
@ -60,7 +60,7 @@ public:
}
else
{
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
creature->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
HighborneSummoners.push_back(creature->GetGUID());
break;
@ -116,13 +116,13 @@ public:
{
immol->setActive(true);
immol->GetAI()->SetData(1, 1);
immol->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
immol->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
for (const auto& guid : HighborneSummoners)
{
if (Creature* summoner = instance->GetCreature(guid))
{
summoner->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
summoner->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
}
}

View file

@ -582,7 +582,7 @@ public:
events.RepeatEvent(15000);
break;
case EVENT_OLG_SPELL_IGNITEWEAPON:
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED))
if (me->HasUnitFlag(UNIT_FLAG_DISARMED))
{
events.RepeatEvent(5000);
}
@ -596,7 +596,7 @@ public:
if (!me->HasUnitState(UNIT_STATE_CASTING) && me->isAttackReady())
{
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED))
if (me->HasUnitFlag(UNIT_FLAG_DISARMED))
{
if (me->HasAura(SPELL_OLG_IGNITEWEAPON))
{

View file

@ -199,7 +199,7 @@ public:
//Reset flags
me->RemoveAurasDueToSpell(SPELL_RED_COLORATION);
me->RemoveAurasDueToSpell(SPELL_FREEZE_ANIM);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
me->SetVisible(true);
//Reset Phase
@ -423,7 +423,7 @@ public:
me->RemoveAurasDueToSpell(SPELL_RED_COLORATION);
//Reset to normal emote state and prevent select and attack
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
//Remove Target field
me->SetTarget();
@ -522,7 +522,7 @@ public:
//Reset flags
me->RemoveAurasDueToSpell(SPELL_TRANSFORM);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
me->SetVisible(false);
instance->SetData(DATA_CTHUN_PHASE, PHASE_NOT_STARTED);
@ -650,7 +650,7 @@ public:
me->SetFullHealth();
me->SetVisible(true);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
//Emerging phase
//AttackStart(ObjectAccessor::GetUnit(*me, HoldpPlayer));

View file

@ -156,7 +156,7 @@ public:
{
//Cast
me->HandleEmoteCommand(EMOTE_ONESHOT_SUBMERGE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetFaction(FACTION_FRIENDLY);
DoCast(me, SPELL_DIRTMOUND_PASSIVE);
@ -180,7 +180,7 @@ public:
//Back_Timer
if (Submerged && Back_Timer <= diff)
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetFaction(FACTION_MONSTER);
DoCastVictim(SPELL_GROUND_RUPTURE);

View file

@ -417,7 +417,7 @@ public:
{
me->SetHover(true);
me->SetSwim(true);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
WeMustDie = false;
WeMustDieTimer = 1000;
}

View file

@ -82,7 +82,7 @@ public:
DoCast(me, SPELL_IRRIDATION, true);
me->SetPvP(true);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
me->SetUnitFlag(UNIT_FLAG_IN_COMBAT);
me->SetHealth(me->CountPctFromMaxHealth(10));
me->SetStandState(UNIT_STAND_STATE_SLEEP);
}
@ -105,7 +105,7 @@ public:
{
if (Spell->SpellFamilyFlags[2] & 0x080000000)
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
me->RemoveUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
me->SetStandState(UNIT_STAND_STATE_STAND);
DoCast(me, SPELL_STUNNED, true);
@ -182,7 +182,7 @@ public:
void Reset() override
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
me->SetUnitFlag(UNIT_FLAG_IN_COMBAT);
me->SetHealth(me->CountPctFromMaxHealth(15));
switch (urand(0, 1))
{
@ -359,7 +359,7 @@ public:
{
if (Creature* ravager = go->FindNearestCreature(NPC_DEATH_RAVAGER, 5.0f, true))
{
ravager->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
ravager->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
ravager->SetReactState(REACT_AGGRESSIVE);
ravager->AI()->AttackStart(player);
}
@ -385,7 +385,7 @@ public:
RendTimer = 30000;
EnragingBiteTimer = 20000;
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetReactState(REACT_PASSIVE);
}

View file

@ -258,14 +258,14 @@ public:
{
summon->SetFaction(faction);
if (remove)
summon->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
summon->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
else
summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
summon->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
}
if (remove)
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
else
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
me->SetFaction(faction);
}

View file

@ -197,7 +197,7 @@ public:
if (HealthBelowPct(20))
{
damage = 0;
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
if (Unit* vehSummoner = attacker->ToTempSummon()->GetSummonerUnit())
{
vehSummoner->AddAura(SPELL_SUMMON_ZENTABRA_TRIGGER, vehSummoner);

View file

@ -83,7 +83,7 @@ public:
return;
me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
SetCombatMovement(true);
if (me->IsInCombat())

View file

@ -99,7 +99,7 @@ public:
void InitializeAI() override
{
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->RestoreFaction();
_events.Reset();
@ -203,7 +203,7 @@ public:
Talk(TALK_0, player);
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetFaction(FACTION_ESCORT_N_NEUTRAL_ACTIVE);
me->GetMotionMaster()->MoveFollow(player, 3.f, M_PI);

View file

@ -583,7 +583,7 @@ public:
{
npc_omenAI(Creature* creature) : ScriptedAI(creature)
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
me->GetMotionMaster()->MovePoint(1, 7549.977f, -2855.137f, 456.9678f);
}
@ -597,7 +597,7 @@ public:
if (pointId == 1)
{
me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
if (Player* player = me->SelectNearestPlayer(40.0f))
AttackStart(player);
}
@ -671,7 +671,7 @@ public:
{
events.Reset();
events.ScheduleEvent(EVENT_DESPAWN, 5 * MINUTE * IN_MILLISECONDS);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
}
void UpdateAI(uint32 diff) override

