fix(Scripts/EscortAI): Do not remove auras on evade (#17542)
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@ -200,7 +200,6 @@ void npc_escortAI::ReturnToLastPoint()
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void npc_escortAI::EnterEvadeMode(EvadeReason /*why*/)
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{
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me->RemoveAllAuras();
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me->GetThreatMgr().ClearAllThreat();
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me->CombatStop(true);
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me->SetLootRecipient(nullptr);
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