feat(Core/Unit): New helpers for UnitFlag and UnitFlag2 (#11227)
This commit is contained in:
parent
54c06eb72e
commit
856aed6fc6
243 changed files with 1205 additions and 1191 deletions
|
|
@ -156,7 +156,7 @@ void NPCStaveQuestAI::PrepareForEncounter()
|
|||
me->GetMotionMaster()->Clear();
|
||||
SetHomePosition();
|
||||
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
|
||||
}
|
||||
|
||||
|
|
@ -324,7 +324,7 @@ public:
|
|||
case EVENT_ENCOUNTER_START:
|
||||
me->Say(ARTORIUS_SAY);
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
events.ScheduleEvent(EVENT_REVEAL, 5000);
|
||||
break;
|
||||
case EVENT_REVEAL:
|
||||
|
|
@ -371,7 +371,7 @@ public:
|
|||
if (!ValidThreatlist())
|
||||
{
|
||||
SetHomePosition();
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_ATTACKABLE_1 | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
me->SetUnitFlag(UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_ATTACKABLE_1 | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
me->DespawnOrUnsummon(5000);
|
||||
break;
|
||||
}
|
||||
|
|
@ -681,10 +681,10 @@ public:
|
|||
case SIMONE_EVENT_TALK:
|
||||
me->Say(SIMONE_SAY, GetGossipPlayer());
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
if (Precious())
|
||||
{
|
||||
Precious()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
Precious()->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
}
|
||||
events.ScheduleEvent(EVENT_REVEAL, 5000);
|
||||
break;
|
||||
|
|
@ -751,8 +751,8 @@ public:
|
|||
SetHomePosition();
|
||||
PreciousAI()->SetHomePosition();
|
||||
|
||||
Precious()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_ATTACKABLE_1 | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_ATTACKABLE_1 | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
Precious()->SetUnitFlag(UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_ATTACKABLE_1 | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
me->SetUnitFlag(UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_ATTACKABLE_1 | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
|
||||
Precious()->DespawnOrUnsummon(5000);
|
||||
|
||||
|
|
@ -913,7 +913,7 @@ public:
|
|||
case EVENT_ENCOUNTER_START:
|
||||
me->Say(NELSON_SAY);
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
events.ScheduleEvent(EVENT_REVEAL, 5000);
|
||||
break;
|
||||
case EVENT_REVEAL:
|
||||
|
|
@ -962,7 +962,7 @@ public:
|
|||
{
|
||||
SetHomePosition();
|
||||
me->RemoveAllMinionsByEntry(CREEPING_DOOM_ENTRY);
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_ATTACKABLE_1 | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
me->SetUnitFlag(UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_ATTACKABLE_1 | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
me->CombatStop(true);
|
||||
me->Say(NELSON_DESPAWN_SAY);
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
|
||||
|
|
@ -1088,7 +1088,7 @@ public:
|
|||
case EVENT_ENCOUNTER_START:
|
||||
me->Say(FRANKLIN_SAY, GetGossipPlayer());
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
|
||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
events.ScheduleEvent(EVENT_REVEAL, 5000);
|
||||
break;
|
||||
case EVENT_REVEAL:
|
||||
|
|
@ -1136,7 +1136,7 @@ public:
|
|||
if (!ValidThreatlist())
|
||||
{
|
||||
SetHomePosition();
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_ATTACKABLE_1 | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
me->SetUnitFlag(UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_ATTACKABLE_1 | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
|
||||
me->CombatStop(true);
|
||||
me->Say(FRANKLIN_DESPAWN_SAY);
|
||||
me->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue