fix(Core/Unit): Fix all that have UNIT_STATE_NO_ENVIRONMENT_UPD (#23100)
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@ -197,7 +197,7 @@ enum UnitState
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UNIT_STATE_IGNORE_PATHFINDING = 0x10000000, // do not use pathfinding in any MovementGenerator
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UNIT_STATE_NO_ENVIRONMENT_UPD = 0x20000000,
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UNIT_STATE_NO_COMBAT_MOVEMENT, // serverside only - should never be changed outside of core and hence shouldnt have a defined static value and be at the end
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UNIT_STATE_NO_COMBAT_MOVEMENT = 0x40000000, // serverside only - should not be changed outside the core and should be placed at the end
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UNIT_STATE_ALL_STATE_SUPPORTED = UNIT_STATE_DIED | UNIT_STATE_MELEE_ATTACKING | UNIT_STATE_STUNNED | UNIT_STATE_ROAMING | UNIT_STATE_CHASE
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| UNIT_STATE_FLEEING | UNIT_STATE_IN_FLIGHT | UNIT_STATE_FOLLOW | UNIT_STATE_ROOT | UNIT_STATE_CONFUSED
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