feat(Core/Unit): New helpers for UnitFlag and UnitFlag2 (#11227)

This commit is contained in:
Kitzunu 2022-03-30 12:59:42 +02:00 committed by GitHub
parent 54c06eb72e
commit 856aed6fc6
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GPG key ID: 4AEE18F83AFDEB23
243 changed files with 1205 additions and 1191 deletions

View file

@ -124,7 +124,7 @@ class boss_anub_arak : public CreatureScript
void Reset() override
{
BossAI::Reset();
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
instance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT);
}
@ -194,7 +194,7 @@ class boss_anub_arak : public CreatureScript
Talk(SAY_SUBMERGE);
me->CastSpell(me, SPELL_IMPALE_PERIODIC, true);
me->CastSpell(me, SPELL_SUBMERGE, false);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
events.DelayEvents(46000, 0);
events.ScheduleEvent(EVENT_EMERGE, 45000);
@ -212,7 +212,7 @@ class boss_anub_arak : public CreatureScript
me->CastSpell(me, SPELL_EMERGE, true);
me->RemoveAura(SPELL_SUBMERGE);
me->RemoveAura(SPELL_IMPALE_PERIODIC);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
break;
case EVENT_SUMMON_ASSASSINS:
SummonHelpers(509.32f, 247.42f, 239.48f, SPELL_SUMMON_ASSASSIN);
@ -230,7 +230,7 @@ class boss_anub_arak : public CreatureScript
break;
}
if (!me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE))
if (!me->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE))
DoMeleeAttackIfReady();
}
};

View file

@ -237,8 +237,8 @@ struct npc_amanitar_mushrooms : public ScriptedAI
SetCombatMovement(false);
//TODO: this prolly needs to be done in database
pCreature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
pCreature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
pCreature->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
pCreature->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
pCreature->SetRegeneratingHealth(false);
}

View file

@ -106,7 +106,7 @@ struct boss_volazj : public BossAI
insanityTimes = 0;
insanityPhase = false;
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetControlled(false, UNIT_STATE_STUNNED);
ResetPlayersPhaseMask();
instance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_QUICK_DEMISE_START_EVENT);
@ -127,7 +127,7 @@ struct boss_volazj : public BossAI
void JustDied(Unit* /*killer*/) override
{
_JustDied();
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetControlled(false, UNIT_STATE_STUNNED);
ResetPlayersPhaseMask();
@ -223,7 +223,7 @@ struct boss_volazj : public BossAI
}
insanityPhase = false;
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetControlled(false, UNIT_STATE_STUNNED);
me->RemoveAurasDueToSpell(INSANITY_VISUAL);
}
@ -376,7 +376,7 @@ class spell_herald_volzaj_insanity : public SpellScript
caster->CastSpell(caster, SPELL_WHISPER_INSANITY, true);
caster->RemoveAllAuras();
caster->CastSpell(caster, INSANITY_VISUAL, true);
caster->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
caster->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
caster->SetControlled(true, UNIT_STATE_STUNNED);
// Handle phase effect

View file

@ -165,7 +165,7 @@ struct boss_jedoga_shadowseeker : public BossAI
void Reset() override
{
me->SetReactState(REACT_PASSIVE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
me->AddUnitState(UNIT_STATE_NO_ENVIRONMENT_UPD);
me->SetDisableGravity(true);
me->SetHover(true);
@ -186,7 +186,7 @@ struct boss_jedoga_shadowseeker : public BossAI
summon->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, false);
summon->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_MAGIC, false);
summon->RemoveAurasDueToSpell(SPELL_WHITE_SPHERE);
summon->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
summon->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
summon->SetStandState(UNIT_STAND_STATE_KNEEL);
oocSummons.push_back(summon->GetGUID());
}
@ -254,7 +254,7 @@ struct boss_jedoga_shadowseeker : public BossAI
{
summon->GetMotionMaster()->MovePoint(POINT_INITIAL, VolunteerSpotPositions[i][1]);
summon->SetReactState(REACT_PASSIVE);
summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC );
summon->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC );
summons.Summon(summon);
}
}
@ -294,7 +294,7 @@ struct boss_jedoga_shadowseeker : public BossAI
me->InterruptNonMeleeSpells(false);
me->AttackStop();
me->SetReactState(REACT_PASSIVE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
events.SetPhase(PHASE_RITUAL);
events.ScheduleEvent(EVENT_JEDOGA_PREPARE_RITUAL, 1000, 0, PHASE_RITUAL);
@ -356,7 +356,7 @@ struct boss_jedoga_shadowseeker : public BossAI
{
me->ClearUnitState(UNIT_STATE_NO_ENVIRONMENT_UPD);
ReschedulleCombatEvents();
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
me->SetReactState(REACT_AGGRESSIVE);
me->RemoveAurasDueToSpell(SPELL_SPHERE_VISUAL);
@ -583,7 +583,7 @@ struct npc_twilight_volunteer : public ScriptedAI
DoCastSelf(SPELL_ACTIVATE_INITIATE, true);
me->RemoveAurasDueToSpell(SPELL_WHITE_SPHERE);
me->SetControlled(false, UNIT_STATE_STUNNED);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
Talk(SAY_CHOSEN);
me->SetStandState(UNIT_STAND_STATE_STAND);

View file

@ -214,7 +214,7 @@ struct boss_taldaram : public BossAI
// Event not started
if (instance->GetData(DATA_TELDRAM_SPHERE1) != DONE || instance->GetData(DATA_TELDRAM_SPHERE2) != DONE)
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetDisableGravity(true);
me->SetHover(true);
if (!me->HasAura(SPELL_BEAM_VISUAL))
@ -260,7 +260,7 @@ struct boss_taldaram : public BossAI
me->SetDisableGravity(false);
me->SetHover(false);
me->RemoveAllAuras();
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NOT_SELECTABLE);
me->UpdatePosition(me->GetHomePosition(), true);
}
summons.DespawnEntry(NPC_JEDOGA_CONTROLLER);
@ -274,7 +274,7 @@ struct boss_taldaram : public BossAI
me->SetDisableGravity(false);
me->SetHover(false);
me->RemoveAllAuras();
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NOT_SELECTABLE);
}
}

View file

@ -310,7 +310,7 @@ public:
continue;
}
dragon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
dragon->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
dragon->SetFullHealth();
++dragonsCount;
@ -729,7 +729,7 @@ struct boss_sartharion_dragonAI : public BossAI
events.Reset();
ClearInstance();
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
me->SetSpeed(MOVE_FLIGHT, 1.0f);
me->SetCanFly(false);
me->ResetLootMode();
@ -790,7 +790,7 @@ struct boss_sartharion_dragonAI : public BossAI
}
}
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
me->SetInCombatWithZone();
}

View file

@ -105,7 +105,7 @@ public:
{
BossAI::Reset();
if (instance->GetBossState(DATA_SAVIANA_RAGEFIRE) == DONE && instance->GetBossState(DATA_BALTHARUS_THE_WARBORN) == DONE)
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE);
}
void EnterCombat(Unit* who) override

View file

@ -1155,7 +1155,7 @@ public:
void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*handle*/)
{
GetTarget()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
GetTarget()->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
GetTarget()->ToCreature()->SetReactState(REACT_DEFENSIVE);
GetTarget()->GetMotionMaster()->Clear();
GetTarget()->getThreatMgr().clearReferences();
@ -1165,7 +1165,7 @@ public:
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*handle*/)
{
GetTarget()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
GetTarget()->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
GetTarget()->ToCreature()->SetReactState(REACT_DEFENSIVE);
GetTarget()->GetMotionMaster()->Clear();
GetTarget()->getThreatMgr().clearReferences();

View file

@ -180,7 +180,7 @@ public:
case DATA_BALTHARUS_THE_WARBORN:
if (GetBossState(DATA_BALTHARUS_THE_WARBORN) == DONE && GetBossState(DATA_SAVIANA_RAGEFIRE) == DONE)
if (Creature* zarithrian = instance->GetCreature(GeneralZarithrianGUID))
zarithrian->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE);
zarithrian->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE);
break;
case DATA_GENERAL_ZARITHRIAN:
if (state == DONE)

View file

@ -158,7 +158,7 @@ public:
me->getThreatMgr().clearReferences();
me->SetRegeneratingHealth(false);
_EnterEvadeMode();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
if( pInstance )
pInstance->SetData(BOSS_ARGENT_CHALLENGE, DONE);
}
@ -305,7 +305,7 @@ public:
me->getThreatMgr().clearReferences();
me->SetRegeneratingHealth(false);
_EnterEvadeMode();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
if( pInstance )
{
pInstance->SetData(BOSS_ARGENT_CHALLENGE, DONE);
@ -439,7 +439,7 @@ public:
break;
case EVENT_MEMORY_START_ATTACK:
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
if( Unit* target = me->SelectNearestTarget(200.0f) )
{
AttackStart(target);

View file

@ -120,7 +120,7 @@ public:
summons.DespawnAll();
Phase = 1;
me->SetDisplayId(me->GetNativeDisplayId());
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetReactState(REACT_PASSIVE);
if( pInstance )
pInstance->SetData(BOSS_BLACK_KNIGHT, NOT_STARTED);
@ -136,7 +136,7 @@ public:
void DamageTaken(Unit*, uint32& damage, DamageEffectType, SpellSchoolMask) override
{
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
if (me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
{
damage = 0;
return;
@ -147,15 +147,15 @@ public:
damage = 0;
me->SetHealth(me->GetMaxHealth());
events.Reset();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->RemoveAllAuras();
me->SetControlled(true, UNIT_STATE_STUNNED);
me->CastSpell(me, SPELL_BK_GHOUL_EXPLODE, true);
summons.clear();
me->CastSpell(me, SPELL_BK_FEIGN_DEATH, true);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT);
me->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
me->SetUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT);
me->SetUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->AddUnitState(UNIT_STATE_DIED);
}
@ -193,11 +193,11 @@ public:
{
case SPELL_BLACK_KNIGHT_RES:
me->SetHealth(me->GetMaxHealth());
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetControlled(false, UNIT_STATE_STUNNED);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT);
me->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
me->RemoveUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT);
me->RemoveUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->ClearUnitState(UNIT_STATE_DIED);
@ -414,7 +414,7 @@ public:
{
if (spell->Id == SPELL_BK_GHOUL_EXPLODE)
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
me->RemoveUnitFlag(UNIT_FLAG_STUNNED);
me->CastSpell(me, SPELL_EXPLODE, false);
}
}

View file

@ -169,13 +169,13 @@ public:
if( apply )
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetSpeed(MOVE_RUN, 2.0f, false);
me->CastSpell(me, SPELL_TRAMPLE_AURA, true);
}
else
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->StopMoving();
me->RemoveAura(SPELL_TRAMPLE_AURA);
}
@ -361,7 +361,7 @@ public:
BossOrder = 0;
NewMountGUID.Clear();
me->CastSpell(me, SPELL_BOSS_DEFEND_PERIODIC, true);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
me->SetUnitFlag(UNIT_FLAG_PACIFIED);
events.Reset();
events.ScheduleEvent(EVENT_MOUNT_CHARGE, urand(2500, 4000));
@ -401,7 +401,7 @@ public:
{
DoAction(1);
DoAction(2);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0);
me->SetReactState(REACT_AGGRESSIVE);
}
@ -487,9 +487,9 @@ public:
NewMountGUID.Clear();
me->SetHealth(me->GetMaxHealth());
me->SetRegeneratingHealth(true);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
me->RemoveUnitFlag(UNIT_FLAG_PACIFIED);
me->SetSpeed(MOVE_RUN, 1.0f, false);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
me->RemoveAllAuras();
AddCreatureAddonAuras();
@ -557,7 +557,7 @@ public:
me->StopMoving();
me->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0);
me->SetRegeneratingHealth(false);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
if( pInstance )
{
@ -584,7 +584,7 @@ public:
me->CombatStop(true);
me->GetMotionMaster()->Clear();
me->SetRegeneratingHealth(false);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
if( pInstance )
pInstance->SetData(DATA_GRAND_CHAMPION_DIED, BossOrder);
}
@ -627,7 +627,7 @@ public:
events.ScheduleEvent(EVENT_SHIELD_BREAKER, urand(5000, 8000));
events.ScheduleEvent(EVENT_THRUST, urand(3000, 5000));
me->SetReactState(REACT_AGGRESSIVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
if( Unit* target = me->SelectNearestTarget(200.0f) )
AttackStart(target);
DoZoneInCombat();
@ -720,7 +720,7 @@ public:
{
me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
NewMountGUID = mount->GetGUID();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->GetMotionMaster()->MovePoint(7, *mount);
events.RepeatEvent(200);
break;

View file

@ -836,7 +836,7 @@ public:
if( Creature* c = instance->GetCreature(NPC_GrandChampionMinionsGUID[1][i]) )
{
c->SetReactState(REACT_AGGRESSIVE);
c->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
if( Unit* target = c->SelectNearestTarget(200.0f) )
c->AI()->AttackStart(target);
c->AI()->DoZoneInCombat();
@ -862,7 +862,7 @@ public:
if( Creature* c = instance->GetCreature(NPC_GrandChampionMinionsGUID[0][i]) )
{
c->SetReactState(REACT_AGGRESSIVE);
c->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
if( Unit* target = c->SelectNearestTarget(200.0f) )
c->AI()->AttackStart(target);
c->AI()->DoZoneInCombat();
@ -887,7 +887,7 @@ public:
if( Creature* c = instance->GetCreature(NPC_GrandChampionMinionsGUID[2][i]) )
{
c->SetReactState(REACT_AGGRESSIVE);
c->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
if( Unit* target = c->SelectNearestTarget(200.0f) )
c->AI()->AttackStart(target);
c->AI()->DoZoneInCombat();
@ -912,7 +912,7 @@ public:
if( Creature* c = instance->GetCreature(NPC_GrandChampionGUID[i]) )
{
c->SetReactState(REACT_AGGRESSIVE);
c->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
if( Unit* target = c->SelectNearestTarget(200.0f) )
c->AI()->AttackStart(target);
c->AI()->DoZoneInCombat();
@ -949,7 +949,7 @@ public:
if( Creature* c = instance->GetCreature(NPC_GrandChampionGUID[i]) )
{
c->SetReactState(REACT_AGGRESSIVE);
c->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
if( Unit* target = c->SelectNearestTarget(200.0f) )
c->AI()->AttackStart(target);
c->AI()->DoZoneInCombat();
@ -1053,7 +1053,7 @@ public:
if( Creature* c = instance->GetCreature(NPC_ArgentSoldierGUID[i][j]) )
{
c->SetReactState(REACT_AGGRESSIVE);
c->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
//c->AI()->DoZoneInCombat();
}
if( Creature* tirion = instance->GetCreature(NPC_TirionGUID) )
@ -1074,7 +1074,7 @@ public:
if( Creature* boss = instance->GetCreature(NPC_ArgentChampionGUID) )
{
boss->SetReactState(REACT_AGGRESSIVE);
boss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
boss->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
if( Unit* target = boss->SelectNearestTarget(200.0f) )
boss->AI()->AttackStart(target);
boss->AI()->DoZoneInCombat();
@ -1161,7 +1161,7 @@ public:
bk->SetHomePosition(*bk);
bk->SetFacingToObject(announcer);
announcer->SetFacingToObject(bk);
announcer->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
announcer->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
bk->AddAura(68306, announcer); // spell has attribute player only
if( Creature* tirion = instance->GetCreature(NPC_TirionGUID) )
tirion->AI()->Talk(TEXT_BK_MEANING);
@ -1207,7 +1207,7 @@ public:
if( Creature* bk = instance->GetCreature(NPC_BlackKnightGUID) )
{
bk->SetReactState(REACT_AGGRESSIVE);
bk->SetUInt32Value(UNIT_FIELD_FLAGS, 0);
bk->ReplaceAllUnitFlags(UNIT_FLAG_NONE);
if( Unit* target = bk->SelectNearestTarget(200.0f) )
bk->AI()->AttackStart(target);
bk->AI()->DoZoneInCombat();

View file

@ -109,7 +109,7 @@ public:
return;
if( pInstance->GetData(DATA_TEAMID_IN_INSTANCE) == TEAM_ALLIANCE )
me->UpdateEntry(NPC_ARELAS);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); // removed during black knight scene
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE); // removed during black knight scene
}
void DamageTaken(Unit*, uint32& damage, DamageEffectType, SpellSchoolMask) override

