fix(Core/Spells): Use base mana cost for Illumination and Thrill of the Hunt (#24776)
Co-authored-by: blinkysc <blinkysc@users.noreply.github.com>
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3 changed files with 11 additions and 4 deletions
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@ -0,0 +1,3 @@
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-- Fix spell_pal_illumination bound to wrong spell (-20234 = Improved Lay on Hands instead of -20210 = Illumination)
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DELETE FROM `spell_script_names` WHERE `ScriptName` = 'spell_pal_illumination';
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INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES (-20210, 'spell_pal_illumination');
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@ -1349,10 +1349,13 @@ class spell_hun_thrill_of_the_hunt : public AuraScript
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return;
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}
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if (AuraEffect const* pEff = victim->GetAuraEffect(SPELL_AURA_PERIODIC_DUMMY, SPELLFAMILY_HUNTER, 0x0, 0x80000000, 0x0, caster->GetGUID()))
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mana = pEff->GetSpellInfo()->CalcPowerCost(caster, SpellSchoolMask(pEff->GetSpellInfo()->SchoolMask)) * 4 / 10 / 3;
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{
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SpellInfo const* expSpell = pEff->GetSpellInfo();
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mana = (expSpell->ManaCost + int32(CalculatePct(caster->GetCreateMana(), expSpell->ManaCostPercentage))) * 4 / 10 / 3;
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}
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}
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else
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mana = procSpell->CalcPowerCost(caster, SpellSchoolMask(procSpell->SchoolMask)) * 4 / 10;
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mana = (procSpell->ManaCost + int32(CalculatePct(caster->GetCreateMana(), procSpell->ManaCostPercentage))) * 4 / 10;
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if (spell)
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caster->ToPlayer()->SetSpellModTakingSpell(spell, true);
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@ -2063,7 +2063,7 @@ private:
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bool _isVengeance = true;
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};
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// -20234 - Illumination
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// -20210 - Illumination
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class spell_pal_illumination : public AuraScript
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{
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PrepareAuraScript(spell_pal_illumination);
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@ -2095,7 +2095,8 @@ class spell_pal_illumination : public AuraScript
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if (originalSpell && aurEff->GetSpellInfo())
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{
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Unit* target = eventInfo.GetActor(); // Paladin is the target of the energize
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int32 bp = CalculatePct(static_cast<int32>(originalSpell->CalcPowerCost(target, originalSpell->GetSchoolMask())), aurEff->GetSpellInfo()->Effects[EFFECT_1].CalcValue());
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int32 baseCost = originalSpell->ManaCost + int32(CalculatePct(target->GetCreateMana(), originalSpell->ManaCostPercentage));
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int32 bp = CalculatePct(baseCost, aurEff->GetSpellInfo()->Effects[EFFECT_1].CalcValue());
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target->CastCustomSpell(target, SPELL_PALADIN_ILLUMINATION_ENERGIZE, &bp, nullptr, nullptr, true, nullptr, aurEff);
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}
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}
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