View file

@ -331,7 +331,7 @@ public:
PlayerGUID.Clear();
eventEnd = false;
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
void HandleAnimation()

View file

@ -153,7 +153,7 @@ public:
creature->AI()->Talk(SAY_START);
creature->SetFaction(FACTION_ESCORTEE_N_NEUTRAL_PASSIVE);
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
creature->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
}
return true;
}

View file

@ -371,8 +371,8 @@ public:
if (!creature)
continue;
creature->SetFaction(FACTION_FRIENDLY);
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
creature->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
creature->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
creature->HandleEmoteCommand(EMOTE_ONESHOT_ROAR);
AffrayChallenger[i] = creature->GetGUID();
}
@ -409,8 +409,8 @@ public:
Creature* creature = ObjectAccessor::GetCreature(*me, AffrayChallenger[Wave]);
if (creature && creature->IsAlive())
{
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
creature->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
creature->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
creature->HandleEmoteCommand(EMOTE_ONESHOT_ROAR);
creature->SetFaction(FACTION_MONSTER);
creature->AI()->AttackStart(pWarrior);
@ -440,8 +440,8 @@ public:
}
else // Makes BIG WILL attackable.
{
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
creature->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
creature->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
creature->HandleEmoteCommand(EMOTE_ONESHOT_ROAR);
creature->SetFaction(FACTION_MONSTER);
creature->AI()->AttackStart(pWarrior);

View file

@ -337,7 +337,7 @@ public:
{
if (Creature* panther = go->FindNearestCreature(ENRAGED_PANTHER, 5, true))
{
panther->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
panther->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
panther->SetReactState(REACT_AGGRESSIVE);
panther->AI()->AttackStart(player);
}
@ -363,7 +363,7 @@ public:
void Reset() override
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetReactState(REACT_PASSIVE);
}

View file

@ -124,7 +124,7 @@ class boss_anub_arak : public CreatureScript
void Reset() override
{
BossAI::Reset();
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
instance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT);
}
@ -194,7 +194,7 @@ class boss_anub_arak : public CreatureScript
Talk(SAY_SUBMERGE);
me->CastSpell(me, SPELL_IMPALE_PERIODIC, true);
me->CastSpell(me, SPELL_SUBMERGE, false);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
events.DelayEvents(46000, 0);
events.ScheduleEvent(EVENT_EMERGE, 45000);
@ -212,7 +212,7 @@ class boss_anub_arak : public CreatureScript
me->CastSpell(me, SPELL_EMERGE, true);
me->RemoveAura(SPELL_SUBMERGE);
me->RemoveAura(SPELL_IMPALE_PERIODIC);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
break;
case EVENT_SUMMON_ASSASSINS:
SummonHelpers(509.32f, 247.42f, 239.48f, SPELL_SUMMON_ASSASSIN);
@ -230,7 +230,7 @@ class boss_anub_arak : public CreatureScript
break;
}
if (!me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE))
if (!me->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE))
DoMeleeAttackIfReady();
}
};

View file

@ -237,8 +237,8 @@ struct npc_amanitar_mushrooms : public ScriptedAI
SetCombatMovement(false);
//TODO: this prolly needs to be done in database
pCreature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
pCreature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
pCreature->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
pCreature->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
pCreature->SetRegeneratingHealth(false);
}

View file

@ -106,7 +106,7 @@ struct boss_volazj : public BossAI
insanityTimes = 0;
insanityPhase = false;
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetControlled(false, UNIT_STATE_STUNNED);
ResetPlayersPhaseMask();
instance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_QUICK_DEMISE_START_EVENT);
@ -127,7 +127,7 @@ struct boss_volazj : public BossAI
void JustDied(Unit* /*killer*/) override
{
_JustDied();
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetControlled(false, UNIT_STATE_STUNNED);
ResetPlayersPhaseMask();
@ -223,7 +223,7 @@ struct boss_volazj : public BossAI
}
insanityPhase = false;
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetControlled(false, UNIT_STATE_STUNNED);
me->RemoveAurasDueToSpell(INSANITY_VISUAL);
}
@ -376,7 +376,7 @@ class spell_herald_volzaj_insanity : public SpellScript
caster->CastSpell(caster, SPELL_WHISPER_INSANITY, true);
caster->RemoveAllAuras();
caster->CastSpell(caster, INSANITY_VISUAL, true);
caster->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
caster->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
caster->SetControlled(true, UNIT_STATE_STUNNED);
// Handle phase effect

View file

@ -165,7 +165,7 @@ struct boss_jedoga_shadowseeker : public BossAI
void Reset() override
{
me->SetReactState(REACT_PASSIVE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
me->AddUnitState(UNIT_STATE_NO_ENVIRONMENT_UPD);
me->SetDisableGravity(true);
me->SetHover(true);
@ -186,7 +186,7 @@ struct boss_jedoga_shadowseeker : public BossAI
summon->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, false);
summon->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_MAGIC, false);
summon->RemoveAurasDueToSpell(SPELL_WHITE_SPHERE);
summon->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
summon->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
summon->SetStandState(UNIT_STAND_STATE_KNEEL);
oocSummons.push_back(summon->GetGUID());
}
@ -254,7 +254,7 @@ struct boss_jedoga_shadowseeker : public BossAI
{
summon->GetMotionMaster()->MovePoint(POINT_INITIAL, VolunteerSpotPositions[i][1]);
summon->SetReactState(REACT_PASSIVE);
summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC );
summon->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC );
summons.Summon(summon);
}
}
@ -294,7 +294,7 @@ struct boss_jedoga_shadowseeker : public BossAI
me->InterruptNonMeleeSpells(false);
me->AttackStop();
me->SetReactState(REACT_PASSIVE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
events.SetPhase(PHASE_RITUAL);
events.ScheduleEvent(EVENT_JEDOGA_PREPARE_RITUAL, 1000, 0, PHASE_RITUAL);
@ -356,7 +356,7 @@ struct boss_jedoga_shadowseeker : public BossAI
{
me->ClearUnitState(UNIT_STATE_NO_ENVIRONMENT_UPD);
ReschedulleCombatEvents();
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
me->SetReactState(REACT_AGGRESSIVE);
me->RemoveAurasDueToSpell(SPELL_SPHERE_VISUAL);
@ -583,7 +583,7 @@ struct npc_twilight_volunteer : public ScriptedAI
DoCastSelf(SPELL_ACTIVATE_INITIATE, true);
me->RemoveAurasDueToSpell(SPELL_WHITE_SPHERE);
me->SetControlled(false, UNIT_STATE_STUNNED);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
Talk(SAY_CHOSEN);
me->SetStandState(UNIT_STAND_STATE_STAND);