View file

@ -176,7 +176,7 @@ public:
void Reset() override
{
me->SetStandState(UNIT_STAND_STATE_SUBMERGED);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
summons.DespawnAll();
for( uint8 i = 0; i < 10; ++i )
{
@ -185,7 +185,7 @@ public:
if( Creature* c = me->SummonCreature(NPC_SCARAB, AnubLocs[0].GetPositionX() + cos(angle) * dist, AnubLocs[0].GetPositionY() + std::sin(angle) * dist, AnubLocs[0].GetPositionZ(), 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 5000) )
{
c->SetFaction(FACTION_PREY);
c->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
c->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
c->GetMotionMaster()->MoveRandom(15.0f);
}
}
@ -251,7 +251,7 @@ public:
if( me->HasUnitState(UNIT_STATE_CASTING) )
return;
if( !bPhase3 && HealthBelowPct(30) && !me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE) && !me->HasAura(SPELL_SUBMERGE) && !me->HasAura(SPELL_EMERGE) )
if( !bPhase3 && HealthBelowPct(30) && !me->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE) && !me->HasAura(SPELL_SUBMERGE) && !me->HasAura(SPELL_EMERGE) )
{
bPhase3 = true;
events.CancelEvent(EVENT_SUBMERGE);
@ -313,7 +313,7 @@ public:
break;
case EVENT_SUBMERGE:
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
bool berserk = me->HasAura(SPELL_BERSERK);
me->RemoveAllAuras();
if (berserk)
@ -348,7 +348,7 @@ public:
case EVENT_EMERGE_2:
{
Talk(SAY_EMERGE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->setAttackTimer(BASE_ATTACK, 3000);
me->RemoveAura(SPELL_SUBMERGE);
me->CastSpell(me, SPELL_EMERGE, false);
@ -393,7 +393,7 @@ public:
{
events.Reset();
summons.DespawnAll();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
if( pInstance )
pInstance->SetData(TYPE_FAILED, 1);
}
@ -408,7 +408,7 @@ public:
if (!bIntro)
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
if( !me->IsInCombat() )
Talk(SAY_INTRO);
bIntro = true;
@ -507,7 +507,7 @@ public:
bool CanAIAttack(Unit const* target) const override
{
return target->GetEntry() != NPC_FROST_SPHERE && !me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
return target->GetEntry() != NPC_FROST_SPHERE && !me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
};
};
@ -559,9 +559,9 @@ public:
if( me->GetHealth() <= damage )
{
damage = 0;
if( !me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE) )
if( !me->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE) )
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->GetMotionMaster()->MoveIdle();
me->GetMotionMaster()->MoveCharge(me->GetPositionX(), me->GetPositionY(), 143.0f, 20.0f);
permafrostTimer = 1500;
@ -682,7 +682,7 @@ public:
if( HealthBelowPct(80) && !me->HasAura(RAID_MODE(66193, 67855, 67856, 67857)) ) // not having permafrost - allow submerge
{
me->GetMotionMaster()->MoveIdle();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->RemoveAllAuras();
me->CastSpell(me, SPELL_EXPOSE_WEAKNESS, true);
me->CastSpell(me, SPELL_SPIDER_FRENZY, true);
@ -697,7 +697,7 @@ public:
case EVENT_EMERGE:
me->SetHealth(me->GetMaxHealth());
me->GetMotionMaster()->MoveChase(me->GetVictim());
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->CastSpell(me, SPELL_EMERGE, false);
me->RemoveAura(SPELL_SUBMERGE);

View file

@ -292,7 +292,7 @@ public:
bool myCanCast()
{
return !(me->HasUnitState(UNIT_STATE_CASTING) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED) || IsCCed());
return !(me->HasUnitState(UNIT_STATE_CASTING) || me->HasUnitFlag(UNIT_FLAG_SILENCED) || IsCCed());
}
void UpdateAI(uint32 diff) override
@ -421,7 +421,7 @@ public:
bool myCanCast()
{
return !(me->HasUnitState(UNIT_STATE_CASTING) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED) || IsCCed());
return !(me->HasUnitState(UNIT_STATE_CASTING) || me->HasUnitFlag(UNIT_FLAG_SILENCED) || IsCCed());
}
void UpdateAI(uint32 diff) override
@ -544,7 +544,7 @@ public:
bool myCanCast()
{
return !(me->HasUnitState(UNIT_STATE_CASTING) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED) || IsCCed());
return !(me->HasUnitState(UNIT_STATE_CASTING) || me->HasUnitFlag(UNIT_FLAG_SILENCED) || IsCCed());
}
void UpdateAI(uint32 diff) override
@ -677,7 +677,7 @@ public:
bool myCanCast()
{
return !(me->HasUnitState(UNIT_STATE_CASTING) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED) || IsCCed());
return !(me->HasUnitState(UNIT_STATE_CASTING) || me->HasUnitFlag(UNIT_FLAG_SILENCED) || IsCCed());
}
void UpdateAI(uint32 diff) override
@ -800,7 +800,7 @@ public:
bool myCanCast()
{
return !(me->HasUnitState(UNIT_STATE_CASTING) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED) || IsCCed());
return !(me->HasUnitState(UNIT_STATE_CASTING) || me->HasUnitFlag(UNIT_FLAG_SILENCED) || IsCCed());
}
void UpdateAI(uint32 diff) override
@ -954,7 +954,7 @@ public:
bool myCanCast()
{
return !(me->HasUnitState(UNIT_STATE_CASTING) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED) || IsCCed());
return !(me->HasUnitState(UNIT_STATE_CASTING) || me->HasUnitFlag(UNIT_FLAG_SILENCED) || IsCCed());
}
void JustSummoned(Creature* c) override
@ -1097,7 +1097,7 @@ public:
bool myCanCast()
{
return !(me->HasUnitState(UNIT_STATE_CASTING) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED) || IsCCed());
return !(me->HasUnitState(UNIT_STATE_CASTING) || me->HasUnitFlag(UNIT_FLAG_SILENCED) || IsCCed());
}
void UpdateAI(uint32 diff) override
@ -1245,7 +1245,7 @@ public:
bool myCanCast()
{
return !(me->HasUnitState(UNIT_STATE_CASTING) || me->HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_DISARM_RANGED) || IsCCed());
return !(me->HasUnitState(UNIT_STATE_CASTING) || me->HasUnitFlag2(UNIT_FLAG2_DISARM_RANGED) || IsCCed());
}
void JustSummoned(Creature* c) override
@ -1398,7 +1398,7 @@ public:
bool myCanCast()
{
return !(me->HasUnitState(UNIT_STATE_CASTING) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED) || IsCCed());
return !(me->HasUnitState(UNIT_STATE_CASTING) || me->HasUnitFlag(UNIT_FLAG_SILENCED) || IsCCed());
}
void JustSummoned(Creature* c) override
@ -1562,7 +1562,7 @@ public:
case 0:
break;
case EVENT_SPELL_BLADESTORM:
if( me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED) )
if( me->HasUnitFlag(UNIT_FLAG_DISARMED) )
{
events.RepeatEvent(5000);
break;
@ -1587,7 +1587,7 @@ public:
events.RepeatEvent(5000);
break;
case EVENT_SPELL_MORTAL_STRIKE:
if( me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED) )
if( me->HasUnitFlag(UNIT_FLAG_DISARMED) )
{
events.RepeatEvent(5000);
break;
@ -1618,7 +1618,7 @@ public:
events.RepeatEvent(5000);
break;
case EVENT_SPELL_OVERPOWER:
if( me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED) )
if( me->HasUnitFlag(UNIT_FLAG_DISARMED) )
{
events.RepeatEvent(5000);
break;
@ -1633,7 +1633,7 @@ public:
events.RepeatEvent(5000);
break;
case EVENT_SPELL_SUNDER_ARMOR:
if( me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED) )
if( me->HasUnitFlag(UNIT_FLAG_DISARMED) )
{
events.RepeatEvent(5000);
break;
@ -1648,7 +1648,7 @@ public:
events.RepeatEvent(5000);
break;
case EVENT_SPELL_SHATTERING_THROW:
if( me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED) )
if( me->HasUnitFlag(UNIT_FLAG_DISARMED) )
{
events.RepeatEvent(5000);
break;
@ -1663,7 +1663,7 @@ public:
events.RepeatEvent(6000);
break;
case EVENT_SPELL_RETALIATION:
if( me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED) )
if( me->HasUnitFlag(UNIT_FLAG_DISARMED) )
{
events.RepeatEvent(5000);
break;
@ -1789,7 +1789,7 @@ public:
events.RepeatEvent(5000);
break;
case EVENT_SPELL_FROST_STRIKE:
if( me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED) )
if( me->HasUnitFlag(UNIT_FLAG_DISARMED) )
{
events.RepeatEvent(5000);
break;
@ -1911,7 +1911,7 @@ public:
case 0:
break;
case EVENT_SPELL_FAN_OF_KNIVES:
if( me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED) )
if( me->HasUnitFlag(UNIT_FLAG_DISARMED) )
{
events.RepeatEvent(5000);
break;
@ -1946,7 +1946,7 @@ public:
events.RepeatEvent(6000);
break;
case EVENT_SPELL_BLADE_FLURRY:
if( me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED) )
if( me->HasUnitFlag(UNIT_FLAG_DISARMED) )
events.RepeatEvent(5000);
else
{
@ -1966,7 +1966,7 @@ public:
events.RepeatEvent(5000);
break;
case EVENT_SPELL_HEMORRHAGE:
if( me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED) )
if( me->HasUnitFlag(UNIT_FLAG_DISARMED) )
{
events.RepeatEvent(5000);
break;
@ -1981,7 +1981,7 @@ public:
events.RepeatEvent(5000);
break;
case EVENT_SPELL_EVISCERATE:
if( me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED) )
if( me->HasUnitFlag(UNIT_FLAG_DISARMED) )
{
events.RepeatEvent(5000);
break;
@ -2069,7 +2069,7 @@ public:
case 0:
break;
case EVENT_SPELL_EARTH_SHOCK_ENH:
if( me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED) )
if( me->HasUnitFlag(UNIT_FLAG_SILENCED) )
{
events.RepeatEvent(5000);
break;
@ -2084,7 +2084,7 @@ public:
events.RepeatEvent(5000);
break;
case EVENT_SPELL_LAVA_LASH:
if( me->HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_DISARM_OFFHAND) )
if( me->HasUnitFlag2(UNIT_FLAG2_DISARM_OFFHAND) )
{
events.RepeatEvent(5000);
break;
@ -2099,7 +2099,7 @@ public:
events.RepeatEvent(5000);
break;
case EVENT_SPELL_STORMSTRIKE:
if( me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED) && me->HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_DISARM_OFFHAND) )
if( me->HasUnitFlag(UNIT_FLAG_DISARMED) && me->HasUnitFlag2(UNIT_FLAG2_DISARM_OFFHAND) )
{
events.RepeatEvent(5000);
break;
@ -2212,7 +2212,7 @@ public:
EventMapGCD(events, 1500);
break;
case EVENT_SPELL_CRUSADER_STRIKE:
if( me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED) )
if( me->HasUnitFlag(UNIT_FLAG_DISARMED) )
{
events.RepeatEvent(5000);
break;
@ -2237,7 +2237,7 @@ public:
events.RepeatEvent(5000);
break;
case EVENT_SPELL_DIVINE_STORM:
if( me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED) )
if( me->HasUnitFlag(UNIT_FLAG_DISARMED) )
{
events.RepeatEvent(5000);
break;
@ -2333,7 +2333,7 @@ public:
bool myCanCast()
{
return !(me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED) || IsCCed());
return !(me->HasUnitFlag(UNIT_FLAG_SILENCED) || IsCCed());
}
void UpdateAI(uint32 diff) override

View file

@ -283,7 +283,7 @@ public:
{
events.Reset();
summons.DespawnAll();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
if( pInstance )
pInstance->SetData(TYPE_FAILED, 1);
}

View file

@ -293,7 +293,7 @@ public:
case 0:
break;
case EVENT_SPELL_IMPALE:
if( !me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED) )
if( !me->HasUnitFlag(UNIT_FLAG_DISARMED) )
{
if( Unit* victim = me->GetVictim() )
me->CastSpell(victim, SPELL_IMPALE, false);
@ -406,7 +406,7 @@ public:
{
events.Reset();
summons.DespawnAll();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
if( pInstance )
pInstance->SetData(TYPE_FAILED, 1);
}
@ -491,11 +491,11 @@ struct boss_jormungarAI : public ScriptedAI
switch( param )
{
case -1:
if( !me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE) )
if( !me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE) )
events.RescheduleEvent(EVENT_SUBMERGE, 1500);
break;
case -2:
if( me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE) )
if( me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE) )
bIsStationary = true; // it will come out mobile soon
else if( me->GetDisplayId() == _MODEL_STATIONARY )
events.RescheduleEvent(EVENT_SUBMERGE, 1000);
@ -568,7 +568,7 @@ struct boss_jormungarAI : public ScriptedAI
case EVENT_SUBMERGE:
{
bIsStationary = (me->GetDisplayId() == _MODEL_STATIONARY);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
me->CastSpell(me, SPELL_SUBMERGE_0, false);
Talk(EMOTE_SUBMERGE);
@ -588,7 +588,7 @@ struct boss_jormungarAI : public ScriptedAI
{
c->SetSpeed(MOVE_RUN, 2.5f);
c->CastSpell(c, SPELL_CHURNING_GROUND, true);
c->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_PACIFIED);
c->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_PACIFIED);
c->GetMotionMaster()->MovePoint(0, Locs[LOC_CENTER].GetPositionX() + cos(angle)*dist, Locs[LOC_CENTER].GetPositionY() + std::sin(angle)*dist, me->GetPositionZ());
}
me->UpdatePosition(Locs[LOC_CENTER].GetPositionX() + cos(angle)*dist, Locs[LOC_CENTER].GetPositionY() + std::sin(angle)*dist, me->GetPositionZ(), me->GetOrientation(), true);
@ -618,7 +618,7 @@ struct boss_jormungarAI : public ScriptedAI
me->RemoveAurasDueToSpell(SPELL_SUBMERGE_0);
me->CastSpell(me, SPELL_EMERGE_0, false);
Talk(EMOTE_EMERGE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
ScheduleEvents();
}
break;
@ -647,7 +647,7 @@ struct boss_jormungarAI : public ScriptedAI
break;
}
if( !me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE) )
if( !me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE) )
{
if( me->GetDisplayId() == _MODEL_STATIONARY )
DoSpellAttackIfReady(_SPELL_SPIT);
@ -670,7 +670,7 @@ struct boss_jormungarAI : public ScriptedAI
void EnterEvadeMode() override
{
events.Reset();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
if( pInstance )
pInstance->SetData(TYPE_FAILED, 1);
}
@ -1003,7 +1003,7 @@ public:
void EnterEvadeMode() override
{
events.Reset();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
if( pInstance )
pInstance->SetData(TYPE_FAILED, 1);
}

View file

@ -318,7 +318,7 @@ public:
if (Creature* trigger = instance->SummonCreature(WORLD_TRIGGER, Locs[LOC_CENTER], nullptr, 25000))
{
trigger->SetDisplayId(11686);
trigger->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
trigger->ReplaceAllUnitFlags(UNIT_FLAG_NOT_SELECTABLE);
trigger->SetFaction(FACTION_MONSTER);
trigger->SetInCombatWithZone();
}
@ -340,7 +340,7 @@ public:
if (Creature* trigger = instance->SummonCreature(WORLD_TRIGGER, Locs[LOC_CENTER], nullptr, 25000))
{
trigger->SetDisplayId(11686);
trigger->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
trigger->ReplaceAllUnitFlags(UNIT_FLAG_NOT_SELECTABLE);
trigger->SetFaction(FACTION_MONSTER);
trigger->SetInCombatWithZone();
}
@ -656,7 +656,7 @@ public:
if( Creature* c = instance->GetCreature(NPC_GormokGUID) )
{
c->SetReactState(REACT_AGGRESSIVE);
c->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
c->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
if( Unit* target = c->SelectNearestTarget(200.0f) )
{
@ -704,7 +704,7 @@ public:
if( Creature* c = instance->GetCreature(NPC_DreadscaleGUID) )
{
c->SetReactState(REACT_AGGRESSIVE);
c->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
c->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
if( Unit* target = c->SelectNearestTarget(200.0f) )
{
@ -715,7 +715,7 @@ public:
if( Creature* c = instance->GetCreature(NPC_AcidmawGUID) )
{
c->SetReactState(REACT_AGGRESSIVE);
c->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
c->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
if( Unit* target = c->SelectNearestTarget(200.0f) )
{
@ -752,7 +752,7 @@ public:
if( Creature* c = instance->GetCreature(NPC_IcehowlGUID) )
{
c->SetReactState(REACT_AGGRESSIVE);
c->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
c->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
if( Unit* target = c->SelectNearestTarget(200.0f) )
{
@ -907,7 +907,7 @@ public:
if( Creature* c = instance->GetCreature(NPC_JaraxxusGUID) )
{
c->SetReactState(REACT_AGGRESSIVE);
c->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
c->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
if( Unit* target = c->SelectNearestTarget(200.0f) )
{
@ -1104,7 +1104,7 @@ public:
if (Creature* c = instance->GetCreature(guid))
{
c->SetReactState(REACT_AGGRESSIVE);
c->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
c->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
//if( Unit* target = c->SelectNearestTarget(200.0f) )
// c->AI()->AttackStart(target);
@ -1171,7 +1171,7 @@ public:
if( Creature* c = instance->GetCreature(NPC_LightbaneGUID) )
{
c->SetReactState(REACT_AGGRESSIVE);
c->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
/*if( Unit* target = c->SelectNearestTarget(200.0f) )
{
c->AI()->AttackStart(target);
@ -1181,7 +1181,7 @@ public:
if( Creature* c = instance->GetCreature(NPC_DarkbaneGUID) )
{
c->SetReactState(REACT_AGGRESSIVE);
c->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
/*if( Unit* target = c->SelectNearestTarget(200.0f) )
{
c->AI()->AttackStart(target);
@ -1483,7 +1483,7 @@ public:
{
jaraxxus->CastSpell(jaraxxus, 67924, true);
jaraxxus->SetReactState(REACT_AGGRESSIVE);
jaraxxus->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
jaraxxus->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
jaraxxus->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
}
}

