feat(Core/Unit): New helpers for UnitFlag and UnitFlag2 (#11227)
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243 changed files with 1205 additions and 1191 deletions
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@ -432,7 +432,7 @@ class spell_rog_nerves_of_steel : public AuraScript
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void Absorb(AuraEffect* /*aurEff*/, DamageInfo& dmgInfo, uint32& absorbAmount)
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{
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// reduces all damage taken while stun or fear
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if (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_FLEEING) || (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_STUNNED) && GetTarget()->HasAuraWithMechanic(1 << MECHANIC_STUN)))
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if (GetTarget()->GetUnitFlags() & (UNIT_FLAG_FLEEING) || (GetTarget()->GetUnitFlags() & (UNIT_FLAG_STUNNED) && GetTarget()->HasAuraWithMechanic(1 << MECHANIC_STUN)))
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absorbAmount = CalculatePct(dmgInfo.GetDamage(), absorbPct);
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}
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