View file

@ -214,7 +214,7 @@ struct boss_taldaram : public BossAI
// Event not started
if (instance->GetData(DATA_TELDRAM_SPHERE1) != DONE || instance->GetData(DATA_TELDRAM_SPHERE2) != DONE)
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetDisableGravity(true);
me->SetHover(true);
if (!me->HasAura(SPELL_BEAM_VISUAL))
@ -260,7 +260,7 @@ struct boss_taldaram : public BossAI
me->SetDisableGravity(false);
me->SetHover(false);
me->RemoveAllAuras();
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NOT_SELECTABLE);
me->UpdatePosition(me->GetHomePosition(), true);
}
summons.DespawnEntry(NPC_JEDOGA_CONTROLLER);
@ -274,7 +274,7 @@ struct boss_taldaram : public BossAI
me->SetDisableGravity(false);
me->SetHover(false);
me->RemoveAllAuras();
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NOT_SELECTABLE);
}
}

View file

@ -310,7 +310,7 @@ public:
continue;
}
dragon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
dragon->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
dragon->SetFullHealth();
++dragonsCount;
@ -729,7 +729,7 @@ struct boss_sartharion_dragonAI : public BossAI
events.Reset();
ClearInstance();
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
me->SetSpeed(MOVE_FLIGHT, 1.0f);
me->SetCanFly(false);
me->ResetLootMode();
@ -790,7 +790,7 @@ struct boss_sartharion_dragonAI : public BossAI
}
}
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
me->SetInCombatWithZone();
}

View file

@ -105,7 +105,7 @@ public:
{
BossAI::Reset();
if (instance->GetBossState(DATA_SAVIANA_RAGEFIRE) == DONE && instance->GetBossState(DATA_BALTHARUS_THE_WARBORN) == DONE)
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE);
}
void EnterCombat(Unit* who) override

View file

@ -1155,7 +1155,7 @@ public:
void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*handle*/)
{
GetTarget()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
GetTarget()->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
GetTarget()->ToCreature()->SetReactState(REACT_DEFENSIVE);
GetTarget()->GetMotionMaster()->Clear();
GetTarget()->getThreatMgr().clearReferences();
@ -1165,7 +1165,7 @@ public:
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*handle*/)
{
GetTarget()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
GetTarget()->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
GetTarget()->ToCreature()->SetReactState(REACT_DEFENSIVE);
GetTarget()->GetMotionMaster()->Clear();
GetTarget()->getThreatMgr().clearReferences();

View file

@ -180,7 +180,7 @@ public:
case DATA_BALTHARUS_THE_WARBORN:
if (GetBossState(DATA_BALTHARUS_THE_WARBORN) == DONE && GetBossState(DATA_SAVIANA_RAGEFIRE) == DONE)
if (Creature* zarithrian = instance->GetCreature(GeneralZarithrianGUID))
zarithrian->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE);
zarithrian->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE);
break;
case DATA_GENERAL_ZARITHRIAN:
if (state == DONE)

View file

@ -158,7 +158,7 @@ public:
me->getThreatMgr().clearReferences();
me->SetRegeneratingHealth(false);
_EnterEvadeMode();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
if( pInstance )
pInstance->SetData(BOSS_ARGENT_CHALLENGE, DONE);
}
@ -305,7 +305,7 @@ public:
me->getThreatMgr().clearReferences();
me->SetRegeneratingHealth(false);
_EnterEvadeMode();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
if( pInstance )
{
pInstance->SetData(BOSS_ARGENT_CHALLENGE, DONE);
@ -439,7 +439,7 @@ public:
break;
case EVENT_MEMORY_START_ATTACK:
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
if( Unit* target = me->SelectNearestTarget(200.0f) )
{
AttackStart(target);

View file

@ -120,7 +120,7 @@ public:
summons.DespawnAll();
Phase = 1;
me->SetDisplayId(me->GetNativeDisplayId());
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetReactState(REACT_PASSIVE);
if( pInstance )
pInstance->SetData(BOSS_BLACK_KNIGHT, NOT_STARTED);
@ -136,7 +136,7 @@ public:
void DamageTaken(Unit*, uint32& damage, DamageEffectType, SpellSchoolMask) override
{
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
if (me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
{
damage = 0;
return;
@ -147,15 +147,15 @@ public:
damage = 0;
me->SetHealth(me->GetMaxHealth());
events.Reset();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->RemoveAllAuras();
me->SetControlled(true, UNIT_STATE_STUNNED);
me->CastSpell(me, SPELL_BK_GHOUL_EXPLODE, true);
summons.clear();
me->CastSpell(me, SPELL_BK_FEIGN_DEATH, true);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT);
me->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
me->SetUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT);
me->SetUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->AddUnitState(UNIT_STATE_DIED);
}
@ -193,11 +193,11 @@ public:
{
case SPELL_BLACK_KNIGHT_RES:
me->SetHealth(me->GetMaxHealth());
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetControlled(false, UNIT_STATE_STUNNED);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT);
me->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
me->RemoveUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT);
me->RemoveUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->ClearUnitState(UNIT_STATE_DIED);
@ -414,7 +414,7 @@ public:
{
if (spell->Id == SPELL_BK_GHOUL_EXPLODE)
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
me->RemoveUnitFlag(UNIT_FLAG_STUNNED);
me->CastSpell(me, SPELL_EXPLODE, false);
}
}