View file

@ -95,9 +95,9 @@ public:
_summonTargetLeftGUID.Clear();
_stage = 0;
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_DISABLE_MOVE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
_achievement = true;
}
@ -151,8 +151,8 @@ public:
me->SetGuidValue(UNIT_FIELD_TARGET, ObjectGuid::Empty);
me->RemoveAllAuras();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
}
void JustDied(Unit* killer) override
@ -174,7 +174,7 @@ public:
void JustSummoned(Creature* summon) override
{
summons.Summon(summon);
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE) && summon->GetEntry() != NPC_CRYSTAL_CHANNEL_TARGET && summon->GetEntry() != NPC_CRYSTAL_HANDLER)
if (me->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE) && summon->GetEntry() != NPC_CRYSTAL_CHANNEL_TARGET && summon->GetEntry() != NPC_CRYSTAL_HANDLER)
summon->SetReactState(REACT_DEFENSIVE);
else if (summon->GetEntry() != NPC_CRYSTAL_CHANNEL_TARGET)
summon->SetInCombatWithZone();
@ -223,8 +223,8 @@ public:
events.Reset();
events.ScheduleEvent(EVENT_CAST_OFFENSIVE_SPELL, 3000);
events.ScheduleEvent(EVENT_SPELL_SUMMON_MINIONS, 10000);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->InterruptNonMeleeSpells(false);
break;
case EVENT_CAST_OFFENSIVE_SPELL:

View file

@ -81,7 +81,7 @@ public:
void Reset() override
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
me->RemoveUnitFlag(UNIT_FLAG_DISABLE_MOVE);
me->CastSpell(me, SPELL_SOULSTORM_CHANNEL_OOC, true);
events.Reset();
summons.DespawnAll();
@ -106,9 +106,9 @@ public:
void DamageTaken(Unit*, uint32& damage, DamageEffectType, SpellSchoolMask) override
{
if (!me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE) && me->HealthBelowPctDamaged(35, damage))
if (!me->HasUnitFlag(UNIT_FLAG_DISABLE_MOVE) && me->HealthBelowPctDamaged(35, damage))
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
me->SetUnitFlag(UNIT_FLAG_DISABLE_MOVE);
me->GetMotionMaster()->Clear();
me->GetMotionMaster()->MoveIdle();
me->CastSpell(me, SPELL_TELEPORT, false);
@ -137,7 +137,7 @@ public:
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
if (me->HasUnitFlag(UNIT_FLAG_DISABLE_MOVE))
if (me->isAttackReady())
me->SetFacingToObject(me->GetVictim());
@ -200,7 +200,7 @@ public:
void EnterEvadeMode() override
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
me->RemoveUnitFlag(UNIT_FLAG_DISABLE_MOVE);
ScriptedAI::EnterEvadeMode();
}
};

View file

@ -66,7 +66,7 @@ public:
{
startFightTimer = 0;
uiHopelessnessCount = 0;
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetControlled(false, UNIT_STATE_ROOT);
events.Reset();
if (pInstance)
@ -75,7 +75,7 @@ public:
void EnterCombat(Unit* /*who*/) override
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
events.ScheduleEvent(EVENT_QUIVERING_STRIKE, 5000);
events.ScheduleEvent(EVENT_IMPENDING_DESPAIR, 11000);

View file

@ -63,7 +63,7 @@ public:
void Reset() override
{
startFightTimer = 0;
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
events.Reset();
if (pInstance)
pInstance->SetData(DATA_MARWYN, NOT_STARTED);
@ -71,7 +71,7 @@ public:
void EnterCombat(Unit* /*who*/) override
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
events.ScheduleEvent(EVENT_OBLITERATE, 15000);
events.ScheduleEvent(EVENT_WELL_OF_CORRUPTION, 13000);

View file

@ -705,7 +705,7 @@ public:
void AttackStart(Unit* who) override
{
if (!me->IsVisible() || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE))
if (!me->IsVisible() || me->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE))
return;
ScriptedAI::AttackStart(who);
}
@ -755,7 +755,7 @@ public:
{
ScriptedAI::EnterEvadeMode();
if (me->GetInstanceScript()->GetData(DATA_WAVE_NUMBER))
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NOT_SELECTABLE);
}
};
};
@ -802,7 +802,7 @@ public:
void AttackStart(Unit* who) override
{
if (!me->IsVisible() || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE))
if (!me->IsVisible() || me->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE))
return;
ScriptedAI::AttackStart(who);
}
@ -851,7 +851,7 @@ public:
{
ScriptedAI::EnterEvadeMode();
if (me->GetInstanceScript()->GetData(DATA_WAVE_NUMBER))
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NOT_SELECTABLE);
}
};
};
@ -945,7 +945,7 @@ public:
void AttackStart(Unit* who) override
{
if (!me->IsVisible() || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE))
if (!me->IsVisible() || me->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE))
return;
ScriptedAI::AttackStart(who);
}
@ -994,7 +994,7 @@ public:
{
ScriptedAI::EnterEvadeMode();
if (me->GetInstanceScript()->GetData(DATA_WAVE_NUMBER))
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NOT_SELECTABLE);
}
};
};
@ -1039,7 +1039,7 @@ public:
void AttackStart(Unit* who) override
{
if (!me->IsVisible() || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE))
if (!me->IsVisible() || me->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE))
return;
ScriptedAI::AttackStart(who);
}
@ -1077,7 +1077,7 @@ public:
{
ScriptedAI::EnterEvadeMode();
if (me->GetInstanceScript()->GetData(DATA_WAVE_NUMBER))
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NOT_SELECTABLE);
}
};
};
@ -1122,7 +1122,7 @@ public:
void AttackStart(Unit* who) override
{
if (!me->IsVisible() || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE))
if (!me->IsVisible() || me->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE))
return;
ScriptedAI::AttackStart(who);
}
@ -1161,7 +1161,7 @@ public:
{
ScriptedAI::EnterEvadeMode();
if (me->GetInstanceScript()->GetData(DATA_WAVE_NUMBER))
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NOT_SELECTABLE);
}
};
};

View file

@ -68,7 +68,7 @@ public:
break;
case 8:
_owner.SetReactState(REACT_AGGRESSIVE);
_owner.RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
_owner.RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
if (InstanceScript* instance = _owner.GetInstanceScript())
instance->SetData(DATA_BATTERED_HILT, 8);
break;
@ -96,7 +96,7 @@ public:
{
Position homePos = _owner.GetHomePosition();
_owner.SetReactState(REACT_PASSIVE);
_owner.SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
_owner.SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
_owner.SetVisible(false);
_owner.UpdatePosition(homePos.GetPositionX(), homePos.GetPositionY(), homePos.GetPositionZ(), homePos.GetOrientation(), true);
_owner.StopMovingOnCurrentPos();
@ -629,7 +629,7 @@ public:
if (Creature* c = instance->GetCreature(NPC_QuelDelarGUID))
{
c->SetReactState(REACT_AGGRESSIVE);
c->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
c->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
c->RemoveAurasDueToSpell(70300);
}
break;
@ -889,7 +889,7 @@ public:
if (c->GetEntry() == entry)
{
TrashActive[j] = true;
c->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NOT_SELECTABLE);
c->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NOT_SELECTABLE);
c->AI()->DoAction(1);
break;
}
@ -918,7 +918,7 @@ public:
c->DeleteThreatList();
c->CombatStop(true);
c->InterruptNonMeleeSpells(true);
c->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NOT_SELECTABLE);
c->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NOT_SELECTABLE);
c->Respawn(true);
c->UpdatePosition(c->GetHomePosition(), true);
c->StopMovingOnCurrentPos();

View file

@ -418,8 +418,8 @@ public:
c->CastSpell(c, 69753, false);
me->SetReactState(REACT_PASSIVE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
me->SetUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->AddUnitState(UNIT_STATE_DIED);

View file

@ -75,7 +75,7 @@ public:
void Reset() override
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
events.Reset();
if (me->HasReactState(REACT_AGGRESSIVE)) // Reset() called by EnterEvadeMode()
{
@ -117,7 +117,7 @@ public:
// start real fight
me->RemoveAllAuras();
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
DoZoneInCombat();
me->CastSpell(me, 43979, true);
Talk(SAY_AGGRO);

View file

@ -701,7 +701,7 @@ public:
{
deathbringerGUID[0] = c->GetGUID();
c->SetReactState(REACT_PASSIVE);
c->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
c->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
c->SetHomePosition(915.10f, 75.31f, 553.81f, 3.75f);
c->SetWalk(false);
c->GetMotionMaster()->MoveSplinePath(&path);
@ -710,7 +710,7 @@ public:
{
deathbringerGUID[1] = c->GetGUID();
c->SetReactState(REACT_PASSIVE);
c->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
c->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
c->SetHomePosition(883.15f, 54.6254f, 528.5f, 3.75f);
c->SetWalk(false);
path.push_back(G3D::Vector3(883.15f, 54.6254f, 528.5f));
@ -758,14 +758,14 @@ public:
if (Creature* c = pInstance->instance->GetCreature(deathbringerGUID[0]))
{
c->SetReactState(REACT_AGGRESSIVE);
c->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
break;
case 36:
if (Creature* c = pInstance->instance->GetCreature(deathbringerGUID[1]))
{
c->SetReactState(REACT_AGGRESSIVE);
c->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
break;
case 60:
@ -930,7 +930,7 @@ public:
if (Creature* c = pInstance->instance->GetCreature(pInstance->GetGuidData(DATA_TYRANNUS_GUID)))
{
c->AI()->Talk(SAY_PREFIGHT_1);
c->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
c->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
c->SetReactState(REACT_AGGRESSIVE);
//c->ClearUnitState(UNIT_STATE_ONVEHICLE);
if (Player* plr = c->SelectNearestPlayer(100.0f))
@ -1106,7 +1106,7 @@ public:
{
npc_pos_freed_slaveAI(Creature* creature) : SmartAI(creature)
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
me->SetUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
// immune to falling icicles
me->ApplySpellImmune(0, IMMUNITY_ID, 69425, true);
me->ApplySpellImmune(0, IMMUNITY_ID, 70827, true);

View file

@ -124,8 +124,8 @@ public:
for (uint8 i = 0; i < 5; i++)
me->SummonCreature(NPC_LIVING_MOJO, mojoPosition[i].GetPositionX(), mojoPosition[i].GetPositionY(), mojoPosition[i].GetPositionZ(), 0, TEMPSUMMON_MANUAL_DESPAWN, 0);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
}
void InitializeAI() override
@ -178,7 +178,7 @@ public:
summons.Despawn(summon);
if (summon->GetEntry() == NPC_DRAKKARI_ELEMENTAL)
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->RemoveAurasDueToSpell(SPELL_FREEZE_ANIM);
if (me->GetVictim())
me->GetMotionMaster()->MoveChase(me->GetVictim());
@ -196,7 +196,7 @@ public:
if (!UpdateVictim())
return;
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE))
if (me->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE))
return;
events.Update(diff);
@ -204,7 +204,7 @@ public:
{
case EVENT_COLOSSUS_START_FIGHT:
me->RemoveAurasDueToSpell(SPELL_FREEZE_ANIM);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
break;
case EVENT_COLOSSUS_MIGHTY_BLOW:
me->CastSpell(me->GetVictim(), SPELL_MIGHTY_BLOW, false);
@ -215,7 +215,7 @@ public:
{
me->CastSpell(me, SPELL_EMERGE, false);
me->CastSpell(me, SPELL_EMERGE_SUMMON, true);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->GetMotionMaster()->Clear();
break;
}
@ -226,7 +226,7 @@ public:
{
me->CastSpell(me, SPELL_EMERGE, false);
me->CastSpell(me, SPELL_EMERGE_SUMMON, true);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->GetMotionMaster()->Clear();
break;
}

View file

@ -211,8 +211,8 @@ public:
}
me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetReactState(REACT_PASSIVE);
}
}
@ -367,9 +367,9 @@ public:
{
case ACTION_STAND_UP:
summons.DespawnEntry(WORLD_TRIGGER);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->RemoveUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
me->RemoveUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
me->SetReactState(REACT_AGGRESSIVE);
me->ForceValuesUpdateAtIndex(UNIT_NPC_FLAGS); // was in sniff. don't ask why
me->m_Events.AddEvent(new StandUpEvent(*me), me->m_Events.CalculateTime(1000));
@ -470,8 +470,8 @@ public:
}
me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetReactState(REACT_PASSIVE);
}
}
@ -636,9 +636,9 @@ public:
{
case ACTION_STAND_UP:
summons.DespawnEntry(WORLD_TRIGGER);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->RemoveUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
me->RemoveUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
me->SetReactState(REACT_AGGRESSIVE);
me->ForceValuesUpdateAtIndex(UNIT_NPC_FLAGS); // was in sniff. don't ask why
me->m_Events.AddEvent(new StandUpEvent(*me), me->m_Events.CalculateTime(1000));
@ -754,8 +754,8 @@ public:
}
me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetReactState(REACT_PASSIVE);
}
}
@ -929,9 +929,9 @@ public:
{
case ACTION_STAND_UP:
summons.DespawnEntry(WORLD_TRIGGER);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->RemoveUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
me->RemoveUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
me->SetReactState(REACT_AGGRESSIVE);
me->ForceValuesUpdateAtIndex(UNIT_NPC_FLAGS); // was in sniff. don't ask why
me->m_Events.AddEvent(new StandUpEvent(*me), me->m_Events.CalculateTime(1000));
@ -1418,7 +1418,7 @@ public:
{
case EVENT_BOMB_DESPAWN:
me->RemoveAllAuras();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->DespawnOrUnsummon(exploded ? 5000 : 0);
break;
case EVENT_CONTINUE_FALLING:

View file

@ -251,7 +251,7 @@ public:
void Reset() override
{
_Reset();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE);
me->SetReactState(REACT_DEFENSIVE);
events.Reset();
_introDone = false;
@ -323,7 +323,7 @@ public:
void AttackStart(Unit* victim) override
{
if (!_introDone || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC))
if (!_introDone || me->HasUnitFlag(UNIT_FLAG_IMMUNE_TO_PC))
return;
ScriptedAI::AttackStart(victim);
@ -571,7 +571,7 @@ public:
teleporter->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
}
deathbringer->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
deathbringer->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
deathbringer->SetWalk(false);
deathbringer->GetMotionMaster()->MovePoint(POINT_SAURFANG, deathbringerPos.GetPositionX(), deathbringerPos.GetPositionY(), deathbringerPos.GetPositionZ());
}
@ -645,7 +645,7 @@ public:
if (Creature* deathbringer = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_DEATHBRINGER_SAURFANG)))
{
deathbringer->CastSpell(me, SPELL_RIDE_VEHICLE, true);
deathbringer->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
deathbringer->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
deathbringer->setDeathState(ALIVE);
}
_events.ScheduleEvent(EVENT_OUTRO_HORDE_4, 1000);
@ -707,7 +707,7 @@ public:
if (Creature* deathbringer = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_DEATHBRINGER_SAURFANG)))
{
deathbringer->AI()->DoAction(ACTION_INTRO_DONE);
deathbringer->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
deathbringer->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
if (Player* target = deathbringer->SelectNearestPlayer(100.0f))
deathbringer->AI()->AttackStart(target);
}
@ -833,7 +833,7 @@ public:
teleporter->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
}
deathbringer->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
deathbringer->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
deathbringer->SetWalk(false);
deathbringer->GetMotionMaster()->MovePoint(POINT_SAURFANG, deathbringerPos.GetPositionX(), deathbringerPos.GetPositionY(), deathbringerPos.GetPositionZ());
}
@ -945,7 +945,7 @@ public:
if (Creature* deathbringer = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_DEATHBRINGER_SAURFANG)))
{
deathbringer->AI()->DoAction(ACTION_INTRO_DONE);
deathbringer->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
deathbringer->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
if (Player* target = deathbringer->SelectNearestPlayer(100.0f))
deathbringer->AI()->AttackStart(target);
}

View file

@ -610,7 +610,7 @@ public:
if (me->SummonCreature(entry, pos, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000))
if (TempSummon* trigger = me->SummonCreature(WORLD_TRIGGER, pos, TEMPSUMMON_TIMED_DESPAWN, 2000))
{
trigger->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
trigger->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
trigger->CastSpell(trigger, SPELL_TELEPORT_VISUAL, true);
}
}
@ -745,9 +745,9 @@ public:
case EVENT_CULTIST_DARK_MARTYRDOM_REVIVE:
me->RemoveAurasDueToSpell(SPELL_PERMANENT_FEIGN_DEATH);
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
me->RemoveUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
me->UpdateEntry(NPC_REANIMATED_FANATIC);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED | UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT | UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_STUNNED | UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT | UNIT_FLAG_NOT_SELECTABLE);
me->SetReactState(REACT_AGGRESSIVE);
DoZoneInCombat(me);
me->CastSpell(me, SPELL_FANATIC_S_DETERMINATION);
@ -760,8 +760,8 @@ public:
me->CastSpell(me, SPELL_CLEAR_ALL_DEBUFFS, true);
me->CastSpell(me, SPELL_FULL_HEAL, true);
me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED | UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT | UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
me->SetUnitFlag(UNIT_FLAG_STUNNED | UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT | UNIT_FLAG_NOT_SELECTABLE);
Reset();
events.ScheduleEvent(EVENT_CULTIST_DARK_MARTYRDOM_REVIVE, 6000);
break;
@ -866,9 +866,9 @@ public:
case EVENT_CULTIST_DARK_MARTYRDOM_REVIVE:
me->RemoveAurasDueToSpell(SPELL_PERMANENT_FEIGN_DEATH);
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
me->RemoveUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
me->UpdateEntry(NPC_REANIMATED_ADHERENT);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED | UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT | UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_STUNNED | UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT | UNIT_FLAG_NOT_SELECTABLE);
me->SetReactState(REACT_AGGRESSIVE);
DoZoneInCombat(me);
me->CastSpell(me, SPELL_ADHERENT_S_DETERMINATION);
@ -881,8 +881,8 @@ public:
me->CastSpell(me, SPELL_CLEAR_ALL_DEBUFFS, true);
me->CastSpell(me, SPELL_FULL_HEAL, true);
me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED | UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT | UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
me->SetUnitFlag(UNIT_FLAG_STUNNED | UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT | UNIT_FLAG_NOT_SELECTABLE);
Reset();
events.ScheduleEvent(EVENT_CULTIST_DARK_MARTYRDOM_REVIVE, 6000);
break;

View file

@ -253,7 +253,7 @@ public:
me->SetStandState(UNIT_STAND_STATE_STAND);
if (instance->GetBossState(DATA_ROTFACE) == DONE && instance->GetBossState(DATA_FESTERGUT) == DONE)
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
}
uint32 GetData(uint32 type) const override
@ -290,7 +290,7 @@ public:
void MoveInLineOfSight(Unit* who) override
{
if (!me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE))
if (!me->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE))
BossAI::MoveInLineOfSight(who);
}
@ -799,7 +799,7 @@ public:
else if (targetGUID)
{
Unit* target = ObjectAccessor::GetUnit(*me, targetGUID);
if (me->GetVictim()->GetGUID() != targetGUID || !target || !me->IsValidAttackTarget(target) || target->HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH) || target->GetExactDist2dSq(4356.0f, 3211.0f) > 80.0f * 80.0f || target->GetPositionZ() < 380.0f || target->GetPositionZ() > 405.0f)
if (me->GetVictim()->GetGUID() != targetGUID || !target || !me->IsValidAttackTarget(target) || target->HasUnitFlag2(UNIT_FLAG2_FEIGN_DEATH) || target->GetExactDist2dSq(4356.0f, 3211.0f) > 80.0f * 80.0f || target->GetPositionZ() < 380.0f || target->GetPositionZ() > 405.0f)
SelectNewTarget();
}
}

View file

@ -371,7 +371,7 @@ public:
void EnterEvadeMode() override
{
if (!me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) // this flag is removed after she lands and can be engaged
if (!me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE)) // this flag is removed after she lands and can be engaged
{
const Map::PlayerList& pl = me->GetMap()->GetPlayers();
for (Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
@ -406,7 +406,7 @@ public:
me->setActive(true);
me->SetDisableGravity(true);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetSpeed(MOVE_RUN, 4.28571f);
float moveTime = me->GetExactDist(&SindragosaFlyInPos) / (me->GetSpeed(MOVE_RUN) * 0.001f);
me->m_Events.AddEvent(new FrostwyrmLandEvent(*me, SindragosaLandPos), me->m_Events.CalculateTime(uint64(moveTime) + 250));
@ -434,7 +434,7 @@ public:
me->SetDisableGravity(false);
me->SetSpeed(MOVE_RUN, me->GetCreatureTemplate()->speed_run);
me->SetHomePosition(SindragosaLandPos);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
// Sindragosa enters combat as soon as she lands
me->SetInCombatWithZone();
@ -1431,7 +1431,7 @@ public:
return;
me->setActive(true);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
float moveTime = me->GetExactDist(&SpinestalkerFlyPos) / (me->GetSpeed(MOVE_RUN) * 0.001f);
me->m_Events.AddEvent(new FrostwyrmLandEvent(*me, SpinestalkerLandPos), me->m_Events.CalculateTime(uint64(moveTime) + 250));
me->SetDefaultMovementType(IDLE_MOTION_TYPE);
@ -1450,7 +1450,7 @@ public:
me->SetDisableGravity(false);
me->SetHomePosition(SpinestalkerLandPos);
me->SetFacingTo(SpinestalkerLandPos.GetOrientation());
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
}
void UpdateAI(uint32 diff) override
@ -1562,7 +1562,7 @@ public:
return;
me->setActive(true);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
float moveTime = me->GetExactDist(&RimefangFlyPos) / (me->GetSpeed(MOVE_RUN) * 0.001f);
me->m_Events.AddEvent(new FrostwyrmLandEvent(*me, RimefangLandPos), me->m_Events.CalculateTime(uint64(moveTime) + 250));
me->SetDefaultMovementType(IDLE_MOTION_TYPE);
@ -1583,7 +1583,7 @@ public:
me->SetDisableGravity(false);
me->SetHomePosition(RimefangLandPos);
me->SetFacingTo(RimefangLandPos.GetOrientation());
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
}
else if (point == POINT_LAND_GROUND)
{

View file

@ -631,7 +631,7 @@ public:
boss_the_lich_kingAI(Creature* creature) : BossAI(creature, DATA_THE_LICH_KING)
{
me->AddAura(SPELL_EMOTE_SIT_NO_SHEATH, me);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
me->SetReactState(REACT_PASSIVE);
}
@ -658,7 +658,7 @@ public:
_Reset();
DoAction(ACTION_RESTORE_LIGHT);
SetEquipmentSlots(true);
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC))
if (me->HasUnitFlag(UNIT_FLAG_IMMUNE_TO_PC))
me->SetStandState(UNIT_STAND_STATE_SIT);
}
@ -704,7 +704,7 @@ public:
Cell::VisitGridObjects(me, worker, 333.0f);
me->AddAura(SPELL_EMOTE_SIT_NO_SHEATH, me);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
me->SetReactState(REACT_PASSIVE);
me->SetStandState(UNIT_STAND_STATE_SIT);
}
@ -1209,7 +1209,7 @@ public:
spawner->CastSpell(spawner, SPELL_SUMMON_SPIRIT_BOMB_1, true); // summons bombs randomly
spawner->CastSpell(spawner, SPELL_SUMMON_SPIRIT_BOMB_2, true); // summons bombs on players
spawner->m_Events.AddEvent(new TriggerWickedSpirit(spawner), spawner->m_Events.CalculateTime(3000));
terenas->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC); // to avoid being healed by player trinket procs. terenas' health doesn't matter on heroic
terenas->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC); // to avoid being healed by player trinket procs. terenas' health doesn't matter on heroic
}
}
break;
@ -1456,7 +1456,7 @@ public:
if (Creature* theLichKing = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_THE_LICH_KING)))
{
theLichKing->SetWalk(false);
theLichKing->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
theLichKing->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
theLichKing->SetReactState(REACT_AGGRESSIVE);
theLichKing->SetInCombatWithZone();
if (!theLichKing->IsInCombat())
@ -1589,7 +1589,7 @@ public:
terenas->CastSpell((Unit*)nullptr, SPELL_MASS_RESURRECTION, false);
if (Creature* lichKing = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_THE_LICH_KING)))
{
lichKing->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
lichKing->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
me->RemoveAllAuras();
SetEquipmentSlots(true);
@ -2265,7 +2265,7 @@ public:
else
{
Unit* target = ObjectAccessor::GetUnit(*me, targetGUID);
if (me->GetVictim()->GetGUID() != targetGUID || !target || !me->IsValidAttackTarget(target) || target->HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH) || target->GetExactDist2dSq(&CenterPosition) > 75.0f * 75.0f || target->GetPositionZ() < 830.0f || target->GetPositionZ() > 855.0f)
if (me->GetVictim()->GetGUID() != targetGUID || !target || !me->IsValidAttackTarget(target) || target->HasUnitFlag2(UNIT_FLAG2_FEIGN_DEATH) || target->GetExactDist2dSq(&CenterPosition) > 75.0f * 75.0f || target->GetPositionZ() < 830.0f || target->GetPositionZ() > 855.0f)
SelectNewTarget();
}
}
@ -2677,10 +2677,10 @@ public:
me->SetDisableGravity(false);
me->GetMotionMaster()->MovePoint(POINT_DROP_PLAYER, _destPoint, false);
me->SetDisableGravity(true, true);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
break;
case EVENT_MOVE_TO_SIPHON_POS:
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); // just in case if passenger disappears so quickly that EVENT_MOVE_TO_DROP_POS is never executed
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); // just in case if passenger disappears so quickly that EVENT_MOVE_TO_DROP_POS is never executed
{ int32 bp0 = 80; me->CastCustomSpell(me, 1557, &bp0, nullptr, nullptr, true); }
me->SetCanFly(true);
me->SetDisableGravity(true);
@ -3062,7 +3062,7 @@ public:
c->StopMoving();
c->CastSpell((Unit*)nullptr, SPELL_SPIRIT_BURST, true);
c->DespawnOrUnsummon(3000);
c->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
c->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
}
}
@ -3284,7 +3284,7 @@ public:
}
break;
case ACTION_TELEPORT_BACK:
if (!me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE))
if (!me->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE))
{
_events.Reset();
me->CastSpell((Unit*)nullptr, SPELL_RESTORE_SOUL, false);
@ -3301,7 +3301,7 @@ public:
damage = me->GetHealth() - 1;
if (IsHeroic())
return;
if (!me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE))
if (!me->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE))
{
_events.Reset();
_events.ScheduleEvent(EVENT_TELEPORT_BACK, 1000);
@ -3314,7 +3314,7 @@ public:
me->SetDisplayId(16946);
me->SetReactState(REACT_PASSIVE);
me->AttackStop();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->DespawnOrUnsummon(2000);
}
}
@ -3347,7 +3347,7 @@ public:
me->SetDisplayId(16946);
me->SetReactState(REACT_PASSIVE);
me->AttackStop();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
_events.Reset();
_events.ScheduleEvent(EVENT_TELEPORT_BACK, 1000);
break;
@ -3710,7 +3710,7 @@ public:
if (!target)
return;
target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_ATTACKABLE_1 | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
target->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_ATTACKABLE_1 | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
target->ForceValuesUpdateAtIndex(UNIT_FIELD_FLAGS);
VileSpiritActivateEvent(target).Execute(0, 0);
}

View file

@ -406,7 +406,7 @@ public:
me->CastSpell(me, SPELL_AWARD_REPUTATION_BOSS_KILL, true);
// this display id was found in sniff instead of the one on aura
me->SetDisplayId(11686);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->DespawnOrUnsummon(4000);
if (Creature* lichKing = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_VALITHRIA_LICH_KING)))
lichKing->CastSpell(lichKing, SPELL_SPAWN_CHEST, false);
@ -1049,7 +1049,7 @@ public:
{
timer = 0;
me->SetDisplayId(11686);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->DespawnOrUnsummon(2000);
}
else

View file

@ -743,7 +743,7 @@ public:
return;
me->setActive(true);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
// Load Grid with Sister Svalna
me->GetMap()->LoadGrid(4356.71f, 2484.33f);
if (Creature* svalna = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_SISTER_SVALNA)))
@ -930,7 +930,7 @@ public:
Talk(SAY_CROK_INTRO_3);
break;
case EVENT_START_PATHING:
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
Start(true, true);
break;
case EVENT_SCOURGE_STRIKE:
@ -998,7 +998,7 @@ public:
void Reset() override
{
_Reset();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetReactState(REACT_PASSIVE);
me->SetCanFly(true);
me->SetDisableGravity(true);
@ -1007,7 +1007,7 @@ public:
void AttackStart(Unit* victim) override
{
if (me->HasReactState(REACT_PASSIVE) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC))
if (me->HasReactState(REACT_PASSIVE) || me->HasUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC))
return;
BossAI::AttackStart(victim);
}
@ -1037,10 +1037,10 @@ public:
void EnterCombat(Unit* /*attacker*/) override
{
if (me->HasReactState(REACT_PASSIVE) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC))
if (me->HasReactState(REACT_PASSIVE) || me->HasUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC))
{
me->CombatStop(false);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetReactState(REACT_PASSIVE);
return;
}
@ -1121,7 +1121,7 @@ public:
if (type != EFFECT_MOTION_TYPE || id != POINT_LAND)
return;
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetCanFly(false);
me->SetDisableGravity(false);
me->SetReactState(REACT_AGGRESSIVE);
@ -1140,7 +1140,7 @@ public:
{
Talk(EMOTE_SVALNA_IMPALE, target);
summon->CastCustomSpell(VEHICLE_SPELL_RIDE_HARDCODED, SPELLVALUE_BASE_POINT0, 1, target, false);
summon->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_HIDE_BODY | UNIT_FLAG2_ALLOW_ENEMY_INTERACT);
summon->SetUnitFlag2(UNIT_FLAG2_HIDE_BODY | UNIT_FLAG2_ALLOW_ENEMY_INTERACT);
}
break;
default:
@ -1694,7 +1694,7 @@ public:
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING) || me->isFeared() || me->isFrozen() || me->HasUnitState(UNIT_STATE_STUNNED) || me->HasUnitState(UNIT_STATE_CONFUSED) || ((me->GetEntry() == NPC_YMIRJAR_DEATHBRINGER || me->GetEntry() == NPC_YMIRJAR_FROSTBINDER) && me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED)))
if (me->HasUnitState(UNIT_STATE_CASTING) || me->isFeared() || me->isFrozen() || me->HasUnitState(UNIT_STATE_STUNNED) || me->HasUnitState(UNIT_STATE_CONFUSED) || ((me->GetEntry() == NPC_YMIRJAR_DEATHBRINGER || me->GetEntry() == NPC_YMIRJAR_FROSTBINDER) && me->HasUnitFlag(UNIT_FLAG_SILENCED)))
return;
switch (events.ExecuteEvent())
@ -1915,7 +1915,7 @@ public:
if (Creature* target = GetTarget()->ToCreature())
{
target->SetReactState(REACT_PASSIVE);
target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_PC);
target->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_PC);
target->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_CUSTOM_SPELL_02);
}
}
@ -1925,7 +1925,7 @@ public:
if (Creature* target = GetTarget()->ToCreature())
{
target->SetReactState(REACT_AGGRESSIVE);
target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_PC);
target->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_PC);
target->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0);
}
}

View file

@ -225,7 +225,7 @@ public:
BossAI::Reset();
events.Reset();
summons.DespawnAll();
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_DISABLE_MOVE);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_DISABLE_MOVE);
me->SetReactState(REACT_PASSIVE);
secondPhase = false;
gateOpened = false;
@ -256,7 +256,7 @@ public:
events.ScheduleEvent(EVENT_INTRO_2, 4000);
events.ScheduleEvent(EVENT_INTRO_3, 9000);
events.ScheduleEvent(EVENT_INTRO_4, 14000);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
me->SetUnitFlag(UNIT_FLAG_DISABLE_MOVE);
events.ScheduleEvent(EVENT_SUMMON_ADDS, 30000);
events.ScheduleEvent(EVENT_CHECK_PLAYERS, 120000);
if (pInstance)
@ -485,7 +485,7 @@ public:
Talk(EMOTE_PHASE_TWO);
me->CastSpell(me, SPELL_TELEPORT_LIVE, false);
me->SetReactState(REACT_AGGRESSIVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_DISABLE_MOVE);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_DISABLE_MOVE);
me->RemoveAllAuras();
summons.DoZoneInCombat();
events.ScheduleEvent(EVENT_SHADOW_BOLT, 1000);