View file

@ -169,13 +169,13 @@ public:
if( apply )
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetSpeed(MOVE_RUN, 2.0f, false);
me->CastSpell(me, SPELL_TRAMPLE_AURA, true);
}
else
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->StopMoving();
me->RemoveAura(SPELL_TRAMPLE_AURA);
}
@ -361,7 +361,7 @@ public:
BossOrder = 0;
NewMountGUID.Clear();
me->CastSpell(me, SPELL_BOSS_DEFEND_PERIODIC, true);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
me->SetUnitFlag(UNIT_FLAG_PACIFIED);
events.Reset();
events.ScheduleEvent(EVENT_MOUNT_CHARGE, urand(2500, 4000));
@ -401,7 +401,7 @@ public:
{
DoAction(1);
DoAction(2);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0);
me->SetReactState(REACT_AGGRESSIVE);
}
@ -487,9 +487,9 @@ public:
NewMountGUID.Clear();
me->SetHealth(me->GetMaxHealth());
me->SetRegeneratingHealth(true);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
me->RemoveUnitFlag(UNIT_FLAG_PACIFIED);
me->SetSpeed(MOVE_RUN, 1.0f, false);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
me->RemoveAllAuras();
AddCreatureAddonAuras();
@ -557,7 +557,7 @@ public:
me->StopMoving();
me->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0);
me->SetRegeneratingHealth(false);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
if( pInstance )
{
@ -584,7 +584,7 @@ public:
me->CombatStop(true);
me->GetMotionMaster()->Clear();
me->SetRegeneratingHealth(false);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
if( pInstance )
pInstance->SetData(DATA_GRAND_CHAMPION_DIED, BossOrder);
}
@ -627,7 +627,7 @@ public:
events.ScheduleEvent(EVENT_SHIELD_BREAKER, urand(5000, 8000));
events.ScheduleEvent(EVENT_THRUST, urand(3000, 5000));
me->SetReactState(REACT_AGGRESSIVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
if( Unit* target = me->SelectNearestTarget(200.0f) )
AttackStart(target);
DoZoneInCombat();
@ -720,7 +720,7 @@ public:
{
me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
NewMountGUID = mount->GetGUID();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->GetMotionMaster()->MovePoint(7, *mount);
events.RepeatEvent(200);
break;

View file

@ -836,7 +836,7 @@ public:
if( Creature* c = instance->GetCreature(NPC_GrandChampionMinionsGUID[1][i]) )
{
c->SetReactState(REACT_AGGRESSIVE);
c->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
if( Unit* target = c->SelectNearestTarget(200.0f) )
c->AI()->AttackStart(target);
c->AI()->DoZoneInCombat();
@ -862,7 +862,7 @@ public:
if( Creature* c = instance->GetCreature(NPC_GrandChampionMinionsGUID[0][i]) )
{
c->SetReactState(REACT_AGGRESSIVE);
c->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
if( Unit* target = c->SelectNearestTarget(200.0f) )
c->AI()->AttackStart(target);
c->AI()->DoZoneInCombat();
@ -887,7 +887,7 @@ public:
if( Creature* c = instance->GetCreature(NPC_GrandChampionMinionsGUID[2][i]) )
{
c->SetReactState(REACT_AGGRESSIVE);
c->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
if( Unit* target = c->SelectNearestTarget(200.0f) )
c->AI()->AttackStart(target);
c->AI()->DoZoneInCombat();
@ -912,7 +912,7 @@ public:
if( Creature* c = instance->GetCreature(NPC_GrandChampionGUID[i]) )
{
c->SetReactState(REACT_AGGRESSIVE);
c->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
if( Unit* target = c->SelectNearestTarget(200.0f) )
c->AI()->AttackStart(target);
c->AI()->DoZoneInCombat();
@ -949,7 +949,7 @@ public:
if( Creature* c = instance->GetCreature(NPC_GrandChampionGUID[i]) )
{
c->SetReactState(REACT_AGGRESSIVE);
c->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
if( Unit* target = c->SelectNearestTarget(200.0f) )
c->AI()->AttackStart(target);
c->AI()->DoZoneInCombat();
@ -1053,7 +1053,7 @@ public:
if( Creature* c = instance->GetCreature(NPC_ArgentSoldierGUID[i][j]) )
{
c->SetReactState(REACT_AGGRESSIVE);
c->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
//c->AI()->DoZoneInCombat();
}
if( Creature* tirion = instance->GetCreature(NPC_TirionGUID) )
@ -1074,7 +1074,7 @@ public:
if( Creature* boss = instance->GetCreature(NPC_ArgentChampionGUID) )
{
boss->SetReactState(REACT_AGGRESSIVE);
boss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
boss->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
if( Unit* target = boss->SelectNearestTarget(200.0f) )
boss->AI()->AttackStart(target);
boss->AI()->DoZoneInCombat();
@ -1161,7 +1161,7 @@ public:
bk->SetHomePosition(*bk);
bk->SetFacingToObject(announcer);
announcer->SetFacingToObject(bk);
announcer->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
announcer->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
bk->AddAura(68306, announcer); // spell has attribute player only
if( Creature* tirion = instance->GetCreature(NPC_TirionGUID) )
tirion->AI()->Talk(TEXT_BK_MEANING);
@ -1207,7 +1207,7 @@ public:
if( Creature* bk = instance->GetCreature(NPC_BlackKnightGUID) )
{
bk->SetReactState(REACT_AGGRESSIVE);
bk->SetUInt32Value(UNIT_FIELD_FLAGS, 0);
bk->ReplaceAllUnitFlags(UNIT_FLAG_NONE);
if( Unit* target = bk->SelectNearestTarget(200.0f) )
bk->AI()->AttackStart(target);
bk->AI()->DoZoneInCombat();