View file

@ -221,7 +221,7 @@ public:
BossAI::Reset();
events.Reset();
summons.DespawnAll();
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE);
me->SetReactState(REACT_AGGRESSIVE);
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetGuidData(DATA_KELTHUZAD_FLOOR)))
{
@ -256,7 +256,7 @@ public:
void EnterEvadeMode() override
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE);
ScriptedAI::EnterEvadeMode();
}
@ -300,7 +300,7 @@ public:
{
BossAI::EnterCombat(who);
Talk(SAY_SUMMON_MINIONS);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE);
me->RemoveAllAttackers();
me->SetTarget();
me->SetReactState(REACT_PASSIVE);
@ -383,7 +383,7 @@ public:
Talk(SAY_AGGRO);
events.Reset();
summons.DoAction(ACTION_SECOND_PHASE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE);
me->GetMotionMaster()->MoveChase(me->GetVictim());
me->RemoveAura(SPELL_KELTHUZAD_CHANNEL);
me->SetReactState(REACT_AGGRESSIVE);
@ -505,7 +505,7 @@ public:
}
break;
}
if (!me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
if (!me->HasUnitFlag(UNIT_FLAG_DISABLE_MOVE))
DoMeleeAttackIfReady();
}
};
@ -554,8 +554,8 @@ public:
}
if (param == ACTION_GUARDIANS_OFF)
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->RemoveAllAuras();
EnterEvadeMode();
me->SetPosition(me->GetHomePosition());

View file

@ -101,7 +101,7 @@ public:
void StartGroundPhase()
{
me->SetReactState(REACT_AGGRESSIVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_DISABLE_MOVE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_DISABLE_MOVE);
me->SetControlled(false, UNIT_STATE_ROOT);
events.Reset();
events.ScheduleEvent(EVENT_MOVE_TO_BALCONY, 110000);
@ -117,7 +117,7 @@ public:
{
me->SetReactState(REACT_PASSIVE);
me->AttackStop();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_DISABLE_MOVE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_DISABLE_MOVE);
me->SetControlled(true, UNIT_STATE_ROOT);
events.Reset();
events.ScheduleEvent(EVENT_BALCONY_SUMMON_ANNOUNCE, 4000);
@ -190,7 +190,7 @@ public:
{
if (me->GetPositionZ() > 270.27f)
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_DISABLE_MOVE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_DISABLE_MOVE);
me->NearTeleportTo(nothPosition.GetPositionX(), nothPosition.GetPositionY(), nothPosition.GetPositionZ(), nothPosition.GetOrientation(), true);
}
BossAI::JustDied(killer);

View file

@ -106,7 +106,7 @@ public:
{
me->SummonGameObject(GO_SAPPHIRON_BIRTH, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0, 0, 0, 0, 0, 0);
me->SetVisible(false);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetReactState(REACT_PASSIVE);
ScriptedAI::InitializeAI();
}
@ -234,7 +234,7 @@ public:
if (spawnTimer >= 21500)
{
me->SetVisible(true);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetReactState(REACT_AGGRESSIVE);
spawnTimer = 0;
}

View file

@ -152,7 +152,7 @@ public:
BossAI::Reset();
events.Reset();
summons.DespawnAll();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetControlled(true, UNIT_STATE_ROOT);
summonTimer = 0;
reviveTimer = 0;
@ -168,7 +168,7 @@ public:
cr->InterruptNonMeleeSpells(true);
cr->CastSpell(cr, SPELL_FEUGEN_CHAIN, false);
cr->SetDisableGravity(true);
cr->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
cr->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
cr->SetControlled(true, UNIT_STATE_ROOT);
}
if (Creature* cr = me->SummonCreature(NPC_TESLA_COIL, 3487.04f, -2911.68f, 318.75f, 0.0f))
@ -177,7 +177,7 @@ public:
cr->InterruptNonMeleeSpells(true);
cr->CastSpell(cr, SPELL_STALAGG_CHAIN, false);
cr->SetDisableGravity(true);
cr->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
cr->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
cr->SetControlled(true, UNIT_STATE_ROOT);
}
@ -304,7 +304,7 @@ public:
case EVENT_THADDIUS_INIT:
{
me->RemoveAllAuras();
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
{
if (Creature* cr = ObjectAccessor::GetCreature(*me, (*itr)))
@ -331,7 +331,7 @@ public:
Talk(SAY_AGGRO);
me->SetReactState(REACT_AGGRESSIVE);
me->SetControlled(false, UNIT_STATE_STUNNED);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
events.ScheduleEvent(EVENT_THADDIUS_CHAIN_LIGHTNING, 14000);
events.ScheduleEvent(EVENT_THADDIUS_BERSERK, 360000);
events.ScheduleEvent(EVENT_THADDIUS_POLARITY_SHIFT, 30000);
@ -403,7 +403,7 @@ public:
if (Creature* cr = me->FindNearestCreature(NPC_TESLA_COIL, 150.0f))
{
cr->CastSpell(cr, me->GetEntry() == NPC_STALAGG ? SPELL_STALAGG_CHAIN : SPELL_FEUGEN_CHAIN, false);
cr->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
cr->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
myCoil = cr->GetGUID();
}
}

View file

@ -237,8 +237,8 @@ public:
bLockHealthCheck = false;
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_PACIFIED);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_PACIFIED);
me->RemoveUnitFlag(UNIT_FLAG_DISABLE_MOVE);
if (pInstance)
{
@ -340,14 +340,14 @@ public:
if (!victim)
return;
if (me->GetVictim() && me->GetVictim()->GetGUID() == victim->GetGUID() && !me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_PACIFIED))
if (me->GetVictim() && me->GetVictim()->GetGUID() == victim->GetGUID() && !me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_PACIFIED))
{
if (!me->GetGuidValue(UNIT_FIELD_TARGET))
me->SetTarget(victim->GetGUID());
}
else if (me->Attack(victim, true))
{
if (!me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_PACIFIED))
if (!me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_PACIFIED))
me->GetMotionMaster()->MoveChase(victim);
else
me->SetTarget();
@ -356,7 +356,7 @@ public:
void DamageTaken(Unit*, uint32& damage, DamageEffectType, SpellSchoolMask) override
{
if (damage >= me->GetHealth() && !me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE)) // allow dying only in phase 3!
if (damage >= me->GetHealth() && !me->HasUnitFlag(UNIT_FLAG_DISABLE_MOVE)) // allow dying only in phase 3!
{
damage = 0;
return;
@ -417,7 +417,7 @@ public:
pInstance->SetData(DATA_HIDE_IRIS_AND_PORTAL, 0);
pInstance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_YOU_DONT_HAVE_AN_ENTERNITY_EVENT);
}
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_PACIFIED);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_PACIFIED);
if (Unit* target = me->SelectNearestTarget(250.0f))
{
AttackStart(target);
@ -460,7 +460,7 @@ public:
Talk(SAY_MAGIC_BLAST);
EntryCheckPredicate pred(NPC_POWER_SPARK);
summons.DoAction(2, pred); // stop following
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
me->SetUnitFlag(UNIT_FLAG_PACIFIED);
me->SendMeleeAttackStop(me->GetVictim());
me->SetTarget();
@ -539,7 +539,7 @@ public:
sScriptMgr->AnticheatSetSkipOnePacketForASH(pPlayer, true);
pPlayer->SetGuidValue(PLAYER_FARSIGHT, vp->GetGUID());
c->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
c->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
}
}
}
@ -556,7 +556,7 @@ public:
bLockHealthCheck = false;
EntryCheckPredicate pred(NPC_POWER_SPARK);
summons.DoAction(1, pred); // resume following
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
me->RemoveUnitFlag(UNIT_FLAG_PACIFIED);
if (Unit* target = me->GetVictim())
{
AttackStart(target);
@ -568,7 +568,7 @@ public:
case EVENT_START_PHASE_2:
events.SetPhase(PHASE_TWO);
Talk(SAY_END_P1);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
me->SetUnitFlag(UNIT_FLAG_PACIFIED);
me->SendMeleeAttackStop();
me->SetTarget();
me->GetMotionMaster()->MoveIdle();
@ -588,7 +588,7 @@ public:
}
case EVENT_START_PHASE_2_MOVE_TO_SIDE:
Talk(SAY_PHASE_2);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_PACIFIED);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_PACIFIED);
me->GetMotionMaster()->MovePoint(MI_POINT_CIRCLE_OUTSIDE_PH_2, Phase2NorthPos);
events.RescheduleEvent(EVENT_SPELL_ARCANE_STORM, urand(12000, 15000), 1);
events.RescheduleEvent(EVENT_SPELL_ARCANE_OVERLOAD, 8000, 1);
@ -742,8 +742,8 @@ public:
case EVENT_START_PHASE_3:
events.SetPhase(PHASE_THREE);
me->GetMap()->SetZoneOverrideLight(AREA_EYE_OF_ETERNITY, LIGHT_OBSCURE_ARCANE_RUNES, 1s);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED | UNIT_FLAG_DISABLE_MOVE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_PACIFIED | UNIT_FLAG_DISABLE_MOVE);
if (Unit* target = me->GetVictim())
AttackStart(target);
events.RescheduleEvent(EVENT_SPELL_ARCANE_PULSE, 0, 1);
@ -818,7 +818,7 @@ public:
{
me->SetDisableGravity(true);
me->GetMap()->SetZoneOverrideLight(AREA_EYE_OF_ETERNITY, LIGHT_GET_DEFAULT_FOR_MAP, 1s);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
me->RemoveUnitFlag(UNIT_FLAG_DISABLE_MOVE);
ScriptedAI::EnterEvadeMode();
}
@ -1010,14 +1010,14 @@ public:
if (damage >= me->GetHealth())
{
damage = 0;
if (!me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
if (!me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
{
MoveTimer = 0;
me->GetMotionMaster()->MoveIdle();
me->DisableSpline();
me->MonsterMoveWithSpeed(me->GetPositionX(), me->GetPositionY(), CenterPos.GetPositionZ(), 100.0f);
me->SetPosition(me->GetPositionX(), me->GetPositionY(), CenterPos.GetPositionZ(), me->GetOrientation());
me->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE);
me->ReplaceAllUnitFlags(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE);
me->RemoveAura(SPELL_POWER_SPARK_VISUAL);
me->CastSpell(me, SPELL_POWER_SPARK_GROUND_BUFF, true);
me->DespawnOrUnsummon(60000);
@ -1027,7 +1027,7 @@ public:
void UpdateAI(uint32 diff) override
{
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
if (me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
return;
if (CheckTimer <= diff)

View file

@ -123,12 +123,12 @@ public:
{
if (remove)
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->RemoveAurasDueToSpell(SPELL_FROZEN_PRISON);
}
else
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->CastSpell(me, SPELL_FROZEN_PRISON, true);
}
}

View file

@ -248,14 +248,14 @@ public:
GetUnitOwner()->CastSpell(GetUnitOwner(), SPELL_FROST_MAGUS_SUMMON, true);
GetUnitOwner()->CastSpell(GetUnitOwner(), SPELL_ARCANE_MAGUS_SUMMON, true);
GetUnitOwner()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
GetUnitOwner()->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
GetUnitOwner()->SetControlled(true, UNIT_STATE_STUNNED);
GetUnitOwner()->ToCreature()->LoadEquipment(0, true);
}
void HandleRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetUnitOwner()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
GetUnitOwner()->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
GetUnitOwner()->SetControlled(false, UNIT_STATE_STUNNED);
GetUnitOwner()->ToCreature()->LoadEquipment(1, true);
}

View file

@ -217,8 +217,8 @@ public:
restoreTimer = 0;
abilityTimer1 = 0;
abilityTimer2 = 30000;
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
}
void EnterCombat(Unit*) override
@ -244,8 +244,8 @@ public:
damage = 0;
me->SetReactState(REACT_PASSIVE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetRegeneratingHealth(false);
me->CastSpell(me, SPELL_SUMMON_SEED_POD, true);
me->CastSpell(me, SPELL_SEED_POD, true);
@ -266,8 +266,8 @@ public:
me->SetRegeneratingHealth(true);
restoreTimer = 0;
me->SetReactState(REACT_AGGRESSIVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
}
return;
}

View file

@ -93,9 +93,9 @@ public:
{
pInstance->SetData(DATA_EREGOS, NOT_STARTED);
if( pInstance->GetData(DATA_UROM) != DONE )
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
else
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
events.Reset();

View file

@ -126,9 +126,9 @@ public:
{
pInstance->SetData(DATA_UROM, NOT_STARTED);
if( pInstance->GetData(DATA_VAROS) != DONE )
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
else
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
me->CastSpell(me, SPELL_EVOCATION, true);
@ -277,7 +277,7 @@ public:
me->GetMotionMaster()->MoveIdle();
me->StopMoving();
me->SetControlled(true, UNIT_STATE_ROOT);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetCanFly(true);
me->SetDisableGravity(true);
me->NearTeleportTo(1103.69f, 1048.76f, 512.279f, 1.16f);
@ -354,7 +354,7 @@ public:
me->SetDisableGravity(false);
me->NearTeleportTo(x, y, z, 0.0f);
me->SetControlled(false, UNIT_STATE_ROOT);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->GetMotionMaster()->MoveChase(me->GetVictim());
break;
}

View file

@ -102,12 +102,12 @@ public:
pInstance->SetData(DATA_VAROS, NOT_STARTED);
if( pInstance->GetData(DATA_CC_COUNT) < 10 )
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->CastSpell(me, 50053, true);
}
else
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->InterruptNonMeleeSpells(false);
me->RemoveAura(50053);
}

View file

@ -148,14 +148,14 @@ public:
DoUpdateWorldState(WORLD_STATE_CENTRIFUGE_CONSTRUCT_SHOW, 0);
if( Creature* urom = instance->GetCreature(uiUromGUID) )
urom->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
urom->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
break;
case DATA_UROM:
m_auiEncounter[DATA_UROM] = data;
if( data == DONE )
if( Creature* eregos = instance->GetCreature(uiEregosGUID) )
eregos->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
eregos->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
break;
case DATA_EREGOS:
m_auiEncounter[DATA_EREGOS] = data;
@ -181,7 +181,7 @@ public:
if( CentrifugeCount >= 10 )
if( Creature* varos = instance->GetCreature(uiVarosGUID) )
{
varos->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
varos->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
varos->InterruptNonMeleeSpells(false);
varos->RemoveAura(50053);
}

View file

@ -926,7 +926,7 @@ public:
case EFFECT_1:
_drakeGUID = drake->GetGUID();
caster->AddAura(SPELL_DRAKE_FLAG_VISUAL, caster);
caster->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
caster->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
caster->RemoveAurasByType(SPELL_AURA_MOD_SHAPESHIFT);
drake->CastSpell(drake, SPELL_SOAR_TRIGGER);
if (drake->GetEntry() == NPC_RUBY_DRAKE)
@ -950,12 +950,12 @@ public:
if (drake)
{
drake->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_POSSESSED);
drake->RemoveUnitFlag(UNIT_FLAG_POSSESSED);
drake->RemoveAurasDueToSpell(GetId());
drake->RemoveAurasDueToSpell(SPELL_SOAR_TRIGGER);
drake->RemoveAurasDueToSpell(SPELL_RUBY_EVASIVE_AURA);
}
caster->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
caster->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
caster->RemoveAurasDueToSpell(SPELL_DRAKE_FLAG_VISUAL);
}
@ -993,7 +993,7 @@ public:
if (!drake)
{
caster->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
caster->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
caster->RemoveAurasDueToSpell(SPELL_DRAKE_FLAG_VISUAL);
}
}

View file

@ -159,7 +159,7 @@ public:
summons.Summon(spark);
spark->CastSpell(spark, me->GetMap()->IsHeroic() ? SPELL_SPARK_VISUAL_TRIGGER_H : SPELL_SPARK_VISUAL_TRIGGER_N, true);
spark->CastSpell(spark, SPELL_RANDOM_LIGHTNING, true);
spark->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
spark->SetUnitFlag(UNIT_FLAG_PACIFIED | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
spark->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0);
if (Player* tgt = SelectTargetFromPlayerList(100))

View file

@ -103,12 +103,12 @@ public:
if (!isActive)
{
me->SetControlled(true, UNIT_STATE_STUNNED);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
else
{
me->SetControlled(false, UNIT_STATE_STUNNED);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
}
@ -195,7 +195,7 @@ public:
m_pInstance->SetData(TYPE_LOKEN_INTRO, 1);
me->SetControlled(false, UNIT_STATE_STUNNED);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
if (Player* target = SelectTargetFromPlayerList(80))
AttackStart(target);

View file

@ -357,7 +357,7 @@ public:
if (uiDamage >= me->GetHealth())
{
me->UpdateEntry(NPC_BRITTLE_GOLEM, 0, false);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_DISABLE_MOVE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_DISABLE_MOVE);
me->SetHealth(me->GetMaxHealth());
me->RemoveAllAuras();
me->AttackStop();
@ -459,7 +459,7 @@ public:
{
_attackGUID.Clear();
_isActive = urand(0, 1);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->CastSpell(me, SPELL_FREEZE_ANIM, true);
}
@ -522,7 +522,7 @@ public:
if (eventId == EVENT_UNFREEZE)
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->CastSpell(me, SPELL_AWAKEN, true);
me->RemoveAllAuras();
_isActive = true;

View file

@ -141,10 +141,10 @@ public:
pInstance->SetData(BOSS_SJONNIR, NOT_STARTED);
pInstance->SetData(DATA_SJONNIR_ACHIEVEMENT, false);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
if (pInstance->GetData(BOSS_TRIBUNAL_OF_AGES) == DONE)
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
if (GameObject* doors = me->GetMap()->GetGameObject(pInstance->GetGuidData(GO_SJONNIR_DOOR)))
doors->SetGoState(GO_STATE_ACTIVE);

View file

@ -676,7 +676,7 @@ void brann_bronzebeard::brann_bronzebeardAI::WaypointReached(uint32 id)
pInstance->SetData(BRANN_BRONZEBEARD, 5);
me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
if (Creature* cr = ObjectAccessor::GetCreature(*me, pInstance->GetGuidData(NPC_SJONNIR)))
cr->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
cr->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetOrientation(3.132660f);
DoCast(me, 58506, false);
}

View file

@ -217,7 +217,7 @@ public:
// Make sjonnir attackable
if (Creature* cr = instance->GetCreature(SjonnirGUID))
cr->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
cr->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
}
if (type == BOSS_TRIBUNAL_OF_AGES && data == NOT_STARTED)
{

View file

@ -377,7 +377,7 @@ public:
events.Reset();
summons.DespawnAll();
me->SetReactState(REACT_PASSIVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
me->SetSheath(SHEATH_STATE_UNARMED);
me->SetFaction(190);
me->CastSpell(me, SPELL_DUAL_WIELD, true);
@ -403,8 +403,8 @@ public:
{
case ACTION_START_INTRO:
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_DO_NOT_FADE_IN);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
me->SetUnitFlag2(UNIT_FLAG2_DO_NOT_FADE_IN);
me->SetDisableGravity(true);
me->CastSpell(me, SPELL_ARRIVAL, true);
me->CastSpell(me, SPELL_RIDE_THE_LIGHTNING, true);
@ -438,7 +438,7 @@ public:
me->SetReactState(REACT_PASSIVE);
me->AttackStop();
me->SetFaction(FACTION_FRIENDLY);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->InterruptNonMeleeSpells(false);
if (m_pInstance)
m_pInstance->SetData(TYPE_ALGALON, NOT_STARTED);
@ -446,7 +446,7 @@ public:
case ACTION_INIT_ALGALON:
_firstPull = false;
_fedOnTears = false;
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
break;
case ACTION_ASCEND:
summons.DespawnAll();
@ -477,7 +477,7 @@ public:
uint32 introDelay = 0;
me->setActive(true);
me->SetInCombatWithZone();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_NPC);
events.Reset();
events.SetPhase(PHASE_ROLE_PLAY);
@ -603,7 +603,7 @@ public:
me->SetReactState(REACT_PASSIVE);
me->AttackStop();
me->SetFaction(FACTION_FRIENDLY);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
events.Reset();
summons.DespawnAll();
me->InterruptNonMeleeSpells(false);
@ -649,7 +649,7 @@ public:
break;
case EVENT_INTRO_FINISH:
events.Reset();
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
if (Creature* brann = ObjectAccessor::GetCreature(*me, m_pInstance->GetGuidData(NPC_BRANN_BRONZBEARD_ALG)))
brann->AI()->DoAction(ACTION_FINISH_INTRO);
break;
@ -659,7 +659,7 @@ public:
break;
case EVENT_REMOVE_UNNATTACKABLE:
me->SetSheath(SHEATH_STATE_MELEE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_NPC);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_NPC);
break;
case EVENT_INTRO_TIMER_DONE:
events.SetPhase(PHASE_NORMAL);
@ -736,7 +736,7 @@ public:
break;
case EVENT_OUTRO_1:
me->RemoveAllAuras();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_RENAME);
me->SetUnitFlag(UNIT_FLAG_RENAME);
break;
case EVENT_OUTRO_2:
{
@ -758,7 +758,7 @@ public:
break;
case EVENT_OUTRO_4:
me->CastSpell((Unit*)nullptr, SPELL_SUPERMASSIVE_FAIL);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
break;
case EVENT_OUTRO_5:
if (Creature* brann = me->SummonCreature(NPC_BRANN_BRONZBEARD_ALG, BrannOutroPos[0], TEMPSUMMON_TIMED_DESPAWN, 131500))
@ -985,7 +985,7 @@ public:
{
case ACTION_ACTIVATE_STAR:
me->SetReactState(REACT_AGGRESSIVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
_isActive = true;
if (Player* target = SelectTargetFromPlayerList(250.0f))

View file

@ -802,7 +802,7 @@ public:
me->StopMoving();
me->SetReactState(REACT_PASSIVE);
me->SetGuidValue(UNIT_FIELD_TARGET, ObjectGuid::Empty);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
me->SetUnitFlag(UNIT_FLAG_STUNNED);
me->SendMonsterMove(_flyTarget->GetPositionX(), _flyTarget->GetPositionY(), _flyTarget->GetPositionZ() + 15, 1500, SPLINEFLAG_FLYING);
me->CastSpell(me, SPELL_LIGHTNING_TENDRILS, true);

View file

@ -308,11 +308,11 @@ public:
if (m_pInstance->GetData(TYPE_LEVIATHAN) != SPECIAL)
{
m_pInstance->SetData(TYPE_LEVIATHAN, NOT_STARTED);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
else
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
m_pInstance->SetData(DATA_VEHICLE_SPAWN, VEHICLE_POS_LEVIATHAN);
_startTimer = 0;
}
@ -372,7 +372,7 @@ public:
}
else if (_speakTimer > 41000 && _speakTimer < 60000)
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
TurnGates(true, false);
me->MonsterMoveWithSpeed(homePos.GetPositionX(), homePos.GetPositionY(), homePos.GetPositionZ(), 100.0f);
me->UpdatePosition(homePos);
@ -768,14 +768,14 @@ public:
{
if (apply)
{
turret->SetUInt32Value(UNIT_FIELD_FLAGS, 0);
turret->ReplaceAllUnitFlags(UNIT_FLAG_NONE);
turret->GetAI()->AttackStart(who);
if (Creature* leviathan = me->GetVehicleCreatureBase())
leviathan->AI()->Talk(FLAME_LEVIATHAN_SAY_PLAYER_RIDING);
}
else
{
turret->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
turret->ReplaceAllUnitFlags(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
if (turret->GetTypeId() == TYPEID_UNIT)
turret->ToCreature()->AI()->EnterEvadeMode();
}
@ -817,7 +817,7 @@ public:
if (Vehicle* vehicle = me->GetVehicle())
if (Unit* device = vehicle->GetPassenger(SEAT_DEVICE))
device->SetUInt32Value(UNIT_FIELD_FLAGS, 0); // unselectable
device->ReplaceAllUnitFlags(UNIT_FLAG_NONE); // unselectable
if (Creature* leviathan = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(TYPE_LEVIATHAN)))
leviathan->AI()->DoAction(ACTION_DESTROYED_TURRET);
@ -874,7 +874,7 @@ public:
if (me->GetVehicle())
{
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
if (Unit* player = me->GetVehicle()->GetPassenger(SEAT_PLAYER))
{

View file

@ -343,7 +343,7 @@ public:
me->PlayDirectSound(SOUND_DEATH);
damage = 0;
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetFaction(FACTION_FRIENDLY);
me->SetHealth(me->GetMaxHealth());
me->CombatStop();

View file

@ -307,7 +307,7 @@ public:
for (ObjectGuid const& guid : summons)
if (Creature* sv = ObjectAccessor::GetCreature(*me, guid))
{
sv->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
sv->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
sv->GetMotionMaster()->MoveIdle();
sv->GetMotionMaster()->MoveCharge(1852.78f, 81.38f, 342.461f, 28.0f);
}

View file

@ -338,7 +338,7 @@ public:
{
damage = 0;
me->SetReactState(REACT_PASSIVE);
if (!me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
if (!me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
{
if (pInstance)
{
@ -346,7 +346,7 @@ public:
me->CastSpell(me, 64899, true); // credit
}
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetFaction(FACTION_FRIENDLY);
me->GetMotionMaster()->Clear();
me->AttackStop();

View file

@ -113,7 +113,7 @@ public:
{
timer = 1000;
me->SetReactState(REACT_PASSIVE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
}
void JustReachedHome() override
@ -126,7 +126,7 @@ public:
if (spell->Id == SPELL_ACTIVATE_CONSTRUCT)
{
me->RemoveAura(38757);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetReactState(REACT_AGGRESSIVE);
if (InstanceScript* instance = me->GetInstanceScript())
if (Creature* ignis = ObjectAccessor::GetCreature(*me, instance->GetGuidData(TYPE_IGNIS)))

View file

@ -235,7 +235,7 @@ public:
_looksAchievement = true;
me->SetDisableGravity(true);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
me->SetUnitFlag(UNIT_FLAG_DISABLE_MOVE);
me->DisableRotate(true);
events.Reset();

View file

@ -335,7 +335,7 @@ public:
ResetGameObjects();
events.Reset();
summons.DespawnAll();
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
if (pInstance && pInstance->GetData(TYPE_MIMIRON) != DONE)
pInstance->SetData(TYPE_MIMIRON, NOT_STARTED);
@ -358,7 +358,7 @@ public:
me->setActive(true);
DoZoneInCombat();
me->RemoveAllAuras();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
events.Reset();
if (Creature* c = GetLMK2())
@ -1030,8 +1030,8 @@ public:
c->ExitVehicle(); // this should never happen!
if (Creature* c = me->SummonCreature(NPC_LEVIATHAN_MKII_CANNON, *me, TEMPSUMMON_MANUAL_DESPAWN))
c->EnterVehicle(me, 3);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetReactState(REACT_AGGRESSIVE);
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
@ -1050,7 +1050,7 @@ public:
break;
case 1:
Phase = 1;
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
if (Unit* target = SelectTargetFromPlayerList(75.0f))
AttackStart(target);
DoZoneInCombat();
@ -1067,7 +1067,7 @@ public:
me->SetReactState(REACT_AGGRESSIVE);
DoResetThreat();
Phase = 4;
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
if (Unit* target = SelectTargetFromPlayerList(75.0f))
AttackStart(target);
DoZoneInCombat();
@ -1089,9 +1089,9 @@ public:
me->SetReactState(REACT_PASSIVE);
if (Phase == 1)
{
if (!me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE))
if (!me->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE))
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->GetMotionMaster()->Clear();
me->AttackStop();
me->SetReactState(REACT_PASSIVE);
@ -1107,9 +1107,9 @@ public:
}
else if (Phase == 4)
{
if (!me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
if (!me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->InterruptNonMeleeSpells(false);
me->RemoveAllAurasExceptType(SPELL_AURA_CONTROL_VEHICLE);
me->CastSpell(me, SPELL_SELF_REPAIR, false);
@ -1264,7 +1264,7 @@ public:
{
if( spell->Id == SPELL_SELF_REPAIR )
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetReactState(REACT_AGGRESSIVE);
}
}
@ -1326,7 +1326,7 @@ public:
Phase = 2;
fighting = true;
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_SPELL_CAST_OMNI);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
events.Reset();
events.ScheduleEvent(EVENT_SPELL_HEAT_WAVE, 10000);
events.ScheduleEvent(EVENT_SPELL_ROCKET_STRIKE, 16000);
@ -1343,7 +1343,7 @@ public:
case 4:
Phase = 4;
fighting = true;
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
events.Reset();
events.ScheduleEvent(EVENT_REINSTALL_ROCKETS, 3000);
events.ScheduleEvent(EVENT_SPELL_ROCKET_STRIKE, 16000);
@ -1382,9 +1382,9 @@ public:
me->SetReactState(REACT_PASSIVE);
if (Phase == 2)
{
if (!me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE))
if (!me->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE))
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
SetData(1, 0);
me->InterruptNonMeleeSpells(false);
me->RemoveAllAurasExceptType(SPELL_AURA_CONTROL_VEHICLE);
@ -1397,9 +1397,9 @@ public:
}
else if (Phase == 4)
{
if (!me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
if (!me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->InterruptNonMeleeSpells(false);
me->RemoveAllAurasExceptType(SPELL_AURA_CONTROL_VEHICLE);
me->CastSpell(me, SPELL_SELF_REPAIR, false);
@ -1606,7 +1606,7 @@ public:
{
if( spell->Id == SPELL_SELF_REPAIR )
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetReactState(REACT_AGGRESSIVE);
}
}
@ -1666,7 +1666,7 @@ public:
break;
case 3:
Phase = 3;
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
if (Unit* target = SelectTargetFromPlayerList(75.0f))
AttackStart(target);
DoZoneInCombat();
@ -1683,7 +1683,7 @@ public:
me->SetReactState(REACT_AGGRESSIVE);
DoResetThreat();
Phase = 4;
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
if (Unit* target = SelectTargetFromPlayerList(75.0f))
AttackStart(target);
DoZoneInCombat();
@ -1714,9 +1714,9 @@ public:
me->SetReactState(REACT_PASSIVE);
if (Phase == 3)
{
if (!me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE))
if (!me->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE))
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->GetMotionMaster()->Clear();
me->StopMoving();
me->AttackStop();
@ -1734,9 +1734,9 @@ public:
}
else if (Phase == 4)
{
if (!me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
if (!me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->InterruptNonMeleeSpells(false);
me->RemoveAllAurasExceptType(SPELL_AURA_CONTROL_VEHICLE);
me->CastSpell(me, SPELL_SELF_REPAIR, false);
@ -1935,7 +1935,7 @@ public:
{
if( spell->Id == SPELL_SELF_REPAIR )
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetReactState(REACT_AGGRESSIVE);
}
}

View file

@ -352,13 +352,13 @@ public:
{
if (apply)
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_PACIFIED);
me->SetUnitFlag(UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_PACIFIED);
me->DisableRotate(true);
me->AddUnitState(UNIT_STATE_ROOT);
}
else
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_PACIFIED);
me->RemoveUnitFlag(UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_PACIFIED);
me->DisableRotate(false);
me->ClearUnitState(UNIT_STATE_ROOT);
me->resetAttackTimer(BASE_ATTACK);
@ -569,7 +569,7 @@ public:
if (!_encounterFinished)
{
_encounterFinished = true;
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetFaction(FACTION_FRIENDLY);
me->SetHealth(me->GetMaxHealth());
me->CombatStop();
@ -1720,7 +1720,7 @@ public:
events.RepeatEvent(12000);
break;
case EVENT_DR_CHAMPION_WH:
if (!me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED))
if (!me->HasUnitFlag(UNIT_FLAG_DISARMED))
me->CastSpell(me, SPELL_WHIRLWIND, false);
events.RepeatEvent(6000);
break;

View file

@ -166,7 +166,7 @@ public:
_gravityAchievement = true;
me->SetByteValue(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_STAND_STATE, UNIT_STAND_STATE_STAND); // emerge
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
me->SetControlled(false, UNIT_STATE_STUNNED);
if (m_pInstance)
@ -370,7 +370,7 @@ public:
// Animation events
case EVENT_START_SECOND_PHASE:
me->TextEmote("XT-002 Deconstructor's heart is exposed and leaking energy.", nullptr, true);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
if (Unit* heart = me->GetVehicleKit() ? me->GetVehicleKit()->GetPassenger(HEART_VEHICLE_SEAT) : nullptr)
heart->GetAI()->DoAction(ACTION_AWAKEN_HEART);
@ -394,7 +394,7 @@ public:
events.ScheduleEvent(EVENT_REMOVE_EMOTE, 4000);
return;
case EVENT_REMOVE_EMOTE:
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
me->SetControlled(false, UNIT_STATE_STUNNED);
RescheduleEvents();
@ -421,7 +421,7 @@ public:
{
npc_xt002_heartAI(Creature* pCreature) : PassiveAI(pCreature), summons(me)
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
}
SummonList summons;
@ -464,7 +464,7 @@ public:
me->SetHealth(me->GetMaxHealth());
me->CastSpell(me, SPELL_HEART_OVERLOAD, true);
me->CastSpell(me, SPELL_EXPOSED_HEART, false); // Channeled
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
if (!summons.HasEntry(NPC_PILE_TRIGGER))
SummonPiles();
@ -477,7 +477,7 @@ public:
pXT002->AI()->DoAction(_damageDone);
_damageDone = 0;
}
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
}
}
@ -544,7 +544,7 @@ public:
void UpdateAI(uint32 diff) override
{
if (!me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE))
if (!me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE))
{
_timerSpawn += diff;
if (_timerSpawn >= 1900)