View file

@ -109,7 +109,7 @@ public:
return;
if( pInstance->GetData(DATA_TEAMID_IN_INSTANCE) == TEAM_ALLIANCE )
me->UpdateEntry(NPC_ARELAS);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); // removed during black knight scene
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); // removed during black knight scene
}
void DamageTaken(Unit*, uint32& damage, DamageEffectType, SpellSchoolMask) override

View file

@ -176,7 +176,7 @@ public:
void Reset() override
{
me->SetStandState(UNIT_STAND_STATE_SUBMERGED);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
summons.DespawnAll();
for( uint8 i = 0; i < 10; ++i )
{
@ -185,7 +185,7 @@ public:
if( Creature* c = me->SummonCreature(NPC_SCARAB, AnubLocs[0].GetPositionX() + cos(angle) * dist, AnubLocs[0].GetPositionY() + std::sin(angle) * dist, AnubLocs[0].GetPositionZ(), 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 5000) )
{
c->SetFaction(FACTION_PREY);
c->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
c->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
c->GetMotionMaster()->MoveRandom(15.0f);
}
}
@ -251,7 +251,7 @@ public:
if( me->HasUnitState(UNIT_STATE_CASTING) )
return;
if( !bPhase3 && HealthBelowPct(30) && !me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE) && !me->HasAura(SPELL_SUBMERGE) && !me->HasAura(SPELL_EMERGE) )
if( !bPhase3 && HealthBelowPct(30) && !me->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE) && !me->HasAura(SPELL_SUBMERGE) && !me->HasAura(SPELL_EMERGE) )
{
bPhase3 = true;
events.CancelEvent(EVENT_SUBMERGE);
@ -313,7 +313,7 @@ public:
break;
case EVENT_SUBMERGE:
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
bool berserk = me->HasAura(SPELL_BERSERK);
me->RemoveAllAuras();
if (berserk)
@ -348,7 +348,7 @@ public:
case EVENT_EMERGE_2:
{
Talk(SAY_EMERGE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->setAttackTimer(BASE_ATTACK, 3000);
me->RemoveAura(SPELL_SUBMERGE);
me->CastSpell(me, SPELL_EMERGE, false);
@ -393,7 +393,7 @@ public:
{
events.Reset();
summons.DespawnAll();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
if( pInstance )
pInstance->SetData(TYPE_FAILED, 1);
}
@ -408,7 +408,7 @@ public:
if (!bIntro)
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
if( !me->IsInCombat() )
Talk(SAY_INTRO);
bIntro = true;
@ -507,7 +507,7 @@ public:
bool CanAIAttack(Unit const* target) const override
{
return target->GetEntry() != NPC_FROST_SPHERE && !me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
return target->GetEntry() != NPC_FROST_SPHERE && !me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
};
};
@ -559,9 +559,9 @@ public:
if( me->GetHealth() <= damage )
{
damage = 0;
if( !me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE) )
if( !me->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE) )
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->GetMotionMaster()->MoveIdle();
me->GetMotionMaster()->MoveCharge(me->GetPositionX(), me->GetPositionY(), 143.0f, 20.0f);
permafrostTimer = 1500;
@ -682,7 +682,7 @@ public:
if( HealthBelowPct(80) && !me->HasAura(RAID_MODE(66193, 67855, 67856, 67857)) ) // not having permafrost - allow submerge
{
me->GetMotionMaster()->MoveIdle();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->RemoveAllAuras();
me->CastSpell(me, SPELL_EXPOSE_WEAKNESS, true);
me->CastSpell(me, SPELL_SPIDER_FRENZY, true);
@ -697,7 +697,7 @@ public:
case EVENT_EMERGE:
me->SetHealth(me->GetMaxHealth());
me->GetMotionMaster()->MoveChase(me->GetVictim());
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->CastSpell(me, SPELL_EMERGE, false);
me->RemoveAura(SPELL_SUBMERGE);