View file

@ -415,13 +415,13 @@ public:
{
if (apply)
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
me->RemoveUnitFlag(UNIT_FLAG_DISABLE_MOVE);
me->DisableRotate(false);
me->ClearUnitState(UNIT_STATE_ROOT);
}
else
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
me->SetUnitFlag(UNIT_FLAG_DISABLE_MOVE);
me->DisableRotate(true);
me->AddUnitState(UNIT_STATE_ROOT);
}
@ -563,7 +563,7 @@ public:
{
if ((cr = me->SummonCreature(NPC_DESCEND_INTO_MADNESS, yoggPortalLoc[i].x, yoggPortalLoc[i].y, yoggPortalLoc[i].z, 0, TEMPSUMMON_TIMED_DESPAWN, 25000)))
{
cr->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_NON_ATTACKABLE);
cr->SetUnitFlag(UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_NON_ATTACKABLE);
cr->SetArmor(_currentIllusion);
}
}
@ -1112,7 +1112,7 @@ public:
me->HandleEmoteCommand(EMOTE_ONESHOT_EMERGE);
me->SetInCombatWithZone();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_PACIFIED);
me->SetUnitFlag(UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_PACIFIED);
}
else if (param == ACTION_YOGG_SARON_START_YELL)
{

View file

@ -185,7 +185,7 @@ public:
else // if (m_algalonTimer = TIMER_ALGALON_TO_SUMMON)
{
m_algalonTimer = TIMER_ALGALON_SUMMONED;
algalon->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
algalon->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
}
}
}

View file

@ -131,7 +131,7 @@ public:
me->SetDisplayId(DISPLAYID_DEFAULT);
me->LoadEquipment(1);
FeignDeath(false);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetControlled(false, UNIT_STATE_ROOT);
me->DisableRotate(false);
@ -146,7 +146,7 @@ public:
damage = 0;
me->InterruptNonMeleeSpells(true);
me->RemoveAllAuras();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetControlled(false, UNIT_STATE_ROOT);
me->DisableRotate(false);
me->GetMotionMaster()->MovementExpired();
@ -207,15 +207,15 @@ public:
if (apply)
{
me->SetStandState(UNIT_STAND_STATE_DEAD);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT);
me->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
me->SetUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT);
me->SetUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
}
else
{
me->SetStandState(UNIT_STAND_STATE_STAND);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT);
me->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
me->RemoveUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT);
me->RemoveUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
}
}
@ -296,7 +296,7 @@ public:
c->DespawnOrUnsummon();
summons.DespawnAll();
}
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
AttackStart(me->GetVictim());
me->GetMotionMaster()->MoveChase(me->GetVictim());
Talk(YELL_AGGRO_2);
@ -385,7 +385,7 @@ public:
break;
}
if (!me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE))
if (!me->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE))
DoMeleeAttackIfReady();
}
};

View file

@ -276,14 +276,14 @@ public:
damage = 0;
me->InterruptNonMeleeSpells(true);
me->RemoveAllAuras();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetControlled(true, UNIT_STATE_ROOT);
me->GetMotionMaster()->MovementExpired();
me->GetMotionMaster()->MoveIdle();
me->StopMoving();
me->SetStandState(UNIT_STAND_STATE_DEAD);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT);
me->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
me->SetUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT);
me->SetUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
events.RescheduleEvent(EVENT_RESURRECT, 12000);
}
@ -311,12 +311,12 @@ public:
case 0:
break;
case EVENT_SPELL_DECREPIFY:
if( !me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE) )
if( !me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE) )
me->CastSpell(me->GetVictim(), SPELL_DECREPIFY, false);
events.RepeatEvent(urand(15000, 25000));
break;
case EVENT_SPELL_BONE_ARMOR:
if( !me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE) )
if( !me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE) )
me->CastSpell((Unit*)nullptr, SPELL_BONE_ARMOR, false);
events.RepeatEvent(urand(40000, 120000));
break;
@ -324,19 +324,19 @@ public:
events.DelayEvents(3500);
DoCast(me, SPELL_SCOURGE_RESURRECTION, true);
me->SetStandState(UNIT_STAND_STATE_STAND);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT);
me->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
me->RemoveUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT);
me->RemoveUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
events.RescheduleEvent(EVENT_RESURRECT_2, 3000);
break;
case EVENT_RESURRECT_2:
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetControlled(false, UNIT_STATE_ROOT);
me->GetMotionMaster()->MoveChase(me->GetVictim());
break;
}
if( !me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE) )
if( !me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE) )
DoMeleeAttackIfReady();
}
};

View file

@ -74,7 +74,7 @@ public:
if (Creature* c = instance->GetCreature(NPC_DarkRangerMarrahGUID))
{
c->SetReactState(REACT_PASSIVE);
c->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
c->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
if (plr && plr->GetTeamId() == TEAM_HORDE)
{
if (!c->IsVisible())

View file

@ -142,7 +142,7 @@ public:
me->SetCanFly(false);
me->SetDisableGravity(false);
me->SetFacingTo(0.25f);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
}
}

View file

@ -156,7 +156,7 @@ public:
OrbGUID.Clear();
Counter = 0;
me->CastSpell(me, SPELL_FREEZE, true);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
me->SetControlled(false, UNIT_STATE_STUNNED);
if (m_pInstance)
@ -218,7 +218,7 @@ public:
void MoveInLineOfSight(Unit* who) override
{
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
if (me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
return;
ScriptedAI::MoveInLineOfSight(who);
@ -283,7 +283,7 @@ public:
orb->RemoveAurasDueToSpell(SPELL_AWAKEN_SUBBOSS);
me->RemoveAurasDueToSpell(SPELL_FREEZE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
me->SetControlled(false, UNIT_STATE_STUNNED);
// SETINCOMBATWITHZONE
@ -364,7 +364,7 @@ public:
{
summons.DespawnAll();
events.Reset();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
}
void EnterCombat(Unit*) override {}
@ -373,12 +373,12 @@ public:
{
if (param == ACTION_UNFREEZE)
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
else if (param == ACTION_UNFREEZE2)
{
me->RemoveAurasDueToSpell(SPELL_FREEZE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetInCombatWithZone();
events.ScheduleEvent(EVENT_JORMUNGAR_ACID_SPIT, 3000);
@ -391,7 +391,7 @@ public:
void MoveInLineOfSight(Unit* who) override
{
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE))
if (me->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE))
return;
ScriptedAI::MoveInLineOfSight(who);
@ -490,7 +490,7 @@ public:
void Reset() override
{
events.Reset();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
}
void EnterCombat(Unit*) override {}
@ -499,12 +499,12 @@ public:
{
if (param == ACTION_UNFREEZE)
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
else if (param == ACTION_UNFREEZE2)
{
me->RemoveAurasDueToSpell(SPELL_FREEZE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetInCombatWithZone();
events.ScheduleEvent(EVENT_RHINO_STOMP, 3000);
@ -515,7 +515,7 @@ public:
void MoveInLineOfSight(Unit* who) override
{
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE))
if (me->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE))
return;
ScriptedAI::MoveInLineOfSight(who);
@ -600,7 +600,7 @@ public:
void Reset() override
{
events.Reset();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
}
void EnterCombat(Unit*) override {}
@ -609,12 +609,12 @@ public:
{
if (param == ACTION_UNFREEZE)
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
else if (param == ACTION_UNFREEZE2)
{
me->RemoveAurasDueToSpell(SPELL_FREEZE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetInCombatWithZone();
events.ScheduleEvent(EVENT_FURBOLG_CHAIN, 3000);
@ -625,7 +625,7 @@ public:
void MoveInLineOfSight(Unit* who) override
{
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE))
if (me->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE))
return;
ScriptedAI::MoveInLineOfSight(who);
@ -708,7 +708,7 @@ public:
void Reset() override
{
events.Reset();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
}
void EnterCombat(Unit*) override {}
@ -717,12 +717,12 @@ public:
{
if (param == ACTION_UNFREEZE)
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
else if (param == ACTION_UNFREEZE2)
{
me->RemoveAurasDueToSpell(SPELL_FREEZE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetInCombatWithZone();
events.ScheduleEvent(EVENT_WORGEN_MORTAL, 3000);
@ -733,7 +733,7 @@ public:
void MoveInLineOfSight(Unit* who) override
{
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE))
if (me->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE))
return;
ScriptedAI::MoveInLineOfSight(who);

View file

@ -133,10 +133,10 @@ public:
events.Reset();
events2.Reset();
if (!Started)
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
else
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetHover(true);
}
}
@ -152,7 +152,7 @@ public:
if (data != 1 || param != 1 || Started || (instance && instance->GetData(DATA_SVALA_SORROWGRAVE) == DONE))
return;
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
Started = true;
me->setActive(true);
events2.ScheduleEvent(EVENT_SVALA_START, 5000);
@ -247,7 +247,7 @@ public:
me->UpdateEntry(NPC_SVALA_SORROWGRAVE);
me->SetCorpseDelay(sWorld->getIntConfig(CONFIG_CORPSE_DECAY_ELITE));
me->SetFloatValue(UNIT_FIELD_HOVERHEIGHT, 6.0f);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
if (Creature* Arthas = ObjectAccessor::GetCreature(*me, ArthasGUID))
Arthas->InterruptNonMeleeSpells(false);
me->RemoveAllAuras();
@ -283,7 +283,7 @@ public:
break;
case EVENT_SVALA_TALK9:
me->SetFloatValue(UNIT_FIELD_HOVERHEIGHT, 3.0f);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->LoadEquipment(1, true);
me->setActive(false);
if (Player* target = SelectTargetFromPlayerList(100.0f))
@ -337,7 +337,7 @@ public:
me->SetControlled(true, UNIT_STATE_ROOT);
me->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
me->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE_PERCENT);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
events.DelayEvents(25001); // +1 just to be sure
@ -349,7 +349,7 @@ public:
me->CastSpell(me, SPELL_RITUAL_STRIKE, true);
return;
case EVENT_SORROWGRAVE_FINISH_RITUAL:
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetControlled(false, UNIT_STATE_ROOT);
AttackStart(me->GetVictim());
me->GetMotionMaster()->MoveFall(0, true);

View file

@ -146,22 +146,22 @@ public:
summons2.DespawnAll();
BoatNum = 0;
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE);
if(pInstance)
{
pInstance->SetData(DATA_KING_YMIRON, NOT_STARTED);
pInstance->SetData(DATA_YMIRON_ACHIEVEMENT, true);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
if (pInstance->GetData(DATA_SKADI_THE_RUTHLESS) == DONE)
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
}
}
void EnterEvadeMode() override
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
me->RemoveUnitFlag(UNIT_FLAG_DISABLE_MOVE);
ScriptedAI::EnterEvadeMode();
}
@ -172,7 +172,7 @@ public:
{
pInstance->SetData(DATA_KING_YMIRON, IN_PROGRESS);
if (pInstance->GetData(DATA_SKADI_THE_RUTHLESS) == DONE)
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
}
events.RescheduleEvent(EVENT_YMIRON_BANE, 18000);
@ -218,12 +218,12 @@ public:
if (me->GetHealth() < std::max(0.0f, float(me->GetMaxHealth() * (1.0f - (IsHeroic() ? 0.2f : 0.334f)*float(BoatNum + 1)))))
{
events.DelayEvents(12000);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->InterruptNonMeleeSpells(true);
me->CastSpell(me, SPELL_SCREAMS_OF_THE_DEAD, true);
me->GetMotionMaster()->Clear();
me->GetMotionMaster()->MovePoint(0, BoatStructure[BoatOrder[BoatNum]].MoveX, BoatStructure[BoatOrder[BoatNum]].MoveY, BoatStructure[BoatOrder[BoatNum]].MoveZ);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
me->SetUnitFlag(UNIT_FLAG_DISABLE_MOVE);
summons.DespawnAll();
// Spawn flames in previous boat if any
@ -264,12 +264,12 @@ public:
// Spawn it!
if (Creature* king = me->SummonCreature(BoatStructure[BoatOrder[BoatNum - 1]].npc, BoatStructure[BoatOrder[BoatNum - 1]].SpawnX, BoatStructure[BoatOrder[BoatNum - 1]].SpawnY, BoatStructure[BoatOrder[BoatNum - 1]].SpawnZ, BoatStructure[BoatOrder[BoatNum - 1]].SpawnO, TEMPSUMMON_CORPSE_DESPAWN, 0))
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
king->CastSpell(me, SPELL_CHANNEL_SPIRIT_TO_YMIRON, true);
summons.Summon(king);
king->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
king->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
king->SetDisableGravity(true);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
me->RemoveUnitFlag(UNIT_FLAG_DISABLE_MOVE);
me->GetMotionMaster()->MoveChase(me->GetVictim());
switch(BoatOrder[BoatNum - 1])
{
@ -297,7 +297,7 @@ public:
summons.Summon(sf);
sf->SetSpeed(MOVE_RUN, 0.4f);
sf->AddAura(IsHeroic() ? SPELL_SPIRIT_FOUNT_H : SPELL_SPIRIT_FOUNT_N, sf);
sf->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
sf->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
sf->GetMotionMaster()->MoveFollow(me->GetVictim(), 0, rand_norm()*M_PI * 2);
}
break;

View file

@ -161,7 +161,7 @@ public:
HandleGameObject(SkadiRuthlessDoor, true);
// Make ymiron attackable
if (Creature* cr = instance->GetCreature(KingYmiron))
cr->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
cr->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
}
Encounters[type] = data;
break;

View file

@ -184,7 +184,7 @@ public:
me->SetControlled(false, UNIT_STATE_ROOT);
ScriptedAI::EnterEvadeMode();
events.Reset();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
if (pInstance)
pInstance->SetData(DATA_FAILED, 1);
}

View file

@ -192,7 +192,7 @@ public:
{
ScriptedAI::EnterEvadeMode();
events.Reset();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
if (pInstance)
pInstance->SetData(DATA_FAILED, 1);
}

View file

@ -101,7 +101,7 @@ public:
bIsFrenzy = false;
uiDrainedTimer = 15000;
uiWaterBoltVolleyTimer = urand(7000, 12000);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetDisplayId(me->GetNativeDisplayId());
}
@ -138,7 +138,7 @@ public:
me->CastSpell(me, SPELL_PROTECTIVE_BUBBLE, true);
}
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetDisplayId(me->GetNativeDisplayId());
}
@ -191,7 +191,7 @@ public:
me->CastSpell(me, SPELL_DRAINED, true);
bIsExploded = true;
uiDrainedTimer = 15000;
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetDisplayId(11686);
for (uint8 i = 0; i < MAX_SPAWN_LOC; ++i)
{
@ -273,7 +273,7 @@ public:
{
Talk(SAY_DEATH);
bIsExploded = false;
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetDisplayId(me->GetNativeDisplayId());
globules.DespawnAll();
if (pInstance)
@ -292,7 +292,7 @@ public:
void EnterEvadeMode() override
{
ScriptedAI::EnterEvadeMode();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
if (pInstance)
pInstance->SetData(DATA_FAILED, 1);
}

View file

@ -124,7 +124,7 @@ public:
void EnterEvadeMode() override
{
ScriptedAI::EnterEvadeMode();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
if (pInstance)
pInstance->SetData(DATA_FAILED, 1);
}

View file

@ -124,7 +124,7 @@ public:
{
ScriptedAI::EnterEvadeMode();
events.Reset();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
if (pInstance)
pInstance->SetData(DATA_FAILED, 1);
}

View file

@ -204,7 +204,7 @@ public:
{
ScriptedAI::EnterEvadeMode();
events.Reset();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
if (pInstance)
pInstance->SetData(DATA_FAILED, 1);
}

View file

@ -174,7 +174,7 @@ public:
{
ScriptedAI::EnterEvadeMode();
events.Reset();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
if (pInstance)
pInstance->SetData(DATA_FAILED, 1);
}

View file

@ -345,13 +345,13 @@ public:
if (Creature* pGuard1 = instance->GetCreature(NPC_ErekemGuardGUID[0]))
{
pGuard1->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
pGuard1->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC);
pGuard1->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC);
pGuard1->GetMotionMaster()->MovePoint(0, BossStartMove21);
}
if (Creature* pGuard2 = instance->GetCreature(NPC_ErekemGuardGUID[1]))
{
pGuard2->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
pGuard2->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC);
pGuard2->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC);
pGuard2->GetMotionMaster()->MovePoint(0, BossStartMove22);
}
break;
@ -384,7 +384,7 @@ public:
if (pBoss)
{
pBoss->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
pBoss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC);
pBoss->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC);
pBoss->SetReactState(REACT_AGGRESSIVE);
if ((WaveCount == 6 && m_auiEncounter[0] == DONE) || (WaveCount == 12 && m_auiEncounter[1] == DONE))
pBoss->SetLootMode(0);
@ -497,7 +497,7 @@ public:
break;
case EVENT_CYANIGOSA_ATTACK:
if (Creature* c = instance->GetCreature(NPC_CyanigosaGUID))
c->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC);
c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC);
break;
}
}
@ -594,15 +594,15 @@ public:
HandleGameObject(GO_ZuramatCellGUID, false);
// respawn bosses
if (Creature* c = instance->GetCreature(NPC_MoraggGUID)) { c->DespawnOrUnsummon(); c->SetRespawnTime(3); c->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC); }
if (Creature* c = instance->GetCreature(NPC_MoraggGUID)) { c->DespawnOrUnsummon(); c->SetRespawnTime(3); c->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC); }
if (Creature* c = instance->GetCreature(NPC_ErekemGUID)) { c->DespawnOrUnsummon(); c->SetRespawnTime(3); c->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC); }
if (Creature* c = instance->GetCreature(NPC_ErekemGuardGUID[0])) { c->DespawnOrUnsummon(); c->SetRespawnTime(3); c->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC); }
if (Creature* c = instance->GetCreature(NPC_ErekemGuardGUID[1])) { c->DespawnOrUnsummon(); c->SetRespawnTime(3); c->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC); }
if (Creature* c = instance->GetCreature(NPC_IchoronGUID)) { c->DespawnOrUnsummon(); c->SetRespawnTime(3); c->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC); }
if (Creature* c = instance->GetCreature(NPC_LavanthorGUID)) { c->DespawnOrUnsummon(); c->SetRespawnTime(3); c->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC); }
if (Creature* c = instance->GetCreature(NPC_XevozzGUID)) { c->DespawnOrUnsummon(); c->SetRespawnTime(3); c->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC); }
if (Creature* c = instance->GetCreature(NPC_ZuramatGUID)) { c->DespawnOrUnsummon(); c->SetRespawnTime(3); c->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC); }
if (Creature* c = instance->GetCreature(NPC_MoraggGUID)) { c->DespawnOrUnsummon(); c->SetRespawnTime(3); c->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC); }
if (Creature* c = instance->GetCreature(NPC_MoraggGUID)) { c->DespawnOrUnsummon(); c->SetRespawnTime(3); c->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC); }
if (Creature* c = instance->GetCreature(NPC_ErekemGUID)) { c->DespawnOrUnsummon(); c->SetRespawnTime(3); c->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC); }
if (Creature* c = instance->GetCreature(NPC_ErekemGuardGUID[0])) { c->DespawnOrUnsummon(); c->SetRespawnTime(3); c->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC); }
if (Creature* c = instance->GetCreature(NPC_ErekemGuardGUID[1])) { c->DespawnOrUnsummon(); c->SetRespawnTime(3); c->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC); }
if (Creature* c = instance->GetCreature(NPC_IchoronGUID)) { c->DespawnOrUnsummon(); c->SetRespawnTime(3); c->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC); }
if (Creature* c = instance->GetCreature(NPC_LavanthorGUID)) { c->DespawnOrUnsummon(); c->SetRespawnTime(3); c->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC); }
if (Creature* c = instance->GetCreature(NPC_XevozzGUID)) { c->DespawnOrUnsummon(); c->SetRespawnTime(3); c->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC); }
if (Creature* c = instance->GetCreature(NPC_ZuramatGUID)) { c->DespawnOrUnsummon(); c->SetRespawnTime(3); c->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC); }
if (Creature* c = instance->GetCreature(NPC_CyanigosaGUID)) { c->DespawnOrUnsummon(); }
}

View file

@ -277,16 +277,16 @@ struct violet_hold_trashAI : public npc_escortAI
void EnterCombat(Unit* who) override
{
if (!who->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE))
if (!who->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE))
{
me->InterruptNonMeleeSpells(false);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
}
}
void AttackStart(Unit* who) override
{
if (!who->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE))
if (!who->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE))
ScriptedAI::AttackStart(who);
}
@ -372,7 +372,7 @@ struct violet_hold_trashAI : public npc_escortAI
void CreatureStartAttackDoor()
{
RemoveEscortState(STATE_ESCORT_ESCORTING | STATE_ESCORT_RETURNING | STATE_ESCORT_PAUSED);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
me->CastSpell((Unit*)nullptr, SPELL_DESTROY_DOOR_SEAL, true);
}
@ -380,7 +380,7 @@ struct violet_hold_trashAI : public npc_escortAI
{
if (!HasEscortState(STATE_ESCORT_ESCORTING))
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC);
me->SetHomePosition(1845.577759f + rand_norm() * 5 - 2.5f, 800.681152f + rand_norm() * 5 - 2.5f, 44.104248f, M_PI);
}
@ -1117,7 +1117,7 @@ public:
else
{
bOpening = false;
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetDisplayId(11686);
me->CastSpell(me, SPELL_TELEPORT_VISUAL, true);
me->DespawnOrUnsummon(1000);

View file

@ -80,7 +80,7 @@ public:
owner->CastSpell(owner, SPELL_SUBDUED, true);
GetCaster()->CastSpell(GetCaster(), SPELL_DRAKE_HATCHLING_SUBDUED, true);
owner->SetFaction(FACTION_FRIENDLY);
owner->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
owner->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
owner->DespawnOrUnsummon(3 * MINUTE * IN_MILLISECONDS);
}
@ -179,7 +179,7 @@ public:
DoCast(me, SPELL_SUMMON_WORM, true);
if (Unit* worm = me->FindNearestCreature(NPC_SCOURGED_BURROWER, 3.0f))
{
worm->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
worm->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
worm->HandleEmoteCommand(EMOTE_ONESHOT_EMERGE);
}
phaseTimer = 1000;
@ -630,7 +630,7 @@ public:
void Initialize()
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
_events.ScheduleEvent(EVENT_ADD_ARCANE_CHAINS, 0);
}
@ -1505,7 +1505,7 @@ public:
void Reset() override
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
_events.ScheduleEvent(EVENT_THASSARIAN_CAST, 1000);
}
@ -1618,7 +1618,7 @@ public:
if (Creature* arthas = me->SummonCreature(NPC_IMAGE_LICH_KING, 3729.4614f, 3520.386f, 473.4048f, 1.361f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 120000))
{
_arthasGUID = arthas->GetGUID();
arthas->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
arthas->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
arthas->SetReactState(REACT_PASSIVE);
arthas->SetWalk(true);
}
@ -1653,7 +1653,7 @@ public:
talbot->UpdateEntry(NPC_PRINCE_VALANAR);
talbot->SetFullHealth();
talbot->SetFaction(FACTION_UNDEAD_SCOURGE);
talbot->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
talbot->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
talbot->SetReactState(REACT_PASSIVE);
talbot->SetStandState(UNIT_STAND_STATE_KNEEL);
}
@ -1673,7 +1673,7 @@ public:
{
_arlosGUID = arlos->GetGUID();
arlos->SetWalk(true);
arlos->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
arlos->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
arlos->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
arlos->GetMotionMaster()->MovePath(PATH_ARLOS, false);
}
@ -1681,7 +1681,7 @@ public:
{
_leryssaGUID = leryssa->GetGUID();
leryssa->SetWalk(true);
leryssa->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
leryssa->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
leryssa->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
leryssa->GetMotionMaster()->MovePath(PATH_LERYSSA, false);
}
@ -1771,12 +1771,12 @@ public:
break;
case EVENT_THASSARIAN_SCRIPT_17:
// Talbot say text 4 and attack
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
if (Creature* talbot = ObjectAccessor::GetCreature(*me, _talbotGUID))
{
talbot->AI()->Talk(SAY_TALBOT_4);
talbot->SetFaction(FACTION_UNDEAD_SCOURGE_9);
talbot->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
talbot->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
talbot->SetReactState(REACT_AGGRESSIVE);
talbot->Attack(me, false);
}

View file

@ -433,7 +433,7 @@ public:
{
npc_mageguard_dalaranAI(Creature* creature) : ScriptedAI(creature)
{
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
creature->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
creature->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_NORMAL, true);
creature->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_MAGIC, true);
}

View file

@ -484,7 +484,7 @@ public:
void EnterEvadeMode() override
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
me->RemoveUnitFlag(UNIT_FLAG_IN_COMBAT);
me->ClearUnitState(UNIT_STATE_EVADE);
}
@ -1076,7 +1076,7 @@ public:
if (!_owner->IsAlive())
return true;
_owner->GetMotionMaster()->MoveRandom(5.0f);
_owner->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
_owner->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
_owner->SetReactState(REACT_AGGRESSIVE);
_owner->CastSpell(_owner, SPELL_SAC_GHOUL_AREA_AURA, true);
return true;
@ -1093,7 +1093,7 @@ public:
bool Execute(uint64 /*time*/, uint32 /*diff*/) override
{
_owner->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
_owner->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
_owner->SetReactState(REACT_PASSIVE);
_owner->SetDisplayId(11686);
return true;
@ -1140,14 +1140,14 @@ public:
void AttackStart(Unit* who) override
{
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE))
if (me->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE))
return;
ScriptedAI::AttackStart(who);
}
bool CanAIAttack(Unit const* target) const override
{
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE) || target->HasUnitState(UNIT_STATE_STUNNED) || me->GetDisplayId() == 11686)
if (me->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE) || target->HasUnitState(UNIT_STATE_STUNNED) || me->GetDisplayId() == 11686)
return false;
Position homePos = me->GetHomePosition();
return target->GetExactDistSq(&homePos) < 30.0f * 30.0f;
@ -1162,7 +1162,7 @@ public:
void Deactivate()
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetReactState(REACT_PASSIVE);
me->SetDisplayId(11686);
}
@ -1273,7 +1273,7 @@ public:
npc_q24545_vegardAI(Creature* c) : ScriptedAI(c)
{
me->SetReactState(REACT_PASSIVE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
events.Reset();
events.ScheduleEvent(1, 7000);
events.ScheduleEvent(2, urand(7000, 20000));
@ -1311,7 +1311,7 @@ public:
break;
case 1:
me->SetReactState(REACT_AGGRESSIVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
if (Unit* t = me->SelectNearestTarget(50.0f))
AttackStart(t);
break;

View file

@ -111,8 +111,8 @@ public:
if (Creature* RWORG = me->SummonCreature(NPC_RAVENOUS_WORG, me->GetPositionX() + 10, me->GetPositionY() + 8, me->GetPositionZ() + 2, 3.229f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 120000))
{
RWORG->SetReactState(REACT_PASSIVE);
RWORG->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
RWORG->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
RWORG->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
RWORG->SetUnitFlag(UNIT_FLAG_PACIFIED);
_RavenousworgGUID = RWORG->GetGUID();
}
break;
@ -145,8 +145,8 @@ public:
{
Unit::Kill(RWORG, Mrfloppy);
Mrfloppy->ExitVehicle();
RWORG->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
RWORG->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
RWORG->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
RWORG->RemoveUnitFlag(UNIT_FLAG_PACIFIED);
RWORG->AI()->AttackStart(player);
Talk(SAY_VICTORY2);
}
@ -286,10 +286,10 @@ public:
void AttackStart(Unit* who) override
{
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED))
if (me->HasUnitFlag(UNIT_FLAG_PACIFIED))
_pacified = true;
if (_pacified && !me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED))
if (_pacified && !me->HasUnitFlag(UNIT_FLAG_PACIFIED))
_attack = true;
if (_attack)
@ -298,10 +298,10 @@ public:
void UpdateAI(uint32 diff) override
{
if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED))
if (me->HasUnitFlag(UNIT_FLAG_PACIFIED))
_pacified = true;
if (_pacified && !me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED))
if (_pacified && !me->HasUnitFlag(UNIT_FLAG_PACIFIED))
_attack = true;
CombatAI::UpdateAI(diff);
@ -416,7 +416,7 @@ public:
if (me->FindNearestGameObject(OBJECT_HAUNCH, 2.0f))
{
me->SetStandState(UNIT_STAND_STATE_DEAD);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
me->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
}
_phase = 0;
@ -545,7 +545,7 @@ public:
void Reset() override
{
Initialize();
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
void EnterCombat(Unit* /*who*/) override
@ -564,7 +564,7 @@ public:
if (spell->Id == SPELL_RENEW_SKIRMISHER && playerCaster->GetQuestStatus(QUEST_OVERWHELMED) == QUEST_STATUS_INCOMPLETE)
{
me->SetFacingToObject(caster);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
Talk(SAY_RANDOM, caster);
DoCast(caster, SPELL_KILL_CREDIT);
@ -743,7 +743,7 @@ public:
{
_playerGUID.Clear();
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC);
me->SetReactState(REACT_AGGRESSIVE);
}
@ -793,7 +793,7 @@ public:
{
if (spell->Id == SPELL_SMOKE_BOMB && caster->GetTypeId() == TYPEID_PLAYER)
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC);
me->SetReactState(REACT_PASSIVE);
me->CombatStop(false);
_playerGUID = caster->GetGUID();

View file

@ -489,7 +489,7 @@ public:
events.RescheduleEvent(EVENT_START, 1000);
me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
me->SetWalk(true);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->setActive(true);
me->SetReactState(REACT_PASSIVE);
}
@ -750,7 +750,7 @@ public:
else if (summon->GetEntry() != NPC_INVOKER_BASALEPH)
{
summon->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H);
summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
summon->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
summon->GetMotionMaster()->MovePoint(4, 6135.97f, 2753.84f, 573.92f);
}
}
@ -974,7 +974,7 @@ public:
for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
if (Creature* summon = ObjectAccessor::GetCreature(*me, *itr))
{
summon->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
summon->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
if (summon->GetEntry() >= NPC_TIRION_EBON_KNIGHT && summon->GetEntry() <= NPC_TIRION_MOGRAINE)
{
if (summon->GetEntry() == NPC_TIRION_MOGRAINE)

View file

@ -1429,7 +1429,7 @@ public:
case 25:
Talk(PLANE_EMOTE);
DoCast(AURA_ENGINE);
me->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVEMENT);
me->SetUnitFlag2(UNIT_FLAG2_FORCE_MOVEMENT);
break;
}
pointId++;

View file

@ -659,7 +659,7 @@ public:
{
caster->CastSpell(caster, SPELL_JORMUNGAR_SUBMERGE_VISUAL, true);
caster->ApplySpellImmune(SPELL_COLOSSUS_GROUND_SLAM, IMMUNITY_ID, SPELL_COLOSSUS_GROUND_SLAM, true);
caster->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
caster->RemoveUnitFlag(UNIT_FLAG_DISABLE_MOVE);
caster->SetControlled(false, UNIT_STATE_ROOT);
for (uint8 i = 0; i < MAX_CREATURE_SPELLS; ++i)
caster->m_spells[i] = 0;
@ -670,7 +670,7 @@ public:
{
caster->RemoveAurasDueToSpell(SPELL_JORMUNGAR_SUBMERGE_VISUAL);
caster->ApplySpellImmune(SPELL_COLOSSUS_GROUND_SLAM, IMMUNITY_ID, SPELL_COLOSSUS_GROUND_SLAM, false);
caster->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
caster->SetUnitFlag(UNIT_FLAG_DISABLE_MOVE);
caster->SetControlled(true, UNIT_STATE_ROOT);
if (CreatureTemplate const* ct = sObjectMgr->GetCreatureTemplate(caster->GetEntry()))

View file

@ -395,7 +395,7 @@ public:
if (player->IsWithinDistInMap(me, 80))
return;
me->SetFaction(FACTION_UNDEAD_SCOURGE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
ScriptedAI::EnterEvadeMode();
}
@ -407,7 +407,7 @@ public:
lichGUID.Clear();
me->SetFaction(FACTION_UNDEAD_SCOURGE);
me->SetVisible(false);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
void MoveInLineOfSight(Unit* who) override
@ -465,12 +465,12 @@ public:
void DamageTaken(Unit*, uint32& damage, DamageEffectType, SpellSchoolMask) override
{
if (damage >= me->GetHealth() && !me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
if (damage >= me->GetHealth() && !me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
{
damage = 0;
me->RemoveAllAuras();
me->CombatStop();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetFaction(FACTION_FRIENDLY);
events.Reset();
events.ScheduleEvent(EVENT_BETRAYAL_4, 1000);
@ -635,7 +635,7 @@ public:
void Reset() override
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
}
void UpdateAI(uint32 diff) override