View file

@ -292,7 +292,7 @@ public:
bool myCanCast()
{
return !(me->HasUnitState(UNIT_STATE_CASTING) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED) || IsCCed());
return !(me->HasUnitState(UNIT_STATE_CASTING) || me->HasUnitFlag(UNIT_FLAG_SILENCED) || IsCCed());
}
void UpdateAI(uint32 diff) override
@ -421,7 +421,7 @@ public:
bool myCanCast()
{
return !(me->HasUnitState(UNIT_STATE_CASTING) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED) || IsCCed());
return !(me->HasUnitState(UNIT_STATE_CASTING) || me->HasUnitFlag(UNIT_FLAG_SILENCED) || IsCCed());
}
void UpdateAI(uint32 diff) override
@ -544,7 +544,7 @@ public:
bool myCanCast()
{
return !(me->HasUnitState(UNIT_STATE_CASTING) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED) || IsCCed());
return !(me->HasUnitState(UNIT_STATE_CASTING) || me->HasUnitFlag(UNIT_FLAG_SILENCED) || IsCCed());
}
void UpdateAI(uint32 diff) override
@ -677,7 +677,7 @@ public:
bool myCanCast()
{
return !(me->HasUnitState(UNIT_STATE_CASTING) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED) || IsCCed());
return !(me->HasUnitState(UNIT_STATE_CASTING) || me->HasUnitFlag(UNIT_FLAG_SILENCED) || IsCCed());
}
void UpdateAI(uint32 diff) override
@ -800,7 +800,7 @@ public:
bool myCanCast()
{
return !(me->HasUnitState(UNIT_STATE_CASTING) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED) || IsCCed());
return !(me->HasUnitState(UNIT_STATE_CASTING) || me->HasUnitFlag(UNIT_FLAG_SILENCED) || IsCCed());
}
void UpdateAI(uint32 diff) override
@ -954,7 +954,7 @@ public:
bool myCanCast()
{
return !(me->HasUnitState(UNIT_STATE_CASTING) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED) || IsCCed());
return !(me->HasUnitState(UNIT_STATE_CASTING) || me->HasUnitFlag(UNIT_FLAG_SILENCED) || IsCCed());
}
void JustSummoned(Creature* c) override
@ -1097,7 +1097,7 @@ public:
bool myCanCast()
{
return !(me->HasUnitState(UNIT_STATE_CASTING) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED) || IsCCed());
return !(me->HasUnitState(UNIT_STATE_CASTING) || me->HasUnitFlag(UNIT_FLAG_SILENCED) || IsCCed());
}
void UpdateAI(uint32 diff) override
@ -1245,7 +1245,7 @@ public:
bool myCanCast()
{
return !(me->HasUnitState(UNIT_STATE_CASTING) || me->HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_DISARM_RANGED) || IsCCed());
return !(me->HasUnitState(UNIT_STATE_CASTING) || me->HasUnitFlag2(UNIT_FLAG2_DISARM_RANGED) || IsCCed());
}
void JustSummoned(Creature* c) override
@ -1398,7 +1398,7 @@ public:
bool myCanCast()
{
return !(me->HasUnitState(UNIT_STATE_CASTING) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED) || IsCCed());
return !(me->HasUnitState(UNIT_STATE_CASTING) || me->HasUnitFlag(UNIT_FLAG_SILENCED) || IsCCed());
}
void JustSummoned(Creature* c) override
@ -1562,7 +1562,7 @@ public:
case 0:
break;
case EVENT_SPELL_BLADESTORM:
if( me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED) )
if( me->HasUnitFlag(UNIT_FLAG_DISARMED) )
{
events.RepeatEvent(5000);
break;
@ -1587,7 +1587,7 @@ public:
events.RepeatEvent(5000);
break;
case EVENT_SPELL_MORTAL_STRIKE:
if( me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED) )
if( me->HasUnitFlag(UNIT_FLAG_DISARMED) )
{
events.RepeatEvent(5000);
break;
@ -1618,7 +1618,7 @@ public:
events.RepeatEvent(5000);
break;
case EVENT_SPELL_OVERPOWER:
if( me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED) )
if( me->HasUnitFlag(UNIT_FLAG_DISARMED) )
{
events.RepeatEvent(5000);
break;
@ -1633,7 +1633,7 @@ public:
events.RepeatEvent(5000);
break;
case EVENT_SPELL_SUNDER_ARMOR:
if( me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED) )
if( me->HasUnitFlag(UNIT_FLAG_DISARMED) )
{
events.RepeatEvent(5000);
break;
@ -1648,7 +1648,7 @@ public:
events.RepeatEvent(5000);
break;
case EVENT_SPELL_SHATTERING_THROW:
if( me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED) )
if( me->HasUnitFlag(UNIT_FLAG_DISARMED) )
{
events.RepeatEvent(5000);
break;
@ -1663,7 +1663,7 @@ public:
events.RepeatEvent(6000);
break;
case EVENT_SPELL_RETALIATION:
if( me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED) )
if( me->HasUnitFlag(UNIT_FLAG_DISARMED) )
{
events.RepeatEvent(5000);
break;
@ -1789,7 +1789,7 @@ public:
events.RepeatEvent(5000);
break;
case EVENT_SPELL_FROST_STRIKE:
if( me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED) )
if( me->HasUnitFlag(UNIT_FLAG_DISARMED) )
{
events.RepeatEvent(5000);
break;
@ -1911,7 +1911,7 @@ public:
case 0:
break;
case EVENT_SPELL_FAN_OF_KNIVES:
if( me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED) )
if( me->HasUnitFlag(UNIT_FLAG_DISARMED) )
{
events.RepeatEvent(5000);
break;
@ -1946,7 +1946,7 @@ public:
events.RepeatEvent(6000);
break;
case EVENT_SPELL_BLADE_FLURRY:
if( me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED) )
if( me->HasUnitFlag(UNIT_FLAG_DISARMED) )
events.RepeatEvent(5000);
else
{
@ -1966,7 +1966,7 @@ public:
events.RepeatEvent(5000);
break;
case EVENT_SPELL_HEMORRHAGE:
if( me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED) )
if( me->HasUnitFlag(UNIT_FLAG_DISARMED) )
{
events.RepeatEvent(5000);
break;
@ -1981,7 +1981,7 @@ public:
events.RepeatEvent(5000);
break;
case EVENT_SPELL_EVISCERATE:
if( me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED) )
if( me->HasUnitFlag(UNIT_FLAG_DISARMED) )
{
events.RepeatEvent(5000);
break;
@ -2069,7 +2069,7 @@ public:
case 0:
break;
case EVENT_SPELL_EARTH_SHOCK_ENH:
if( me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED) )
if( me->HasUnitFlag(UNIT_FLAG_SILENCED) )
{
events.RepeatEvent(5000);
break;
@ -2084,7 +2084,7 @@ public:
events.RepeatEvent(5000);
break;
case EVENT_SPELL_LAVA_LASH:
if( me->HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_DISARM_OFFHAND) )
if( me->HasUnitFlag2(UNIT_FLAG2_DISARM_OFFHAND) )
{
events.RepeatEvent(5000);
break;
@ -2099,7 +2099,7 @@ public:
events.RepeatEvent(5000);
break;
case EVENT_SPELL_STORMSTRIKE:
if( me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED) && me->HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_DISARM_OFFHAND) )
if( me->HasUnitFlag(UNIT_FLAG_DISARMED) && me->HasUnitFlag2(UNIT_FLAG2_DISARM_OFFHAND) )
{
events.RepeatEvent(5000);
break;
@ -2212,7 +2212,7 @@ public:
EventMapGCD(events, 1500);
break;
case EVENT_SPELL_CRUSADER_STRIKE:
if( me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED) )
if( me->HasUnitFlag(UNIT_FLAG_DISARMED) )
{
events.RepeatEvent(5000);
break;
@ -2237,7 +2237,7 @@ public:
events.RepeatEvent(5000);
break;
case EVENT_SPELL_DIVINE_STORM:
if( me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED) )
if( me->HasUnitFlag(UNIT_FLAG_DISARMED) )
{
events.RepeatEvent(5000);
break;
@ -2333,7 +2333,7 @@ public:
bool myCanCast()
{
return !(me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED) || IsCCed());
return !(me->HasUnitFlag(UNIT_FLAG_SILENCED) || IsCCed());
}
void UpdateAI(uint32 diff) override

View file

@ -283,7 +283,7 @@ public:
{
events.Reset();
summons.DespawnAll();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
if( pInstance )
pInstance->SetData(TYPE_FAILED, 1);
}

View file

@ -293,7 +293,7 @@ public:
case 0:
break;
case EVENT_SPELL_IMPALE:
if( !me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED) )
if( !me->HasUnitFlag(UNIT_FLAG_DISARMED) )
{
if( Unit* victim = me->GetVictim() )
me->CastSpell(victim, SPELL_IMPALE, false);
@ -406,7 +406,7 @@ public:
{
events.Reset();
summons.DespawnAll();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
if( pInstance )
pInstance->SetData(TYPE_FAILED, 1);
}
@ -491,11 +491,11 @@ struct boss_jormungarAI : public ScriptedAI
switch( param )
{
case -1:
if( !me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE) )
if( !me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE) )
events.RescheduleEvent(EVENT_SUBMERGE, 1500);
break;
case -2:
if( me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE) )
if( me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE) )
bIsStationary = true; // it will come out mobile soon
else if( me->GetDisplayId() == _MODEL_STATIONARY )
events.RescheduleEvent(EVENT_SUBMERGE, 1000);
@ -568,7 +568,7 @@ struct boss_jormungarAI : public ScriptedAI
case EVENT_SUBMERGE:
{
bIsStationary = (me->GetDisplayId() == _MODEL_STATIONARY);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
me->CastSpell(me, SPELL_SUBMERGE_0, false);
Talk(EMOTE_SUBMERGE);
@ -588,7 +588,7 @@ struct boss_jormungarAI : public ScriptedAI
{
c->SetSpeed(MOVE_RUN, 2.5f);
c->CastSpell(c, SPELL_CHURNING_GROUND, true);
c->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_PACIFIED);
c->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_PACIFIED);
c->GetMotionMaster()->MovePoint(0, Locs[LOC_CENTER].GetPositionX() + cos(angle)*dist, Locs[LOC_CENTER].GetPositionY() + std::sin(angle)*dist, me->GetPositionZ());
}
me->UpdatePosition(Locs[LOC_CENTER].GetPositionX() + cos(angle)*dist, Locs[LOC_CENTER].GetPositionY() + std::sin(angle)*dist, me->GetPositionZ(), me->GetOrientation(), true);
@ -618,7 +618,7 @@ struct boss_jormungarAI : public ScriptedAI
me->RemoveAurasDueToSpell(SPELL_SUBMERGE_0);
me->CastSpell(me, SPELL_EMERGE_0, false);
Talk(EMOTE_EMERGE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
ScheduleEvents();
}
break;
@ -647,7 +647,7 @@ struct boss_jormungarAI : public ScriptedAI
break;
}
if( !me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE) )
if( !me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE) )
{
if( me->GetDisplayId() == _MODEL_STATIONARY )
DoSpellAttackIfReady(_SPELL_SPIT);
@ -670,7 +670,7 @@ struct boss_jormungarAI : public ScriptedAI
void EnterEvadeMode() override
{
events.Reset();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
if( pInstance )
pInstance->SetData(TYPE_FAILED, 1);
}
@ -1003,7 +1003,7 @@ public:
void EnterEvadeMode() override
{
events.Reset();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
if( pInstance )
pInstance->SetData(TYPE_FAILED, 1);
}

View file

@ -318,7 +318,7 @@ public:
if (Creature* trigger = instance->SummonCreature(WORLD_TRIGGER, Locs[LOC_CENTER], nullptr, 25000))
{
trigger->SetDisplayId(11686);
trigger->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
trigger->ReplaceAllUnitFlags(UNIT_FLAG_NOT_SELECTABLE);
trigger->SetFaction(FACTION_MONSTER);
trigger->SetInCombatWithZone();
}
@ -340,7 +340,7 @@ public:
if (Creature* trigger = instance->SummonCreature(WORLD_TRIGGER, Locs[LOC_CENTER], nullptr, 25000))
{
trigger->SetDisplayId(11686);
trigger->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
trigger->ReplaceAllUnitFlags(UNIT_FLAG_NOT_SELECTABLE);
trigger->SetFaction(FACTION_MONSTER);
trigger->SetInCombatWithZone();
}
@ -656,7 +656,7 @@ public:
if( Creature* c = instance->GetCreature(NPC_GormokGUID) )
{
c->SetReactState(REACT_AGGRESSIVE);
c->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
c->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
if( Unit* target = c->SelectNearestTarget(200.0f) )
{
@ -704,7 +704,7 @@ public:
if( Creature* c = instance->GetCreature(NPC_DreadscaleGUID) )
{
c->SetReactState(REACT_AGGRESSIVE);
c->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
c->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
if( Unit* target = c->SelectNearestTarget(200.0f) )
{
@ -715,7 +715,7 @@ public:
if( Creature* c = instance->GetCreature(NPC_AcidmawGUID) )
{
c->SetReactState(REACT_AGGRESSIVE);
c->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
c->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
if( Unit* target = c->SelectNearestTarget(200.0f) )
{
@ -752,7 +752,7 @@ public:
if( Creature* c = instance->GetCreature(NPC_IcehowlGUID) )
{
c->SetReactState(REACT_AGGRESSIVE);
c->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
c->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
if( Unit* target = c->SelectNearestTarget(200.0f) )
{
@ -907,7 +907,7 @@ public:
if( Creature* c = instance->GetCreature(NPC_JaraxxusGUID) )
{
c->SetReactState(REACT_AGGRESSIVE);
c->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
c->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
if( Unit* target = c->SelectNearestTarget(200.0f) )
{
@ -1104,7 +1104,7 @@ public:
if (Creature* c = instance->GetCreature(guid))
{
c->SetReactState(REACT_AGGRESSIVE);
c->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
c->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
//if( Unit* target = c->SelectNearestTarget(200.0f) )
// c->AI()->AttackStart(target);
@ -1171,7 +1171,7 @@ public:
if( Creature* c = instance->GetCreature(NPC_LightbaneGUID) )
{
c->SetReactState(REACT_AGGRESSIVE);
c->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
/*if( Unit* target = c->SelectNearestTarget(200.0f) )
{
c->AI()->AttackStart(target);
@ -1181,7 +1181,7 @@ public:
if( Creature* c = instance->GetCreature(NPC_DarkbaneGUID) )
{
c->SetReactState(REACT_AGGRESSIVE);
c->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
/*if( Unit* target = c->SelectNearestTarget(200.0f) )
{
c->AI()->AttackStart(target);
@ -1483,7 +1483,7 @@ public:
{
jaraxxus->CastSpell(jaraxxus, 67924, true);
jaraxxus->SetReactState(REACT_AGGRESSIVE);
jaraxxus->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
jaraxxus->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
jaraxxus->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
}
}

View file

@ -95,9 +95,9 @@ public:
_summonTargetLeftGUID.Clear();
_stage = 0;
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_DISABLE_MOVE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
_achievement = true;
}
@ -151,8 +151,8 @@ public:
me->SetGuidValue(UNIT_FIELD_TARGET, ObjectGuid::Empty);
me->RemoveAllAuras();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
}
void JustDied(Unit* killer) override
@ -174,7 +174,7 @@ public:
void JustSummoned(Creature* summon) override
{
summons.Summon(summon);
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE) && summon->GetEntry() != NPC_CRYSTAL_CHANNEL_TARGET && summon->GetEntry() != NPC_CRYSTAL_HANDLER)
if (me->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE) && summon->GetEntry() != NPC_CRYSTAL_CHANNEL_TARGET && summon->GetEntry() != NPC_CRYSTAL_HANDLER)
summon->SetReactState(REACT_DEFENSIVE);
else if (summon->GetEntry() != NPC_CRYSTAL_CHANNEL_TARGET)
summon->SetInCombatWithZone();
@ -223,8 +223,8 @@ public:
events.Reset();
events.ScheduleEvent(EVENT_CAST_OFFENSIVE_SPELL, 3000);
events.ScheduleEvent(EVENT_SPELL_SUMMON_MINIONS, 10000);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->InterruptNonMeleeSpells(false);
break;
case EVENT_CAST_OFFENSIVE_SPELL:

View file

@ -81,7 +81,7 @@ public:
void Reset() override
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
me->RemoveUnitFlag(UNIT_FLAG_DISABLE_MOVE);
me->CastSpell(me, SPELL_SOULSTORM_CHANNEL_OOC, true);
events.Reset();
summons.DespawnAll();
@ -106,9 +106,9 @@ public:
void DamageTaken(Unit*, uint32& damage, DamageEffectType, SpellSchoolMask) override
{
if (!me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE) && me->HealthBelowPctDamaged(35, damage))
if (!me->HasUnitFlag(UNIT_FLAG_DISABLE_MOVE) && me->HealthBelowPctDamaged(35, damage))
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
me->SetUnitFlag(UNIT_FLAG_DISABLE_MOVE);
me->GetMotionMaster()->Clear();
me->GetMotionMaster()->MoveIdle();
me->CastSpell(me, SPELL_TELEPORT, false);
@ -137,7 +137,7 @@ public:
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
if (me->HasUnitFlag(UNIT_FLAG_DISABLE_MOVE))
if (me->isAttackReady())
me->SetFacingToObject(me->GetVictim());
@ -200,7 +200,7 @@ public:
void EnterEvadeMode() override
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
me->RemoveUnitFlag(UNIT_FLAG_DISABLE_MOVE);
ScriptedAI::EnterEvadeMode();
}
};

Some files were not shown because too many files have changed in this diff Show more